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Author Topic: MultiPlay MX4 Expansion  (Read 25454 times)

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Offline dragon

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Re: MultiPlay MX4 Expansion
« Reply #100 on: 14:29, 23 October 16 »
What site are you using to send the packets Toto?.


One time when i buy in france the amstrad gun in eBay. Until i wait two weeks, i go to eBay to ask the seller where is my packet. Then i found and pre-made  repond of the the seller.


And It send me to a strange site i never heard to It. Then i view my packet. Was a week ago in a traveler agency jajajaja.


Its sound crazy. Buts maybe this site can be an alternative  to the lost packet to the users depend of the country. I felt strange where i  go to the travel agency and say "is my packet here?.


But yeah, my packet was awaiting me in the travel agency perfect jaja.


https://www.mondialrelay.fr



« Last Edit: 14:36, 23 October 16 by dragon »

Online TotO

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Re: MultiPlay MX4 Expansion
« Reply #101 on: 16:25, 23 October 16 »
No, my problems are more X-Files classified because I have sent items without issue at the same peoples too.
I have ordered parts to the same sellers before and after too... But, if MultiPlay related, it was lost.  :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline dragon

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Re: MultiPlay MX4 Expansion
« Reply #102 on: 18:51, 23 October 16 »
Add in the shop mini a8 traker


Then if he lost, the user can go gps coordinate  localization with a gx4000 stick in one hand.


 :D

Online Bryce

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Re: MultiPlay MX4 Expansion
« Reply #103 on: 10:32, 24 October 16 »
The Multiplay is a cursed expansion.  :o

In May/June, I have built 20 boards and sent them.
12 was lost, 2 should return to me... And I'm not able to build more because in tree months:
- two 20pcs CPLD orders was lost
- one 20pcs PCB order was lost
- one 20pcs DB9 order was lost

I no more own it because I have sent mine to Rhino some months ago.
Definitively, if you have this board at home... Take care!  :-\

Maybe now you understand why it's wise to allow for these things in the price of the device?

Bryce.

Online TotO

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Re: MultiPlay MX4 Expansion
« Reply #104 on: 11:24, 24 October 16 »
Maybe now you understand why it's wise to allow for these things in the price of the device?
I have took care to have insurance to be refunt about problems. And that not made hardware cost twice.
My prices are definitively well adjusted since 3 years now, and I have shared this story because it look scary.  :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Online Bryce

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Re: MultiPlay MX4 Expansion
« Reply #105 on: 11:55, 24 October 16 »
Good to know. It's good to have low priced hardware, but not at the expense of the person building it.

Bryce.

Offline zhulien

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Re: MultiPlay MX4 Expansion
« Reply #106 on: 09:31, 09 November 16 »
does that mean no more MX4 boards will be made?
« Last Edit: 09:33, 09 November 16 by zhulien »

Offline zhulien

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Re: MultiPlay MX4 Expansion
« Reply #107 on: 09:31, 09 November 16 »
i think the MX4 expansion is a nice one, especially the ability to use the Amiga Mouses, for me that is the main thing but the MX4 together with the special 'normal' dual joystick adapters for CPC you then get up to 4 non-conflicting joysticks for CPC so games like bomberman can be more viable.  Then... imagine if you also allowed network players via the internet also?
« Last Edit: 09:35, 09 November 16 by zhulien »

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Re: MultiPlay MX4 Expansion
« Reply #108 on: 09:35, 09 November 16 »
That only means the MultiPlay will be delayed while I will not receive all the parts to build them.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline dragon

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Re: MultiPlay MX4 Expansion
« Reply #109 on: 12:07, 09 November 16 »
I Think the multiplay is a good idea, But at the finish he have the same problem of the normal port joysticks. The number of buttons. Many games use more that two/three buttons/keys.


I always think the best joysticks for the cpc are the snes with 8 buttons.


A great expansión could be a adapter to these joysticks.

Online TotO

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Re: MultiPlay MX4 Expansion
« Reply #110 on: 12:46, 09 November 16 »
I disagree... Most of the CPC games use only 1 button. Some 2. Few 3. (mainly require to be redefined)
The MultiPlay can support a SNES hacked controller. But...
Before doing what, please code a great game with a gameplay using more than 2 buttons and we can speek! 8)
« Last Edit: 13:56, 10 November 16 by TotO »
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Offline Skunkfish

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Re: MultiPlay MX4 Expansion
« Reply #111 on: 11:51, 10 November 16 »
Streetfighter II - CPC edition would make my dreams come true if it supports a SNES controller via the MultiPlay!

Offline dragon

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Re: MultiPlay MX4 Expansion
« Reply #112 on: 12:56, 10 November 16 »
I disagree... Most of the CPC games use only 1 button. Some 2. Few 3. (mainly require to be redefined)
The MultiPlay can support a SNES hacked controller with UP, DOWN, LEFT, RIGHT, START, SELECT, A, B, X (or RT), Y (or LT) buttons.
But... Before doing what, please code a great game with a gameplay using more than 2 buttons and we can speek! 8)

Yeah, i think in the terms of controlling with joystick all keys of the game.For example indiana jones and fate of atlantis appears (manual is in french) need more that three buttons. So at finish with joystick you can't separate from the keyboard. I mean all include quit pause etc.. (select+start).

Anyway many games don't permit assing button 2 to the joystick even with using redefine function of the game. I asume is not the case of multiplay if you send it to another keyboard lines.
« Last Edit: 13:00, 10 November 16 by dragon »

Online TotO

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Re: MultiPlay MX4 Expansion
« Reply #113 on: 13:45, 10 November 16 »
The MultiPlay don't use key lines but a data buffer for each controller.
So, it require new or patched games/programs to deal with it.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline HAL 6128

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Re: MultiPlay MX4 Expansion
« Reply #114 on: 23:58, 02 January 17 »

@TotO
Am I right that the Amiga Mouse modus of the Multiplay has following pinout configuration (see picture below)?
Just a thought: Would it be possible to use this configuration together with an AMX mouse (without the joystick emulation interface) and changing some wiring?
...proudly supported Pentomino and NQ-Music-Disc with GFX

Online TotO

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Re: MultiPlay MX4 Expansion
« Reply #115 on: 00:20, 03 January 17 »
Picture?
« Last Edit: 01:09, 03 January 17 by TotO »
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Offline HAL 6128

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Re: MultiPlay MX4 Expansion
« Reply #116 on: 01:05, 03 January 17 »

ups, forgot the picture at the last post...
[attachimg=1]


I meant without the interface. Only the mouse. Your board is providing 5V for the mouse. Could it translate the signals from the mouse into the right signal for the CPC?
...proudly supported Pentomino and NQ-Music-Disc with GFX

Online TotO

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Re: MultiPlay MX4 Expansion
« Reply #117 on: 01:23, 03 January 17 »
I don't know how work the AMX mouse without its interface. Like an ST or Amiga mouse?
If yes, you should probably plug it by using a little adapter.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline GUNHED

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Re: MultiPlay MX4 Expansion
« Reply #118 on: 22:59, 30 July 18 »
Any news about connecting am AMX mouse?


Which software this this great expansion use?

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