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General Category => Games => Topic started by: invent on 13:22, 02 June 16

Title: Game concepts for Amstrad
Post by: invent on 13:22, 02 June 16
I'm interested in people's thoughts on what game concepts you might like to see on the Amstrad.  As you may know I recently created some concepts for "Killerwatt"  (C64), and not Amstrad.


What other games would you like to see on the Amstrad, could be an arcade game form the 80's to a modern day game eg "angry birds"


While I can't promise anything, if something catches my attention I might just give it a go.  Of course I'd love to see the other great designers try out some ideas also :)


Ideally it should be a game that would be possible to make on the Amstrad.


Could always be what a sequel might look like eg Green Beret II or Mutant Monty II :)
Title: Re: Game concepts for Amstrad
Post by: Puresox on 13:29, 02 June 16
Mutant Monty  :D Cool game
Title: Re: Game concepts for Amstrad
Post by: Skunkfish on 14:00, 02 June 16
I'm a huge fan of the Advance Wars series from Intelligent Systems/Nintendo, always fancied having a go at a CPC/Amiga version but never quite got around to it...
Title: Re: Game concepts for Amstrad
Post by: ||C|-|E|| on 14:25, 02 June 16
A traditional RPG, like Eye of the Beholder, that uses RAM expansion. That would be lovely and very doable from the technical point of view! Of course, it would require an enormous amount of work as well  :picard:
Title: Re: Game concepts for Amstrad
Post by: TFM on 16:57, 02 June 16
Lot's of projects got started, few finished. My suggestion is to start with a small game. Even something "super simple" like Cyber Chicken took me over on year.
IMHO time is the limiting factor for all of us. So if you start a smaller project you have a decent chance to eventually finish it.  :)
Title: Re: Game concepts for Amstrad
Post by: mr_lou on 17:21, 02 June 16
Quote from: invent on 13:22, 02 June 16What other games would you like to see on the Amstrad, could be an arcade game form the 80's to a modern day game eg "angry birds"

To me it's not that much about genre. It's more about technical targets.
I would love to see any kind of game optimized for cartridge. I.e. it would only run on the GX4000 and CPC+ range.
Or any kind of game utilizing plus features.
Or any kind of game using never seen before rasters for MODE 1.  :)

I encourage big projects but I also encourage people to work more together in order to complete big projects faster.
Title: Re: Game concepts for Amstrad
Post by: fgbrain on 20:28, 02 June 16
I suggest two personal faves: Choplifter and The Deep.

I wonder why we never got proper ports of both...
Both doable on cpc.. Of course, on Plus machines even better ;D


Title: Re: Game concepts for Amstrad
Post by: invent on 11:49, 03 June 16
Thanks for the suggestions.


fgbrain, to clarify do you mean the game "the deep" The Deep (1988) screenshots - MobyGames (http://www.mobygames.com/game/deep_/screenshots)
I must read up a little more on the CPC+ range.
TFM, it's a very good point you make, keep it simple and finish a project.
||C|-|E||  E.O.B. game would be excellent and I can see so much time involved in a project like that (Brother played and owned that one)
Skunkfish - Advance wars does look good, haven't played it but the colourful screenshots would translate well to CPC.
Pursox I'm a big fan of Mutant Monty was one of our most played games (father loved it also).  My brother and I were going to do a PC version called Dragons Gold (various levels like haunted house, egypt, circus, surreal, castle, cave, chemistry).  Graphics still sitting here dated 2001, I should relook at refining them into CPC designs).















Title: Re: Game concepts for Amstrad
Post by: fgbrain on 14:50, 03 June 16
Correct.
Title: Re: Game concepts for Amstrad
Post by: Gryzor on 11:43, 09 June 16
Choplifter is a great idea, always loved that game.


Also: endless runners! About time we saw Canabalt on the CPC :)
Title: Re: Game concepts for Amstrad
Post by: invent on 12:56, 09 June 16
I have had another look at Choplifter, it's on quite a few platforms including arcade.
Noticed a forum here (http://atariage.com/forums/topic/216259-best-port-of-choplifter/) talking about conversions, I'll look into your other suggestions Gryzor :)



Title: Re: Game concepts for Amstrad
Post by: Gryzor on 15:08, 09 June 16
Canabalt has been discussed before here somewhere, and of course there's a great c64 version:





I remember playing Choplifter (along with Green Beret and a Strip Poker) on my mate's MSX... Have loved that game ever since.
Title: Re: Game concepts for Amstrad
Post by: Skunkfish on 10:28, 14 July 16
Can't believe how fast Canabalt is on the C64, is that running on a standard machine?! I can't see the CPC pulling that off (and it would end up more.... blue)

I don't know if anyone here has played the Phoenix Wright/Ace Attorney games on the GBA/DS/3DS? Probably my favourite game series of all time...

Gameboy Advance
[attachimg=1]

CPC Mode 0/1 split
[attachimg=2]
Title: Re: Game concepts for Amstrad
Post by: Skunkfish on 11:40, 14 July 16
Hmmm... Phoenix Wright on the CPC could look really nice actually.

[attachimg=1]
Title: Re: Game concepts for Amstrad
Post by: sigh on 23:00, 14 July 16
I absolutely love Pheonix Wright.

I would like to see a music game. Something like Space Channel 5 or the very first Rhythm Tengoku on the Gameboy.




Title: Re: Game concepts for Amstrad
Post by: invent on 23:20, 14 July 16
Hi Skunkfish,


Was curious about Phoenix Wright game and started looking up for some screenshots/sprites (http://www.spriters-resource.com/ds/phoenixwright1/).  Nice concepts you have put together.


Tried out Mode 1 and 0 version (text would need customising in mode 0)
(https://1.bp.blogspot.com/-MF2RVGSecAs/V4gO5r9SPNI/AAAAAAAAF90/K4nq3qKkyOcFwGTiaV7rpA9uhrP-4Y9pgCLcB/s640/Phoenix%2BWright-Ace%2BAttorney_CPC.png)
Title: Re: Game concepts for Amstrad
Post by: Skunkfish on 11:24, 15 July 16
The sharpness of Mode 1 is nice!

For fun, I just converted one of the courtroom tunes with MIDI2AY.

It worked quite well, although there are some odd pauses here and there! And it's huge in size, I guess because there's lots of repetition which isn't trimmed.
Title: Re: Game concepts for Amstrad
Post by: Skunkfish on 15:07, 15 July 16
I wonder how an 'Objection!' sample would sound through the CPC speaker?  :laugh:

[attachimg=1]
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