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General Category => Demos => Topic started by: SuTeKH/Epyteor on 13:10, 29 June 11

Title: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 13:10, 29 June 11
Hi guys, here's the first disc of my long-term 3-disc 8-bit music project, NOW THAT'S WHAT I CALL CHIP TUNES. Consisting of AY remakes of some of my favourite C64 and Amiga chiptunes from the 80s and early 90s! (Well, when I say favourite, I really mean easiest to convert!)
 
I am pretty happy with most of the tunes, but some of them still need work... to be honest!
 
(http://i1099.photobucket.com/albums/g385/tastefulmrship/th_NTWICCT01.jpg) (http://i1099.photobucket.com/albums/g385/tastefulmrship/NTWICCT01.jpg)    (http://i1099.photobucket.com/albums/g385/tastefulmrship/th_NTWICCT02.jpg) (http://i1099.photobucket.com/albums/g385/tastefulmrship/NTWICCT02.jpg)    (http://i1099.photobucket.com/albums/g385/tastefulmrship/th_NTWICCT03.jpg) (http://i1099.photobucket.com/albums/g385/tastefulmrship/NTWICCT03.jpg)
 
 
Attached is the first music-disk as well as the .SKS files if anyone wants to see just how bad my music conversion is!
Also, I have attached the first few tunes I've done for disc 2. Now, most of these are unfinished or seriously need a lot of work, but you can see where I was going with them.
 
 
Some of the CREDITS programming is taken from the CPCWiki source-code files. Namely;
http://www.cpcwiki.eu/index.php/Programming:Hardware_scrolling_the_screen_using_the_CRTC (http://www.cpcwiki.eu/index.php/Programming:Hardware_scrolling_the_screen_using_the_CRTC)
http://www.cpcwiki.eu/index.php/Programming:Fast_Textoutput (http://www.cpcwiki.eu/index.php/Programming:Fast_Textoutput)
 
The rest of the programming is very basic and clunky, but that's because my assember knowledge is very limited. Sorry about that.
 
 
DISCLAIMER: These tunes were converted on WinAPE and so will sound different on a proper CPC or any other emulator. So, please view this on WinAPE 2.0 A17 with stereo audio to kinda hear what I'm hearing!
 
 
Thanks for your patience,
- JTMS...
 
(P.S. If there's any legal problem with a conversion of ACIDJAZZED EVENING on this collection after the legal battle a few years back, then I'm happy to remove it! But I'm quite proud of how it turned out.)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: ervin on 13:56, 29 June 11
Fantastic!
I was wondering when you were going to upload these!  :D

Check these out everyone - they're tremendous!

Just wondering - what are SKS files?
What program uses/produces them?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Axelay on 15:31, 29 June 11

Just wondering - what are SKS files?
What program uses/produces them?


They're used by Starkos (http://www.grimware.org/doku.php/documentations/software/starkos/start).


Nice to hear the 'if only' Commando hi score music, and Portal!  :D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: McKlain on 15:36, 29 June 11
What a massive effort! Listening to it right now.  :D


You know, you can open sks songs in Arkos and make any corrections you need to do to make the songs work in a real CPC.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:41, 29 June 11
You know, you can open sks songs in Arkos and make any corrections you need to do to make the songs work in a real CPC.

I did that with DEVIATIONS on disc 1, but I found that channel 2 has a lot lower volume than 1 & 4; is this normal on a real CPC? It's been too long since I used one to remember.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: McKlain on 16:44, 29 June 11
Emmm... there is only 3 channels. Am I missing something?  :laugh:
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:51, 29 June 11
Emmm... there is only 3 channels. Am I missing something?  :laugh:

Alan Sugar stole channel 3 from the AY chip itself and sold it as ITV! (Originally ATV)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Sykobee (Briggsy) on 17:07, 29 June 11
Nice work. One question about the Fast_Textoutput (http://www.cpcwiki.eu/index.php/Programming:Fast_Textoutput) on the Wiki. I notice it uses ADD HL, BC to add $800 to get to the next line in the software-character-output routines. Could you use the SET/RES trick here for a speed up? By my calculations 7 ADD HL, BC instructions take 77 cycles and 7 bytes. 7 SET or RES instructions would be 56 cycles but 14 bytes. Maybe I'm missing something (or I should just try it out, but my Windows machine is out of commission right now).
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TomEtJerry on 21:59, 29 June 11
Hi TastefulMrShip !
 
 That's quite odd... I have presented a few days ago your musicdisk to some  guys at the Reset #0 meeting and they all wanted to know why you didn't spread it ! Well, now, that's done :-). We have listened your tunes on a real CPC with speaker, and they sound great !
 
 T&J/GPA
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 22:43, 29 June 11
Every second time you have to use two set res instructions, so it's not that much of a difference
 
 
But usage of second register set could speed it quite quick up
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 23:04, 29 June 11
That's quite odd... I have presented a few days ago your musicdisk to some  guys at the Reset #0 meeting and they all wanted to know why you didn't spread it ! Well, now, that's done :-). We have listened your tunes on a real CPC with speaker, and they sound great !

Thanks guys! I nearly didn't post it on here today after downloading and watching the BATMAN FOREVER and MOODY demos, which are simply amazing! You guys are the reason I got into computers in the first place; I simply love watching demos!
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 00:17, 30 June 11
.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 01:33, 30 June 11
Great work!
And cool tunes...
It's a pleasure to check them all out ;)

Batman forever misses as good as tunes imho.

Batman Forever IS a tune ;)

Edit: I hope that it's ok, that I uploaded disc 1... To play it online:
Listen to cool chiptunes (http://cpc-live.com/emulator.php?disc=useruploads/253949NowThatsWhatICallChipTunes.dsk&boot=true&system=CPC6128&crtc=1&monitor=colour&joystick=false&filter=false)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 12:40, 30 June 11
Edit: I hope that it's ok, that I uploaded disc 1... To play it online:
Listen to cool chiptunes (http://cpc-live.com/emulator.php?disc=useruploads/253949NowThatsWhatICallChipTunes.dsk&boot=true&system=CPC6128&crtc=1&monitor=colour&joystick=false&filter=false)

Wow! If you think it's good enough. Thanks!
 
 
Incase you're interested, I've cobbled-up a quick PREVIEW of disc 2; meaning people can see what I've already done without having to mess about with STarkos/Arkos. It's attached below.
 
(http://i1099.photobucket.com/albums/g385/tastefulmrship/th_NTWICCT04.jpg) (http://i1099.photobucket.com/albums/g385/tastefulmrship/NTWICCT04.jpg)
 
I hope you enjoy,
 
- JTMS...
 
 
EDIT: Oops! Does help if I attach the .dsk file!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SyX on 16:58, 30 June 11
Wonderful Job!!!  :D I love your conversion of Super Mario Land by Reflex  8) , one of my favourite Amiga Mods from the first time that i enjoyed it in the intro Ting by Movement (http://bitworld.bitfellas.org/demo.php?id=9830); by chance, i was watching it again a few weeks ago for inspiration, and looks so fresh how the first time  ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:22, 30 June 11
Wonderful Job!!!  :D I love your conversion of Super Mario Land by Reflex  8) , one of my favourite Amiga Mods from the first time that i enjoyed it in the intro Ting by Movement (http://bitworld.bitfellas.org/demo.php?id=9830); by chance, i was watching it again a few weeks ago for inspiration, and looks so fresh how the first time  ;)

I remember picking up Chaos Engine II AGA (from a local party) and watching the Lightforce cracktro and being mesmerised by the music. It's one of those 25 second tunes that you find yourself listening to for 10 to 15 minutes straight. Wonderful tune.
 
I hope the lack of drums doesn't spoil it too much. I think the raw music works as it is.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: krusty on 18:29, 30 June 11
I did not listen all of the songs (directly in arkos tracker, no cpc at work ;) ), but they seem good!

Too sad you did not release your music disc during the ReSeT Party http://www.pushnpop.net/reset/index.php?action=results (http://www.pushnpop.net/reset/index.php?action=results) to reach a broader audience.

By the way, do not hesitate to write 100Hz song, you can reach better quality.
I already hear comic bakery with AMC at 100Hz (by ELiot ?) years ago and it sounded very good.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SyX on 19:14, 30 June 11
I remember picking up Chaos Engine II AGA (from a local party) and watching the Lightforce cracktro and being mesmerised by the music. It's one of those 25 second tunes that you find yourself listening to for 10 to 15 minutes straight. Wonderful tune.
Yeah!!!  8)
 
I hope the lack of drums doesn't spoil it too much. I think the raw music works as it is.
Of course, that works  :)

Originally, this song came from Super Mario Land of gameboy, and that lacks of drums, too... but i prefer your AY version at the gameboy original, it sounds so happy  ;) ... and if in the future you take an interest in learn about digidrums, well you always could use it to test them, but how i said, i love your version  :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:06, 30 June 11
Originally, this song came from Super Mario Land of gameboy, and that lacks of drums, too... but i prefer your AY version at the gameboy original, it sounds so happy  ;) ... and if in the future you take an interest in learn about digidrums, well you always could use it to test them, but how i said, i love your version  :)

It's quite sad really, but every tune I've converted has a story behind it. For example; I was a HUGE fan of Robocod, so that's why I converted Richard's beautiful Catlots tune, the Skid Row cracktro tune (my all-time favourite, Synth Drum by Zzzzax) and the Legend trainer tune (Bad Moon by Damien)!
I could go on, but I'll only bore you all!
 
 
---------------------------------------
For Devilmarkus (and everyone);
- Done so far
- Disc one in YM format. (Attached in zip)
- Disc two in YM format. (Attached in zip)
(Good job, Devilmarkus, the java applet is brilliant!)
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 20:17, 30 June 11
Thanks for sharing!

Here you go for a online YM player:
http://cpc-live.com/NTWICCT (http://cpc-live.com/NTWICCT) (Use only if the emulator based player is too slow)

Or the same player but emulator based:
http://cpc-live.com/NTWICCT/jym.html (http://cpc-live.com/NTWICCT/jym.html)

Update:
Part 1:
http://cpc-live.com/NTWICCT1 (http://cpc-live.com/NTWICCT1) (Use only if the emulator based player is too slow)
http://cpc-live.com/NTWICCT1/jym.html (http://cpc-live.com/NTWICCT1/jym.html)
Part 2:
http://cpc-live.com/NTWICCT2 (http://cpc-live.com/NTWICCT2) (Use only if the emulator based player is too slow)
http://cpc-live.com/NTWICCT2/jym.html (http://cpc-live.com/NTWICCT2/jym.html)

Both parts together: See first 2 links ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Executioner on 03:46, 01 July 11
Every second time you have to use two set res instructions, so it's not that much of a difference

Not if you interleave the scan lines 0, 1, 3, 2, 6, 4, 5, 7  (or other possible combinations). It would most likely also be possible to fit all the characters into 32 byte boundaries and remove the requirement for an address lookup table.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: arnoldemu on 14:45, 01 July 11
Ocean Loader rocks and this is a good conversion.

I would love a Ay conversion of the other ones, especially loader 3 ;)
(100Hz please ;) )
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 00:55, 02 July 11
I would love a Ay conversion of the other ones, especially loader 3 ;)
(100Hz please ;) )

Here's a quick version of OCEAN LOADER 3 by PETER CLARKE (copyright 1987 Ocean Software).
It still needs a lot of work, but you can get the gist of how it will eventually sound. It's only 50hz for now as I wanted to get the tune structure right before fine-tuning things.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: mr_lou on 08:57, 02 July 11
Very nice compilation. I especially like the Robocod tune, and the Crystal Intro.

However!!!

These tunes were converted on WinAPE and so will sound different on a proper CPC or any other emulator. So, please view this on WinAPE 2.0 A17 with stereo audio to kinda hear what I'm hearing!

No no no no no no!  :'(
We can not go in that direction. It's easy to hear on a real CPC that the tracks aren't "compatible" with a real CPC.

Either use an emulator with a more accurate AY-emulation, or use a real CPC.

Imagine if the emulators had the colors wrong, and the graphics artist wrote "Well, these pictures I've done only looks right on WinAPE". What?? Not good enough, sorry.
Otherwise the forum should have a completely new category called "CPC emulator only stuff".  ???
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: ukmarkh on 14:45, 07 July 11
Amazing effort... can't wait for NTWICM 2 - The Flimbo music brought back some memories, used to play this for hours.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: arnoldemu on 16:01, 07 July 11

Here's a quick version of OCEAN LOADER 3 by PETER CLARKE (copyright 1987 Ocean Software).
It still needs a lot of work, but you can get the gist of how it will eventually sound. It's only 50hz for now as I wanted to get the tune structure right before fine-tuning things.
it is a promising start.
I look forward to your polished final version.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 18:43, 07 July 11
Sounds fantastic. Better turn the volume up before girlfriend comes back... :)

Also, love the cover!!!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:51, 29 September 11
it is a promising start.
I look forward to your polished final version.
Yeah! Still working on it, honest! I've just got a lot of other tunes to work out first...

... however, Peter Clarke has released a really great remix of his own tune at R.K.O.!
 Hopefully, here's a direct link to the .mp3!
http://remix.kwed.org/download.php/4768/Peter%20Clarke%20-%20Ocean%20Loader%203%20%2821st%20Century%20SID%20Remix%29.mp3 (http://remix.kwed.org/download.php/4768/Peter%20Clarke%20-%20Ocean%20Loader%203%20%2821st%20Century%20SID%20Remix%29.mp3)

(if not, go to R.K.O. and download it from there, it was released today and is at the top of the list)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 09:54, 30 September 11
Oh, that's a nice one! Thanks :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:34, 02 October 11
Ok, I've finally finished the few 'new' tunes I was working on before I get a solid grip on redoing the olde ones! (ie, converting them all to 'WinAPE 2A18' daunts me! I have sleepless nights, you know?)
Anyway, here they are for you to ridicule;
 
(http://i1099.photobucket.com/albums/g385/tastefulmrship/th_CHIPTUNE.jpg) (http://i1099.photobucket.com/albums/g385/tastefulmrship/CHIPTUNE.jpg)
 
Yep! Six more tunes that I have fecked-up beyond all recognition. This time, however, I have converted them using WinAPE 2A18 instead of WinAPE 2A17! But, again, don't play these on REAL HARDWARE 'cos they won't work. I have deliberately made sure they only work in emulators! Or something...
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: McKlain on 18:46, 02 October 11
Man, you shouldn't use winape 2.18, the sound is pretty screwed on that one. JavaCPC or CPCE do have an accurate emulation of the real hardware.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 06:10, 03 October 11
Ok, I've finally finished the few 'new' tunes I was working on ...

Great work! Thank's a lot!! I really like them! Drink!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 11:27, 03 October 11
Indeed, really nice tunes... thanks! :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:34, 03 October 11
Man, you shouldn't use winape 2.18, the sound is pretty screwed on that one. JavaCPC or CPCE do have an accurate emulation of the real hardware.
Oh, I was under the impression that WinAPE 2A18 was infinitely more accurate than WinAPE 2A17... and playing those 6 tunes in JavaCPE/CPCE, I can only hear a few differences from WinAPE 2A18; the notes seem to cut-off at volume 9 in JavaCPE/CPCE rather than volume 8 in 2A18 and the noise channel is pitched higher in JavaCPE/CPCE (notably, both differences can be heard quite clearly in FOOLS 'N' GHOULS). Other than that I can't hear any real difference, but my musical-ear is almost non-existent.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: McKlain on 16:08, 03 October 11
Try your SKS in Arkos and you can hear how they sound on a real CPC (I can't tell any difference).  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 16:11, 03 October 11
I tried 2A18 and WinCPC, didn't hear much difference I must say...

Again: great tunes! Great!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:21, 03 October 11
Try your SKS in Arkos and you can hear how they sound on a real CPC (I can't tell any difference).  ;D
My PC refuses to play HARDENV in Arkos for some reason. I've played around with the buffer, but it doesn't seem to help. Maybe a rebuild of Windows will help as Arkos has worked perfectly in the past.
 
I tried 2A18 and WinCPC, didn't hear much difference I must say...
Thankfully, the differences ARE small, but when you've heard these tunes as many times as I have, you do notice them.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: McKlain on 17:26, 03 October 11
Thankfully, the differences ARE small, but when you've heard these tunes as many times as I have, you do notice them.

Just like when I hear any of my tunes in winape  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 22:18, 03 October 11
Now, nothing is better than the real machine - connected to a decent amplifier  :P
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Executioner on 03:05, 04 October 11
Man, you shouldn't use winape 2.18, the sound is pretty screwed on that one. JavaCPC or CPCE do have an accurate emulation of the real hardware.

I must say that comments like this really don't inspire me to keep maintaining WinAPE. After all the effort I put into improving it for 2.0A18, and I know the volume level is too high on B, that'll be fixed in the next release (actually, is now but not released).
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 03:51, 04 October 11
I must say that comments like this really don't inspire me to keep maintaining WinAPE. After all the effort I put into improving it for 2.0A18, and I know the volume level is too high on B, that'll be fixed in the next release (actually, is now but not released).

Forget it! Your emulator is still the most comprehensive one! And you did a wonderful creation!!!  :) :) :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 10:28, 04 October 11
I must say that comments like this really don't inspire me to keep maintaining WinAPE. After all the effort I put into improving it for 2.0A18, and I know the volume level is too high on B, that'll be fixed in the next release (actually, is now but not released).

I think McKlain could've been referencing 2A17, which was a long way off the real hardware. This is a real shame for me as I prefer the uniform volume scaling and the HARDENV sound you get from 2A17 than is audible on 2A18, CPCE, JavaCPC, etc. All of my AY mp3s are recorded using either 2A17 or ay_emul.exe which (I believe, but may be wrong) also uses uniform scaled volumes and they have a richer, stronger sound for it. The few mp3s I've done via 2A18 (Batman Forever, Bloc Us, Blue Angel 69, Edge Grinder) have a 'tinny' sound in comparison and I'm considering re-recording them with 2A17; it's really noticeable when playing through them all in WinAMP.

Maybe real hardware needs to be modified to conform with 2A17? No? Well, that's a personal choice.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: MaV on 11:04, 04 October 11
I must say that comments like this really don't inspire me to keep maintaining WinAPE. After all the effort I put into improving it for 2.0A18, and I know the volume level is too high on B, that'll be fixed in the next release (actually, is now but not released).

I prefer yours to the others. Short of making my own which I don't intend to do, I'd like to keep using your emulator.

Please keep maintaining it!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 16:57, 04 October 11
I must say that comments like this really don't inspire me to keep maintaining WinAPE. After all the effort I put into improving it for 2.0A18, and I know the volume level is too high on B, that'll be fixed in the next release (actually, is now but not released).

Hey man,
are you nuts?
Just because 1-2 people mention that the AY emulation is bad, you are demotivated?
Come on! Is this really you?
People always moan around! And if so, think:
"Don't moan, do better!"
Really, there's no reason to abandon the WinAPE project!
It's with big distance the best CPC emulator ever!
And when somebody has a problem with you or with WinAPE, he can keep it safe, because it's HIS problem and not yours ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:12, 04 October 11
Just because 1-2 people mention that the AY emulation is bad, you are demotivated?
Can I just say; I happen to love WinAPE. I use it exclusively. There's rarely a time that I'm awake that it's not running on my PC.
Actually, I have three instances running at the moment! (... and one instance of 2A17!)
 
@Devilmarkus
You may not have been implying my comments were derogatory, but I thought it worth while confirming that they weren't. That is the very last thing I would ever want to do against the best link to my 'computing childhood'.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 18:04, 04 October 11
@Devilmarkus
You may not have been implying my comments were derogatory, but I thought it worth while confirming that they weren't. That is the very last thing I would ever want to do against the best link to my 'computing childhood'.

No, no, surely not ;)
My comment was meant in general!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 19:30, 04 October 11
Maybe real hardware needs to be modified to conform with 2A17? No? Well, that's a personal choice.

Ok, you can have the PC world, and I take the CPC world  :laugh:
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Executioner on 01:48, 05 October 11
I prefer the uniform volume scaling and the HARDENV sound you get from 2A17 than is audible on 2A18
...
I'm considering re-recording them with 2A17; it's really noticeable when playing through them all in WinAMP.

Maybe real hardware needs to be modified to conform with 2A17? No? Well, that's a personal choice.

Maybe it'd be worth putting in some option to change it back to linear or a selection like Markus did with JavaCPC. The lower volumes on a PC a barely audible with the logarithmic output, I can't remember the real CPC ever being like that.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Executioner on 01:57, 05 October 11
@Markus: I'm not going to stop development on WinAPE. It's just quite annoying that I spent so many hours with Audacity comparing waveforms from various emulators and listening to lots of tracks and sounds to try and improve it, only to get told it's still not as good as almost every other emulator (one of which I wrote the AY emulation for, except for the log volume stuff!). I'm usually the one out of my friends/family that picks imperfections in music and stereo systems etc, hence spending nearly $500 a few weeks ago repairing my TDL's, and, buggered if I could hear the difference between the recording you made of Burnin' Rubber on the real thing and the emulation under WinAPE.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 10:20, 05 October 11
Well perhaps you could give the values I adapted from AY_Emul a try?
Here are all my volume tables:
Code: [Select]
    //
    // AY Amplitude values taken from CPCe95
    // and re-calculated for JavaCPC
    //
    // To calculate:
    // FOR n=0 TO 15: PRINT 15*(2^((1+n)/2))/256: NEXT n
    public static final double[] LOG_VOLUME = {
        0.08286408, 0.1171875, 0.1657282, 0.234375,
        0.3314563, 0.46875, 0.6629126, 0.9375,
        1.325825, 1.875, 2.65165, 3.75,
        5.303301, 7.5, 10.6066, 15
    };
    //
    // AY Amplitude values taken from Ay_Emul
    // and re-calculated for JavaCPC (divided with 4369)
    //
    // { (c)Hacker KAY }
    //  Amplitudes_AY:array[0..15]of Word=
    //   (0, 836, 1212, 1773, 2619, 3875, 5397, 8823, 10392, 16706, 23339,
    //   29292, 36969, 46421, 55195, 65535);
    public static final double[] LOG_VOLUME_A = {
        0, 0.117418174, 0.189517052, 0.283588922, 0.440146487,
        0.741130694, 1.12748913, 2.08514534, 2.36758984, 4.09155413,
        5.64934768, 6.96772717, 8.8908217, 10.8194095, 12.9095903, 15
    };
    //{ (c)V_Soft }
    // Amplitudes_AY:array[0..15]of Word=
    //   (0, 513, 828, 1239, 1923, 3238, 4926, 9110, 10344, 17876, 24682,
    //   30442, 38844, 47270, 56402, 65535);}
    public static final double[] LOG_VOLUME_B = {
        0, 0.191348135, 0.277409018, 0.405813687, 0.599450675,
        0.886930648, 1.23529412, 2.01945525, 2.37857633, 3.8237583,
        5.34195468, 6.70450904, 8.46166171, 10.6250858, 12.6333257, 15
    };
    //    { (c)Lion17
    // Amplitudes_YM:array[0..31]of Word=
    //    (0,  30,  190,  286, 375, 470, 560, 664, 866, 1130, 1515, 1803, 2253,
    //    2848, 3351, 3862, 4844, 6058, 7290, 8559, 10474, 12878, 15297, 17787,
    //    21500, 26172, 30866, 35676, 42664, 50986, 58842, 65535);}
    //    Downgraded [0..15]
    public static final double[] LOG_VOLUME_C = {
        0.0, 0.065461203, 0.107576104, 0.151979858, 0.258640421,
        0.412680247, 0.651865415, 0.883955138, 1.386587319, 1.959029526,
        2.947585259, 4.071183337, 5.990386816, 8.165712977, 11.66994735, 15.0,};
    //{ (c)Hacker KAY }
    // Amplitudes_YM:array[0..31]of Word=
    //    (0, 0, $F8, $1C2, $29E, $33A, $3F2, $4D7, $610, $77F, $90A, $A42,
    //    $C3B, $EC2, $1137, $13A7, $1750, $1BF9, $20DF, $2596, $2C9D, $3579,
    //    $3E55, $4768, $54FF, $6624, $773B, $883F, $A1DA, $C0FC, $E094, $FFFF);
    //    Downgraded [0..15]
    public static final double[] LOG_VOLUME_D = {
        0.0, 0.102998397, 0.189059281, 0.283588921, 0.439230945,
        0.601052872, 0.864728770, 1.151522087, 1.639047837, 2.202334630,
        3.133211261, 4.184023804, 5.984893568, 7.983291371, 11.30785076, 15.0
    };
   
    public static final double[] LOG_VOLUME_L = {
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
    };
Where LOG_VOLUME_L is also the user defineable value.
Volumes are calculated like this then:
(Add the other LOG_VOLUME's, too)
Code: [Select]
            leftc = (int) (LOG_VOLUME_A[volume[A]]) * cnt[A] >> 13;
            center = (int) (LOG_VOLUME_A[volume[B]]) * cnt[B] >> 13;
            rightc = (int) (LOG_VOLUME_A[volume[C]]) * cnt[C] >> 13;

            center = (int) (center * 0.75);

            leftChannel = (leftc + center);
            rightChannel = (center + rightc);
            player.writeStereo(leftChannel , rightChannel );
Result:
JavaCPC - Advanced AY settings / volume tables (http://www.youtube.com/watch?v=mTza82nVouk#)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 10:40, 05 October 11
Is there a specific reason why the AY-chip volumes are log values rather than linear progression? And is this the same for the Spectrum/AtariST/etc chips as well?
 
Plus, I agree with Executioner; I don't remember the CPC volumes being so 'top heavy' back in the 80s/90s and that was in the peak of my sound/music programming on a native machine. (All my olde music is lost to time, now... but is no real shame as it was all crap, to be honest!)
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 10:59, 05 October 11
Yes, the AY D/A conversation is logarithmic.
You can see this clearly in the AY's datasheet:
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: MaV on 14:01, 05 October 11
All my olde music is lost to time, now... but is no real shame as it was all crap, to be honest!

I don't buy that anymore, since you've repeatedly given nice inputs to various topics.

Ye olde musick may have been good, and a loss it is that it doesn't exist anymore.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Executioner on 00:39, 06 October 11
You can see this clearly in the AY's datasheet:

That may well be the case, but in reality, there's a combination of channels on each output, some other electronics before the output gets to the speaker, and who's to say that the D/A converter in a modern PC is totally linear? The only way to really get accurate sounds levels would be to measure the decibel output from each channel on both a real CPC and emulator at each different level, and then I suspect that would vary quite a bit between PCs.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 00:47, 06 October 11
That may well be the case, but in reality, there's a combination of channels on each output, some other electronics before the output gets to the speaker, and who's to say that the D/A converter in a modern PC is totally linear? The only way to really get accurate sounds levels would be to measure the decibel output from each channel on both a real CPC and emulator at each different level, and then I suspect that would vary quite a bit between PCs.

Sure, true.
But somewhere we must find a way to produce the output as realistic as possible.
When you can trust the docs, it also says, that "noises" and "tones" aren't affected by this curve.
So perhaps a mix of both would be the good way?
I really have no idea but the sources from AY_Emul use these tables and I thought this couldn't be too bad to adapt for CPC emus...
In fact, JEMU outputs values between 0 and 15 here, so why not put them into an array of logarithmic values? ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 02:22, 06 October 11
Well, the human sense of hearing works in a logarithmic way, so it makes sense to keep devices logarithmic too. Actually decibel is a logarithmic unit. I don't even know linear stuff by myself, but I'm not a PC freak. Love the CPC  :-*
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: robcfg on 11:22, 06 October 11
I would start by making a small program that performs some tests with the AY so it can be recorded and compared to other recordings.


For example, choose a fixed frequency like 1000hz and play it at all the volume levels, and then play some mixed channels.


The idea is that more people can record the test on different machines and compare the results to get sort of a standard measure (should that be possible).
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 11:49, 06 October 11
Do you mean something simple like this?
(attached below)
 
Obviously it needs more tones/envs/noises to properly test the AY, but what do you think as a starting point?
The resulting .wav file will be pretty big, though. Maybe .mp3ing the file (stereo, 128k) once completed?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 14:30, 06 October 11
I think another big problem is the difference between the 464 and the 664/6128.
Where the 664/6128 uses volumes 0-15, the 464 just uses volumes 0-7!!!
The 464 simply repeats them!
0,1,2,3,4,5,6,7,0,1,2,3,4,5,6,7 -> 16 values.
The 664/6128 has 16 real values:
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 -> 16 real values...

This makes it very hard for sound developers to create things working on all machines the same way!!!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 14:39, 06 October 11
Strange. I used to program 'music' on my CPC-464 and always used ENV 1,15,-1,5; it always sounded like it decayed 16 times to silence.
There was never a time when I thought it was just playing 2x8 volumes.
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 14:43, 06 October 11
Well try this with an emulator using 464 and also 6128 roms:
Code: [Select]
10 FOR t=0 TO 15:SOUND 1,400,100,t:CALL &BB18:NEXT

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 14:56, 06 October 11
Well try this with an emulator using 464 and also 6128 roms:
Ok, this is surreal! Try my -TESTSND.BAS proggy with 464 ROM. It plays normally. And ENV 1,15,-1,5 works too. It just seems to be the volume in the SOUND command itself that's affected, not the AY chip (as such).
Good olde Amstrad! ^_^
 
 
EDIT: Here's a fun one, then, for ya!
 
ENV 1,15,-1,50
 
now in 464 use
SOUND 2,100,800,15,1
and it slowly decays to silence...
however, type in this
SOUND 2,100,800,7,15,1
and see what happens.
 
!WEIRD! Especially when compared with the program supplied (above) by Devilmarkus.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Executioner on 02:14, 07 October 11
It just seems to be the volume in the SOUND command itself that's affected, not the AY chip (as such).

Actually, it's almost as if Locomotive mis-read the AY documentation when they did the 464 OS and thought there were only 8 volumes, then fixed it forr the later versions. It's the same AY and 99% of games do direct I/O to the 8255/AY so it doesn't affect most games.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:58, 21 August 12
Time to murder some more classic Amiga chiptunes as only I can do!
 I present to you all "This Musicdisk is now about 20% Cooler!", as it features my all-time favourite pony of all time!
 
 (http://i1099.photobucket.com/albums/g385/tastefulmrship/ThisMusicdiskIsAbout20Cooler2.png) (http://i1099.photobucket.com/albums/g385/tastefulmrship/ThisMusicdiskIsAbout20Cooler2.png)
 
 
 - Additional credits;
 
 (O) Apidya (The Pond) arranged by Rapture (Fabian Del Priore).
 (V) Battle Squadron (Highscore) arranged by Okeanos (Olivier Degand).
 (W) Uridium 2 (Loader) arranged by Dreamfish (Ian Ford).
 
 Rainbow Dash image painted by Nethear (http://nethear.deviantart.com/gallery/#/d419usr (http://nethear.deviantart.com/gallery/#/d419usr))
 Music converted using STarkos v1.2 by Targhan (Julien Nevo) on WinAPE2A18 by Executioner (Richard Wilson) and then edited using Arkos v1.0 by Targhan (Julien Nevo) in mono mode.
 
 Music replay routine by Targhan (Julien Nevo).
 Screen squashed using BITBuster1.2 by Team Bomba, Gasman (Matthew Westcott) and TomEtJerry (Hervé Monchatre).
 
 The tunes have been tested and tweaked by MaV on real hardware. Also thanks to Martin and Jelena for deciding the background colour for me after I found a bunch of fuck-ups in my pixelling! (@rexbeng; you will not be surprised by that! ^_^)
 
 
 - Notes;
 
 If possible, please listen to these through the internal speaker and not through a stereo. You people told me to use real-hardware only, now I'm telling you to listen to these via real-hardware only! (Ironically, none of them have even seen real-hardware during conversion!)
 
 And if you don't like ponies, then tough! Grow up and move on before we Bronies love and tolerate the shit out of you! Then you'll have something to complain about, yeah? Right!
 
 
 Well, I'm off for now!
 - JTMS...
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 23:06, 21 August 12
Nice compilation!

Added it :P

(http://java.cpc-live.com/demos/-T-/thismusicdisk.png)
http://java.cpc-live.com/demo.php?id=-T-&title=thismusicdisk (http://java.cpc-live.com/demo.php?id=-T-&title=thismusicdisk)

Edit: This fucking javascript to show images corrupts the URLs you add...
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: rexbeng on 01:34, 22 August 12
Yaaaa! I like the Rainbow Dash (that's her name, isn't it? If not I humbly apologize) theme a lot more to the Bart one. She fulfils my thirst for color and, oh my, she fits soooo well with the CPC palette  ;D


Now I have to re-listen to all the tracks since for me this is a whole new production Λ_Λ <3


rb
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 02:18, 22 August 12
Does the CPC really a song with the title of H?                       CPC rulez - period!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: MacDeath on 03:15, 18 October 12
sorry to be such a ponerd but...
Rainbow dash if properly paletted, has to get the inked lines of the body a different shade than the lines of the mane.
(sorry can't remember the exact name in english)... line shape ? contour lines ?


ok, outlines...


Also I downloaded your screenshots and they are like shittons of colours, so despite not being jpg it is as if.


anyway, there I did a mock up.
[attachimg=1]


To me, with CPC palette it means you use the sky blue for hair's outlines, and  Pastel Blue for body outlines... perhaps DarkCyan could work too...


I kept the Sky blue for darkened/shadowed parts...


Of course some other colours may be suitable, but my point is that a proper Rainbow crash need to differenciates those outlinings and the CPC palette can actually enable it.


Perhaps something could be done concerning hilights with Cyan and pastel cyan...  : cyan for shadowed parts, plus dithering of course, and pastel cyan for the foregrounds parts of the body.


Bro-Hoof.

MLP FIM: Proud to be a Brony [PMV] (Fixed Audio) (http://www.youtube.com/watch?v=X0sW8KrZF5s#ws)



Post Edit : oops my bad, sorry, forget what I told about the high number of screwed colours, I used the JavaCPC picture, and JavaCPC emulate a CRT (somewhat) so is not quite "clean"...you actual picture is clean, with only 16 colours.
Still I maintain what I told about the outlines...
Of course it can be even more accurate on a PLUS, pastel blue being used because there is only one shade of "Skyblue" (which is cross-colour between cyan and blue).


Applejack is a pain in the Ass on CPC-Old though, due to the limited range of Oranges and browns..


Next time you'll choose Fluttershy, she takes less colours and is 200% cuter.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 04:40, 18 October 12
Childhood Ruined: The “My Little Pony” Sex Doll | Modern Primate | (http://www.modernprimate.com/childhood-ruined-the-my-little-pony-sex-doll/)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: khisanth on 02:31, 30 October 12
Bloody excellent work mate!! This is simply superb.  More more more!!!  :D

Has anyone done C64s Wizball on the AY chip?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: ivarf on 12:17, 30 October 12
Actually, it's almost as if Locomotive mis-read the AY documentation when they did the 464 OS and thought there were only 8 volumes, then fixed it forr the later versions. It's the same AY and 99% of games do direct I/O to the 8255/AY so it doesn't affect most games.


Ah, thats explains why I never got anything decent out of the CPC when playing with the envelope-commands back at the time. (or perhaps lack of talent :) )
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: ivarf on 14:36, 30 October 12
 At the time real hardware was for me a CPC connected to amplifier and speakers. My impression is that more sound was made for that setup in the earlier games. Later games often had over the top treble, probably for the internal speaker,  which sounded awful on a decent speaker setup. Still, I see what you mean :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 17:27, 30 October 12
Also I downloaded your screenshots and they are like shittons of colours, so despite not being jpg it is as if.

Good, then I did a good job ;)
They are modified with glossy and a link to prevent image stealing ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:21, 01 November 12
To me, with CPC palette it means you use the sky blue for hair's outlines, and  Pastel Blue for body outlines... perhaps DarkCyan could work too...
If you look at the top of RD's mane, you'll see that I did originally use PASTEL BLUE (#14) for the outlines; I missed a few pixels and they are still using #14.

I changed all the outlines (apart from the few pixels I missed) to SKY BLUE (#11) because I was originally going to change PASTEL BLUE to another colour for the music text... but never got around to it. So A, H, O & V are still using #14.


Has anyone done C64s Wizball on the AY chip?
Yes, I am currently working through the entire .sid file, but a lot of the music uses some unique tricks that Rob Hubbard and Martin Galway used regularily back in the day. For example; manipulating the PULSE to create (what sounds like) two notes from one channel. If you use the old version of SIDPlayer that allows you to split the voices into stereo, then you can hear this being used at the beginning of the Spellbound tune (by Rob Hubbard).

Also, Martin Galway seems to be running the SID at x6 speed (ie 6 notes played per frame) as previously discussed in the ShoutBox in relation to the end music to this C64 demo; http://www.pouet.net/prod.php?which=60631 (http://www.pouet.net/prod.php?which=60631)

I will continue to trudge through it... expect a release eventually!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: arnoldemu on 16:37, 01 November 12
If you look at the top of RD's mane, you'll see that I did originally use PASTEL BLUE (#14) for the outlines; I missed a few pixels and they are still using #14.

I changed all the outlines (apart from the few pixels I missed) to SKY BLUE (#11) because I was originally going to change PASTEL BLUE to another colour for the music text... but never got around to it. So A, H, O & V are still using #14.

Yes, I am currently working through the entire .sid file, but a lot of the music uses some unique tricks that Rob Hubbard and Martin Galway used regularily back in the day. For example; manipulating the PULSE to create (what sounds like) two notes from one channel. If you use the old version of SIDPlayer that allows you to split the voices into stereo, then you can hear this being used at the beginning of the Spellbound tune (by Rob Hubbard).

Also, Martin Galway seems to be running the SID at x6 speed (ie 6 notes played per frame) as previously discussed in the ShoutBox in relation to the end music to this C64 demo; http://www.pouet.net/prod.php?which=60631 (http://www.pouet.net/prod.php?which=60631)

I will continue to trudge through it... expect a release eventually!
You can do 6 speed ays on cpc too? run the player every interrupt.

I thought starkos and arkos support that?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:14, 01 November 12
You can do 6 speed ays on cpc too? run the player every interrupt.
I thought starkos and arkos support that?
Yes, both apps support 300Hz, but that requires 6x the input of information and as the SID note numbers are opposite ours (ie high numbers are high frequencies) it's 6x the work trying to get the right notes. If I have a few weeks spare, I'll try to get it to work at 300Hz!

It wouldn't leave much CPU time left for anything else, though.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:56, 03 November 12
Has anyone done C64s Wizball on the AY chip?
Ok, here's my first draft of the HIGHSCORE tune (as it is the most famous) at 300Hz.

I'm not really happy with the instruments as they stand, but they are only temporary! I just wanted the notes correct before playing with instruments and pitch slides!
It still needs a lot of work, but it's audible (just) and recognisable.


EDIT: Arkos still refuses to load, so it's WinAPE volumes for now... sorry!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: khisanth on 17:26, 03 November 12
hey thats a pretty good start. Cant wait for the finished tune and then the main tune  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: rexbeng on 20:48, 03 November 12
Can we haz the Batterusquadrunz intro theme prrreaseeeee? :D


rb
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:38, 04 November 12
Can we haz the Batterusquadrunz intro theme prrreaseeeee? :D
This Musicdisk Is About 20% Cooler has a version of the Barrax Empire highscore music and I think I have a copy of the intro tune as well, somewhere! I'll have to trawl through my <10Kb module collection.


Semi-related link; if you've ever seen a cracktro or keygen and wanted to know the tune used, then here's a site (http://keygenmusic.net/) that has collected a fuck-load of Amiga & PC modules from such non-legal applications. There's even a "whole collection" .zip file if you feel like spending hours randomly picking through chiptunes!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SyX on 19:19, 04 November 12
And for all the amiga music lovers, you can use this trick (be nice netcitizens with the server, please ;) ):
Code: [Select]
rsync -avz zakalwe.fi::chip uade/
rsync -avP zakalwe.fi::unexotica unexotica/
If there is many people interested, i could upload to dropbox, instead of hitting this server ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 20:40, 04 November 12
The high-score tune is lovely already... sure, you can hear where instruments need tuning (no pun intended), but it's a great start!

@Syx: what will this get us?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SyX on 20:51, 04 November 12
@Syx: what will this get us?
3 GBs of Amiga music in exotic formats and mainly from games :) (for demos there is another places :))
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 14:49, 06 November 12
Would need a time life to go through them though...
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:56, 29 June 13
sorry to be such a ponerd but...
Rainbow dash if properly paletted, has to get the inked lines of the body a different shade than the lines of the mane.
(sorry can't remember the exact name in english)... line shape ? contour lines ?
Ok, ok... I have spent a little time making a new RAINBOW DASH image, but this time in the correct palette... however... something seems wrong AGAIN! *confused*
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 19:11, 30 June 13
Yes, Ill tell you what's wrong: it's a friggin' pony. With a rainbow coming out of its ass.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: khisanth on 19:36, 30 June 13
why are people posting my little pony pictures?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 19:37, 30 June 13
I think it was written in John's Apocalypse.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Devilmarkus on 20:02, 30 June 13
why are people posting my little pony pictures?

I have NO idea... ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:12, 30 June 13
Yes, Ill tell you what's wrong: it's a friggin' pony. With a rainbow coming out of its ass.
I can always repalette it so the stuff coming outta her ass is #03 & #15, but that would be FAR worse than a rainbow coming outta there!
(And it would make the pony slightly more "real world", too)


* For example, load the HFS-LCD. file from the .dsk attached
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 21:12, 30 June 13
Nice pics :)
 
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 09:56, 01 July 13
Oh god, I've been trolled.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Bryce on 10:36, 01 July 13
why are people posting my little pony pictures?

It's not "people" in general, just a few members who are badly in need of some expensive professional help.

Bryce.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 14:01, 01 July 13
High-end escorts? Yeah, that could work as well :D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: rexbeng on 15:58, 01 July 13
High-end escorts? Yeah, that could work as well :D


Now that kind of prize would make people finish their 16k game entry  ;D


Maybe the organizers should consider it for next time.  :P


rb
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 18:59, 01 July 13
You talk about girls in pony costumes, which colorful tails... OMG! I take my entry back  :o
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:21, 01 July 13
You talk about girls in pony costumes, with colorful tails... OMG! I take my entry back  :o
Do you mean something like this....?

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/306631_396127957102323_1634196338_n.jpg) (https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/306631_396127957102323_1634196338_n.jpg)

(Personally, I'd do the Rainbow Dash & Applejack models... very pretty young ladies)


EDIT: Ok, this thread has gone seriously off-topic... maybe I should release some more crappy, converted chiptunes! How about the CAR BOOT SALE (by Martin Iveson) I posted on the ShoutBox. Or his NUKELOADER tune? Or HIGHWAY by Oxide & Stargazer... or...
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Bryce on 22:32, 01 July 13
In true Irish style and accent....

"I don't think much o' yours" :)

Bryce.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: MaV on 10:38, 02 July 13
Hm, they're a little bit too young (by about 10 years). I expect high end escorts to be in their late 20s, early 30s. But definitely in the spirit. ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Bryce on 10:43, 02 July 13
@MaV: The 10 you mention is correct, but it's kilos and not years that needs to be improved :D

Bryce.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: MaV on 10:57, 02 July 13
@MaV: The 10 you mention is correct, but it's kilos and not years that needs to be improved :D
Funny, I always thought that girls gain weight with age, so there's no contradiction at all ;) Though the chubby one at the left could shed a few pounds already.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 16:55, 02 July 13
Well, the two leftmost ones tend to raise the average...
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: MacDeath on 23:57, 02 July 13
Quote
however... something seems wrong AGAIN!
That's Rarity, you loosy crook of no faith and low principles...

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 00:03, 05 July 13
That's Rarity, you loosy crook of no faith and low principles...
Ah, ok!

That's it... this is MY LAST ATTEMPT! (of Rainbowshy x2, Pinkie Dash & Nightmarity in CPC palettes)



(And I promise to stop posting ponies in this thread... I'll only post shitely converted chip tunes that make a mockery of the originals! ^_^)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 11:13, 05 July 13
Yes, please! More chip tunes :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:45, 03 August 14
Just a little update to my conversion library;

Here's the Amiga PD version of Boulderdash (by Ruben Montiero) as well as the Comic Bakery (by Martin Galway) music file.
I really wanted to rasterise the ASCII logo, but didn't get time to look into how the living feck to even do that! (I know how, I'm just too lazy!)

Enjoy!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: eliot on 00:15, 05 August 14
Nice Boulder Dash musics... 2 and 3 are the most successfull ones imho.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TomEtJerry on 22:53, 07 August 14
Really nice job, as usual !  Can you tell us were the tunes come from (I didn't managed to find them). Good effort for the presentation, even it would have been better with little flashing lights in the Rockford diamon :-).
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 22:59, 07 August 14
Can we have a list of all the DSK releases so far with links so I can download direct for my HxC? :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 23:15, 07 August 14
Nice Boulder Dash musics... 2 and 3 are the most successfull ones imho.
Thank you. #2 was the first one I converted and my favourite; I grabbed it from an olde intro and then had to search for the others to complete the soundtrack. I quite like how #1 turned out, but as soon as I get a HxC, I'll get the volumes balanced properly.

Really nice job, as usual !  Can you tell us were the tunes come from (I didn't managed to find them). Good effort for the presentation, even it would have been better with little flashing lights in the Rockford diamon :-).
Thank you, sir. I found the others (after converting #2) on my usual source of Amiga awesomeness; AMP. [LINK] (http://amp.dascene.net/detail.php?detail=modules&view=4045)
Other than rasterising the ASCII, I was going to have his eyes blinking, but I never got around to it.

I still have to get Bill's Tomato Game onto the CPC, so I'll make sure it's a bit more animated!
You can hear my initial YMs here: Arkos Tracker player with Digidrums (http://www.cpcwiki.eu/forum/programming/arkos-tracker-player-with-digidrums/msg68350/#msg68350)

Can we have a list of all the DSK releases so far with links so I can download direct for my HxC? :)
Ok, if you insist; the Epyteor releases (http://www.cpc-power.com/index.php?page=staff&lenom=Epyteor) are at CPC-Power and mostly in this thread.

The other "notable" releases are:
Battle Squadron Music - For rexbeng -- Battle-oh Squad-Ah-Rhon Intro/Title Music on CPC (http://www.cpcwiki.eu/forum/demos/for-rexbeng-battle-oh-squad-ah-rhon-introtitle-music-on-cpc/msg76000/#msg76000)
The Hybris ingame tune - For rexbeng -- Battle-oh Squad-Ah-Rhon Intro/Title Music on CPC (http://www.cpcwiki.eu/forum/demos/for-rexbeng-battle-oh-squad-ah-rhon-introtitle-music-on-cpc/msg75957/#msg75957)
Parasol Stars - Bubble Bobble (http://www.cpcwiki.eu/forum/games/bubble-bobble/msg55320/#msg55320)
Super Mario Land - Gameboy Ports? (http://www.cpcwiki.eu/forum/games/gameboy-ports/msg30135/#msg30135)

I currently have 70+ musics converted and (nearly) ready for my #4 music-disk release... but I want to listen to them on my new 6128 first.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 23:20, 07 August 14
NICE  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 00:03, 08 August 14
Indie Retro News: Free Games, Indie Games and Retro Games!: Awesome chip tune (http://www.indieretronews.com/2014/08/awesome-chip-tune-albums-for-cpc-disk.html)


 ;D ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 21:41, 08 August 14
Amstrad CPC 6128 - Now that's what I call chiptunes! - YouTube (https://www.youtube.com/watch?v=4l4CbPyF-ZE&feature=youtu.be)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:23, 08 August 14
Amstrad CPC 6128 - Now that's what I call chiptunes! - YouTube (https://www.youtube.com/watch?v=4l4CbPyF-ZE&feature=youtu.be)
Those are the WinAPE2A17 volumes... there's a WinAPE2A18 version floating around somewhere!

EDIT: If you really want to promote any of them, then "THIS MUSICDISK IS ABOUT 20% COOLER" is the only one that has been tested on real hardware (by MaV).

EDIT: Also forgot the transfer of the Atari ST Xenon 2: Megablast tune to ayc - Followup on Xenon 2 discussion in the ShoutBox... (http://www.cpcwiki.eu/forum/programming/followup-on-xenon-2-discussion-in-the-shoutbox/msg58471/#msg58471) - no conversion, this is a direct sound from .ym to .ayc; I did no work on the tune at all! This is 100% David Whittaker.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 14:23, 09 August 14
Can you do any Amiga/C64 soundtrack to CPC? Or do they have to be remixes
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:49, 09 August 14
Can you do any Amiga/C64 soundtrack to CPC? Or do they have to be remixes
I usually work with original .mod or .sid files (and the odd rework; like Uridium2, Streethawk or Still Alive). Spectrum/Atari sound files can be copied directly from .ym to .ayc, so no actual conversion required there (except for some frequency adjustments via AYEmul).

Do you have any specific title(s) you're interested in?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 01:05, 10 August 14
Deuteros - The Next Millennium - YouTube (https://www.youtube.com/watch?v=FRoe71feo6Y)
AmiGamer - Eye of the Beholder 2 (Intro theme remix) - YouTube (https://www.youtube.com/watch?v=OszfrnSsxMI)
Szudi - Ishar3 AnThem-e [Szudi Implexy Remix] - YouTube (https://www.youtube.com/watch?v=KZgx3HrO8d0#t=34)
Dragon's Breath - Amiga Title Theme Remake - YouTube (https://www.youtube.com/watch?v=65ytBLC9KQY)


More
Instant Remedy - OUTRUN - YouTube (https://www.youtube.com/watch?v=z7uzMYGjZv8&index=4&list=RDOszfrnSsxMI)
daXX - Golden Axe (In Game Theme Orchestra Remix) - YouTube (https://www.youtube.com/watch?v=PWq09fomlhE&index=5&list=RDOszfrnSsxMI)
Flimbo's Quest - YouTube (https://www.youtube.com/watch?v=mX_IyextfEg&list=RDOszfrnSsxMI&index=34)
Amiga music: Utopia (music 1 - 'Canon') - YouTube (https://www.youtube.com/watch?v=Y3_o53mAzUA)
Cauldron Remix w/ Halloween Music (Commodore 64) - YouTube (https://www.youtube.com/watch?v=NVrObvOLI3A)


Go on, make me proud  ;D Release an "Indie Retro News Chiptune Hits "  :laugh:

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 11:09, 10 August 14
Instant Remedy - OUTRUN - YouTube (https://www.youtube.com/watch?v=z7uzMYGjZv8&index=4&list=RDOszfrnSsxMI)
daXX - Golden Axe (In Game Theme Orchestra Remix) - YouTube (https://www.youtube.com/watch?v=PWq09fomlhE&index=5&list=RDOszfrnSsxMI)
Flimbo's Quest - YouTube (https://www.youtube.com/watch?v=mX_IyextfEg&list=RDOszfrnSsxMI&index=34)
Cauldron Remix w/ Halloween Music (Commodore 64) - YouTube (https://www.youtube.com/watch?v=NVrObvOLI3A)
From these alone;
- Jas Brooke has already done a great OutRun version for the original game release, but there are a lot of re-remixes on Amiga for all 3 main tunes. A quick search on AMP gives 34 results. I might find a minimalist version and play with it.
- Again, Golden Axe was released on CPC, so the .ym already exists, but maybe a go at the entire soundtrack from the Amiga? I'm not sure. I still have the Torvak soundtrack to do, first.
- Flimbo's Quest - I already have the title, ingame, Dazz Bazian, game over & completed musics done. An Arkos/WinAPE2A18 version of them all exists and is floating around somewhere. I never liked the C64 intro musics (although almost every RKO remix uses that tune you linked to) and, to be honest, have no intention of ever converting it to CPC. I really hate it.
- Cauldron; no need to say anything about this. Super Cauldron alreay has a decent remix of this simple, but memorable tune.

If you really want to make a "Sound of Indie Retro News" AY music disk, then mixing reworks in with the originals would be a way forward, unless you want a number of actual CPC musicians (McKlain, Egotrip, T&J, Targhan, mr_lou, etc) to put their own original style to existing musics. I'm sure they would be happy enough to do so; I'm just a reworker and have no actual talent, those guys are the real stars of the CPC and this would be a great way of showcasing their talents to a wider audience. Perhaps.

As for the other Amiga titles; I'll grab what I can from ExoticA and see what I can do.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Carnivius on 11:47, 10 August 14
I really like that CPC version of the Uridium 2 loading music.  Any chance of the title tune too as it's one of my all time faves. :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 13:10, 10 August 14
From these alone;
- Jas Brooke has already done a great OutRun version for the original game release, but there are a lot of re-remixes on Amiga for all 3 main tunes. A quick search on AMP gives 34 results. I might find a minimalist version and play with it.
- Again, Golden Axe was released on CPC, so the .ym already exists, but maybe a go at the entire soundtrack from the Amiga? I'm not sure. I still have the Torvak soundtrack to do, first.
- Flimbo's Quest - I already have the title, ingame, Dazz Bazian, game over & completed musics done. An Arkos/WinAPE2A18 version of them all exists and is floating around somewhere. I never liked the C64 intro musics (although almost every RKO remix uses that tune you linked to) and, to be honest, have no intention of ever converting it to CPC. I really hate it.
- Cauldron; no need to say anything about this. Super Cauldron alreay has a decent remix of this simple, but memorable tune.

If you really want to make a "Sound of Indie Retro News" AY music disk, then mixing reworks in with the originals would be a way forward, unless you want a number of actual CPC musicians (McKlain, Egotrip, T&J, Targhan, mr_lou, etc) to put their own original style to existing musics. I'm sure they would be happy enough to do so; I'm just a reworker and have no actual talent, those guys are the real stars of the CPC and this would be a great way of showcasing their talents to a wider audience. Perhaps.

As for the other Amiga titles; I'll grab what I can from ExoticA and see what I can do.


Awesome mate, expect a special feature on my site if you do a Sound of Indie Retro News disk  8)


Btw which creator name do you prefer I use as the creator of this album or any future releases?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 10:42, 14 November 14
Any chance of a Christmas album?


The Amiga and C64 can't have all the fun :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:35, 14 November 14
Any chance of a Christmas album?
There might be an announcement (of sorts) at ReSeT#18 concerning such a thing... (oooh, the suspense, it kills!)





(EXCLAIMER: Trust me, it's not worth waiting for... it's just me saying that we might be finished for Christmas... but it will be a fecking doosey as it will consist of all 70+ tunes I have left to release! Also, expect a CPC release of the BILL'S TOMATO GAME .yms as well at some point this month-ish!)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: mr_lou on 08:21, 15 November 14
it will consist of all 70+ tunes I have left to release!

You should save some of the tunes you've made, for the future when game-developers comes asking for music for their games.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:43, 25 January 15
Real world "intricasies" have halted almost all of my CPC activity (which includes dusting the olde girl; she's almost as grey as I am, now! ^_^) but here's something I did before Christmas and it was supposed to evolve into a HNY thing, but I just never got around to doing anything with it.

I'm a huge fan of Benn Daglish, but I always thought his version of David Whittaker's EERIE FOREST was disappointing. I presume he ran out of memory space or frame-time, but I felt it let the ambience of the game down slighty... especially after the brilliant TITLE TUNE.
So, I thought I'd give it a go with my limited ability and STarkos instruments.

I give you... EERIE FOREST from SHADOW OF THE BEAST by David Whittaker (using the .mod version by Jogeir Liljedahl, downloaded from Amiga Mod Preservation). Converted, as always, by SuTeKH/Epyteor.


(http://i1099.photobucket.com/albums/g385/tastefulmrship/SotB_zpsc2f3321e.png)


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: andycadley on 20:33, 25 January 15
Very cool, the music was probably the only decent thing about SotB, so a good CPC rendition is definitely worthwhile.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 21:26, 26 January 15
Yes, nice tune!

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 14:18, 23 February 15
Wow,how did I miss that? It's awesome, and the stereo effect works really well!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: McKlain on 14:23, 23 February 15
Bravo sir. Bravo.


(http://s3-ec.buzzfed.com/static/2013-12/enhanced/webdr05/4/14/anigif_enhanced-buzz-7125-1386184629-19.gif)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:10, 14 March 15
For McKlain - Nah Kolor by Magnar/TBL
&
For Morn - Sunday Drive by Vedder/Insane


Please enjoy good music communication from SuTekH/Epyteor!
Download indirect file internet from CPCWiki from here world web.



P.S. Shadow Of The Beast tune is way... WAY... out of tune! Most sorry given to all CPCWiki users!
P.P.S. How did no persons discover out-of-tune error on tune? How?


EDIT: It turns out the NAH KOLOR tune was actually composed by Magnar of TBL. Changed the BASIC text to correct composer!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Morn on 20:19, 14 March 15
Thanks for the amazing conversion, JTMS! If more game soundtracks had sounded as epic on the CPC in the 1980s as those two tracks, the C64 users would not have made fun of the CPC!  :D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 19:33, 28 June 15
Erm... more than a year later, what lovely tunes, especially Sunday Drive!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:04, 11 August 15
Bored!



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 20:26, 11 August 15
Thanks, I was too, and that cheered me up :D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: TFM on 22:48, 11 August 15
Very well done. Both, GFX and sound. Make wanting to do a CPC version of this game.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:34, 12 August 15
Thanks, I was too, and that cheered me up :D
No probs! Happy to help. ^_^

When I'm bored I convert Amiga chiptunes... hence my AYEmul playlist currently has 260 converted tunes. These days, I am very bored! ^_^
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 20:16, 12 August 15
 ;D ;D ;D


You should do what Aaron White does for the Amiga community, release conversions on a monthly basis as albums.


Indie Retro News: C64 To Amiga Chiptunes Volume 6 by Aaron White! (http://www.indieretronews.com/2015/08/c64-to-amiga-chiptunes-volume-6-by.html)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:07, 06 September 15
I got bored again!

If I hear another Giana Sisters or Torvak tune again, I think I'm going to fecking kill myself! I've spent way too much time on them!
For me, this was a pretty decent diversion and a more relaxed, chilled-out version of the CPC Turrican 2 title tune!



EDIT: For phi2x and Grim... a few extra tunes for your ears! A slightly updated .dsk file, attached!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 18:50, 19 September 15
Listening to it now; since the significant other isn't complaining it *must* be good! :D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 09:43, 07 March 16
Got bored yesterday, so I did a crapola version of KONG STRIKES BACK. Can someone do an overscan MODE 0 screen for that game? You know, like the one Toto did for the Zynaps CPC-Wiki Remix. All those Ocean games (Bruce Lee, Daley Thompson's Decathalon, etc) had a wide-pixel Speccy loading screen and looked wrong! The CPC needs some graphical loving!!

Also, on the disc are a few compacted screens I had floating around.


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 14:34, 07 March 16
Super bored today! Here is a version of GHOSTS 'N' GOBLINS by Mark Cooksey.


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:38, 12 March 16
So fecking bored! I'm going to have to stop converting these little tunes.


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: gerald on 20:57, 12 March 16
So fecking bored! I'm going to have to stop converting these little tunes.
Next time you're really bored, what about having a look at monkey island tunes  ;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Grim on 01:37, 13 March 16
Donkey Kong Country (Aquatic Ambience)
Nice tune rendition, fugly image :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:02, 13 March 16
Next time you're really bored, what about having a look at monkey island tunes  ;)
Sure! I'm bored today... so... attached! ^_^ It's a minimalist version of the title tune.

Nice tune rendition, fugly image :)
Then you'll probably not like the Monkey Island screen either! MODE 1 (without rasters and any artistic talent) can be quite an eye-sore.

Seriously, though, the DKC screen came out better than I had expected (it's still shit, though). It was really only meant as a test of my Otscookie font; in keeping with CPC demoscene tradition, it's almost unreadable! (*smiley face*)

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: remax on 19:05, 13 March 16
it's almost unreadable! (*smiley face*)


Almost is a sweet euphemism  ;D


Sure! I'm bored today... so... attached! ^_^ It's a minimalist version of the title tune.


That's quite good. The original title version is quite minimalistic too. Perhaps a bit slow ? (At 120%, it sounds quite good).
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Joseman on 15:49, 14 March 16
Sure! I'm bored today... so... attached! ^_^ It's a minimalist version of the title tune.
Then you'll probably not like the Monkey Island screen either! MODE 1 (without rasters and any artistic talent) can be quite an eye-sore.

now we have the start screen and the music... Let's go for the rest of the game!  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Neil79 on 20:54, 14 March 16
Finally, we have more tunes  ;D ;D ;D 8) 8)


Can you do this one

[youtube]https://youtu.be/RzyK-7gF2L0[/youtube]
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:09, 15 March 16
That's quite good. The original title version is quite minimalistic too. Perhaps a bit slow ? (At 120%, it sounds quite good).
Bugger! I used the wrong version... I'll fix it over the weekend! ^_^

@MacDeath (http://www.cpcwiki.eu/forum/index.php?action=profile;u=221); Oh, and this is MY version of Monkey Island, NOT a rip of the AtariST version (from your Facebook post, yesterday). I can prove it to you again if you insist this isn't my own work!


Finally, we have more tunes  ;D ;D ;D 8) 8)
I've got hundreds of these!
My next releases will be a little bigger than anything I've tried to do before. One has all 51 tunes and the other has all 9. More will be revealed over the next few months.

Can you do this one

[youtube]https://youtu.be/RzyK-7gF2L0[/youtube]
Quite possibly, yes. The "attract" and "play" tunes are pretty simple to do. The only issue, I see, is the "orchestra hit" instrument, which can be a bitch to emulate in arpegios. I have tried it in the past to limited success. I might have to ask one of the CPC musicians for help.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 11:45, 20 March 16
Ok, the proper-speed version of The Secret Of Monkey Island and 3 tunes from Pinball Dreams (Beat Box) by Blaizer (Olof Gustafsson).
I have only tested the multi-MODE & rasters on WinAPE as my 6128 is buried under a week's worth of dirty clothes; if they're wrong on real hardware, then (for now) tough! ^_^

Anyway... that concludes my weekend boredom.


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: VincentGR on 12:47, 21 March 16
 :o Pdreams is awesome!!!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 11:27, 02 May 16
A Y 6 A B T U

(May Day Bank Holiday boredom! ^_^)



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:30, 06 May 16
I got bored waiting for the washing machine repair man to arrive... so... I did this;
Major props to rexbeng for the Epyteor ASCII logo!


(Most apologies to Ben, Anthony and Hugh!)


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:25, 22 June 16


Anty^Scoopex
-=Music-Disk=-


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: ivarf on 20:30, 22 June 16
"Husk alltid at du er unik, akkurat som alle andre."
- Zen Ordtak

Nice to see an Amstrad refugee here in Norway and one that even learns the language 😃
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:09, 29 June 16
Nice to see an Amstrad refugee here in Norway and one that even learns the language 😃
My Norwegian is really not that good. I admit I had help with that quote! ^_^
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:20, 29 August 16

DO NOT PRESS [SPACE]





Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: robcfg on 15:47, 29 August 16
Ag! I didn't follow your advice and the nice cpc tune turned into a c64 nightmare!!  :o


Jokes aside, nice rendition of the tune, hehe  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: VincentGR on 18:02, 29 August 16
Thanks!


I can't read the instructions  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 16:04, 30 August 16
Haha that was nice :D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:53, 17 September 16

- Advanced Combat Emulator 2
C64 screen, C64 music, CPC stylee.


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: HAL 6128 on 22:00, 18 September 16
Very nice and good adaption.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 22:35, 18 September 16
DO NOT PRESS [SPACE]


absolutely fabulous rendition of the C64 title tune hehehe :P
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 10:58, 19 September 16

PARALLAX
and
AUF WIEDERSEHEN, MONTY
and
BRUCE LEE
and
THING ON A SPRING


... and so ends my run of C64 remakes.



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 01:38, 20 September 16
PARALLAX
and
AUF WIEDERSEHEN, MONTY
and
BRUCE LEE
and
THING ON A SPRING


... and so ends my run of C64 remakes.


Hi suteKH, can you do your try on Robocop 3 c64 music like you did for Cybernoid 2 ?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 20:46, 20 September 16
Hi suteKH, can you do your try on Robocop 3 c64 music like you did for Cybernoid 2 ?
I'm not all that familiar with the tune, but here's something I've found on an old hard-drive! Enjoy!
The original is quite an amazing tune, especially for 1992! Maybe I should spend some time looking into more of Jeroen's SIDs.

Credits, and apologies, to Moz(ic)art, Jeroen Tel and Hugh Reilly.



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 00:26, 21 September 16
I'm not all that familiar with the tune, but here's something I've found on an old hard-drive! Enjoy!
The original is quite an amazing tune, especially for 1992! Maybe I should spend some time looking into more of Jeroen's SIDs.

Credits, and apologies, to Moz(ic)art, Jeroen Tel and Hugh Reilly.


Golden Axe is one of the best music for C64. Maybe.....  :laugh:


Don't apologize to Jeroen, your robocop conversion is awesome !!! It gives almost the C64 sound !
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Rhino on 13:30, 22 September 16
I'm not all that familiar with the tune, but here's something I've found on an old hard-drive! Enjoy!
The original is quite an amazing tune, especially for 1992! Maybe I should spend some time looking into more of Jeroen's SIDs.

Credits, and apologies, to Moz(ic)art, Jeroen Tel and Hugh Reilly.

Hi SuteKH, congratulations on your nice musics!
I'm looking for a musician who wants to collaborate in Pinball Dreams with some musics and I have sent you a private message with more details if you're interested.

Thanks!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 18:50, 22 September 16
Hi SuteKH, congratulations on your nice musics!
I'm looking for a musician who wants to collaborate in Pinball Dreams with some musics and I have sent you a private message with more details if you're interested.

Thanks!


Thanks Rhino, that's exactly what i didn't dare to propose, but thought intensely.


I hope SuteKH will accept, because he is really doing awesome musics on the CPC, and i guess he will make wonders on pinball dreams music.


I never thought that Robocop 3 could be this close to the C64, minoring a few things :)


PS : if you need it, i can also provide all the Pinball dreams graphic assets.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Rhino on 21:27, 22 September 16

Thanks Rhino, that's exactly what i didn't dare to propose, but thought intensely.


I hope SuteKH will accept, because he is really doing awesome musics on the CPC, and i guess he will make wonders on pinball dreams music.


I never thought that Robocop 3 could be this close to the C64, minoring a few things :)


PS : if you need it, i can also provide all the Pinball dreams graphic assets.

Thanks for the support.
I think we have some of that. I'll ask to the graphicians if they need any asset and if so I'll ask you.
Regards!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 06:21, 23 September 16
Thanks for the support.
I think we have some of that. I'll ask to the graphicians if they need any asset and if so I'll ask you.
Regards!


i use a special tool, which allows to extract the assets out of an Amiga properly.



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 12:23, 25 September 16

I found this on another one of my HDs. This is The Last V8 C64 remake! ^_^

Based on 4-Mat's Amiga module and it sounds a LOT different to Rob's CPC version.
And so (finally) ends my run of C64 remakes! (It is this time, honest!)


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 18:33, 02 October 16
I found this on another one of my HDs. This is The Last V8 C64 remake! ^_^

Based on 4-Mat's Amiga module and it sounds a LOT different to Rob's CPC version.
And so (finally) ends my run of C64 remakes! (It is this time, honest!)


so no try on the legendary golden axe c64 ? :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: HAL 6128 on 22:13, 03 October 16
...No! He has to work on Pinball Dreams! That has priority. :P
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:57, 03 October 16
so no try on the legendary golden axe c64 ? :)
To be honest, I would do, but there is too much negativity here; which (for reasons completely unknown to me) seem to be directed at me! Also, I happen to like the Amstrad GOLDEN AXE music... I doubt I would add that much to it by adding hardENV to the bassline.

...No! He has to work on Pinball Dreams! That has priority. :P
McKlain is doing the music for the PINBALL DREAMS release. He has done wonders, as ever!




-----------------------------------------------------

So... once again, something that brings me a little happiness is being undermined by the arrogant, elitist few! Instead of letting people do what they want, some people here have to criticise other people's releases (games, demos, graphics, music.) First it was my "recolours", then the game ROMS, now my music. What's the point in carrying on anymore?


I wasn't going to release this one here, but this is the first time my "raster colours" work on CPCE! And, it seems like a good way to sign off another thread! Ciao!


Attached is the TARGET RENEGADE C64 title music. Enjoy, if you want to!



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: andycadley on 23:42, 03 October 16

So... once again, something that brings me a little happiness is being undermined by the arrogant, elitist few! Instead of letting people do what they want, some people here have to criticise other people's releases (games, demos, graphics, music.) First it was my "recolours", then the game ROMS, now my music. What's the point in carrying on anymore?
Because your stuff is cool, because there are plenty who appreciate it for what it is and, hopefully, because you enjoy it.  ;D
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Joseman on 01:03, 04 October 16
To be honest, I would do, but there is too much negativity here...

THIS is just something that i feel time to time with some people around here... and other forums in the past...

What's goin' on with them? what they want from the people that makes stuff on CPC? Are they ever be satisfied with something??

I'm just tired of some people bashing on CPC coders, graphicians, composers that for me are gods on the cpc, we just only be thankful for them... People like Prodatron, Syx, Mauricio, Rhino, Toto, Duke, you and a large etc... it's impossible to say any negative things on your productions.

For the sake of god, i saw people critizicing Symbos in the past, Prodatron deservers a nobel prize on computing!.

It makes me think that is only envy, some people tends to envy others, instead of try to be better coders, graphicians or composers... they only can envy other people.

And, besides criticizing now i noticed lately some kind of new trolling... There is people that under reviewing games on different systems (youtube videos), seems to tend trolling on the CPC Side... I see no reason, games crearly superior on the Amstrad side... they don't see it (or don't want to) arguing silly things...

I just don't understand... really, and i don't try to understand them anyway... I know that this type of people exist, we have to put up with while carry on with our lives...

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: VincentGR on 18:08, 04 October 16
And, besides criticizing now i noticed lately some kind of new trolling... There is people that under reviewing games on different systems (youtube videos), seems to tend trolling on the CPC Side...


That is true and most of them belong to the console era.
They believe that everything should play as metroid, mario and sound like zelda. Oh and it MUST have two joy buttons.
So their judgement stands only with what they grew up with, don't pay attention to them. It's like talking about something that they never saw.


And yes, you can't judge a person who gives something for free to a dead machine nowadays.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 00:11, 08 October 16
To be honest, I would do, but there is too much negativity here; which (for reasons completely unknown to me) seem to be directed at me! Also, I happen to like the Amstrad GOLDEN AXE music... I doubt I would add that much to it by adding hardENV to the bassline.
McKlain is doing the music for the PINBALL DREAMS release. He has done wonders, as ever!


negativity ? who did that ? and who can be negative against you ? Your musics are awesome ! I would never had thought that the CPC could play so faithfull rendition of C64 tunes !


Quote
----------------------------------------------------

So... once again, something that brings me a little happiness is being undermined by the arrogant, elitist few! Instead of letting people do what they want, some people here have to criticise other people's releases (games, demos, graphics, music.) First it was my "recolours", then the game ROMS, now my music. What's the point in carrying on anymore?


I'm running thru this forum, i don't see who is doing badly about you .......

Quote
I wasn't going to release this one here, but this is the first time my "raster colours" work on CPCE! And, it seems like a good way to sign off another thread! Ciao!

Quote
Attached is the TARGET RENEGADE C64 title music. Enjoy, if you want to!


Thanks a lot again for this one !!!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: dlfrsilver on 00:19, 08 October 16
Your new Target renegade Title music is awesome, it's almost the c64 tune perfect ! And that's so cool to hear !!


And nice raster colors under CPCE :)


Thanks a lot !
Title: Re: RIP: Now That's What I Call Chip Tunes (ADMINS: This thread can be closed!)
Post by: SuTeKH/Epyteor on 12:27, 09 October 16
I'm running thru this forum, i don't see who is doing badly about you .......
Just look through the pages of "The Hall Of Shame" to see what has been said and by whom. You'll see that that whole section of the forum is pretty much dominated by one forum member. For years, that forum member has gotten away with derailing threads, undermining people's contributions and generally trolling anyone who has an opinion that contradicts theirs.


I have about 600 converted tunes now, in total, but have no intention of uploading them anywhere on the internet. Instead, I'm going to enjoy them in AYEmul in peace... away from the arrogant elitists that troll this forum!


And nice raster colors under CPCE :)
Thanks. It means the image on CPC-Power (if uploaded, of course) might actually look the same as it does on my CTM-644! ^_^




(EDIT: Editing posts seem to change the font size to super-small! Weird!)
Title: Re: RIP: Now That's What I Call Chip Tunes (ADMINS: This thread can be closed!)
Post by: Joseman on 22:32, 09 October 16
I have about 600 converted tunes now, in total, but have no intention of uploading them anywhere on the internet. Instead, I'm going to enjoy them in AYEmul in peace... away from the arrogant elitists that troll this forum!

What's the point of doing this? you let some people (one or two) bother you and let the rest of cpc fans (hundreds) without your wonderful tunes?

other people gets some negativity about a game that he is doing and stops the development? wtf?

How about if Prodatron let Symbos in version 1.0 when he got (a lot) of negativity from one user of this forum not so long ago?

How about the M4 board? I'm sure that Duke had some negative post too... what about no M4 board?

What about no M4 board no symbos 3.0 this monday?

I'm sure Gryzor is tired about negative posts about the forum... how about to close the forum too?

See what i'm trying to say? Without YOU guys we are NOTHING, the cpc itself without you are nothing nowadays!

WE NEED YOU AND THE CPC NEED YOU!!


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: tjjq44 on 00:46, 04 November 16
Did anyone thought about Zelda theme on cpc?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 13:34, 04 March 17
Zombie Pacman music (by Notorious/Insane^Scoopex)



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 13:34, 04 March 17
Chimera C64 title music (by Rob Hubbard)... and the rasters work on CPCe! ^_^



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 13:37, 04 March 17
I always liked the ingame music for Hero Quest, but also thought it could really do with a little tweaking here and there. I realise that there are memory and frametime constraints, but this is 128kb for God's sake! No-one will ever need more than 128kb!

Anyway, my conversion of the Hero Quest ingame music (by Barry Leitch).



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: VincentGR on 15:00, 04 March 17
[youtube]https://www.youtube.com/watch?v=1WnMtWvQTew[/youtube]
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 09:32, 06 March 17
Did anyone thought about Zelda theme on cpc?
Well, here's a pretty BASIC version of the tune.

This single-filer uses Madram's AYC player rather than the usual Arkos player. This is because Arkos simply refused to convert either the .SKS or .AKS to .BIN, which is interesting as STarkos converts the .SKS with no issues.
Anyway, attached is the Nintendo Zelda Theme... finally!



EDIT: Corrected by Targhan... I made a mistake by accessing a non-defined instrument!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Targhan on 10:34, 06 March 17
Quote
This is because Arkos simply refused to convert either the .SKS or .AKS to .BIN

Wow, this is quite strange, could you provide me with the SKS file so that I can have a look as to why it didn't work (PM me)? Thanks !
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:30, 18 March 17
This is a little project I started in late 2015, but due to "personal issues" I never got around to finishing it. It was supposed to have all sorts of funky stuff on-screen... but, instead, you get this boring text that I cobbled together this morning and some pretty generic rasters (even by my standards!)

The musicdisk works 100% on WinAPE, JavaCPC and my now-near-dead CPC6128, but should work on any configuration of real-hardware (ie, it doesn't do anything useful to confuse different CPC models)... however, it doesn't work exactly 100% on CPCe194 (due to a cheaty use of a HALT command instead of actually counting NOPs per frame!). Anyway, the music is the important part of it all and I hope you enjoy one/some/all of my AY interpretations of GEMINI's Amiga chiptunes!

Be seeing you!
- SuTeKH/Epyteor...



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:35, 29 April 17
The C64 classic "Thrust" by Rob Hubbard; taken from an Amiga .mod remake by Beldoroon and tacked onto various PSG registers by me.
Works better on real hardware as all emulators really don't like flip-screen palettes!


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Scarlettkitten on 01:41, 30 April 17
Just heard your version of Parallax, brilliant :) <3
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:35, 18 July 17
I got bored, so I made this!



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:56, 31 July 17

A very early finish at work today, so I did this to pass the time!




(Converted from the Amiga .mod file by AIX, downloaded from AMP)

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Grim on 13:10, 10 August 17
Totally dig your HQ ingame cover!

A long, long time ago, in this galaxy, Crown/BENG also did a cover of that music. He managed to get an overall more creepy tone which fits the music well (alas his "sprooochsss" and "spraaatch" sounds for percussions were just terrible imo). If you haven't heard it, you can find it (amongst many other Amiga covers) in BadMag 2 (http://cpc-power.com/index.php?page=detail&num=8244) (press the M key to change the music).

Edit: fixed link to CPC-Power.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 14:38, 09 September 17
A long, long time ago, in this galaxy, Crown/BENG also did a cover of that music. He managed to get an overall more creepy tone which fits the music well (alas his "sprooochsss" and "spraaatch" sounds for percussions were just terrible imo). If you haven't heard it, you can find it (amongst many other Amiga covers) in BadMag 2 (http://cpc-power.com/index.php?page=detail&num=8244) (press the M key to change the music).
That's a nice version of the tune, indeed. I wanted something nice and clean and orchestral (or as close to orchestral as you can get in 3 channels) to give it that Medieval-esque feel... but, as always, I failed miserably! ^_^



Anyway, here's a quick version Triace's B2B6 tune from the AmigaOCS demo of the same name (http://www.pouet.net/prod.php?which=71724) released a few weeks ago at DATASTORM'17.
It's a little "tinny", but I think it nearly works! Enjoy!


Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 10:58, 27 December 17
Another sterile AY-style transfer without originality from me!
The rasters don't work on anything other than WinAPE, but I don't really care! ^_^



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 14:43, 10 January 18
My first sterile AY-style transfer without originality for 2018 is a "sample" version of the Amiga Klax title tune by Matt Furniss!
The background screen is a CPCnorm recoloured GX4K Klax cart screen!



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: krusty_benediction on 01:11, 12 January 18
For M4 owners and Linux users, the following script will ease your work to ear these nice tunes.
https://gist.github.com/rgiot/9099edf4734561f1bac90bb8d4664df0
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 11:21, 12 January 18

@Krusty; Wow! Thanks for doing that script! I fear my music is not worthy of your time and effort, but it is appreciated, nonetheless! ^_^


Ok, another music converted by me for 2018! The Amiga NETHERWORLD title music by Nigel Pritchard. I always thought the ST:01 tune was nice, but nowhere near as atmospheric as J Dave Roger's 10-bar AY tune!
Background screens are; a recolour of the C64 screen and a little retouched CPC screen.



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: krusty_benediction on 22:55, 12 January 18
A new version able to download all the files of this thread.Could easily be modified for other kind of playlists (onefile demo, music of other artists, pictures, ...)
https://github.com/cpcsdk/cpcwifi_player
I'll try to update it each time i see a new song here
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 08:48, 15 January 18

Ok... a C64 tune that's hardly ever been covered or remixed; the little-known DELTA (http://www.cpcwiki.eu/forum/other-retro/music-plagiarism-in-classic-videogames-(all-platforms-included)/msg60088/#msg60088) by Rob Hubbard!
Here's a remix of the "title tune" and a cover of the "completed tune" (PRESS 1 OR 2)



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 18:19, 20 January 18
Oh I love this tune :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 19:22, 01 February 18

I am so bored! Maybe I need more Galway?!?!?! Ok... how about this?


Converted from the 4-Mat Amiga .mod file... which was on one of my HDs. I can't remember which! ^_^




Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: rexbeng on 19:34, 01 February 18
Nice logo! I had completely forgotten about it  :P

rb
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 16:48, 02 February 18
Never played that one... but the tune is cool!!!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 01:18, 03 March 18

I am starting a long list of serious musical composition conversions with La Monte Young's "Composition 1960 #7" in its entirety.
For my second release, I might just redo my "Delta Remix" by slowing it down and calling it... hey, I dunno... Koyaanisqatsi, perhaps!

Anyway, connect your CPC to a seriously powerful stereo system and enjoy this classic musical masterpiece!




Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 21:39, 08 March 18
Beyond's Shadowfire by Fred Gray.
Converted using Dreamfish's Amiga .mod version, downloaded from AMP.



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:43, 11 June 18
This one started off as a quick music conversion, but soon spiralled into a full-on single-file, trained crack!
The trainer is from the XOR crack (downloaded from CPC-Power!).
Enjoy!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:57, 21 June 18
The football's a little boring today... so here's FRED GRAY... but only just a little bit of him!
(I intend to do a full conversion of this tune, from the original SID, but this is JOZZ's conversion from Amiga... downloaded from AMD)





Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:45, 03 July 18


HARD[SOUND] BREXIT - VOLUME 1 - ANARCHY IN THE UK

A tune, or two, from 4-Mat (Matthew Simmonds).





Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:41, 08 July 18

Future Freak/Dexion - The Last Hero (Zetrix/Arcane Remix)

It's better known as "ARCANE THEME" on Amiga... and was used in a number of intros/cracktros/trainers/etc.
It was one of my all-time favourite Amiga chiptunes of all tune! But now, after listening to the C64 & Amiga versions and copying it to the CPC note by note, I really hate it! ^_^





Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 12:22, 27 July 18
HARD[SOUND] BREXIT - VOLUME 2 - CODER M.I.A.


A tune, or two, from Hydlide/Dreamfish/Hoffman (Ian Ford).



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:37, 01 August 18

This one is a long time in coming (due to many, many reasons).... the ATARI XE/XL TRIBUTE MUSIC DISK.
I hope someone/anyone/everyone likes it! ^_^



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:36, 02 August 18
Wonderful Job!!!  :D I love your conversion of Super Mario Land by Reflex  8) , one of my favourite Amiga Mods from the first time that i enjoyed it in the intro Ting by Movement (http://bitworld.bitfellas.org/demo.php?id=9830); by chance, i was watching it again a few weeks ago for inspiration, and looks so fresh how the first time  ;)

Seriously THROWBACK THURSDAY!
An updated remix of this tune... for SyX! ^_^





Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SyX on 18:15, 02 August 18
Thanks!!! :)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:46, 08 September 18
Hunter's Moon by Matt Gray. Remixed by TDK.
Also contains recoloured versions of the C64 title screens.




Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:13, 09 September 18
FINAL SCROLLER 4 by Alpaidus & Vedder (from the Bomb demo by Insane).




Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: krusty_benediction on 18:19, 09 September 18

HARD[SOUND] BREXIT - VOLUME 1 - ANARCHY IN THE UK

A tune, or two, from 4-Mat (Matthew Simmonds).
you should find another way to distribute your music. Some gems, as this one, are totally lost in the posts
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: krusty_benediction on 19:19, 09 September 18
Future Freak/Dexion - The Last Hero (Zetrix/Arcane Remix)

It's better known as "ARCANE THEME" on Amiga... and was used in a number of intros/cracktros/trainers/etc.
It was one of my all-time favourite Amiga chiptunes of all tune! But now, after listening to the C64 & Amiga versions and copying it to the CPC note by note, I really hate it! ^_^
probably a more interesting conversion than the one of zapt'n ballI like the raster table
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: GOB on 15:24, 12 September 18
you should find another way to distribute your music. Some gems, as this one, are totally lost in the posts
I'm ok with Krusty.
I love your music and i think a lot of people don't make effort to listen it.I think you have to make a youtube version.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: GOB on 17:52, 12 September 18
So i make a try...

https://youtu.be/RusSrnXXAvQ (https://youtu.be/RusSrnXXAvQ)
Vidéo quality seams bad. I don't know why because i upload uncompressed video file...
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 21:14, 12 September 18
Thanks for the support, guys!
I used to have a YooToob channel, but CPCers living in the USA & Germany (according to the YooToo statistics) downvoted everything I ever uploaded and I just thought "what's the point?", deleted them all and decided posting the .dsk files here was the easiest way for me to continue something I enjoy, but certain CPCers obviously don't!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: GOB on 00:15, 13 September 18
Surprising !!! If you want, I could always make videos as and when. As you will not have any worries;)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 07:25, 13 September 18
You can if you want, GOB, but don't feel obliged to do so.

I'm happy to randomly post .dsk files here and if someone wants to listen to the musics then great, if they don't then that's fine too!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Targhan on 15:12, 13 September 18
Why about releasing a Music-disk once in a while with a nice presentation screen around? A bit like what did Tony at the last Reset (https://www.pouet.net/prod.php?which=78004). It would certainly embellish the music.
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: GOB on 21:38, 13 September 18
Question: Do you make a remake of Ghost n ghost theme ?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 16:20, 15 September 18
I appreciate the comments guys, but I like my musics on here and I am not looking for "fortune and glory" with what I do. I enjoy converting Amiga/C64 tunes and if someone likes listening to them, then this is the place to go to get them! If someone else wants to post them somewhere else, then that's fine too! I think CPCPower & CPCRulez have a lot of the .dsk files I've posted here, so...

Question: Do you make a remake of Ghost n ghost theme ?
"Ghosts 'n' Goblins" yes, on page 6 (I think) of this thread. I am looking to convert the Amiga title tune for "Ghouls 'n' Ghosts" at some point, but it won't be until next year.
I still have two Hard(sound) Brexit volumes to complete before then! ^_^

Also, someone asked for "Uridium 2" title-tune after I uploaded the loader-tune, and it's something I've wanted to convert for a while, so I might do that at the same time as "Ghouls 'n' Ghosts"!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:07, 23 September 18
Got bored. Did this. Nothing special. Move on...






Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: GOB on 18:13, 25 September 18
Here it is !!!
https://youtu.be/1hJoYduvbPI (https://youtu.be/1hJoYduvbPI)
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 13:38, 04 October 18
[deleted]



EDIT: I think this was the "Triace & Rebb - Oxyre" music... but don't quote me on that!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: GOB on 18:18, 10 October 18
Why deleted ?
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 22:17, 20 December 18
Here's a few HAWKEYE tunes from the C64 game (composed by Jeroen Tel of Maniacs Of Noise) with some recoloured graphics.
My last musicdisk of 2018.




EDIT: Ooops, forgot to mention that the original C64 graphics were donw by Jacco Van T'Riet & Arthur Van Jole.

EDIT: Also, Hard[sound] Brexit (Volume 3) THE LONG DARK KNIGHT OF THE SOUL (https://soundcloud.com/jonah-tasteful-mr-ship/sets/hardsound-brexit-volume-3-the-long-dark-knight-of-the-soul) is on Soundcloud! I will code it on CPC at some point... along with Volume 4 which features music by Jozz!

Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: Gryzor on 09:05, 21 December 18
Lovely stuff!
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:29, 04 January 19
Hard[sound] Brexit (Volume 3) - The Long Dark Knight Of The Soul.
31 tunes in total (5 hidden)
Please enjoy if you can.



Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 17:44, 12 February 19
A tune or two from JOZZ (Ollie Doughty).




Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 18:07, 23 February 19
A tune or two from JOZZ (Ollie Doughty).
A tune of two... or 35! ^_^
Title: Re: WIP: Now That's What I Call Chip Tunes (WinAPE)
Post by: SuTeKH/Epyteor on 15:29, 03 March 19
Here's something I have been working on for the past FIVE days!
My conversion of Esau/Traktor's .mod version of Jerry Goldsmith's "The Gremlin Rag" from the film "Gremlins".

However, I decided to add it to the GREMLINS ADVENTURE game (as I am a big adventure fan) and so it's attached here!
(The original C64 loading screen was pixelled by Teoman Irmak, recoloured on CPC by me!)



Also, if you don't like adventure games (or are too lazy to download and play the .dsk), then the soundtrack is here;
https://soundcloud.com/jonah-tasteful-mr-ship/esautraktor-the-gremlin-rag