Author Topic: Chibi Akumas Episode 2: Confrontation! - a little 'chibi' update  (Read 3912 times)

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Offline keith56

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I've reached a bit of a milestone today, so I thought I'd do a bit of a announcement!

All the levels are now complete - this means all the shared 'core' game code is pretty much done (with 79 bytes of free memory!), all the level graphics are finished,  all the boss battles are programmed!
This means I'm now able to pretty confidently tell you what IS in the game, not what I HOPE will be in there!

In 'celebration' of this milestone, I have set up the official website for the new game!  Right now there's just some 'teaser' content on there to give google something to link to - and so people who haven't played  EP1 know the staggering stupidity that they're in for! but please take a look, and maybe you'll get a laugh out of it!

http://www.chibiakumas.com/ep2/
and in Japanese:
http://www.chibiakuma.com/ep2/

the game will be DEFINATELY be released in 2017 - and I expect it to be relased in a couple of months - I had aimed for a July release, and I've not been slacking, but I don't want to rush and release something that is not as good as it could have been - I have been working like crazy on this game, and want to see it released as the best thing I can do.

Finally I know people will want screenshots and videos and the like - and I will release all that kind of stuff over the coming weeks/months, but please wait a little longer - and I will explain why...
I still have *months* of hard work to do on this game, I have worked hours a day, at least 9 days out of 10, the whole year on this game (EP2 is based on the code from EP1 - when EP1 was finished, I just kept on coding without stopping)
The tough thing about coding a game of this scale is not coming up with an idea, it's not drawing the graphic or even writing the code - the tough bit is keeping working at it, and keeping motivation when it get boring, or when there are problems, or when it seems no one gives a sh*t... and right now I need to keep it all the 'magic' secret so there's no chance my motivation will run out before the last stretch and the finish line is in sight

From here on I will work on the game music (Unique on all 5 levels), the Intro/Cutscenes and other incidental graphics (Bigger and Far more than EP1) - and test the thing like crazy (Much more to test now the game supports 1 or 2 players ), so I'm not done yet, but I'm hoping all the seemingly 'impossible' stuff is now done!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter for CPC - http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Out Now!

Online villain

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I have worked hours a day, at least 9 days out of 10, the whole year on this game (EP2 is based on the code from EP1 - when EP1 was finished, I just kept on coding without stopping)

You are crazy, but in a very likeable way. :-) I don't have enough thumbs to show. I still wonder where one could find so much spare time.

Offline genesis8

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From here on I will work on the game music (Unique on all 5 levels), the Intro/Cutscenes and other incidental graphics (Bigger and Far more than EP1) - and test the thing like crazy (Much more to test now the game supports 1 or 2 players ), so I'm not done yet, but I'm hoping all the seemingly 'impossible' stuff is now done!


Subliminal hint : I can do some testing, and if well payed, I wont release screenshots and videos.


P.S. : forgot about the payment, I can do it for free, I am a nice guy (almost).


P.P.S. : I posted on my web site, just quoting the source and the text as I am lazy (not so, I had to translate it in french though).
____________
Amstrad news site at Genesis8 Amstrad Page

Offline keith56

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Thanks for the offer, but it's quicker if I do the testing myself, I know the code better than anyone, so I can spot and fix a problem faster than if someone else tested for me.

When I'm testing on emulators I do most of the play through at 4x speed, so I play through many times quickly to can check for crashes.

I pretty much have a full compliment of CPC's over here now (464, 6128, 6128+) so I'm good for real hardware testing too.

Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter for CPC - http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Out Now!

Offline keith56

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I've been working on the gameplay options this week, so I'll take the opportunity to update people on the new finished features of Episode 2!

1. TotO's Multiplay is supported for 2 player controls without Keyclash problems - each joystick supports up to 3 fire buttons, but you can use a combination of Multiplay and keys if you only have 1/2 fire button joysticks.

2. EP1 had an 'easy' mode for bullet hell haters... but it's improved in EP2 - Easy now reduces the enemy fire rate, AND the size of the enemy fire bursts.

3. there are two configuration modes for 2 player 'continues'
        A - Co-Existance: Both players share one continue stock - so you need your 'sibling' to stay alive!
        B - Brood Reduction: Both players have a separate continue stock, as powerups are limited, and the game is harder with 2 players - it's in your interest to get all the powerups for yourself, and leave your 'sibling' to die!

3. Secret new mode! - The last level has a different gameplay mechanic to the first 4 levels - as a bonus, once you complete the game - you can replay the game entirely in 'special mode'
 

« Last Edit: 11:18, 08 July 17 by keith56 »
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter for CPC - http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Out Now!

Offline keith56

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Ok, Here's another update for the week!

I've been working out the dialog for the cartoon sequences in the game, and it seems I'm going to have to draw up about 4x the cartoon frames as I did for EP1, so it's going to be  busy over the next few weeks... I've also been working on the new music files (each level in the new game has different music now)

Well anyway, to give you all something to look at I've taken a break from developing to make a little teaser video:



it shows the new ingame dialog... known as 'interactive insults' - as the characters mostly whine and argue with each other! also the new 2 player plus sprites, and how drones affect the two players.

Note the improved backgrounds in the new game! I had wanted a full tile array, but the speed drop was too great, so I've settled for this repeating 32pixel tile - which does not cause much slowdown, and looks a lot better than ep1's gradient backgrounds

I'm going to do a Lets Play video of Epsiode 1 soon... if anyone has any questions about the games they would like answering, please let me know, and I will try to answer them in the Vid!

Thanks for following my progress!
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter for CPC - http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Out Now!

Offline tjohnson

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Looks great, how many colours have you got displayed onscreen at the same time there?

Offline keith56

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The background is Mode 1 = 4 colors , 2 of those colors are changed 3 times during the raster update, giving a total of 8 onscreen colors in the background

The character sprites and icons are all plus sprites, so 15 colors total - of course the game still works on non plus systems
Chibi Akuma(s) Comedy-Horror 8-bit Bullet Hell shooter for CPC - http://www.chibiakumas.com
「チビ悪魔」可笑しいゴシックSTG: http://www.chibiakuma.com
Chibi Akumas Episode 2:Confrontation...Out Now!

Offline Sykobee (Briggsy)

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It is looking good, I like the colour changes and repeating background.
I count 22 sprites? I guess you reset the heart and power? sprites to repeat them for the P2 area?


It's good you are keeping it compatible on all systems. I would have been tempted by the Plus smooth scroll!

Offline VincentGR

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Arcade quality!!!
To blit, or not to blit?
Amiga 1200 Black Project