Hi there!
Well, it's been work in progress for some years, but finally here it is, a public release of ACE for Haiku!
ACE is an Amstrad CPC emulator originally written by OffseT for MorphOS. It is very accurate and has a nice GUI and debugging/development features.
Haiku is a free operating system for PC compatible computers.
I ported ACE to Haiku in order to make it possible to use the emulator without the need to buy specific hardware and software licences.
This port is quite complete and comes with a GUI, REXX scripting, and native integration with the OS wherever possible. There are some unfinished or incomplete features, however it is now complete enough for my own use, so I will be waiting for your complains before implementing things. If no one notices the missing stuff, probably I don't need to care.
This is based on version 1.6. I wanted to complete (or mostly) a port of a fixed version first, and then upgrade to new versions later. I will now be trying to get sources for the next versions from OffseT.
Download and installation instructions:
Requirements: any machine running the 32-bit version of Haiku. A recent nightly build is recommended. Alpha4 is too old to run this.
Download from here:
http://pulkomandy.tk/drop/ACE%20Haiku%201.6beta3.zipInstallation:
- pkgman install brexx_x86
- Unzip ACE anywhere
- Run it!
Extended installation
- It is a good idea to install iff_catalog (available in HaikuDepot) to fully enjoy ACE in French. Otherwise only the English version is available. Later versions will include more languages as I integrate changes from the MorphOS version.
Usage instructions and notes
The software is still Amiga-ish in some ways. I did my best to integrate it cleanly with Haiku. In particular, the command line uses Amiga-style readargs syntax. I'm sure you can figure it out. It is possible to create links to the executable and add arguments as xattrs to replicate the Amiga icon-file and tooltypes feature. I will provide some samples, but only in a future release (the 1.6 release of ACE on MorphOS didn't provide any).
I'm now waiting for your feedback on this: bugreports, problems getting it to behave the way you want, etc. Feature requests should go to OffseT first, as I'm just copying features from the MorphOS version, unless it is already implemented there.