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Barbarian I CPC+

Started by MiinuS, 19:04, 21 November 11

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MiinuS

Hi...

hERMOL & MUSICMAN3512 (Mr MockUp :laugh: ) released a CPC+ version of Barbarian I.
You can download it here :

http://cpcrulez.fr/GamesDL_hack/index.php?download=2111xx42617262617269616e5f315f5f504c555345444954494f4e2e7a6970


Nice colors, no ?  :P

dragon

It not work in my plus.


The menu not respond with I press a number in the menu :P.but the demo works,so can view the colours.


!beautiful!




Xyphoe

Not working for me either - the 1-4 key presses (WinApe emulator)

Would be ironic if this is the key scanning bug that affected Plus machines, on a Plus patch release  :P

tastefulmrship

#3
Quote from: Xyphoe on 21:14, 21 November 11
Not working for me either - the 1-4 key presses (WinApe emulator)

Would be ironic if this is the key scanning bug that affected Plus machines, on a Plus patch release  :P

Use SHIFT + Number to select background!
Looks very C64 to me. (in a nice way, I mean!)

Xyphoe

Quote from: tastefulmrship on 21:18, 21 November 11
Use SHIFT + Number to select background!
Looks very C64 to me...

Thanks! That worked!

Also, when the Demo starts press Enter to choose mode, then Space to start.

MacDeath

Yes, it does work, but I wouldn't call it a finished version...

Many element would need a better colour choices or even some pixel's ink to be re-assigned


The sad part is that it seem to keep the Amstrad version"s flaws...

I mean, no proper menus or no way to change the setting/background in game.
Hence no "story mode" with different background during the Drax's challenge...


But Such thing would perhaps be quite difficult to change.

Gryzor

Well, it certainly looks nice, but I would guess that a more vibrant palette could be used?

Keep it up, though, we want more! :) :) (Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)

tastefulmrship

Quote from: Gryzor on 07:56, 22 November 11
(Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
WHAT? Sample that beautiful Richard Joseph tune? That's one of the very best AY tunes ever!
Philistine!

TotO

#8

It's a great CPC Tune... But it was cut.
Listen the full C64 version. It will be nice to complete it.


Quote from: Gryzor on 07:56, 22 November 11
Well, it certainly looks nice, but I would guess that a more vibrant palette could be used?
It's CPC+, not CPC... Wood don't have to shine and grass to be radioactive. :D


Quote from: Gryzor on 07:56, 22 November 11Keep it up, though, we want more! (Hm, I wonder, since the game is quite slow, could it use DMA music for a sampled tune?)
It's not realy a good idea...  :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Gryzor

The tune is great indeed, but the wow factor would be... wow. Probably a Barbarian remix from kwed or something! :D

@TotO: regarding colors yeah, you're right, it doesn't need to be fluorescent or anything, but right now colors are quite subdued... especially the fighters. It really looks like an improved c64 version :D

dragon

QuoteIt's not realy a good idea... 


The best to speed up the game.is changue software sprites to hardware sprites.(and + colours in sprites).But its dificult.

TotO

#11
Quote from: Gryzor on 12:05, 22 November 11@TotO: regarding colors yeah, you're right, it doesn't need to be fluorescent or anything, but right now colors are quite subdued... especially the fighters. It really looks like an improved c64 version :D
I know how they look, I have helped to adjusted the colorisation of them.
You can't do anything on fighters, because they are 2bit sprites limited to 3 plains colors. (like C64 does)
Using more colors = reprogramming the sprite render. (may be the game)
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

TFM

Using Plus sprites would be a gain IMHO, but GREAT WORK! And Thanks for the link!
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Optimus

I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.

tastefulmrship

#14
Quote from: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.

I think this will explain the reason for SHIFT + <number> to select the background.

.l0119 call #bb00    ; Initialise Key Manager
       call #bb18    ; Wait Key

       cp   #21      ;   !   [SHIFT]+[1]
       jr   z,#0131  ; Select FOREST background

       cp   #22      ;   "   [SHIFT]+[2]
       jr   z,#0139  ; Select WASTELAND background

       cp   #23      ;   #   [SHIFT]+[3]
       jr   z,#0141  ; Select DUNGEON OF DRAX background

       cp   #24      ;   $   [SHIFT]+[4]
       jr   z,#0149  ; Select ARENA background

       jr   l0119    ; No "legal key" pressed, go back to try again


Because the game has been 'crunched', it's not easy to change the code. It looks like we're stuck with it unless the coder decides to change it himself.

EDIT: Ok, after a little bit of digging, I've noticed that the 'menu system' isn't packed and is only relocated... so here's a 'patched' version that doesn't require the use of the SHIFT key to select a background! (attached)

Bryce

Quote from: Optimus on 01:35, 24 November 11
I am curious now, why Shift + number?
I was also confused by numbers not working then read the solution here.
But is this a problem of emulation of the keyboard? Or is it just the release that requires you to press shift? I haven't encountered this problem before in any emulator.

Probably because it was done for a French CPC+ and on those you need to press shift to get the numbers, without shift you get the symbols displayed on the keys.

Bryce.

MacDeath

Funny thing : winapedoesn't support french keyboard, so it's some sort of revenge on you all boiled beef eaters... :D


(I personnally prefer frogs...)

SyX

Par toutatis!!! Ils sont fous ces Françaises :P

Badstarr

I can't remember it but I'm sure there is a key combo on the CPC that enables uppercase selection to be permanently latched (well at least until you power cycle) might only be possible in Amsdos mode though?
Proud owner of 464 GTM64 6128 GTM65, GX4128 and a 464/6128 Plus Hybrid a 20 year long ambition realised! :-)

TFM

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Badstarr

#20
LOL! Ok fair enough I walked into that one. Yes CAPS-LOCK does indeed shift to upper case for the Alphabetic part of the keyboard but it doesn't switch the upper character set for the numbers/symbols. The keyboard combo I mentioned works as if the Shift Key is held down, so you get capitalised letters and the alternative symbols on the number keys etc.


I think it was referred to as SHIFT LOCK.


I will post back when I remember what the combo is...
Proud owner of 464 GTM64 6128 GTM65, GX4128 and a 464/6128 Plus Hybrid a 20 year long ambition realised! :-)

tastefulmrship

#21
Quote from: Badstarr on 11:45, 26 November 11
I think it was referred to as SHIFT LOCK.


I will post back when I remember what the combo is...
[CTRL]+[CAPS LOCK] is SHIFT LOCK on standard CPCs.


EDIT: I've found this the other day and meant to post sooner! It's fecking fantastic if you ignore the blatant corner-kick exploit!

Gryzor

Quote from: tastefulmrship on 11:53, 26 November 11

EDIT: I've found this the other day and meant to post sooner! It's fecking fantastic if you ignore the blatant corner-kick exploit!

Ah I had forgotten about that, bookmarked :) Don't tell me this tune is not DMA-ey enough? :)

MacDeath

#23
What about ported the backgrounds from the brand new Barbarian on smartphones ?

http://cpcrulez.fr/forum/viewtopic.php?f=2&t=4660





Notice how they used the CPC graphic with the C64 sounds...
The best from each version (and no speccy part was used in the process of course...)


It really looks like the CPC version... 8)
No wonder, as it was clearly the best one on the graphics (in 8bit).
It even looked better than many 16bit verison IMO.

Also the same boobage cup size...
:o
Which is a good thing too. :P




Sadly to get more sprite design would be another step...

Gryzor

Barbarian? Smartphones? WHERE????

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