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Bad Apple (Arnold) demo on Arnold emulator?

Started by blackdalek, 00:27, 18 March 18

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blackdalek

Is it possible to run the Bad Arnold demo on the Arnold Emulator? If so, how do I configure the emulator to run it?
CPC6128 modded with ABBA switch. External 5.25" floppy drive with side switch and Multiface 2. Now also sporting a joystick splitter and M4 WiFi board.

arnoldemu

Quote from: blackdalek on 00:27, 18 March 18
Is it possible to run the Bad Arnold demo on the Arnold Emulator? If so, how do I configure the emulator to run it?
Yes.

First check the drives are configured:

File->Drive A->Drive A Settings...

ensure it's set to 40-43 tracks and single sided.

File->Drive B->Drive B Settings...

ensure it's set to 80-83 tracks and double sided.

Then configure more memory:

Settings->Devices->Internal Devices...

Select "Yarek's 4MB Internal Ram Expansion", and bring up the context menu (right click on the mouse or use the menu key) and choose "enable".

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

blackdalek

Are there any other settings?
After making your suggested settings, I put disk A into drive A and disk B into drive B (not sure if that is the intended locations for the disks).
Run"Disk" on drive A gives.... black screen, flashing white/black border.

CPC6128 modded with ABBA switch. External 5.25" floppy drive with side switch and Multiface 2. Now also sporting a joystick splitter and M4 WiFi board.

chinnyhill10

It looks amazing on the BBC and doesn't require any extra memory. On the CPC it's a bit clunky and won't run on a standard machine. Shame really. Guess the BBC's super fast low memory Teletext mode gives it the edge.
--
ChinnyVision - Reviews Of Classic Games Using Original Hardware
chinnyhill10 - YouTube

arnoldemu


I just tested it.

It takes a long time to load, the black/white flashing happens as it reads additional files.

But, it also *requires* parados. So you need to activate it.

Settings->Rom->Override On board rom settings...

Pick AMSDOS, then bring up the context menu and choose "pick builtin..". This chooses roms from the arnold install. Browse down the list for parados and choose it. It'll show it in the dialog.

Reset the cpc and load again.. there appears to be a bug somewhere because when it starts to read drive B you need to press 'R' to retry. Don't know why yet.

You can watch loading progress via "View->Drive Status..". This shows what each drive is doing.

Here you can see the track number as it reads. It reads from A first (up to track 3 on A) and then B (up to track 79). Border goes purple, loads a bit from A then starts.


All of this will be made easier with the next version of Arnold, it will have more configurations defined making it easier.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

blackdalek

I still couldn't get it to work. I might be running an outdated Arnold emulator for linux. Let me check....

Build Date: Aug 19 2017
Build Time: 20:17:04
Build Type: Debug
Using SDL
Compiled with: 1.2.15
Using with: 1.2.15
wxWidgets version: wxWidgets 3.0.2
wxWidgets Unicode build
wxWidgets for GTK2
Using Arnold Z80 emulation
Fossil SCM checkout: 1b82f0c876ba1ac40ba84d089064f5c00e8b719e 2016-06-10 20:38:01 UTC
CPC6128 modded with ABBA switch. External 5.25" floppy drive with side switch and Multiface 2. Now also sporting a joystick splitter and M4 WiFi board.

Shining

Quote from: chinnyhill10 on 11:20, 18 March 18
It looks amazing on the BBC and doesn't require any extra memory. On the CPC it's a bit clunky and won't run on a standard machine. Shame really. Guess the BBC's super fast low memory Teletext mode gives it the edge.


Shame then that you and SuTeKH didn't do a better version then.




Back to topic: I never tested this on Arnold-Emulator but I wasn't able to run it, too. Cause it needs 1MB RAM, I enabled Yarek 4MB extra RAM, I enabled PlayCity and Parados.
It seems then to load only part of the files (only A?) and there is no sound at all.


I'm using the latest windows-installer-version of Arnold (13-05-2017).




I really did this stuff more for the things like the M4-Board. Because here you could put all of the files into one folder and it loads super-fast on a real machine. It would be super-great to have the M4-Board-Filesystem and the Networking-Stuff supported in Emulators!
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cpc.scifinet.org

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arnoldemu

I'll take another look tonight and reply back on this thread soon.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

chinnyhill10

Quote from: Shining on 09:40, 23 March 18

Shame then that you and SuTeKH didn't do a better version then.



Took that rather personally when the comment was more about how the BBC has an ultra fast low memory screen mode that the CPC can't match!
--
ChinnyVision - Reviews Of Classic Games Using Original Hardware
chinnyhill10 - YouTube

tastefulmrship

Quote from: chinnyhill10 on 11:20, 18 March 18
It looks amazing on the BBC and doesn't require any extra memory. On the CPC it's a bit clunky and won't run on a standard machine. Shame really. Guess the BBC's super fast low memory Teletext mode gives it the edge.
Indeed, and as a big BITSHIFTER's fan, it's my favourite 8-bit version!
https://bitshifters.github.io/posts/prods/bs-badapple.html


("Like" removed because it offended people! *unhappyface*)

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