Author Topic: Ghosts'n Goblins (6128+ version)  (Read 2054 times)

0 Members and 1 Guest are viewing this topic.

Offline roudoudou

  • 464 Plus
  • *****
  • Posts: 337
  • Country: fr
    • urban exploration
  • Liked: 376
Ghosts'n Goblins (6128+ version)
« on: 14:57, 14 November 17 »

EDIT: update with new vidéo






Hi, Iron made a stream about the GnG version of Golem13


This was not the last beta so there is some visible bugs but you can already enjoy the title screen and the ingame smooth scroll



« Last Edit: 07:27, 18 November 17 by roudoudou »
use RASM, the best assembler ever made :p

repeat
call code
call sleep
call eat
until alive==1

Offline Sykobee (Briggsy)

  • 6128 Plus
  • ******
  • Posts: 636
  • Country: gb
  • Liked: 204
Re: Ghost'n Goblins (6128+ version)
« Reply #1 on: 15:44, 14 November 17 »
Nice to see hi-res static text (with drop-shadow) over a scrolling mode 0 background there ...


I presume a render text to sprite routine, that can render 8 pixel lines of text to sprites in under 8 scanlines, and then updating the v-pos of the sprites?

Offline AxelStone

  • CPC664
  • ***
  • Posts: 75
  • Country: es
  • CPC 464+
  • Liked: 29
Re: Ghost'n Goblins (6128+ version)
« Reply #2 on: 16:00, 14 November 17 »
Quite impressive, any playable demo?

Online DanyPPC

  • CPC664
  • ***
  • Posts: 55
  • Country: it
  • Liked: 15
Re: Ghost'n Goblins (6128+ version)
« Reply #3 on: 19:23, 14 November 17 »
 :o  Another beautiful conversion for our loved CPC !


I'm impatient, when it will be released ?
CPC 464 with USB Floppy Emulator / CPC 464+ with USB Floppy Emulator / CPC 6128+ with C4CPC and Gotek HxC USB Drive Emulator

Offline roudoudou

  • 464 Plus
  • *****
  • Posts: 337
  • Country: fr
    • urban exploration
  • Liked: 376
Re: Ghost'n Goblins (6128+ version)
« Reply #4 on: 19:40, 14 November 17 »
the game is still in developpement and beta testing, i have no other information (maybe golem13 will answer)
use RASM, the best assembler ever made :p

repeat
call code
call sleep
call eat
until alive==1

Offline Golem13

  • CPC464
  • **
  • Posts: 14
  • Country: fr
  • Liked: 36
Re: Ghost'n Goblins (6128+ version)
« Reply #5 on: 13:16, 15 November 17 »
Hi,
If everything goes as planned, the game should be released next year.

Offline tjohnson

  • CPC6128
  • ****
  • Posts: 218
  • Country: gb
  • Liked: 35
Re: Ghost'n Goblins (6128+ version)
« Reply #6 on: 00:51, 16 November 17 »
Nice the youtube video looks very good, hopefully released early next year, next year could mean a 14 month wait

Offline ukmarkh

  • 6128 Plus
  • ******
  • Posts: 1.127
  • Country: england
    • Classic Replay
  • Liked: 211
Re: Ghost'n Goblins (6128+ version)
« Reply #7 on: 05:50, 16 November 17 »
Let's hope Green Beret is next  ;D

Offline Ygdrazil

  • Global Moderator
  • 464 Plus
  • *****
  • Posts: 474
  • Country: dk
  • Liked: 37
Re: Ghost'n Goblins (6128+ version)
« Reply #8 on: 09:26, 16 November 17 »
Yes! Would be funny  ;)


Let's hope Green Beret is next  ;D

Offline Targhan

  • Supporter
  • 464 Plus
  • *
  • Posts: 474
  • Country: fr
  • Liked: 427
Re: Ghost'n Goblins (6128+ version)
« Reply #9 on: 12:03, 16 November 17 »
This is excellent stuff. Now you get me truly interested in the CPC+ power :).