Author Topic: 2cdt  (Read 1736 times)

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Offline arnoldemu

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« on: 15:45, 21 October 16 »
2cdt has been updated.

- you can define the sync byte for headerless

- command-line processing under windows and linux has been re-written. It is a lot better.
- if you uses the mode with 2 blocks and you gave it a file which was shorter than a block it would not write it correctly. Now fixed.
- When using pure tone it didn't write the length of the '1' pulse correctly
- Some issues seen when running static analysis over the code.

There is no windows exe currently but you can build it using microsoft visual studio community edition. I will try and update the zip with a binary over the next few days.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Offline PulkoMandy

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Re: 2cdt
« Reply #1 on: 16:48, 21 October 16 »
It would be nice if there was a version number and if the zip file changed names in each releases. This would simplify my work in providing packages for Haiku.

But in any case, thanks for this very useful tool!

Offline AMSDOS

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Re: 2cdt
« Reply #2 on: 00:13, 22 October 16 »
2cdt has been updated.

- you can define the sync byte for headerless

That feature will probably make samp2cdt redundant now. Well as long as files are saved to a Disk Image with the expectation of code being Loaded using &BCA1. The cdt could still be converted to wav using Tape2wav.

* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)