Author Topic: Looking for any interview or articles Regarding Paul Shirley ,Mission Genocide.  (Read 461 times)

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Offline Puresox

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Just watching Shadows Nose compare vid for 'Warhawk' Which compared favourably  surprisingly for a vertical shooter. Got me interested in looking at 'Mission Genocide' a superb vert Shum, Is the technique the same as MGenocide?  Had to go and watch Mission Genocide again and just blows me away what a great piece of work this was . Really would love to read up on any info related if poss . Just think of the Shumps we could have had of quality ,if the technigues had been exploited or understood and utilised by others.

Offline fgbrain

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Offline EgoTrip

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Offline arnoldemu

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Just watching Shadows Nose compare vid for 'Warhawk' Which compared favourably  surprisingly for a vertical shooter. Got me interested in looking at 'Mission Genocide' a superb vert Shum, Is the technique the same as MGenocide?  Had to go and watch Mission Genocide again and just blows me away what a great piece of work this was . Really would love to read up on any info related if poss . Just think of the Shumps we could have had of quality ,if the technigues had been exploited or understood and utilised by others.

scolling code is IDENTICAL in both I checked.

The technique is rupture. It seems Paul Shirley was the first as far as games are concerned. Not sure about demos.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Offline Duke

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Not sure about demos.
Think N.W.C's Final Creation was the first (1988), iirc. or maybe Longshot made one before.

Offline Puresox

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seems you didnt check out its wiki page:

http://www.cpcwiki.eu/index.php/Mission_Genocide
I did actually ,  And I could spend my life not talking to anyone if I wanted , seeing as though you can google everything . If I wanted.

Offline dcdrac

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Think there was an Amstrad Action or ACU interview with him once