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Author Topic: CPC v the 16-bits  (Read 1623 times)

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Offline ComSoft6128

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CPC v the 16-bits
« on: 19:32, 12 March 19 »

Thanks to @Cholo for prompting this train of thought.

Were there any CPC games that were as good as their 16 bit counterparts?

Maybe not in the graphics department but what about game play?

My own background in games was this - the arcades, then the CPC/CPC Plus (until 1999) and finally the PC (loved Carmegeddon). I never really experienced games on the Atari or the Amiga.

So did the CPC ever "punch above its weight" ?
« Last Edit: 20:17, 12 March 19 by ComSoft6128 »

Offline Otto

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Re: CPC v the 16-bits
« Reply #1 on: 21:32, 12 March 19 »
The following games are better on 8 bit CPC than 16 bit Atari ST, in my opinion :
  • Tau Ceti
  • Head over Heels
  • Deflektor
  • Robocop
  • Spindizzy
  • Mission Genocide
« Last Edit: 21:56, 18 March 19 by Otto »

Offline tjohnson

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Re: CPC v the 16-bits
« Reply #2 on: 21:55, 12 March 19 »
An old favourite of mine was laser squad, I much preferred the monochrome graphics compared with the colours of the 16 but versions, the gameplay was identical.


And dare I say Pang on the gx4000 was possibly the definitive version 

Offline adolfo.pa

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Re: CPC v the 16-bits
« Reply #3 on: 22:36, 12 March 19 »
Not a lot of overlap between my CPC and my Amiga days, but here are some:
  • Rick Dangerous: maybe it's because I played the CPC version first, but I find that the shorter levels make the game more enjoyable. I love both versions, though.
  • Exolon: the Amiga version is utter crap.
  • Chase HQ: not as bad as Exolon, but another stinker on the Amiga.
  • Dandare 3: the 16bit version feels like a completely different game. The CPC one is superior imho.
  • Shinobi: probably nostalgia talking here, but I enjoy the CPC version more.

Offline TotO

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Re: CPC v the 16-bits
« Reply #4 on: 22:41, 12 March 19 »
Rick Dangerous 2 is closer to the 16-bit versions.
Rick with short levels is more addictive... Extra screens are only here to sold a 8bit game concept as a fake 16bit title.
« Last Edit: 22:44, 12 March 19 by TotO »
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Offline GUNHED

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Re: CPC v the 16-bits
« Reply #5 on: 00:06, 13 March 19 »
Captain Blood
Trantor
Rick Dangerous Plus Version
R-Type (scene version)
A Tribute to the sisters (working on that for the next 97 years... :laugh: )
« Last Edit: 00:08, 13 March 19 by GUNHED »
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Offline AxelStone

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Re: CPC v the 16-bits
« Reply #6 on: 00:17, 13 March 19 »
I agree with several games mentioned (Trantor, Rick Dangerous 1 and 2, Robocop...) and I would add a few more:
  • Cybernoid 2, brilliant and from my point of view, the music is better than 16 bit version.
  • Panza Kick Boxing, really close to 16 bit version.
  • North Start, idem, really close in graphics and gameplay to the ST version.
  • Antiriad is simply a 16 bit game, very high quality.
  • Gryzor, if a 16bit version were developed, it would be very close to this version.
And I could mention more games, CPC has a lot of treasures in its catalogue.


Offline andycadley

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Re: CPC v the 16-bits
« Reply #7 on: 01:04, 13 March 19 »
Switchblade on the GX (despite my opinion it could've been prettier in Mode 0) is pretty darn close.

Offline Cholo

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Re: CPC v the 16-bits
« Reply #8 on: 22:45, 13 March 19 »
Already mentioned Simcity, Hostages and North & South, but there is certainly many more.


Games i think is actually better in the 8bit version:
- Bomb Jack (oh dear, sure the Amiga version has 16bit enemy sprites but the rest looks like it was painted by a 6 year old in paint, Amstrad version plays great)
- Feud (Amiga version they made the map bigger so it tales ages getting around, groundskeeper gone, Wittaker music gone & no offence but those graphics dont look 16bit)
- West Bank (aka Gunshoot on the Amiga, perhaps its just me. Anyone will most likely get mental issues after listening to the "creepy door opening sound" for more than 10 mins)
- Stormlord (finally a Amiga game with 16bit graphics, Has replaced the "flying the storm" with getting picked up by a eagle & the amstrad version is the non-censored version)




Definately just as good (as the amiga version):

- Pirates! (as good as the 64bit version if it wasnt for the added dance game)
- Prince of Persia
- Mr. Heli
- Ghostbusters 2
- Slikworm
- Little Computer People
- Operation Wolf
- Arachnophobia
- P47
- Crazy Cars 3
- Arkanoid 1 & 2
- BB4CPC (aka Bubble Bobble 2011 version)
- Ikari Warriors


Games that cant really be as good as the 16bit versions but i feel is really close:
- Turrican 1 & 2
- Hero Quest (i can listen to that 128k version music on a real amstrad for quite a while)
- Shadow of the Beast
- Supercars
- Lotus Challenge


Games i havnt played the amstrad version of but probably is really close too:
- Defender of the Crown
- Lemmings
- Last Ninja 2
- Monthy Phyton
- Forgotten Worlds
- Turtles (Arcade)
- B.A.T
- Text adventures like The Pawn & Wishbringer aka a bunch of Infocom, Silverbird/Rainbird that are basicly (litterally the same code but ran with different cp/m interpretors) the same but perhaps with optional upgraded graphics.
« Last Edit: 22:59, 13 March 19 by Cholo »

Offline kawickboy

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Re: CPC v the 16-bits
« Reply #9 on: 09:28, 14 March 19 »
B.A.T and Defender of the crown, especially the 1st one aren't as good as the 16 bits releases. B.A.T on cpc lacks of music.


The 1st turtles game isn't so good to play on 16 bits computers.


Get dexter 1&2 do have st version, but on cpc the game is far better.


A.M.C is not bad on 16 bits far from the cpc/speccy quality.

Offline ComSoft6128

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Re: CPC v the 16-bits
« Reply #10 on: 16:37, 14 March 19 »
Thanks everyone for the very interesting replies.
I will make a point of playing some of the games listed sometime in the future.
My own choices would have to be Pang and Megablasters, especially in two player mode. These were the only two CPC games that could drag friends away from their consoles and looked to me (back in the 90's) like 16-bit games - completely addictive :)
« Last Edit: 16:53, 14 March 19 by ComSoft6128 »

Offline Gryzor

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Re: CPC v the 16-bits
« Reply #11 on: 16:44, 15 March 19 »
B.A.T and Defender of the crown, especially the 1st one aren't as good as the 16 bits releases. B.A.T on cpc lacks of music.


Defender of the Crown? How come?

Offline ||C|-|E||

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Re: CPC v the 16-bits
« Reply #12 on: 01:06, 16 March 19 »
One I definitely like more in Amstrad than Amiga is Paris Dakar, from Zigurat (Amiga port is as lazy as a port can be). It was mentioned in before, but AMC in the Amiga does not play as nicely as in the Amstrad either, it is way slower and less responsive. Some others that are super close in the Amstrad are Savage and Pop Up...

Offline ivarf

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Re: CPC v the 16-bits
« Reply #13 on: 02:12, 17 March 19 »
Sorcery and Renegade

Offline LambdaMikel

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Re: CPC v the 16-bits
« Reply #14 on: 03:27, 17 March 19 »
Sorcery and Renegade
There was a 16Bit version of Sorcery? Which platform / system?

Offline SuTeKH/Epyteor

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Re: CPC v the 16-bits
« Reply #15 on: 13:17, 17 March 19 »
There was a 16Bit version of Sorcery? Which platform / system?
Definitely on Amiga and AtariST.
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Offline ivarf

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Re: CPC v the 16-bits
« Reply #16 on: 15:08, 17 March 19 »
There was a 16Bit version of Sorcery? Which platform / system?



Not really, I believe only Sorcery + saw an Amiga release. I  have seen Sorcery + on the Amiga and wasn't impressed. It looks and feels better on the CPC. I listed Sorcery as I prefer it to Sorcery + on the CPC. The constant loading of Sorcery + makes it an lesser version for me even though the game is bigger

Offline lmimmfn

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Re: CPC v the 16-bits
« Reply #17 on: 04:12, 19 March 19 »
Already mentioned Simcity, Hostages and North & South, but there is certainly many more.


Games i think is actually better in the 8bit version:
- Bomb Jack (oh dear, sure the Amiga version has 16bit enemy sprites but the rest looks like it was painted by a 6 year old in paint, Amstrad version plays great)
- Feud (Amiga version they made the map bigger so it tales ages getting around, groundskeeper gone, Wittaker music gone & no offence but those graphics dont look 16bit)
- West Bank (aka Gunshoot on the Amiga, perhaps its just me. Anyone will most likely get mental issues after listening to the "creepy door opening sound" for more than 10 mins)
- Stormlord (finally a Amiga game with 16bit graphics, Has replaced the "flying the storm" with getting picked up by a eagle & the amstrad version is the non-censored version)




Definately just as good (as the amiga version):

- Pirates! (as good as the 64bit version if it wasnt for the added dance game)
- Prince of Persia
- Mr. Heli
- Ghostbusters 2
- Slikworm
- Little Computer People
- Operation Wolf
- Arachnophobia
- P47
- Crazy Cars 3
- Arkanoid 1 & 2
- BB4CPC (aka Bubble Bobble 2011 version)
- Ikari Warriors


Games that cant really be as good as the 16bit versions but i feel is really close:
- Turrican 1 & 2
- Hero Quest (i can listen to that 128k version music on a real amstrad for quite a while)
- Shadow of the Beast
- Supercars
- Lotus Challenge


Games i havnt played the amstrad version of but probably is really close too:
- Defender of the Crown
- Lemmings
- Last Ninja 2
- Monthy Phyton
- Forgotten Worlds
- Turtles (Arcade)
- B.A.T
- Text adventures like The Pawn & Wishbringer aka a bunch of Infocom, Silverbird/Rainbird that are basicly (litterally the same code but ran with different cp/m interpretors) the same but perhaps with optional upgraded graphics.

Have to disagree on Silkworm, the Amiga version is better than the coin-op and the CPC version is not close to either in terms of gfx, sound or playability.
Loved the coin-op, had cpc version, got amiga and Silkworm for it and was blown away. I still play the Amiga version at least once a year.

Offline ivarf

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Re: CPC v the 16-bits
« Reply #18 on: 09:57, 19 March 19 »
Have to disagree on Silkworm, the Amiga version is better than the coin-op and the CPC version is not close to either in terms of gfx, sound or playability.
Loved the coin-op, had cpc version, got amiga and Silkworm for it and was blown away. I still play the Amiga version at least once a year.


Then I have to try the Amiga version some day and do an comparison. I have the coin-up JAMMA card

Offline CraigsBar

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Re: CPC v the 16-bits
« Reply #19 on: 12:42, 19 March 19 »
The following games are better on 8 bit CPC than 16 bit Atari ST, in my opinion :
  • Tau Ceti
  • Head over Heels
  • Deflektor
  • Robocop
  • Spindizzy
  • Mission Genocide
Can I add the following 2 titles too?

* Gx4000 Pang
* Chuckie egg


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Offline GUNHED

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Re: CPC v the 16-bits
« Reply #20 on: 13:08, 19 March 19 »
The latter one is a good one  ;) :laugh:
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Offline Otto

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Re: CPC v the 16-bits
« Reply #21 on: 13:14, 19 March 19 »
Have to disagree on Silkworm, the Amiga version is better than the coin-op and the CPC version is not close to either in terms of gfx, sound or playability.
Indeed, the Amiga version of SWIV is extremely good. In contrast to the Atari ST conversion.

I think only the SNES version was better, like the best SWIV version of them all, albeit somewhat different to the arcade and to the other ports. So maybe we should call the SNES version not Silkworm IV aka SWIV but Silkworm V aka SWV. :-)

Offline Otto

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Re: CPC v the 16-bits
« Reply #22 on: 13:17, 19 March 19 »
Can I add the following 2 titles too?

* Gx4000 Pang
* Chuckie egg
The latter one is a good one  ;) :laugh:
Yes, the original Chuckie Egg on the ZX Spectrum is a true videogame gem.
The CPC conversion is still good (has it been done by the original Nigel Alderton?), but frankly the 16 bit conversions have not much in common with the original game anymore.

So indeed, another "8 bit version wins over 16 bit version" here.

Offline ivarf

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Re: CPC v the 16-bits
« Reply #23 on: 15:23, 19 March 19 »
-
« Last Edit: 15:28, 19 March 19 by ivarf »

Offline MaV

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Re: CPC v the 16-bits
« Reply #24 on: 19:06, 19 March 19 »
I vastly preferred the 8-bit (and thus CPC) versions of Boulder Dash over the 16-bit clones. I never liked the higher resolution sprites and greater number of colours in these. And the Rockford clones lost character, and the boulders always looked strange ... too sterile.
To me, this was the first game where I realised that better hardware does not necessarily make a better game, even if the game itself is done properly.
 
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