Author Topic: Amstrad multi-player games?  (Read 4048 times)

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Offline mr_lou

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Amstrad multi-player games?
« on: 10:16, 16 September 12 »
Despite having an insanely bad back from lifting tables and 14" TV screens, we've just held a successful retro-gaming event yesterday.

3 Amstrads, 3 C64's, 2 Amigas and one Nintendo NES.

I introduced "Dead on Time" to one of the Amstrad participants, and he got very hooked on it very fast.

It was also very interesting to see the same games on the various platforms and compare them. This made me rather puzzled though, as to why the NES was so popular. All the well-known games were mostly crap on the NES, and they almost always had other levels.

Of course, the Amstrad fell way behind too on some of those games, where every platform except the CPC always had fullscreen with high framerate and smooth movement, the CPC used a small screen and chunky movement.

Anyway, the game of the day was Dynablaster on the Amiga. The 4-player and 5-player battles we played during the day must have been the most funny part. I'd bought an adapter so we could connect 4 joysticks, and then we threw the picture onto big screen using a projector. Great fun.

I also had 2 different adapters I thought I could use for my CPC464, for connecting two joysticks, but no. BASIC output'ed a Z when I turned the CPC on after connecting these adapters.

And this brings us to the point of this thread.

Question 1: Does such a thing as a 2-player or more-player adapter exists for the CPC?

Question 2: Which games do we then have for the CPC in which you can play more than 2 players?

Question 3: The CPC+ machines have two joystick-ports, right? Can you then somehow use adapters to connect 2 additional joysticks so that you connect 4 in total?

Offline MacDeath

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Re: Amstrad multi-player games?
« Reply #1 on: 11:09, 16 September 12 »
Quote
Question 1: Does such a thing as a 2-player or more-player adapter exists for the CPC?
Yes that's an Y spliter, some joysticks also had it integrated.
Sadly it wasn't often used because the CPC has only 1 joyport so developers made joystick+keyboard gameplays.
It is also to notice the "controller clashes".

But most of all, games with simultaneous 2Player mode were not so numerous because this means more controler scans and more sprites to handle.
Quote
Question 2: Which games do we then have for the CPC in which you can play more than 2 players?
1943, Target Renegade, Flying Shark, forgoten worlds, Lotus Turbo Esprit challenge, Tennis Cup...

some footies games too I guess and most collective sports ?

Batty is a brickbreaker (Breakout ?) with a 2p mode.

IK+, Barbarian (not sure it support 2 joysticks though)
Quote
Question 3: The CPC+ machines have two joystick-ports, right? Can you then somehow use adapters to connect 2 additional joysticks so that you connect 4 in total?
the 2 ports are 2 because the splitter is already included, you can't split twice.
But you have an analogic controler port that could be used to add 1 joystick (need some adapter or proper software "drivers") and it can certainly be splitted.

a Digital joystick splitter converter for the analogic port could be a great thing to develop for the PLUS/GX4000 range, sadly nobody really cares nor support this range and no new game/cartridge is seriously in development at the moment.

The "NetCPC" (virtualnet96 ) has a Bomberman clone that can enable 4 players, perhaps even more.

Rampage is quite notorious as it enables 3 simultaneaous Players (and is quite fun)
but I think the setting is for 1 joystick and 2 keuboards controls... playing 2 on the keyboard was a bit painfull and in my memory the game was notorious for frequent keyboard clashes.



Perhaps someone will explain the keyboard clash to you if you don't know about it (I don't have time to recall this atm)
« Last Edit: 11:25, 16 September 12 by MacDeath »

Offline SyX

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Re: Amstrad multi-player games?
« Reply #2 on: 12:27, 16 September 12 »
Question 1: Does such a thing as a 2-player or more-player adapter exists for the CPC?
I think there isn't a more-than-2-player adaptor  for CPC (at least we talk about VNet96, always fun when Mikel bring to the spanish meetings), but the same was true in C64 and Atari 800 (well the Atari 400 and 800 has 4 joyports, because that the new adaptors for this machine add 8 or 16 ports :P ) until they fix that and as you can see in the links, they are made new games or patched old games to support these new adaptors.

Question 2: Which games do we then have for the CPC in which you can play more than 2 players?
Games with support than more than 2 players simultaneously (no simultaneously there is a few ones, from sport games to pinballs) in this moment i only remember the Megablasters battle mode and Rampage... i always suspected that IK+ should not be difficult to fix :P

Offline sigh

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Re: Amstrad multi-player games?
« Reply #3 on: 12:41, 16 September 12 »
I remember sending Bryce this cool little info on the speccy joystick adapter.

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Offline arnoldemu

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Re: Amstrad multi-player games?
« Reply #4 on: 12:41, 16 September 12 »
Question 1: Does such a thing as a 2-player or more-player adapter exists for the CPC?

Question 2: Which games do we then have for the CPC in which you can play more than 2 players?

Question 3: The CPC+ machines have two joystick-ports, right? Can you then somehow use adapters to connect 2 additional joysticks so that you connect 4 in total?
keyboard/joystick clash is a problem, it happens on gauntlet, careful choosing of key combinations may be possible to minimise it.
It's all down to the keyboard/joystick sharing the same "matrix"/electronic connections.

The CPC+ may be better because there is extra electronics on the joysticks which may reduce the clash.

But what would be ideal is one player on keyboard, and one on analogue joystick, this should not cause a clash.

There are a few 2 player games:

ikari warriors
gauntlet
gauntlet 2
victory road.

there are more but these are the ones I remember.

I also have a 2 player game in development, halted temporarily because work is very busy, and because levels need to be designed for the 2 player mode.
(The game features 2 player co-operative play and 2 player versus each other).
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Offline arnoldemu

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Re: Amstrad multi-player games?
« Reply #5 on: 12:43, 16 September 12 »
Question 3: The CPC+ machines have two joystick-ports, right? Can you then somehow use adapters to connect 2 additional joysticks so that you connect 4 in total?

theoretically yes, it should handle 2 analogue joysticks with an appropiate adaptor.

this means, in theory you could have 2 people on digital joysticks, 2 on analogue joysticks and one on keyboard.

don't know how much the clash would cause a problem here ;)
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Offline Gryzor

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Re: Amstrad multi-player games?
« Reply #6 on: 14:04, 16 September 12 »
Off topic, but I agree with the statement about the NES. I've played quite a few titles, none gripped me and most were off-putting to tell the truth. Still mystifies me. The SNES was a totally different story, though.

Offline MacDeath

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Re: Amstrad multi-player games?
« Reply #7 on: 18:43, 16 September 12 »
I hate the NES sounds and the graphics are somewhat... not good to my tastes.


also the engine is always the same : the hardware sprites.


Anyway I guess a good move could be to actually double the Keyboard plug so an additional external Keyboard plug if fitted.


Then you design some thing so you can fit joysticks that would use those matrix in a way the less keyboard clash possible.
Where could we have a complete study about those keyboard clashes and the combinaison that avoid them ?


With such system i guess any game with redefine keys option can then use those keys for a joystick (or more) so peoples don't have to play on keyboard.
This could also be used to have an extra keyboard. ;)


GX4000 should really have been fit with a keyboard plug... and an extension port too...




A game like Gauntlet 3 with virtualnet96 support could really feel like some sort of Diablo game.
Of course it would need to be far less speccy porked to death.


Quote
The SNES was a totally different story
Funny detail is that the SNES suffered from a far too feeble main CPU.
I mean it is 16/16bit while SegaMD had a 16/32bit.
SNES CPU wasn't overclocked enough, but the console had some sweet "3D" effects on the other hand.


Final Fight can't play 2player because of the sluggishness of the CPU, many games slow down, in some way it is like the Amstrad CPC I guess... ;D
« Last Edit: 18:47, 16 September 12 by MacDeath »

Offline TFM

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Re: Amstrad multi-player games?
« Reply #8 on: 21:47, 16 September 12 »
Odiesofts MegaBlaster has a 4 Player Mode. Check it out!
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Offline ukmarkh

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Re: Amstrad multi-player games?
« Reply #9 on: 22:04, 16 September 12 »
Odiesofts MegaBlaster has a 4 Player Mode. Check it out!


Best game I've ever played on the CPC

Offline Gryzor

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Re: Amstrad multi-player games?
« Reply #10 on: 12:14, 17 September 12 »

Best game I've ever played on the CPC



Dunno if it's the best, but it's certainly forgotten unfortunately...

Offline TFM

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Re: Amstrad multi-player games?
« Reply #11 on: 17:11, 17 September 12 »
Not here - and it will never ever be :P
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Offline MacDeath

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Re: Amstrad multi-player games?
« Reply #12 on: 17:37, 17 September 12 »
We're having a discussion at CPCrulez about CPCpower...


Thx to this topic i found their engine wasn't well done for the search "by multiplayer"... this should be upgraded in the futur perhaps...
You can follow the discussion (in Fran├žais) there :
http://cpcrulez.fr/forum/viewtopic.php?f=8&t=4928&p=21004#p21004


feel free to come and give you suggestions on the matter too.