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Blues Brothers

Started by polomint, 21:16, 09 June 14

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polomint

Hi,


I've popped over from the World of Spectrum forums because a thread has appeared there about the possibility of porting/rewriting The Blues Brothers game for the ZX Spectrum - [size=78%]http://www.worldofspectrum.org/forums/showthread.php?t=47736[/size]


Now, I was wondering if anyone had the map data for this game or knew the rough location in memory for the level data?  I could just watch the game on youtube and try to create the maps from scratch but thought I would check with people who know the CPC a **LOT** better than I do :)


I'm not guaranteeing that I can/will do this for the Speccy, but I definitely would like to take a look into it :)

Thank you all for any help or further information :)




John

Carnivius

I can't even find an screenshotted map on cpcpower. 


Not keen on some of the comments on that thread.  Always thought of CPC Blues Brothers to be kinda nice looking for a Mode 1 game and one of the rare ones that isn't a simple Spectrum port (for good reason it seems as this whole topic points out).
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

MacDeath

gameboy port ? that makes sense...

Anyway no speccy because it is a french game.

CPC : 192x144
Gameboy : 160x144

The funnier part is that it could actually be displayed in glorious 16 colours+ square pixels in fullfullscreen mode 0 with "magnified 1x2 pixels...

Mode0 fullfullscreen : 192x288... sort of... ;D

Not sure if it would be smooth and fast though... hell it wasn't anyway.


Better in CGA indeed...

www.youtube.com/watch?v=k5hK6w26Jtg

CraigsBar

I've just had a quick game on the Amiga version. Oh what a difference.


Whilst I actually enjoy the game one the CPC, I always thought the screen was a little to, erm small and blue!


Oh what it could / should have been.


Regards


Craig
IRC:  #Retro4All on Freenode

Carnivius

Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

Gryzor

I actually find the comments on WoS pretty spot-on... I never really played the game so as to testify about its quality, but indeed its looks... ugh.

MacDeath

QuoteEwwwww...  magenta brothers.
:D
well, isn't blue betwen magenta and cyan ?

Was just showing it was 4 colours graphics done right... ::)

polomint

No-one have any joy finding a map?  Looks like I better start playing the game and taking screenshots, lol


I was messing about with ZX-Paintbrush and quickly came up with the screenshot below (only a draft), but I am looking into using 8x2 attributes for it instead, :)


Snake_Plissken

I've played with game boy version,the same as the CPC but with a scrolling.

Carnivius

#9
Quote from: MacDeath on 20:16, 10 June 14
Was just showing it was 4 colours graphics done right... ::)

Can't say I agree about 'done right'.  Magenta and cyan almost never work together and kill most of the depth the shading of the graphics would otherwise have had.  That colour scheme would have me deleting the game within seconds. 

Really I don't have much problem with the CPC version.  I've always liked the sprites and most of the tile work (on the later levels at least) and found the game very playable.   I personally prefer Mode 0 resolution on CPC games sure, but this is one of the better attempts at a non-Spectrum looking Mode 1 game.   Perhaps it could have gone with a slightly brighter palette of blues but I really just got used to it the more I played it.

EDIT: I just remembered it was actually one of the inspirations for my own attempt at a Mode 1 platformer with slightly cartoon-like characters.

Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

CraigsBar

Changing the way this thread is going. I wished the Cpc version let you go into rooms etc in the background like the other platforms did. The manual even gives the Cpc controls to do so, and only in passing then says 'not on cpc'

Sent from my HTC One_M8 using Tapatalk

IRC:  #Retro4All on Freenode

TotO

#11
Quote from: Carnivac on 12:14, 11 June 14I just remembered it was actually one of the inspirations for my own attempt at a Mode 1 platformer with slightly cartoon-like characters.
Nice MODE 1 mock-up.
The day when you will be OK for making a game will be great for the CPC community!  :)
Don't forget that (sadly) you have to manage with the rasters constraints...
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

MacDeath

Well, CGA had a really poor choice concerning palettes in 4 colours modes, but the graphics are well designed regardless used colours, could be even better with proper CPC ink choices.

polomint

Well, myself and 4throck on the WOS forums have started doing something. I've got a editor written for maps/tiles and he is playing around with the editor to see what he can do, :)







Here is a screenshot of what he has come up with so far, :)





I'm hoping to do the game justice on the ZX Spectrum, :D

Joseman

#14
Quote from: polomint on 20:33, 17 June 14
I'm hoping to do the game justice on the ZX Spectrum, :D

And then, port back to the CPC  :P , because the titus port... cough cough... I played (and ended) on amiga and PC, the game has much more things, enemies, tricks... the cpc version is very very poor.

Ok, this game was ported to CPC because Titus was french, this make me think... if the speccy disappeared sooner than the CPC, then the target machine port was going to be the gameboy? ??? Come on man, we suffer from speccy ports since the beginning and in the end we were going to suffer ports from the game boy? ???:laugh:



polomint

Lol, I know nothing about coding for the CPC. Maybe I can learn sometime :D

MacDeath

#16
Superior :

www.youtube.com/watch?v=EVZhTNs5TP8

anyway Titus was a false good company...
they often had good looking games with despicable gameplay and they did a huge lot of trashcan matter.

But some games were good or good looking so I get they could pass crap under the radar.

All their GX4000 cartridges were freaking wasters of hardware and time.


Still Prehistorik 1&2 weren't bad (sluggish Prehistorik2 on amstrad, sadly).
Blues brother was a good game beside the CPC version.

Titus the fox/les aventures de Moktar was great on 16bits.

Knight Force is maybe one of the best looking game ever on CPC.

Titan is nice yet not great gameplaywise.

Wildstreet is a laughing stock to me.


Really strange mixed bag, this titus.
Cool company logo anyway.

Loriciel, infogrames and titus really had cool logos...

McKlain

Quote from: Carnivac on 12:14, 11 June 14



Is that Basil Fawlty on the reception desk?

Joseman

Quote from: MacDeath on 22:54, 17 June 14
Still Prehistorik 1&2 weren't bad (sluggish Prehistorik2 on amstrad, sadly).
Knight Force is maybe one of the best looking game ever on CPC.
Wildstreet is a laughing stock to me.

Ahhhh good games under the sun

Prehistorik 2 is a superb game on CPC, little sluggish but, can the game run faster with that graphics and sprites?

Knight Force, curious game, as you say, very good looking game

Wildstreets, i must admit, i like this game, the music, the graphics... Ok, gameplay is shit, but... the memories influence too much in this game :D.


CraigsBar


OK on those three games


Prehistorik 2 - A wonderful game, if only the "real" GX4000 releases from titus had been of this quality

Knight Force, not heard of this until yesterday, Yes certainly a good looking game, but a little hard to get into... I keep dying on the first 3 screens LOL

Wildsteets - absolutely the WORST GX game ever, a direct port of the disk version, and even that was bad - And yes I bought it and have it here, I think it might become a shell and ACID donor if I ever need one.

and on the earlier mentioned ones

Blues Brothers, I like this one CPC, although as I said earlier the the ability to "explore" the backgrounds was sadly missed

Titus the Fox, Loved it, still do, I have a Cart mod copy here just for the fun of it.

Craig
IRC:  #Retro4All on Freenode

MacDeath

#20
QuoteWildsteets - absolutely the WORST GX game ever, a direct port of the disk version, and even that was bad - And yes I bought it and have it here, I think it might become a shell and ACID donor if I ever need one.
:D

still gotta admit Titus managed to get graphics always imrprouved with the GX4000...
As I told they had good graphics.

CPC

PLUS/GX4000


but yeah, the easiest and shitiest game ever...
Just rush on the right then kill the boss.

SyX

The thread in WOS is being really interesting and now instead of porting from CPC, they are taking the maps directly from the NES and GB versions, maybe a better port using this work could be made for improving the CPC version.

polomint

My intention is to attempt a really great version for the spectrum and then possibly do the same for the CPC :)
Had a bit of bad luck today, ny gfx card in my PC died :(
I'll get it sorted somehow so that I can get some more things added to the map/tile editor.  I have all my z80 development stuff on that PC too, so I have to get it working hehe.

SyX

Quote from: polomint on 22:47, 21 June 14
My intention is to attempt a really great version for the spectrum and then possibly do the same for the CPC :)
Feel free to ask in the forum about any doubt or problem that you have with the CPC, we helped to Jonathan to port AGD to CPC :)

And a new and improved version of BB (in mode 0 for being more similar to the C64 and more colourful of course) would be great and will be very well received :)



polomint

Quote from: SyX on 23:54, 21 June 14
Feel free to ask in the forum about any doubt or problem that you have with the CPC, we helped to Jonathan to port AGD to CPC :)

And a new and improved version of BB (in mode 0 for being more similar to the C64 and more colourful of course) would be great and will be very well received :)


Cheers, :)


I'm working on the map/tile editor for the ZX version at the moment, and have written a little Z80 for testing some ideas for how I want to update screen etc.  Once I am happy with the editor I will probably put in a mode select for ZX/CPC/C64 so that I can create the maps for other computers.  I will have to learn a bit about the CPC, but I hope to port this back to the CPC and, fingers crossed, make a better version of BB than the CPC currently has, :)


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