Author Topic: Batman Forever  (Read 64797 times)

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Offline villain

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Batman Forever
« on: 21:30, 20 March 11 »

Offline Devilmarkus

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Re: Batman Forever
« Reply #1 on: 21:49, 20 March 11 »
It's actually the BEST CPC demo I've ever seen!
Hard to beat it!

If someone is interested: I upped it to CPCInAJar to watch it online:
Watch online
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Offline demoniak

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Re: Batman Forever
« Reply #2 on: 22:00, 20 March 11 »
It's actually the BEST CPC demo I've ever seen!
Hard to beat it!

Totally agreed !

Offline PhilZeVibe

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Re: Batman Forever
« Reply #3 on: 22:07, 20 March 11 »
How the hell is that even possible at all??? :o

Truely a jaw-dropping masterpiece! And I mean it!
That's pure mind-blowing experience.
Atwood's law (2007): "Any application that can be written in JavaScript, will eventually be written in JavaScript."

Offline Devilmarkus

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Re: Batman Forever
« Reply #4 on: 22:45, 20 March 11 »
Also glad to see that it works in almost every CPC emulator!
This means: The demo is very technical but runs even on simplier emulators and that makes all much more cool :D
It does not have too complicated CRTC technics, or rasters.
It's pure software I think!

Cool, cool, coooooooooool :D
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Offline cpc4eva

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Re: Batman Forever
« Reply #5 on: 23:25, 20 March 11 »
people are going to talk about this demo for a long time to come.......


the first demo by the group holy crap how can they better it ?


wowowowowowowowowowowowowowowowowowowowowowowo


the comments from users on pouet say alot too


the GFX are sen bloody sational


music and FX are truly amazing sounds better than the SID chip


703 colours
3960 dot tunnel
tron tribute nice effect
plasma stunning


please don't bother me im watching it again -


peace


cpc4eva !!!!


the short dig at c64's was classic :)






 

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Re: Batman Forever
« Reply #6 on: 23:37, 20 March 11 »
Massive and focused work.. congrats to everyone involved in this production !!
I never thought what I saw was possible that way..


I was watching for a second time (third time?) this demo with my daughter - 2 years and a half now - and she was scared by Batman sitting on his chair... I think this sum up well the ambiance we get about it. Last time I saw such a quality for an intro was in Orion Prime game..

BTW - the most important to retain about this prod (reading comments from Pouet.net http://www.pouet.net/prod.php?which=56761) everybody tells how good the demo is, but nobody I think really understood the technical side of it.... will take months (years ?) I guess to understand.
« Last Edit: 00:15, 21 March 11 by norecess »

Offline einoeL

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Re: Batman Forever
« Reply #7 on: 00:20, 21 March 11 »
WOW!  :o :o :o
Ich muss das jetzt auf Deutsch schreiben:
So ein Hammerdemo habe ich noch nie gesehen, der Amiga kann einpacken, und der C64 mit seinem SID erst recht!
Devilmarkus, du darfst den Text ├╝bersetzen, wenn sich jemand beschwert.

Offline Octoate

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Re: Batman Forever
« Reply #8 on: 00:25, 21 March 11 »
This demo is really amazing and raised the bar for demos on the CPC. I guess I have a new favourite demo :). Contains everything what I expect from a good demo. Really, really, really great!!! I am still shocked by it ;).
--

Offline Ygdrazil

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Re: Batman Forever
« Reply #9 on: 00:49, 21 March 11 »
This is awsome!!!! I am stunned...

Simply incredible... Need to think about this!

/Ygdrazil


http://www.pouet.net/prod.php?which=56761


Incredible!

Offline ervin

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Re: Batman Forever
« Reply #10 on: 03:24, 21 March 11 »
Good lord! That is simply unbelievable!
The texture twisting sequence is mindblowing!
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Offline Gryzor

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Re: Batman Forever
« Reply #11 on: 09:20, 21 March 11 »
Wow... I woke up to a beautiful piece of work... when the end titles came and I saw the "Amstrad Begins" logo I literally started clapping all by myself!!!!

Amazing demo, congrats guys...

PS I also noticed how the program constantly read data off the disk - and then I saw Arnoldemu's name in the creds :)
PS2 we also got a mention :)
PS3 PLEASE KEEP IT IN ENGLISH

Offline spybro

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Re: Batman Forever
« Reply #12 on: 09:26, 21 March 11 »
I'm still in shock!
Batman Group  respect and awe for your work!!!
Batman forever makes everything else(demo) looks very childish
I'm still in shock!!!

Offline Gryzor

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Re: Batman Forever
« Reply #13 on: 09:33, 21 March 11 »
Guys, who can make a video to place on our homepage? :)

Offline AMSDOS

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Re: Batman Forever
« Reply #14 on: 09:49, 21 March 11 »
I really liked that Plasma effect at the end along with that Green Screen with the Contrast of Greens.  ;D  The Disk Loading routine looks interesting too cause it feels like this demo is multitasking!  ;D
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Offline spybro

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Re: Batman Forever
« Reply #15 on: 10:12, 21 March 11 »

Offline Optimus

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Re: Batman Forever
« Reply #16 on: 10:39, 21 March 11 »
Quote
It does not have too complicated CRTC technics, or rasters.
It's pure software I think!
Well, it is using hardware techniques I think. If you enable turbo mode on Winape32 you see things falling apart in most parts.
Well, the zoomers have to be hardware tricks. Fast software rendering for X-stretch and CRTC for Y-stretch. What I like is that it has most of the effects I wanted to do by combining my fast X-stretch (from X-kore) but I never managed because I didn't learned to use the CRTC. The Zoom scroll. The fullscreen zoom and distort. The plasma. I know other people who were preparing the same effects or we were discussing them omg :)

The dots (tunnel and sine) are pure software rendered. But too much!!! I was surprised by the textured twister. I thought it was software but it fucks up in a very strange way that I can't explain when you enable turbo mode in Winape32. It's like the texture stretches but the shape and animation of the twister remains. You don't see un-stretched CRTC lines but this thing. Now, this is gonna puzzle me for the days :)
Well, what I can say about the demo? I think the presentation and a lot of the effects have even reached Amiga standards. I don't remember seeing so many dots on C64. The vector city is more high res than the C64 versions and with much more building (I guess it's an animation though?). The batman logo animation, so big, so smooth. Like Amiga animations. The twister texture, wow! The great graphics use and good colours of CPC and smoothness of the effect and size, AMIGA!!! I think this is a milestone for every 8bit there. I am so happy this was realized on Amstrad.
I am scared now. The level have been raised too high. The good thing? This makes me motivated to start learning the CRTC. I've got. I might improve a lot of ugly things on our ASB2 project now and maybe I will go fully overscan. So many years and I still haven't learned the CRTC.

Oh, I also love the pun. Sooo clever. CPC scene, what have you been doing? :)

Offline Gryzor

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Re: Batman Forever
« Reply #17 on: 11:08, 21 March 11 »

Offline Ygdrazil

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Re: Batman Forever
« Reply #18 on: 11:19, 21 March 11 »
Still amazed! :-\

Really hope that the group will release the source, so all can observe and learn!

/Ygdrazil


Offline arnoldemu

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Re: Batman Forever
« Reply #19 on: 11:28, 21 March 11 »
Wow... I woke up to a beautiful piece of work... when the end titles came and I saw the "Amstrad Begins" logo I literally started clapping all by myself!!!!

Amazing demo, congrats guys...

PS I also noticed how the program constantly read data off the disk - and then I saw Arnoldemu's name in the creds :)
PS2 we also got a mention :)
PS3 PLEASE KEEP IT IN ENGLISH

Yep, I had a small part in it.

Rhino used my memory detection code and disc routines/musical loader code.

I also helped with answering a few questions in the beginning.

I am proud to be a part of it and everyone has done an amazing job.
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Offline arnoldemu

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Re: Batman Forever
« Reply #20 on: 11:47, 21 March 11 »
Important... watch on a real CPC.
Some things do not work correctly on emulators:

- musical loader
- the hi-res screen near the end.
- some of the sounds are not accurate on emulators.
- the lots of colours fullscreen
« Last Edit: 11:49, 21 March 11 by arnoldemu »
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Offline AMSDOS

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Re: Batman Forever
« Reply #21 on: 11:55, 21 March 11 »
Important... watch on a real CPC.
Some things do not work correctly on emulators:

- the hi-res screen near the end.
- the lots of colours fullscreen

I thought Winape handled those effects just fine, though it's always going to be difficult to compete with the real deal!  ;D  Not sure how it handled the Music though, what I heard from it seemed fine, cannot be absolutely certain though!
* Using some of the hardly used Amstrad compilers :D
* I use Firmware in my Assembly code :P
* Have interpreted some BASIC 1.1 programs for BASIC 1.0. :)

Offline arnoldemu

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Re: Batman Forever
« Reply #22 on: 12:03, 21 March 11 »
Still amazed! :-\

Really hope that the group will release the source, so all can observe and learn!

/Ygdrazil
I will release all my sources (memory tester, musical loader).
It is up to Rhino to decide if he wants to release his sources.
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Offline arnoldemu

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Re: Batman Forever
« Reply #23 on: 12:05, 21 March 11 »

I thought Winape handled those effects just fine, though it's always going to be difficult to compete with the real deal!  ;D  Not sure how it handled the Music though, what I heard from it seemed fine, cannot be absolutely certain though!

for the lots of colours, it's a nice blend effect using mode 2 and a constant pattern.
The monitor anti-aliases it so you actually see more colours.

the hi-res screen which shows batman and joker. on most emus it will flicker.
on a real monitor it actually shows up higher res and with much less flicker because of the persistence.
it looks much better.
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Offline Devilmarkus

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Re: Batman Forever
« Reply #24 on: 12:28, 21 March 11 »
Yes the screen is cool.
It looks nice with a deinterlace filter!
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