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General Category => Games => Topic started by: Xifos on 14:52, 28 April 18

Title: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 14:52, 28 April 18
Hello,

The time has come to my version of ghosts'n goblins on gx4000 to be released !

Thanks to the people who helped me !

The game is not perfect, but playable, and i hope people with c4cpc will play it on real hardware !
 :)

EDIT : i discovered a bug that only happens when you don't beat astaroth (the final boss) at the first time !
So i changed the cpr file to the patched one.
Sorry guys !
 :P
 
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 15:58, 28 April 18

Hello,

The time has come to my version of ghosts'n goblins on gx4000 to be released !

Thanks to the people who helped me !

The game is not perfect, but playable, and i hope people with c4cpc will play it on real hardware !
 :)


Great news, thanks for all your effort and making this available.


Is this an initial release?  Will you still be working on it to improve it?


Trevor
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Maniac on 16:41, 28 April 18
Hello,

The time has come to my version of ghosts'n goblins on gx4000 to be released !

Thanks to the people who helped me !

The game is not perfect, but playable, and i hope people with c4cpc will play it on real hardware !
 :)
Superb stuff Xifos! Just played on my 6128 Plus! Love it even if it is just as hard as the original arcade game!

So glad you continued and finished this!
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Arnaud on 16:54, 28 April 18
This is an incredible version of GnG !

As Difficult as Arcade version, i didn't manage to kill the 2 boss of the second level.

Thanks for your hard work  :D


Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: DanyPPC on 17:27, 28 April 18
It works very well on my CPC6128+  ;)


Many, many thanks for this great conversion !




EDIT: it works even on my CPC464+, is it a 64k only game ?
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: dthrone on 18:03, 28 April 18
Superb work!!  Just tried it on my GX4000, love it!  :)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 19:40, 28 April 18
Thanks !
 :)

The game is indeed for 64 ko ram and cartridge, it's targeted to the gx4000.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: fgbrain on 19:50, 28 April 18
great stuff.. really difficult for me...

well done  :D
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Arnaud on 20:28, 28 April 18
I found a little bug (i think that one  :) )

When i shoot with weapon which is not a knife, the current shoot cancel the previous.

Then if i shoot permanently, my weapon cannot reach the ennemy at the far right of the screen.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 20:53, 28 April 18
It's not a bug, it's a feature !
 ;)
I did that because you can only fire one weapon at a time.

There are others bugs, but they won't prevent you to play...
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ||C|-|E|| on 20:54, 28 April 18
This is fantastic! I mean, I know that is still an alpha, but it plays and looks awesome and I easily find this already one of the 8 bits renditions of the game. Lots of respect to you. These type of conversions also make me wonder how nice it would have been to have the Plus range a few years earlier...
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 20:58, 28 April 18
It's not really an alpha...
I wrote that for joking sorry (final alpha).
It's a way for me to say that it could have been better.
But for now i don't think i can improve it.
 :)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ||C|-|E|| on 21:03, 28 April 18
It is already great  :D
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Phantomz on 22:05, 28 April 18
@Xifos (http://www.cpcwiki.eu/forum/index.php?action=profile;u=186)

Thanks for this, great work.  8)
Title: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 22:36, 28 April 18
Without question, the best Amstrad GX4000 and Plus game ever made, you must be very proud. I wish you were programming games back in the day I’ve nearly finished it, very close to other versions I’ve played.


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Arnaud on 23:03, 28 April 18
Without question, the best Amstrad GX4000 and Plus game ever made, you must be very proud.

Totally agree, if this game was released at the time of the CPC+, i would have been a mega hit on this computers.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: DanyPPC on 00:39, 29 April 18
Reached third level, i love this game from my arcade memories.


I would have liked the original C64 soundtrack converted to AY for the title screen, but it is only my little whim  :)


Thanks again for CPC+ game.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: 00WReX on 09:07, 29 April 18
i hope people with c4cpc will play it on real hardware !
 :)

Just played it on a real GX4000.
It plays really well, great job.  ;)

Cheers,
Shane
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 09:54, 29 April 18

Yep, playing it on my GX4000, so close to finishing now, didn’t go to bed until four this morning. So far invested around twelve hours into it, spent about three hours running it along side the arcade and other versions just for comparison

This is a real gem and a dream come true for me... Thanks a billion.

(https://uploads.tapatalk-cdn.com/20180429/2b7a0dde283ec89b98e187856b1618f3.jpg)

(https://uploads.tapatalk-cdn.com/20180429/0381349ad45e654cbc096ad515b59c4e.jpg)

Can I be so cheeky as to ask, what’s next? The Amstrad needs a proper conversion of Green Beret


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 13:28, 29 April 18

This is fantastic! I mean, I know that is still an alpha, but it plays and looks awesome and I easily find this already one of the 8 bits renditions of the game. Lots of respect to you. These type of conversions also make me wonder how nice it would have been to have the Plus range a few years earlier...


Had a few more games of this quality been available when the gx4000/plus range was launched it might of stood more of a chance to be successful.  Great work.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: fgbrain on 13:52, 29 April 18
Had a quick look to cheat.... As I said its too difficult for me!

poke at &1389  value &C3  (instead of  initial C2)  for infinite lives   ;D
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: CraigsBar on 14:57, 29 April 18
Had a quick look to cheat.... As I said its too difficult for me!

poke at &1389  value &C3  (instead of  initial C2)  for infinite lives   ;D
Gonna try without first, but I just know I will need this, thanks

Sent from my ONEPLUS 3t using Tapatalk

Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: amijim on 16:34, 29 April 18
Thank you Xifo for your effort.The game is  a real gem and back in time you would be working for the games industry.It is an amazing converson.I would like to thank you again and i would like to honor my word and invite you for vacation for 4 nights for 4 persons  in my small hotel yet with a 9,8 booking rating.PM me for the details.Everybody should contribute to the community the he can.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Golem13 on 21:52, 29 April 18
Congratulations !

I am very happy that you did not abandon your project. The result is a very good game for GX4000, which as everyone knows is sorely lacking.
May the force be with GnG lovers  :-*
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Neil79 on 21:54, 29 April 18
 8) 8) 8) 8) :o :o :o
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: CraigsBar on 00:26, 30 April 18
Played it tonight.... Wow this is awesome. Here's some video of my crap playing level 1

https://youtu.be/Oh5i7gmPfho

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 00:29, 30 April 18
Played it tonight.... Wow this is awesome. Here's some video of my crap playing level 1

https://youtu.be/Oh5i7gmPfho

Sent from my ONEPLUS 3t using Tapatalk

Yep! That’s pretty bad, don’t forget to pickup items. Practice makes perfect


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: CraigsBar on 00:33, 30 April 18
Yep! That’s pretty bad, don’t forget to pickup items. Practice makes perfect


Sent from my iPhone using Tapatalk
Hahaha. I know. But the important thing is to have fun. And I am loving this.

@Xifos this is amazing thank you so, so much.
Title: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 00:35, 30 April 18
Hahaha. I know. But the important thing is to have fun. And I am loving this.

Sent from my ONEPLUS 3t using Tapatalk

I really sucked at the arcade original until I watched someone play it, really opened my eyes to what is possible. Things I didn’t even realise you could do... that’s when the real fun starts


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xyphoe on 09:24, 30 April 18
Hi Xifos, great work!!!!!!! I love it!

Can't wait to do a feature on it on my YouTube channel.

However I've encountered quite a bug! Beat the game, and you don't get the ending! :O

So yes I beat the boss the 1st time, and as expected it sent me back to level 1 to go through it all again. I defeated him again with the Shield weapon, but still gives me the "This room is an illusion..." and sends me back to level 1 again!  ??? ??? ???
You can see in the screenshot my score to show I've gone round twice already.

Hello,

The time has come to my version of ghosts'n goblins on gx4000 to be released !

Thanks to the people who helped me !

The game is not perfect, but playable, and i hope people with c4cpc will play it on real hardware !
 :)

EDIT : i discovered a bug that only happens when you don't beat astaroth (the final boss) at the first time !
So i changed the cpr file to the patched one.
Sorry guys !
 :P
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Targhan on 10:42, 30 April 18
This looks awesome! Finally, a great game for GX4000!


I just have one negative remark, I hope you won't take it too hard... The music isn't great. Do you need some help about it?
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: kawickboy on 11:36, 30 April 18
Congratulations, a really nice job.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: CraigsBar on 13:49, 30 April 18
Any chance the music can be released separately I love the tunes!

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: 6128 on 18:02, 30 April 18
Great game. Great conversion.
Thanks.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Ast on 18:26, 30 April 18

Hello,

The time has come to my version of ghosts'n goblins on gx4000 to be released !

Thanks to the people who helped me !

The game is not perfect, but playable, and i hope people with c4cpc will play it on real hardware !
 :)

EDIT : i discovered a bug that only happens when you don't beat astaroth (the final boss) at the first time !
So i changed the cpr file to the patched one.
Sorry guys !
 :P


What can i add ? Well done Seb  ;D
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 18:49, 30 April 18
This looks awesome! Finally, a great game for GX4000!


I just have one negative remark, I hope you won't take it too hard... The music isn't great. Do you need some help about it?

You are right.
I barely adapt the music from the nes version, using arkos tracker, but i'm not musician.
 ;)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 18:54, 30 April 18
Hi Xifos, great work!!!!!!! I love it!

Can't wait to do a feature on it on my YouTube channel.

However I've encountered quite a bug! Beat the game, and you don't get the ending! :O

So yes I beat the boss the 1st time, and as expected it sent me back to level 1 to go through it all again. I defeated him again with the Shield weapon, but still gives me the "This room is an illusion..." and sends me back to level 1 again!  ??? ??? ???
You can see in the screenshot my score to show I've gone round twice already.

Well hum, that's not a bug.
There is not the good ending for purpose !
You can see it at a joke, a wink...
(un clin d'oeil je veux dire en français)
(i hope my sense of humor will not be a problem here)

Congratulations for beating it twice anyway !
 :)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Targhan on 18:59, 30 April 18
Quote
I barely adapt the music from the nes version, using arkos tracker, but i'm not musician.


If you want me to convert the songs, please PM me. Since this is convertion only, this should be very quick. But it's up to you of course, I don't want to intrude in your project!
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 20:25, 30 April 18

If you want me to convert the songs, please PM me. Since this is convertion only, this should be very quick. But it's up to you of course, I don't want to intrude in your project!
Do it!   I too thought the music had room for improvement, frankly this conversion is astoundingly good all the same.

Sent from my E5823 using Tapatalk

Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: andycadley on 20:39, 30 April 18

I can't get more than a few screens in. So, arcade perfect as far as I am concerned!  :laugh:


Seriously though, this is a fantastic conversion and it seems incredibly faithful to me. The GX needs more of this quality. Really, really well done.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 22:32, 30 April 18

Well hum, that's not a bug.
There is not the good ending for purpose !
You can see it at a joke, a wink...
(un clin d'oeil je veux dire en français)
(i hope my sense of humor will not be a problem here)

Congratulations for beating it twice anyway !
 :)


I think the map has a small bug as the pin appeared on the 2nd section even though I was still on the first section.  It is too hard, is that a bug?
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 23:43, 30 April 18
I don't see what do you call the pin ?
(sorry for my poor english)
Are you talking about the position of arthur on the levels map at start ?
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 23:44, 30 April 18
I don't see what do you call the pin ?
(sorry for my poor english)
Are you talking about the position of arthur on the levels map at start ?
Yes

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xyphoe on 02:55, 01 May 18
Well hum, that's not a bug.
There is not the good ending for purpose !
You can see it at a joke, a wink...
(un clin d'oeil je veux dire en français)
(i hope my sense of humor will not be a problem here)

Congratulations for beating it twice anyway !
 :)

Oh wow, really?

Oh.
That's a shame.

Games that don't have an ending kinda trigger me a bit.  :'(

Can it not be added?
Have you ran out of memory?

It's not much, just Arthur hugging the Princess on the same screen as the boss fight, and some text overlayed - see attached from the arcade version.
Surely must be fairly trivial to add along with a counter to check that you've beaten the game once?

I really really appreciate your hard work on this, honestly, but no ending kinda really bums me out :(

Thanks

Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 03:19, 01 May 18
I must admit, hearing that there’s no ending has really put me off trying to complete it now, I’m so close, but hearing that news makes we want to play the arcade version instead. I guess 64k is the problem, must have run out of memory.

I tried to complete Dark Fusion this evening, finally did it, only to find out it just eff’ing loops! That really miffed me off it is a shame that lots of Amstrad games have no ending, P47 did this to me as well...


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xyphoe on 05:40, 01 May 18
I guess 64k is the problem, must have run out of memory.

I'm not so sure now -

"The cartridges can be fitted with different EPROMs in range of 32kb through 512kb, but only 128kb to 256kb versions are known to have been produced."
http://www.cpcwiki.eu/index.php/GX4000_cartridge

So technically I'm guessing the .cpr file could hold up to 256k of data - the problem with the GX4000 was that it only had 64kb of RAM, so a lot of data had to be swapped in and out for high class games.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: andycadley on 07:46, 01 May 18
A .cpr can have up to 512K of ROM in it (no real cartridge was ever that big, but the facility was there). The Z80 can access that ROM data directly, it doesn't need to copy it from the cartridge into RAM (like the C64 does), so 64K is actually a very generous amount of RAM and probably more than should be needed under normal circumstances.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 08:58, 01 May 18
It looks like it would need a 256kb rom but judging by the size of the cpr hasn't used the entire 256kb.

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xyphoe on 09:23, 01 May 18
A .cpr can have up to 512K of ROM in it (no real cartridge was ever that big, but the facility was there). The Z80 can access that ROM data directly, it doesn't need to copy it from the cartridge into RAM (like the C64 does), so 64K is actually a very generous amount of RAM and probably more than should be needed under normal circumstances.

Oh, I wasn't aware of that. Thanks! I've been under that misunderstanding then since I read years ago one of the Ocean guys moaning that it had to be all dealt with in the 64k RAM on the GX4000. He must have been confused with the Commodore 64 Games Systems, I guess probably an easy mistake after so many years.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 09:55, 01 May 18
I'm not so sure now -

"The cartridges can be fitted with different EPROMs in range of 32kb through 512kb, but only 128kb to 256kb versions are known to have been produced."
http://www.cpcwiki.eu/index.php/GX4000_cartridge

So technically I'm guessing the .cpr file could hold up to 256k of data - the problem with the GX4000 was that it only had 64kb of RAM, so a lot of data had to be swapped in and out for high class games.

I think the plus hardware can read up to 32 cartridge slots (16k), each slot has 16k banks, so I imagine a .cpr file can go up to 4mb?


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 10:57, 01 May 18
All right, all right...
I'll try to do un update including the screen ending.

Maybe it will include other improvments, but it will take time...
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: arnoldemu on 11:09, 01 May 18
I think the plus hardware can read up to 32 cartridge slots (16k), each slot has 16k banks, so I imagine a .cpr file can go up to 4mb?


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32x16 is 512KB ;)
that is the max for a cart.


Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: arnoldemu on 11:11, 01 May 18
The time has come to my version of ghosts'n goblins on gx4000 to be released !
Really nice job and fantastic news you finished it :)
I'm not that good at playing it but I'm enjoying it a lot.

Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xyphoe on 11:12, 01 May 18
All right, all right...
I'll try to do un update including the screen ending.

Maybe it will include other improvments, but it will take time...

That is SUPER COOL of you dude!

I think it's really awesome you're taking the feedback and going to look at it, because ultimately you'll end up being even more proud of your fine work and it'll feel 'finished' - you'll have closure on it. Plus you've not reacted negatively, which in cases in the past that has happened with some programmers here - and it's understandable because many many months of work has been put into it and at a point you just want to be done and over with it! And it's been done for free! So really, well done man. :)

I'd like to do a big video feature on it, so I will hold off for now. And don't be afraid to listen to Targhan's offer of help on the music too :)

Thank you :)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 11:13, 01 May 18
32x16 is 512KB ;)
that is the max for a cart.

I know🧐, but I’m sure in Java CPC the cart can go up to 4mb, I might of imagined this


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 11:18, 01 May 18
All right, all right...
I'll try to do un update including the screen ending.

Maybe it will include other improvments, but it will take time...

I will put off completing this until the new release is out! When a programmer or any professional can take good honest constructive criticism, that for me not only shows intelligence, but a high level of the most important intelligence, that quite often gets neglected, emotional intelligence. You are blessed my friend and we thank you for all your hard work.


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: XeNoMoRPH on 11:36, 01 May 18
https://youtu.be/LCn4g7uaibo
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Targhan on 12:16, 01 May 18
Ok guys, I've been hired to adapt the songs. I hope not to disappoint :).
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 13:02, 01 May 18
Ok guys, I've been hired to adapt the songs. I hope not to disappoint :).

Would be great if the original Amstrad CPC music could be fractured in somehow, maybe at the start or something


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Targhan on 13:31, 01 May 18
Quote
original Amstrad CPC music


No original music, sorry! Only adaptation.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Phantomz on 13:50, 01 May 18
All right, all right...
I'll try to do un update including the screen ending.

Maybe it will include other improvments, but it will take time...

@Xifos (http://www.cpcwiki.eu/forum/index.php?action=profile;u=186)

Hi Xifos , I'm happy to hear that you're going to try and do a update to your great work to include the ending.  :D

Do you think it would be possible to add a pause option to the game? so that the console pause button works, no problem if you can't.


Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: DanyPPC on 14:02, 01 May 18
Yes, a pause button can be very useful while playing.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 14:14, 01 May 18
Good spot guys i was thinking this too that it would be nice to have a pause option.

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: dragon on 15:07, 01 May 18
Ok guys, I've been hired to adapt the songs. I hope not to disappoint :) .

Not using the dma right?. I mean unfortunly not exist a modern music tool that supports the dma feature :( .

If this was created for selling in the 90 i add a demo mode when nothing is pressed in main menu screen, these help to sell consoles.
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: dthrone on 15:23, 01 May 18
An ending, new music, pause button functionality, demo mode...


Just when poor Xifos was ready to move on with his life...  ;)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Phantomz on 15:34, 01 May 18
An ending, new music, pause button functionality, demo mode...


Just when poor Xifos was ready to move on with his life...  ;)

I hope @Xifos (http://www.cpcwiki.eu/forum/index.php?action=profile;u=186) doesn't get overwhelmed from doing the game, saying that, he will always be remembered in the Amstrad ( retro ) community for doing such a fantastic port, so sure it will be worth it.  8)

Another thing to consider would be a keyboard control option ( re-definable ) for plus users, as some people might prefer to play using keys.  ;)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 16:07, 01 May 18
Another suggestion would be a timeout on the continue screen so if the user doesn't respond with 10' seconds it returns to the title screen.

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Xifos on 16:30, 01 May 18
Quick replies !

At the continue screen, left/right with the stick to set yes or no (maybe you did not try this).

And the arkos player is modified to use dma (thanks to Ast).

See you guys, it seems that i have work to do !
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 19:26, 01 May 18
Quick replies !

At the continue screen, left/right with the stick to set yes or no (maybe you did not try this).

And the arkos player is modified to use dma (thanks to Ast).

See you guys, it seems that i have work to do !
I was thinking more along the countdown most arcade machines do,  unless a response in 10 seconds then assume no continue.

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 20:12, 01 May 18
If only games could have been made this way in the 80s where we all have feedback


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: fano on 11:44, 02 May 18
And the arkos player is modified to use dma (thanks to Ast).
Nice ! That would not save a lot of CPU time but it is nice to see DMA used  ;D
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: tjohnson on 11:55, 02 May 18
Another further comment, on level 2 (as far as i have got)   i noticed the fire when an enemy is killed is brown, not red/fire like level 1.

I hope xifos doesn't mind this kind of feedback?

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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: fgbrain on 13:21, 05 May 18
OK some more suggestions:

1) the music in the caves is terrible.... >:(

2) the lava/fire tiles could use some color cycle effect so that aren"t static!!

3) how about a "start" loading screen??


I managed to finish it using invisibility cheat..
Poke &47AE with &18 instead of &20 originally.
Warning: if you fall down you may need to deactivate cheat in order to continue the game.  8)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 13:39, 05 May 18
I hope @Xifos (http://www.cpcwiki.eu/forum/index.php?action=profile;u=186) doesn't get overwhelmed from doing the game, saying that, he will always be remembered in the Amstrad ( retro ) community for doing such a fantastic port, so sure it will be worth it.  8)

Another thing to consider would be a keyboard control option ( re-definable ) for plus users, as some people might prefer to play using keys.  ;)

There’s actually no pressure, he’s already created the best Amstrad Plus game ever made! No one can ever argue otherwise. He seems like a real down to earth person, feet on the ground type of guy.


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: Phantomz on 17:20, 05 May 18
There’s actually no pressure, he’s already created the best Amstrad Plus game ever made! No one can ever argue otherwise. He seems like a real down to earth person, feet on the ground type of guy.


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I agree, just saying, that someone could easily feel overwhelmed when people are asking for things to be done, like you said, there is no pressure and he seems like a down to the earth person.  ;)
Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: ukmarkh on 11:05, 06 May 18
I agree, just saying, that someone could easily feel overwhelmed when people are asking for things to be done, like you said, there is no pressure and he seems like a down to the earth person.  ;)

I agree, and this extends to you as well, the work you’ve put into converting games to the GX is just as valuable as any new games, my whole family including my wife love playing the old CPC games on my GX, I take it everywhere these days. When I get Classic Invaders, my life will be complete I used to be able to get to level seven on that, my cousin could get to level 9 🤪


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Title: Re: Ghosts'n Goblins GX4000 final alpha version !
Post by: DARKGATE on 14:17, 07 May 18
 :D Hi guys, when i see this post, i don't believe at my eyes, really an excellent work, i have tried to play, but is really hard, i think wich the playability go correct, i found the carnivorous plant irritating, shoot too soon, in the graveyard always  lose the armour, can you delay the shoot?
Great work!!!

P.S. I can't shoot in the tombstones.  ;D