Author Topic: ghouls'n goblins gx4000  (Read 14720 times)

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Offline ukmarkh

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ghouls'n goblins gx4000
« on: 05:01, 24 February 16 »

Ghosts 'n Goblins in development as Ghouls 'n Goblins for the GX4000!!!


Please delete if old news!

[youtube][/youtube]
[youtube]https://youtu.be/_9tK5-y0N14[/youtube]
« Last Edit: 16:17, 24 February 16 by Gryzor »

Offline Shaun M. Neary

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Re: ghouls'n goblins gx4000
« Reply #1 on: 05:40, 24 February 16 »
It's promising, but I'd like to see more than three levels.
Also, the lack of restart points would bug me, like when he lost his first life, it brought him all the way to the start despite beating the mid level demon.

That used to drive me nuts!

Offline Puresox

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Re: ghouls'n goblins gx4000
« Reply #2 on: 07:29, 24 February 16 »
 Early days I expect ,hope it gets polished up and has music . Sorry to be down on it , I would imagine this is a shade of what it is going to be ... I hope
The level is very different from the original? Pretty good Scrolling and the graphics look pretty close. I would say the colours need tweaking a bit.
« Last Edit: 07:32, 24 February 16 by Puresox »

Offline ||C|-|E||

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Re: ghouls'n goblins gx4000
« Reply #3 on: 12:16, 24 February 16 »
It already looks and play ten times better than our present conversion  :D . This one could be a great great port if the authors decide to add all the levels and polish a few details.

Offline ukmarkh

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Re: ghouls'n goblins gx4000
« Reply #4 on: 12:24, 24 February 16 »
It's gonna be amazing! I can already tell


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Offline CraigsBar

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Re: ghouls'n goblins gx4000
« Reply #5 on: 13:38, 24 February 16 »
A title that is so very worthy of a gx4000 release. Put if it gets complete d properly and released on a physical cart, i'm buying one ;)

Offline Neil79

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Re: ghouls'n goblins gx4000
« Reply #6 on: 13:39, 24 February 16 »
Niiice :D
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Offline ukmarkh

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Re: ghouls'n goblins gx4000
« Reply #7 on: 13:55, 24 February 16 »
A title that is so very worthy of a gx4000 release. Put if it gets complete d properly and released on a physical cart, i'm buying one ;)


I hope it gets a full release on Cart, but with realistic price for ownership!

Offline seanb

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Re: ghouls'n goblins gx4000
« Reply #8 on: 14:33, 24 February 16 »
Very nice so far.
I hope it gets seen through to completion.
Thou shall not question Captain Wrong!

Offline Xifos

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Re: ghouls'n goblins gx4000
« Reply #9 on: 14:39, 24 February 16 »
Hi everyone !

So you noticed.
 :)

I'm the one behind this try to have a ghosts'n goblins on Gx4000/Cpc+ cartridge.
Problem is that i'm alone doing it, and no pro.
So it's taking a long time and it won't be perfect.
I have no intention of selling it, how could i, there are rights on ghosts'n goblins.

Currently i'm working on music, i barely did a conversion of the nes tune (i'm no musician neither graphist).
I can play it with arkos player and it seems to work, but it sounds not good ("what would you think if i sang out of tune"...).

The memory is one of the main problem.
Because of the asic page at $4000, i only have 16 kb of continious ram for the main code (written in c and asm, using sdcc).
And i'm bad at dealing with code located at other pages.

The most important is that i wanted to learn how to do a game on gx4000, and also see what can be done on it.
As long as i enjoy doing it, it's ok, but any pressure won't be good at all !
 ;)

One last thing : two persons already tried it on the real hardware and reported that it works !
(i only have winape)

Offline seanb

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Re: ghouls'n goblins gx4000
« Reply #10 on: 14:42, 24 February 16 »
Feel free to ask for advice on here.
I'm sure the talented programmers here would love to help.
Thou shall not question Captain Wrong!

Offline ukmarkh

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Re: ghouls'n goblins gx4000
« Reply #11 on: 14:43, 24 February 16 »
Hi everyone !

So you noticed.
 :)

I'm the one behind this try to have a ghosts'n goblins on Gx4000/Cpc+ cartridge.
Problem is that i'm alone doing it, and no pro.
So it's taking a long time and it won't be perfect.
I have no intention of selling it, how could i, there are rights on ghosts'n goblins.

Currently i'm working on music, i barely did a conversion of the nes tune (i'm no musician neither graphist).
I can play it with arkos player and it seems to work, but it sounds not good ("what would you think if i sang out of tune"...).

The memory is one of the main problem.
Because of the asic page at $4000, i only have 16 kb of continious ram for the main code (written in c and asm, using sdcc).
And i'm bad at dealing with code located at other pages.

The most important is that i wanted to learn how to do a game on gx4000, and also see what can be done on it.
As long as i enjoy doing it, it's ok, but any pressure won't be good at all !
 ;)

One last thing : two persons already tried it on the real hardware and reported that it works !
(i only have winape)


Awesome work, and welcome to CPCWiki. I'm sure people including myself will be more than willing to help. If you could make the demo available here, so we can all have a butchers, that would be really appreciated. You could charge for a cart, i.e. one off production run, where a lot of us would secretly buy it  :P

Offline Xifos

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Re: ghouls'n goblins gx4000
« Reply #12 on: 14:45, 24 February 16 »
It's promising, but I'd like to see more than three levels.
Also, the lack of restart points would bug me, like when he lost his first life, it brought him all the way to the start despite beating the mid level demon.

That used to drive me nuts!

When i'm testing it (without invulnerability), my own game makes me angry !
But the original games is like that !
 ;)

Offline Xifos

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Re: ghouls'n goblins gx4000
« Reply #13 on: 14:50, 24 February 16 »
Maybe i could do a demo...
I will think about it...

Offline ukmarkh

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Re: ghouls'n goblins gx4000
« Reply #14 on: 14:52, 24 February 16 »
Maybe i could do a demo...
I will think about it...


Good lad! I personally would love to play it, but I have to say, even despite what you've said, you've done a terrific job thus far.

Offline Xifos

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Re: ghouls'n goblins gx4000
« Reply #15 on: 15:22, 24 February 16 »
Thanks !

Ok i quickly did a demo.
Only the first level.
Don't complain if your ears bleed because of the music !
 :)

Offline ||C|-|E||

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Re: ghouls'n goblins gx4000
« Reply #16 on: 15:38, 24 February 16 »
Looking forward to try this tonight!!  :D

Offline Trebmint

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Re: ghouls'n goblins gx4000
« Reply #17 on: 15:47, 24 February 16 »
Thats really rather pretty. well done

Offline Kris

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Re: ghouls'n goblins gx4000
« Reply #18 on: 16:08, 24 February 16 »
I just gave it a try and a really good job has been done up to now; hope you will achieved this game one day ;)
Take your time, we are on CPC and everything comes late ;)




Offline Neil79

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Re: ghouls'n goblins gx4000
« Reply #19 on: 16:10, 24 February 16 »
Thanks !

Ok i quickly did a demo.
Only the first level.
Don't complain if your ears bleed because of the music !
 :)


Indie Retro News: Ghouls 'n Goblins - Ghosts 'n Goblins overhaul in development
Indie Retro News: Ghouls 'n Goblins - Ghosts 'n Goblins overhaul in development


Quote
UPDATE : As of today, an Alpha demo has been released for you to try, but be warned it's only a first level alpha! But from a quick play through, you can already tell this overhaul is going to be impressive when it's done. The graphics look far far better than the CPC version, the game play is spot on and that great original soundtrack plays throughout. Well worth a try via the Amstrad emulator WinAPE!


 8)
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Offline Token

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Re: ghouls'n goblins gx4000
« Reply #20 on: 16:34, 24 February 16 »
Very nice work Xifos! I always wanted a remake on the Amstrad.
Also thank you for the preview, I'll try it tonight...

Offline Shaun M. Neary

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Re: ghouls'n goblins gx4000
« Reply #21 on: 17:06, 24 February 16 »
When i'm testing it (without invulnerability), my own game makes me angry !
But the original games is like that !
 ;)

It's actually cool that you test it without a cheat. Wish more people could do that.
The original CPC conversion was heavily criticized for it's lack of restart points. Check the arcade version and compare. If the restart points can be altered to match it, it would be a lot nicer. There's nothing more frustrating than going back to the beginning of a level when you made it just past the halfway point.  :)

Offline seanb

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Re: ghouls'n goblins gx4000
« Reply #22 on: 17:14, 24 February 16 »
That said maybe an old fashioned cheat put into the game would also be nice
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Offline Xifos

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Re: ghouls'n goblins gx4000
« Reply #23 on: 17:20, 24 February 16 »
Now i'm in indie retro news, the pressure is coming, aaargh !
 :)

@Shaun M. Neary : yes, i usually test the game on mame, on amiga and on nes emulators...

At this point, i have not taken the difficulty problem seriously...

Offline Phantomz

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Re: ghouls'n goblins gx4000
« Reply #24 on: 19:32, 24 February 16 »
@Xifos

Great work  :) Looking good.  8)

I think your demo looks really good, I hope you get in finished one day, like others have said, don't rush it.  ;)

I see you have made button 2 jump, this is a good idea, might as well use the 2nd button, I did find myself still trying to push up to jump though.  :doh:

This made me go back to the original game that I converted to cart, I've made it so both up and button 2 are jump, maybe you could do the same, just an idea.  ;D

I'll upload it on the converted game thread in a minute.