Author Topic: CPCEC a new emulator from cngsoft  (Read 15801 times)

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Offline tjohnson

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Re: CPCEC a new emulator from cngsoft
« Reply #100 on: 01:10, 22 October 20 »
I have a usb pad type controller, is it possible to use it on this emulator?

Offline Skunkfish

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Re: CPCEC a new emulator from cngsoft
« Reply #101 on: 17:43, 22 October 20 »
I just hooked up a gamepad to test and it seemed fine (two of the 6 buttons got recognised as X & Z), although there's nothing really in the way of settings.
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Offline tjohnson

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Re: CPCEC a new emulator from cngsoft
« Reply #102 on: 19:21, 22 October 20 »
@Skunkfish did you have to configure anything in the emulator to make the pad work?

Offline Skunkfish

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Re: CPCEC a new emulator from cngsoft
« Reply #103 on: 23:56, 22 October 20 »
Nope, just plug and play...
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Offline cngsoft

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Re: CPCEC a new emulator from cngsoft
« Reply #104 on: Yesterday at 02:08 »
Following the previous talk about disc write protections, and after noticing that the recently added mouse support for SDL2 lacked wheel scrolling, I made a new minor release:

20201022 -- minor patch adding mouse wheel support to the SDL2 user interface and an option to set whether disc write conflicts in CPCEC and ZXSEC are strict (they raise errors) or relaxed (they do nothing).

The choice of disc write error mode is saved in the configuration file and sticks between sessions. By the way, and since we're speaking about things that the user can see (or cannot), Norecess' recent (and spectacular!) experiments with CPCEC's interfaces (both user and debugger) are making me ponder the convenience of further separating machine emulation and user interaction for the sake of "hackability" and extensibility.

@tjohnson : the joystick configuration is up to the operating system, I merely ask either the Windows API or the SDL2 library to tell me which joysticks are available and I choose the first one that is active.
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