I don't remember any scanlines effects on my CTM... Just on emulators and, may be, some NTSC systems.
you are not wrong TotO.
well, those scanlines weren't that marked on CPC to be true, compared to what I used to have on my EGA PC...
EGA is set at 350 vertical lines, with "native" specific monitor, so when dealing with some vertical 200, you had "large" black lines between the normal lines. very strange to be honest.
Amstrad CPC on its native monitor...
first the pixels weren't perfectly square of course.
And to be fair the scanline "lines" weren't as marked as some consoles on large TV in fullscreen.
Fact is, on the same monitor :
=a NES displays 256x240 on the whole surface of the TV/Monitor
= a SegaMS displays 256x192 on the same surface, sort of.
=Speccy has a border, but also only 256x192 inside this.
Amstrad CPC had quite a large Border, well not that big actually when you were in real 320x200...
but far bigger border compared to (IBM) PC who had almost no borders, but also native specific monitors...
As a result the CPC managed to produce actually fine and small pixels compared to many other systems.
perhaps those scanlines are a bit more viosible on CPC when plugged into a large CRT TV instead of the "not that big" Amstrad monitor.
But the thing is also about the "non really square" pixels... it could really add a lot when dealing with ditherings and gradiants, and got the Mode0 pixels less blocky, and the palette not too much bright and vividly coloured.
But hey, who am i kidding, having bigger screen being flat and easy to transport is good anyway.
Was it here that I saw links to a site on another brand of "anything" to modern VGA converted that had a proper "scanline" effect ?
anyway, the fact is I miss this model don't have some "CRT-like" display effect.