Author Topic: Chibi Akuma(s) (チビ悪魔) Updated 2017/01/21 - now supports 464!  (Read 1163 times)

0 Members and 1 Guest are viewing this topic.

Offline keith56

  • Writer of Evil Z80 code!
  • Supporter
  • CPC664
  • *
  • Posts: 91
  • Country: jp
    • Chibi Akuma(s)
  • Liked: 120
Game Updated 2017/01/21!
Now supports 64K machines - game should also be a bit faster on 128k - so this upgrade should help everyone!

New! 'Box art kit' up for download to make your own boxed copy - I won't sell this! you have to do it yourself!



Introduction:

Chibiko didn't get any presents from Santa this year... in fact, in the last year she's been killed by
God, banished from hell, and reincarnated as the enemy of all mankind -so it's pretty likely she will
never get in his good books again!

Still, she can always do without that 'gotta-buy-it' plush doll, and the coal is always useful for
burning 'leftovers'

What's a whole lot less welcome is the strange monsters that have been lurking around the
mountains lately - and now they are infesting HER castle!

Join Chibiko in her unholy battle against the invasion of badly drawn, cliche and generally uninspired
enemies, pummel your way through 4 levels of brainless firepower crazy action - and unleash hell on
the 4 end level boss enemies!

This game is free! you can get it here:

http://www.chibiakumas.com/download/

it's also open source, so use the code for your own stuff if you want

See the gameplay on youtube!: https://youtu.be/qtMgpII24ZA

*** WARNING ***
This game is satire, it contains religious references, 'graphic' 4 color violece, bad language and
general bad behavior - This game should not be played by those under 15, or people who cannot
differentiate between acceptable behavior in fiction and reality. I do not endorse any of the actions
portrayed in this game - it's just a silly bit of fun.

If you think this game may offend you - it probably will - please play something else!

Please use at your own risk! This is my first Assembly game, so there will be bugs in it!

Hope you enjoy it!
« Last Edit: Today at 01:42 by keith56 »
Chibi Akuma(s) - Comedy-Horror 8-bit Bullet Hell shooter: http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com

Offline Dizrythmia

  • CPC6128
  • ****
  • Posts: 214
  • Country: au
    • Retrospekt
  • Liked: 94
Re: Chibi Akuma(s) - Out now!
« Reply #1 on: 09:59, 30 December 16 »
I've been eagerly awaiting this one  :D

Offline Skunkfish

  • Supporter
  • CPC664
  • *
  • Posts: 135
  • Country: gb
    • Colour Personal Computing - The CPC Fanzine
  • Liked: 84
Re: Chibi Akuma(s) - Out now!
« Reply #2 on: 11:36, 30 December 16 »
Looks like some fantastic use of Mode 1 there, I'm assuming that is the Plus version in the video judging from the player sprite?

Offline mahlemiut

  • CPC6128
  • ****
  • Posts: 220
  • Country: nz
  • Liked: 96
Re: Chibi Akuma(s) - Out now!
« Reply #3 on: 11:41, 30 December 16 »
Deathsmiles is easier!  ???  I guess that why you get 20 credits. :)

Also, runs well in MAME. ;)
- Barry Rodewald
Amstrad CPC, Sharp X68000, Neo Geo Pocket, and Neo Geo AES system leader at HARP
http://www.homeactionreplay.org/

Offline Targhan

  • Supporter
  • 464 Plus
  • *
  • Posts: 350
  • Country: fr
  • Liked: 240
Re: Chibi Akuma(s) - Out now!
« Reply #4 on: 13:30, 30 December 16 »
Ok... Played it and... finished it (in "normal" mode)! With a highscore of 2035 ("F") :).

There is a tremendous amount of work on this game. A lot of details everywhere. Horizontal, vertical scrolling, rasters, flickering, many many sprites. The way you handle all this is quite bold!
I think the graphics are quite good, and the humor is refreshing.

Some things that bothered me a bit:
- It is hard to know when you get hit. It's as if the bullets don't really affect the player (no flickering on the character as when the player hits another monster), so many times I died without knowing why.
- The sound of the player's bullet is a bit strange :).

Well done!

Offline VincentGR

  • 464 Plus
  • *****
  • Posts: 450
  • Country: gr
    • Parts from the past.
  • Liked: 171
Re: Chibi Akuma(s) - Out now!
« Reply #5 on: 16:52, 30 December 16 »
Dear Lord!!! This is awesome.
Thank you.
To blit, or not to blit?
Amiga 1200 Black Project

Offline Morri

  • CPC6128
  • ****
  • Posts: 231
  • Country: nz
  • Liked: 175
Re: Chibi Akuma(s) - Out now!
« Reply #6 on: 21:45, 30 December 16 »
Great! Great!! GREAT GAME!!!  8)
I've just won the game but had to go EASY and 255 lives (used about 30 of them).
So much going on but super enjoyable. When I get the chance I'll put it on my HxC and play it on my 6128.

Cheers!
Keeping it Kiwi since 1977

Offline Puresox

  • 6128 Plus
  • ******
  • Posts: 1.212
  • Country: 00
  • Liked: 226
Re: Chibi Akuma(s) - Out now!
« Reply #7 on: 00:12, 31 December 16 »
The download, I presume requires unzipping and ready to go on Winape!?
Oh and appreciate the work and keeping the scene thriving , And it is thriving at the moment!

Offline ||C|-|E||

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 1.373
  • Country: gb
    • Mundo CPC
  • Liked: 810
Re: Chibi Akuma(s) - Out now!
« Reply #8 on: 05:10, 31 December 16 »
Very very nice job!  :D I was playing today in my modded 464 Plus and it looks awesome. If found some bugs, though. Sadly, the computer froze one time and refused to detect that the floppy 1 was in the unit in another occasion (after dying in the first stage it tried to reload the main menu and kept asking me for floppy 1). When it froze, if was just after redefining the keys, the whole screen went green and the computer engaged the tape deck, same as if you try to load a tape from Basic.

This particular machine is atypical though: a 464 Plus upgraded to 6128 Plus by me with X-MEM, X-MASS, Albireo, C4CPC and a HxC (your game was loaded from the HxC). It could be really difficult to debug and probably I am the only one finding problems because of my setup.

Anyway, awesome job!  :D

Offline keith56

  • Writer of Evil Z80 code!
  • Supporter
  • CPC664
  • *
  • Posts: 91
  • Country: jp
    • Chibi Akuma(s)
  • Liked: 120
Re: Chibi Akuma(s) - Out now!
« Reply #9 on: 08:04, 31 December 16 »
Very very nice job!  :D I was playing today in my modded 464 Plus and it looks awesome. If found some bugs, though. Sadly, the computer froze one time and refused to detect that the floppy 1 was in the unit in another occasion (after dying in the first stage it tried to reload the main menu and kept asking me for floppy 1). When it froze, if was just after redefining the keys, the whole screen went green and the computer engaged the tape deck, same as if you try to load a tape from Basic.
Anyway, awesome job!  :D


I had a similar issue on my 6128 PLUS, I was sending some bad OUT's during the raster colors, which were messing my HxC disk on drive 2 - it worked fine on my 6128 non plus - I thought I had it fixed on my release version but your description sounds very similar!- I will recheck my code - and I need to read up on the CPC hardware - the rastercolor code was based on stuff copied from CPCWIKI - and I would be lying if I said I completely understood it - I think some bugs crept in!
Chibi Akuma(s) - Comedy-Horror 8-bit Bullet Hell shooter: http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com