Author Topic: Dragons Lair I & II - mass storage modification  (Read 420 times)

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Offline Joseman

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Dragons Lair I & II - mass storage modification
« on: 02:26, 13 January 17 »
Hi

As we are talking about some games doing KL INIT BACK to reactivate ROM 7 and  disable any mass storage, here is a clear example, Dragons Lair II.

I change in the main program a call #BCCE for a call #BCCB and voil√°! it works on the M4!

if anyone wants to try it with ACMEDOS or Bonnydos, feel free to post the results, is important to prove that with a little modification some games can work straight on mass storage devices!

http://s000.tinyupload.com/index.php?file_id=04769681372109140330

Thankyou!!
« Last Edit: 16:58, 13 January 17 by Joseman »

Offline Joseman

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Dragons Lair I & II - mass storage modification
« Reply #1 on: 16:57, 13 January 17 »
the same with Dragons Lair I.

Easy games by the way  ;)

http://s000.tinyupload.com/index.php?file_id=87488917306821784106

Feel free to upload wherever you want!

Offline KaosOverride

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Re: Dragons Lair I & II - mass storage modification
« Reply #2 on: 03:56, 15 January 17 »
Did the unpatched version not work from B:? Because the 7 INIT should default to A:. This is also good news for 3.5" external drive as B: users  ;)


Great work and happy birthday !!!

Offline Joseman

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Re: Dragons Lair I & II - mass storage modification
« Reply #3 on: 22:10, 15 January 17 »
Did the unpatched version not work from B:? Because the 7 INIT should default to A:. This is also good news for 3.5" external drive as B: users  ;)


Great work and happy birthday !!!

Hi @KaosOverride

I don't know if the unpatched version works only from A, i suppose that it worked that way, because with the m4, the game still was looking for the A: drive.

with the kl_rom_walk..., i think that this will default to A too, but with the m4 it works, because it inits the m4 rom too.

Thank you for the congratulation!