Author Topic: CPC 6128 performance improvements?  (Read 907 times)

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Offline Neil79

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CPC 6128 performance improvements?
« on: 16:18, 11 July 14 »
As I mentioned some time ago I noted some small slow downs in certain games that i believe could be improved upon by a speedy upgrade. R-Type for example is super smooth until you blow up, then it lags a little. Same in Dizzy, note how certain rooms feel slower than others.


Are there any performance upgrades, like accelerators?
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Offline steve

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Re: CPC 6128 performance improvements?
« Reply #1 on: 16:40, 11 July 14 »
The Wiki has a page on running the Z80 at 6Mhz, it messes up the timing of other parts of the system, but it might be useful in some cases.

Offline Neil79

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Re: CPC 6128 performance improvements?
« Reply #2 on: 16:46, 11 July 14 »
The Wiki has a page on running the Z80 at 6Mhz, it messes up the timing of other parts of the system, but it might be useful in some cases.


Ah so I see, doesn't look something I'll be touching. Shame
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Offline CraigsBar

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Re: CPC 6128 performance improvements?
« Reply #3 on: 16:48, 11 July 14 »
As I mentioned some time ago I noted some small slow downs in certain games that i believe could be improved upon by a speedy upgrade. R-Type for example is super smooth until you blow up, then it lags a little. Same in Dizzy, note how certain rooms feel slower than others.


Are there any performance upgrades, like accelerators?
as seems to have been mentioned before..... Not without specific hardware and the games being rewritten from the ground up to use it.

Short answer...... No.
Not so short answer....... Use an emulator but one that keys you run at 125% real speed.

Craig

Offline Axelay

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Re: CPC 6128 performance improvements?
« Reply #4 on: 17:35, 11 July 14 »
R-Type for example is super smooth until you blow up, then it lags a little.


My memory could be playing tricks on me, but I'm pretty sure that's meant to happen, as I think it did in the arcade for effect.

Offline TotO

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Re: CPC 6128 performance improvements?
« Reply #5 on: 18:52, 11 July 14 »
Exactly. It's coded for matching with the arcade effect.  8)
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Offline Neil79

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Re: CPC 6128 performance improvements?
« Reply #6 on: 19:04, 11 July 14 »
OOOOOOOOOOOOOOOOOOOOOOh  :-\
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Offline TotO

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Re: CPC 6128 performance improvements?
« Reply #7 on: 20:00, 11 July 14 »
Yes.  :-\
And you can't imagine all those things that was coded by fano to match the arcade version...
... and that you will never see!  :-X
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