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General Category => Amstrad CPC hardware => Topic started by: Neil79 on 14:18, 11 July 14

Title: CPC 6128 performance improvements?
Post by: Neil79 on 14:18, 11 July 14
As I mentioned some time ago I noted some small slow downs in certain games that i believe could be improved upon by a speedy upgrade. R-Type for example is super smooth until you blow up, then it lags a little. Same in Dizzy, note how certain rooms feel slower than others.


Are there any performance upgrades, like accelerators?
Title: Re: CPC 6128 performance improvements?
Post by: steve on 14:40, 11 July 14
The Wiki has a page on running the Z80 at 6Mhz, it messes up the timing of other parts of the system, but it might be useful in some cases.
Title: Re: CPC 6128 performance improvements?
Post by: Neil79 on 14:46, 11 July 14
Quote from: steve on 14:40, 11 July 14
The Wiki has a page on running the Z80 at 6Mhz, it messes up the timing of other parts of the system, but it might be useful in some cases.


Ah so I see, doesn't look something I'll be touching. Shame
Title: Re: CPC 6128 performance improvements?
Post by: CraigsBar on 14:48, 11 July 14
Quote from: Neil79 on 14:18, 11 July 14
As I mentioned some time ago I noted some small slow downs in certain games that i believe could be improved upon by a speedy upgrade. R-Type for example is super smooth until you blow up, then it lags a little. Same in Dizzy, note how certain rooms feel slower than others.


Are there any performance upgrades, like accelerators?
as seems to have been mentioned before..... Not without specific hardware and the games being rewritten from the ground up to use it.

Short answer...... No.
Not so short answer....... Use an emulator but one that keys you run at 125% real speed.

Craig
Title: Re: CPC 6128 performance improvements?
Post by: Axelay on 15:35, 11 July 14
Quote from: Neil79 on 14:18, 11 July 14
R-Type for example is super smooth until you blow up, then it lags a little.


My memory could be playing tricks on me, but I'm pretty sure that's meant to happen, as I think it did in the arcade for effect.
Title: Re: CPC 6128 performance improvements?
Post by: TotO on 16:52, 11 July 14
Exactly. It's coded for matching with the arcade effect.  8)
Title: Re: CPC 6128 performance improvements?
Post by: Neil79 on 17:04, 11 July 14
OOOOOOOOOOOOOOOOOOOOOOh  :-\
Title: Re: CPC 6128 performance improvements?
Post by: TotO on 18:00, 11 July 14
Yes.  :-\
And you can't imagine all those things that was coded by fano to match the arcade version...
... and that you will never see!  :-X
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