News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_Cpcmaniaco

A new CPC game : HORA BRUJA

Started by Cpcmaniaco, 23:18, 09 April 11

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Cpcmaniaco


TFM

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

FatAgnus

Public promise to gg:
I will defeat the stairs's bloody  phantom WITHOUT WinAPE debugger help... if my fat fingers allow me!
Great work boys, a very polished production.

Gryzor

Hey, this really looks old-school! Anyone played it yet?

FatAgnus

No excuses, thanx to Devil's JavaCPC and Amstrad.ESP staff guys effort, simply follow the link to play online!
You gg, 6128 and team: don't be so shy!
Funny as hell, hard as hell:


http://www.amstrad.es/juegosamstrad/decargajuegos/hora-bruja-on-line.html

Gryzor

Whoa! hard... and indeed very retro :)

Xyphoe

Very nice old-school platforming game. For this to be good it needs tight responsive controls and fast sprites - which it does! Kept me playing for a good hour so far, so a good sign!

Just wondering exactly what you need to do apart from collect book pages? How many do you need to collect?

Xyphoe

Ah!

Just found the Spanish instructions in a PDF on that site.

I've ran it through Google Translator -

*note - looks like "Hora Bruja" translates into "Witching"

Witching
SYNOPSIS   held a reign of terror, until the fairy kingdom Emy helped desposeerte   Galba to your magic book and lock yourself in your own castle. Now, 137 years later, the fairy is dead and a new witch has the book, you can take time to escape. But ... Are you still the same? Your deeds re-weighted to that question. HISTORY No one remembers and when you, the Witch Hara, seized power in Galbraith. If,   however, everyone knows the horrors of that submitted to the people and   remember with joy the date on which the legitimate royal lineage, with   the help of the fairy gives Emy, managed desposeerte your magic book and   confine you to your own castle. It's been 137 years. The   fairy is dead and a new witch has arrived in Gal-bar with the intention   to exploit the absence of protective power Emy to resubmit to the   people. His first step was to steal the   magical book that once you ripped from their hands, hoping to absorb   their knowledge and magic behind it. However, when taken has been an unpleasant surprises: the book is incomplete. Nobody knows that once you have hidden safety and essential pieces in the castle you inhabit. And there they remain protected by a spell that makes them visible only to your eyes. For this reason the king is still alive and is subjected to torture and spells to try to wrest the whereabouts of the missing. Something completely useless. As a last resort the witch has absorbed the power of the book of po-see and what has been destroyed in a ritual. Thus   prepared has awaited the night per-fect, one in which the conjunction   of the planets will allow you to invoke the power to be with the rest of   the book. Unfortunately for her   movements in the wizarding world are not noticeable and you, from your   gum-RRO, has identified the warning signs of what will happen. Now monitoring your castle is minimal. Only a few soldiers, two and some tormented souls and demons dwell. It should not be very difficult to escape from there and foil their plans.
THE GAME
The object is to escape your confinement and retrieve your powers to po-nerte the service of king or resubmit to the people. Only you shall be the election. But first you need to leave your castle and prepare for the confrontation with the new witch. No easy task. Luckily   accounts is an advantage and you know it will be vulnerable while doing   his terrible invocation, a task that will take all night. This is your time and our starting point. The   game is part of the reign of Galba, where-tions will have to complete   tasks to achieve success just the terrible night's invocation.
TASKS
1. You   have to pick the leaves of the book is about the castle and head them   to the Cauldron, where the remains of your past power. This reve-lara you a list of ingredients and tools that can be found outside the castle. The list will give you only once (point it is a council). 2. You leave the castle and collect the items listed by the cauldron in the order you were given. When you all must return to the pot and make a potion to call your powers. Done this you can get out of the cas-hammer through the front door to go in search of the witch. 3. You must find a witch touching to retrieve your powers and, finally, you, look for the king. You can then decide your future.
THINGS YOU SHOULD KNOW
The cauldron is your ally. If at first you do not know what to do will help. But do not abuse. It performs its instructions to the letter or you'll be sorry. Some rooms are initially inaccessible, but you can fight your way-ordinating actions that you will find some levers. All levers bearing on any item on a screen other than that they are in, but close. Use them well. In the castle and its surroundings you will find animals, humans and magical beings. Some of them will move in a straight line to then retrace their steps. Other tireless chase you if you break into the space consid-ered him. And others, less, will aim to reach a point pa-ra then disappear, and can grasp objects in their journey. Another find-strate dangers in the form of bubbling lava, sharp spikes or fire burns-dor. As a counterpoint there are also elements that can help. These clouds, which are equipped with great endurance and can withstand your weight. Nowadays, the smallest move pushed by the wind and can help you reach otherwise inaccessible areas. However, do not trust or get confused. His strength is comparable to that of large-des clouds and much less to the soil or rocks. If they hit you standing on one of these or you get too close to the edge you might fall. Throughout this adventure, you and some enemies you can change the settings. However, only your actions can alter the per-manent. Thus, the levers will remain in the position where you let them pick up objects and will not appear during the game. Instead it picked up or even destroyed by other reappear is to return to the substance in which they were. Once you regain your powers will be almost invulnerable. And no natural enemies or magic can hurt you, but you will remain vulnerable to contact with spikes or lava.
SCORING SYSTEM * For each page of the book or item to the potion collected worth 100 points-cough. * At the end the red witch'll earn 200 points. * The free King sumarás 300 points. * For each hit you receive or be to annihilate lose 10 points. * Retrieve forces will cost you 50 points. The final score is the positive difference between the bonuses and penalized-tions obtained during the game. CONTROLS
You can use the keyboard or joystick. The keyboard is totally redefined, although you may not assign any fixed-function case. The default keys are: * Left, right and jump, arrow keys. * Disable / enable music during the game: M.
BUILDING TEAM CONCEPT, IDEA AND PROGRAM: gg
Graphics, sound and FX: gg
TESTING AND IDEAS: gg, 6128, Anjuel, Litos, MiguelSky, Artaburu
COVER ILLUSTRATION: 6128 PROGRAMMERS Have you made any program? Are you a graphic designer? We encourage you to teach your work in http://www.amstrad.es/forum

MacDeath

It seems to do a fair use of Rastercolourchanges...
perhaps like Crypt of Trogan...

Is this some Jetsetwilly -like game ?
Cauldron perhaps ?

arnoldemu

nice game.
Nice use of mode 1 and some nice colour changes.

Always great to see new cpc games.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

redbox

Am enjoying this and as always good to see something new  :)

Powered by SMFPacks Menu Editor Mod