Author Topic: Chibi Akuma(s) - Coming 31st Dec 2016  (Read 3138 times)

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Offline Sykobee (Briggsy)

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #10 on: 05:43, 18 December 16 »
Looking forward to seeing this - I hope there's a GX4000 compatible .cpr being planned :-)


That's a lot of bullets!

Offline keith56

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #11 on: 13:22, 18 December 16 »
Thanks for all the comments ! I have given replys to some of the questions below

>> Its 64k gx4000 compatible?

Not as of today, I will make a regular 464 version later, but it will have inferior graphics, It would be possible to reprogram to work on a 64k gx4000 without reduced graphics, but the levels would need reprogramming
(and whats worse - redebugging!),  the game takes up 3 disks, and loads between each stage so it will be quite a bit of work for me to rewrite it to make a cartridge version.. Ideally I would like to make a cartridge
version, but I would also like to make a sequel, so it is a low priority right now - If you really want a cartridge version, remember - the game will be open source! (hint hint!)

>> As i see it will be 6128 classic compatible too... what are the specs for this version?

The game is primarily a 6128 game, the only plus feature used is the 16 color sprites - so on a 6128, the only difference is the character will be 4 color, and the player sprite changes color at the 'raster color change' points, I don't expect any speed difference, and there is no gameplay difference - Plus sprites were added after the levels were coded - so you won't miss out!

>> As a sidenote, I assume the hit zone is just a dot, not the full sprite? Is it the red dot I see,
where the heart would be?

Yes - The hitzone IS just the dot - on the 6128, the bullets appear over the player sprite, as the plus
always has sprites at the 'top layer' the player sprite flickers on the 50 hz to fake 'transparency' (like the neo geo used to) - the 'transparency' was disabled for the video capture

>> Also does the game have crazy bullet patterns

The blasts you see in this video are pretty typical of what's in the game, an object basically can move  -4 to +3 in the X
and Y axis in each frame, - I needed the moves to be pretty limited, as I only allocated 1 byte of data
for all basic movements (A  burst will fire in 64 directions), also I needed the maths to be very simple for speed - I tried to compensate for this by having bursts at different times, and from different places - Remember this is only the easiest boss battle! The final boss battle is very, very different ;-P

It's really nice to read so many encouraging comments today, you really can't know what it means to me! This is my first assembly game, and over most of the time I spent writing it I didn't really believe I could actually finish it (when I came up with the idea of a CPC game with crazy onscreen bullets, I wasn't sure it was even possible), so its really something to see it so well recieved.

As a 'Thank you' I have uploaded another gif of the Level 1 gameplay! (before the boss battle)

Chibi Akumas Episode 1 :Invasion... Comedy-Horror 8-bit Bullet Hell shooter for CPC - Out Now! http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Coming soon!

Offline sigh

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #12 on: 17:20, 18 December 16 »
Well done indeed!

I look forward to playing this over Xmas. In fact - I got quite a few CPC games to play over Xmas:)

Offline keith56

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #13 on: 05:16, 19 December 16 »
Well done indeed!

I look forward to playing this over Xmas. In fact - I got quite a few CPC games to play over Xmas:)

I'm working as fast as I can, but I may not be able to get things at a point I am happy with by Xmas, I'm writing extra things now like High score handling, and configuration pages, which are all small, but all eat up time, and I still need to proof read the cut-scene dialog, and touch up some of the sub-par graphics... still not happy with the music either (I suck at music!)

I'll be working on it like crazy over the festive holiday, I think New Years Eve is the likely release date - if it's not releasable by then it never will be!

Chibi Akumas Episode 1 :Invasion... Comedy-Horror 8-bit Bullet Hell shooter for CPC - Out Now! http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Coming soon!

Offline Gryzor

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #14 on: 14:33, 20 December 16 »
I'm not a fan of bullet hell shooters, but I'll be damned if I say I'm not impressed. Plus, I love the unique charm of mode 1 and of course pulling off something like this on the CPC... wow.


The obligatory question: will there be a physical release? :)

Offline VincentGR

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #15 on: 14:36, 20 December 16 »
I'm not a fan of bullet hell shooters, but I'll be damned if I say I'm not impressed. Plus, I love the unique charm of mode 1 and of course pulling off something like this on the CPC... wow.


The obligatory question: will there be a physical release? :)


Well I am and even if you are not this is a "must play" for our Z80.   ;D ;D ;D
To blit, or not to blit?
Amiga 1200 Black Project

Offline Gryzor

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #16 on: 14:39, 20 December 16 »
Well, my favorite shooter ever is probably Under Defeat on the Dreamcast, along with R-Type (arcade original and TotO's version). But this - yes, goes without saying it's a must!

Offline GOB

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #17 on: 14:49, 20 December 16 »
Can youpost the same gif but on cpc+ version please ?
Seams really good !!!

Offline keith56

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #18 on: 00:20, 21 December 16 »
Can youpost the same gif but on cpc+ version please ?
Seams really good !!!
Those ARE the cpc+ version! ???

Do you mean the non cpc version? - you can see the difference in the player sprite here:
http://www.chibiakumas.com/PlusSprite.gif
One frame is the plus ver, the other the cpc version.

I only use CPC+ sprites, the color effects are all just regular 6128 ones, the development time for a second colorset for plus machines would have been too great for me to manage - this is mainly a non plus game.

I will do my next gif on the non plus!


Mode 1 is my fave on the CPC, as it looks great when used well, and allows for messing with the raster colors to get more than the default four - it's too easy to look colorful with 16!

As for the 'bullet overload style' - I wanted to see if something like this was possible on CPC, and as its a style that only came around in the last decade or so I'm not aware it had done before on 8 bit  (I believe Dragon Attack has done it now - but I didn't know that when I started!)

Will there be a physical copy? - I'd love there to be but I have no idea what that would take to make happen - even if there isn't I will be producing an 'Official' box art and disk template to print your own!

« Last Edit: 00:28, 21 December 16 by keith56 »
Chibi Akumas Episode 1 :Invasion... Comedy-Horror 8-bit Bullet Hell shooter for CPC - Out Now! http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Coming soon!

Offline XeNoMoRPH

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Re: Chibi Akuma(s) - New game Coming Soon!
« Reply #19 on: 09:35, 21 December 16 »
Really impressive  :o