Author Topic: Ghosts'n Goblins (6128+ version)  (Read 7152 times)

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Offline jesusdelmas

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Re: Ghosts'n Goblins (6128+ version)
« Reply #50 on: 19:56, 29 August 18 »
Was not this game already released?

Offline Golem13

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Re: Ghosts'n Goblins (6128+ version)
« Reply #51 on: 22:44, 29 August 18 »
Was not this game already released?

I don't think so :-)
There is no public release of this game yet.

But you're probably confusing with the version written by XiFOS, which works on all computers PLUS, GX4000 included. Mine is only for 6128 PLUS (or patched GX4000, or 464 with at least 64KB more)
This is not the same adaptation.

The XiFOS' game thread is here:
http://www.cpcwiki.eu/forum/games/ghosts'n-goblins-gx4000-is-out-!/

Enjoy!
« Last Edit: 00:12, 30 August 18 by Golem13 »

Offline jesusdelmas

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Re: Ghosts'n Goblins (6128+ version)
« Reply #52 on: 22:57, 29 August 18 »
Oohh good to know it!! Waiting to see your game so.


 :)

Offline VincentGR

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Re: Ghosts'n Goblins (6128+ version)
« Reply #53 on: 14:37, 31 August 18 »
I was confused too a couple of days ago but I saw that.
Two are better than one  ;D
To blit, or not to blit?
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Offline Golem13

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Re: Ghosts'n Goblins (6128+ version)
« Reply #54 on: 16:30, 31 August 18 »
I was confused too a couple of days ago but I saw that.
Two are better than one  ;D
Exactly, one does not prevent the other!

I do not know if this expression exists in English, and I do not know if I write English very well, probably not for both LOLILOL :-)

Offline VincentGR

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Re: Ghosts'n Goblins (6128+ version)
« Reply #55 on: 16:47, 31 August 18 »
Exactly, one does not prevent the other!

I do not know if this expression exists in English, and I do not know if I write English very well, probably not for both LOLILOL :-)


Same here, so I completely understand  ;D ;D ;D
To blit, or not to blit?
Amiga 1200 Black Project

Offline Gryzor

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Re: Ghosts'n Goblins (6128+ version)
« Reply #56 on: 15:05, 27 November 18 »
So how do the two compare? I've missed out on both... :(

Offline alex76gr

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Re: Ghosts'n Goblins (6128+ version)
« Reply #57 on: 09:16, 28 November 18 »
Quote
This is not the same adaptation.

Both games are identical in graphics, sounds, controls and gameplay.
Why should they be considered as different adaptations?


I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

Offline Ace

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Re: Ghosts'n Goblins (6128+ version)
« Reply #58 on: 10:33, 28 November 18 »
Both games are identical in graphics, sounds, controls and gameplay.
Why should they be considered as different adaptations?
Because of different coders? ...and source code of course. ::)
Besides that, they are not so identical. Look closely and you'll notice quite some differences...

 
« Last Edit: 10:43, 28 November 18 by Ace »

Offline roudoudou

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Re: Ghosts'n Goblins (6128+ version)
« Reply #59 on: 10:46, 28 November 18 »
Both games are identical in graphics, sounds, controls and gameplay.
Why should they be considered as different adaptations?
Because...      ...your first assertion is false?
The 6128 version use extended memory and an additionnal software sprite engine. Maybe a detail for you but the 6128 version can display moar objects at the same time. The menu with the HUD over the game is very nice and clever

The GX4000 version run on all CPC+ and own a wonderful intro screen.

Don't miss the point, versions are differents but both are great!



use RASM, the best assembler ever made :p

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Offline alex76gr

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Re: Ghosts'n Goblins (6128+ version)
« Reply #60 on: 14:13, 28 November 18 »
Thanks for clearing it up. :)
What i said before wasn't an assertion but an observation as i loaded both versions and tried to find their differences.
Besides the intro screen and different credits on the title screen, i couldn't spot any other differences.
In addition, i tried sniffing my finger nails but that also failed helping me notice the better sprite engine of the 6128 version.


Quote
Because of different coders? ...and source code of course.
Check the title screens of both games and read the credits. ::)
« Last Edit: 19:29, 28 November 18 by alex76gr »
I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

Offline andycadley

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Re: Ghosts'n Goblins (6128+ version)
« Reply #61 on: 21:28, 28 November 18 »
Thanks for clearing it up. :)
What i said before wasn't an assertion but an observation as i loaded both versions and tried to find their differences.
Besides the intro screen and different credits on the title screen, i couldn't spot any other differences.
In addition, i tried sniffing my finger nails but that also failed helping me notice the better sprite engine of the 6128 version.

Check the title screens of both games and read the credits. ::)

As far as I am aware the 6128+ only version hasn't been released anywhere yet. Are you sure you aren't looking at two different releases of Xifos' GX4000 cartridge? There was quite an overhaul after the original release of it, with the proper ending and different music etc.

Offline remax

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Re: Ghosts'n Goblins (6128+ version)
« Reply #62 on: 15:28, 09 December 18 »
As far as I am aware the 6128+ only version hasn't been released anywhere yet. Are you sure you aren't looking at two different releases of Xifos' GX4000 cartridge? There was quite an overhaul after the original release of it, with the proper ending and different music etc.


Yeah, that's what i was wondering  :D