Author Topic: Logon System will release a new demo at Revision party - Easter 2017  (Read 7135 times)

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Offline Overflow

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Hi to everyone here!


Briefly? I will release on CPC at Revision party next year - releasing that not-so-small thingie I've been previewing for 2 years or so. At Revision party I hope to meet old and new friends - and promote CPC as a demo platform. Why such an anticipated news? possibly to motivate some of you guys - to come, to code, to finalize, to release...


Off-topic (topic which is: demo!). I am amazed how the CPC scene changed last years: it looks like there's a great come-back to (retro-) gaming. Just watch: gx4000 as a hype platform (Gerald!!! look what you've done!), numerous released games and so many guys on designing games, some premières also (EGX mode!? a bullet hell shooter on 8-bit!? - and another one in the pipeline!?), CPC under the lights once more (those friends of bats did it again),...


Sounds good for the future! I am neither a player nor a game-programer, but I'm glad I can support CPC as you guys do - with my own means: some small demos over the years.


Merry Xmas!
Overflow - from Logon System - since 1988
Unregistered from CPCwiki forum.

Offline Zoe Robinson

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Thanks for this early Christmas present. We'll be looking forward to seeing what you've put together! :D

Offline andycadley

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Oooh, looking forward to what you guys come up with. And yes, I'd definitely agree that the CPC scene is having something of a renaissance at the moment.

Offline MacDeath

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Quote
Overflow - from Logon System - since 1988
I guess you shoul'have had waited one more year for the nice 30 years anniversary too...

 ;)

Also it is quite an uncommon sight to see a legend coming back from oblivion/retraite/newly-found-Speccy-hobby/Margarita-abuse/death-by-Velociraptor/familylife/twitch live timewaste/artery-clogging-morbid-obesity/defection-to-MSX* to announce something.

Can't be bad.

 ;D


Can't wait my friend to see the finished thing "that you forbid us to talk about so I won't talk about it despite YOU actualy just did..."
Hope this will kick some balls and win some prize and praises.


Joyeux Noël et Bonne Année 2017.


*pick the one you want.


MacDeath - from no team - troll since 1978



https://2017.revision-party.net/
« Last Edit: 17:05, 01 January 17 by MacDeath »

Offline cpc4eva

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cant wait..... loved Logon System and still do  ;D



Offline MacDeath

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https://www.youtube.com/watch?v=jSS08co8zvA


>> traitor...
 :P
don't waste your time revolutioning MSX1... there is still a lot to do on CPC.
 ;)



https://www.youtube.com/watch?v=_dwCM811BDE


not quite retired actually.
« Last Edit: 00:35, 02 January 17 by MacDeath »

Offline Overflow

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Quote from: cpc4eva
Souvenir. This was the very first demo I've seen.
It did inspire me for a scene in my MSX1 demo:

But also: the demo I then tried to mimick. This one and Revolog (which I tried to mimick too) = The 1st age from Logon System - Longshot alone & technical innovations {1988-1989}


Release of Amazing Demo started The 2nd age from Logon System = Longshot's outlook of a super-group - which had its climax with The Demo {1989-1991}


I believe I'm (main?) part of The 3rd age of Logon System with S&KOH
S&KOH and too many previews including the famous(?) Shadow of the Beast screen (read here for more) {1991-1992}


Quote from: MacDeath
not quite retired actually.
Just watch by yourself: a rushed/bugged/unpolished intro in 2001, an overpolished simple 4KB in 2012, a dentro on a infamous platform in 2015. Only 3 small releases over 15 years! I do like the idea of being retired - but still supporting the Scene with small releases through the years.


Quote from: MacDeath
>> traitor... :P don't waste your time revolutioning MSX1...
That demo on MSX1 gave me too many headaches: so many (in)compatibility issues! plus emulation missing some points.
I did think about coding a MSX2 intro, but I fear: which soundcard? versus shame on AY sound only! compatible with overclocked-z80/MSX2+? compatible with turbo-R? does not work on my Japanese 60Hz machine? ...


Quote from: MacDeath
Can't wait my friend to see the finished thing "that you forbid us to talk about so I won't talk about it despite YOU actualy just did..."
Well... likely early next year, a major release on Amstrad CPC (which my heart belongs to) from here.
Ce n'est pas un secret: je prévois de releaser la démo trapue (petite mais costaude) à Pâques l'année prochaine from there.


There might be around 30 french CPC-sceners which have seen my Work-In-Progress - since 2014 in various parties (pre-CPCrulez partly 2014, Reset 2015, micro-Alchimie 2015, Alchimie 2016). I do think it gives motivation to people to see things at parties - as I do think it gives another motivation by announcing the release. Secret 'til the release? challenging other guys by improper texts? naaa, definitely not my style.


Quote from: MacDeath
Hope this will (...) win some prize and praises.
Well, let's face it: my release looks like an intro and should not get any prize against demos - just think about length, content, gfx. Then, praise? not sure! I believe I'll get that kind of comment: "What a waste of time! he could have coded a great trackmo to compete with C64 ones!" This is... my way - Demo is Art - I did exactly what I wanted to - and I did my best. I guess (I hope!) that some sceners will think "What an unexpected UFO!" - nothing could please me more. Apart from this, as a teaser let's say: there are 4 features which make my upcoming release unusual - 2 of them are big FX on screen.


[just kidding]
@MacDeath: I thought that speechless-Demoniak hired you as full member from Logon System? Marketing Department I was told.
Quote from: MacDeath
newly-found-Speccy-hobby
Hey!? I never told to anyone that I now code on Speccy (2+)! how did you guess that???
Quote from: MacDeath
Hope this will kick some balls
Kick some balls?? for obvious reasons I'd like better to kick some (nice) asses.
[/just kidding]


Overflow - from Marketing Department too
« Last Edit: 20:10, 02 January 17 by Overflow »
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Offline XeNoMoRPH

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Thanks for support CPC scene  :o
your amstrad news source in spanish language : https://auamstrad.es

Offline MacDeath

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Quote
Hey!? I never told to anyone that I now code on Speccy (2+)! how did you guess that???
actually I was thinking ZX81... a logical devolution after your prod for the MSX1 (well at least one or two models of MSX1, and perhaps one MSX2 actually, the other models/brands failed the compatibility...)
 :P
Still I hope you'll release something for my TO8 one day.
« Last Edit: 22:11, 03 January 17 by MacDeath »

Offline BSC

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Kind of an aphorism on demo-making:

This is... my way - Demo is Art - I did exactly what I wanted to - and I did my best.


Quite nailed it, I'd say.

Offline CraigsBar

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Hi to everyone here!


Briefly? I will release on CPC at Revision party next year - releasing that not-so-small thingie I've been previewing for 2 years or so. At Revision party I hope to meet old and new friends - and promote CPC as a demo platform. Why such an anticipated news? possibly to motivate some of you guys - to come, to code, to finalize, to release...


Off-topic (topic which is: demo!). I am amazed how the CPC scene changed last years: it looks like there's a great come-back to (retro-) gaming. Just watch: gx4000 as a hype platform (Gerald!!! look what you've done!), numerous released games and so many guys on designing games, some premières also (EGX mode!? a bullet hell shooter on 8-bit!? - and another one in the pipeline!?), CPC under the lights once more (those friends of bats did it again),...


Sounds good for the future! I am neither a player nor a game-programer, but I'm glad I can support CPC as you guys do - with my own means: some small demos over the years.


Merry Xmas!
Overflow - from Logon System - since 1988
And what a production it was. Is that gameboy the biggest 3d rendered object on a cpc ever? Stunning demo. I watched it live on the twitch feed and have run it many times since on my various cpc. I love it. A true classic Logon production. Many thanks and we'll done on the 2nd place. Putting 8 and 16 bit machines in the same compo is always gonna make getting a 1st place a challenge.

Sent from my ONEPLUS 3t using Tapatalk

IRC:  #Retro4All on Freenode

Offline francouai

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Overflow >  félicitation, ta nouvelle demo tue.
J'ose imaginer la meme prod a la belle epoque. :P
--
francois

Offline BSC

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Just in case you want to know who Overflow achieved this:


http://norecess.cpcscene.net/the-elders-scrollers.html

Online HAL 6128

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Clever & Smart. :D
...proudly supported Schnapps Demo, Pentomino and NQ-Music-Disc with GFX

Online Skunkfish

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It's like a magician revealing the secrets behind all of his tricks, I don't know whether to look or not!  ???
An expanding array of hardware available at www.cpcstore.co.uk (and issue 3 of CPC Fanzine!)

Online villain

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It's like a magician revealing the secrets behind all of his tricks, I don't know whether to look or not!  ???

Making a good demo is sooooooooo much more than knowing the tricks behind.  8)

Offline trocoloco

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All this magic in 22k? Simply amazing, hats off to Overflow/Logon System for this demo!

Offline TMR

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i'm quite pleased with myself for getting roughly how it worked when watching the live stream. It made the commentary more amusing at least! =-)

Offline AxelStone

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I suposse you are talking about this demo: [youtube]https://www.youtube.com/watch?v=pmlUYW8bBLY[/youtube]&feature=youtu.be


Really impressive, how in the hell they get so fast animations?  :o :o

Offline Morri

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Really impressive, how in the hell they get so fast animations?  :o :o
Short story, hardware scroll over a pre-rendered image.
For long story, Logon explains the whole demo process, see BSC's link above.
Keeping it Kiwi since 1977

Offline AxelStone

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Short story, hardware scroll over a pre-rendered image.
For long story, Logon explains the whole demo process, see BSC's link above.


I suposse that everything is precalculated but even so it's impressive since it moves really fast. I mean, full screen scroll implies a very fast drawing. What resolution uses the demo?


Offline roudoudou

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I suposse that everything is precalculated but even so it's impressive since it moves really fast. I mean, full screen scroll implies a very fast drawing. What resolution uses the demo?


No, it's not pre-rendered, it's rendered in the background. Remember the whole intro is 22kb
use RASM, the best assembler ever made :p

I will survive

Offline AxelStone

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No, it's not pre-rendered, it's rendered in the background. Remember the whole intro is 22kb


So it's pre-generated by Z80? I didn't know that CPC had such hidden power.

Offline roudoudou

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So it's pre-generated by Z80? I didn't know that CPC had such hidden power.


see the link, all is explained and there is many previews in DSK, including a 3D engine
use RASM, the best assembler ever made :p

I will survive

Offline Sice

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What an incredible demo...it is pure art! I am sure in years to come people will look at this demo and it will be appreciated for what it is  :)


The unique style, the smooth animation, the small size - how is this possible in 22k!! It reminds me of when I first saw Oneder on C64 by Oxyron and was amazed at all the effects that were crammed into one file.

It was amazing to watch. Please never leave the CPC, your demos are the best and I love watching them!

Now I want to try and contribute back to the scene again...maybe I will write a song using the new arkos tracker...







« Last Edit: 10:47, 19 December 17 by Sice »