Author Topic: Converting a game to ROM - and LOTS of ROM files inside!  (Read 90230 times)

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Offline arnoldemu

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #475 on: 23:09, 25 August 14 »
Are you sure you uploaded the updated file ? The .bin is identical to the previous version (and cpr still loops on gx4000 :D )
No I'm not sure.

I will be having another go at this soon. Gerald, it would be great if you would test the new file when it's ready.
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Offline gerald

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #476 on: 23:36, 25 August 14 »
No I'm not sure.

I will be having another go at this soon. Gerald, it would be great if you would test the new file when it's ready.
No problem, post it, I will test it :)

Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #477 on: 17:18, 04 September 14 »
I've made a new version of the "Megaflash Quickstart"  gaming menu. We did a lot of testing at gamescom in Cologne and found a few bugs. This one has a few bugs fixed and increased compatibility:

- The Game in ROM No. 31 is now shown
- Somtimes after pressing reset, only some roms were listed. This issue is now solved.
- No need to press reset twice after playing a game.  If you want to leave the menu, press ESC twice.
- BASIC games converted to ROM are now working.
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Offline SuTeKH/Epyteor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #478 on: 11:28, 05 September 14 »
PRESENTING the definitive Jet Set Willy 2 (The Final Frontier) on 3 ROMs.
Type |JSW2 to start the game.

Main Features & Cheats:
- Inbuilt teleport mode.
- Recoloured C64 loading screen.
- Start on any room in the 134 room map.
- Collect any number of items to complete the game.
- 1-255 lives.
- Infinite lives and exit on death (so you're not stuck in an infinite death loop.)
- Fall any height without dying.
- Immunity to death objects.
- Walk on death objects and water (so you don't fall through them!)
- Immunity to all the monsters.
- Turn the monsters off entirely (ie remove them entirely.)
- The Trip Switch is always ON (so you can visit the "Deserted Island" without having to travel around the map twice.)
- Play the "final room" once the main game is completed.


Patches & Fixes:
- CPC-6128 patch.
- CNGSoft's "Cartography Room" fix.


Images:










« Last Edit: 11:32, 05 September 14 by Jonah (Tasteful Mr) Ship »
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #479 on: 16:11, 07 September 14 »
And here is a new version of the BB4CPC rom. As this is a 3-rom-game anyway, there was enough space left to include the title screen.
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Offline SuTeKH/Epyteor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #480 on: 20:41, 07 September 14 »
Another little batch of games... from text to shooty!


Firstly, FANTASIA DIAMOND on 2 ROMs complete with a recoloured Speccy loading screen. |FD loads up this infuriatingly annoying text adventure game!

Secondly and thirdly, to finish the MAGIC KNIGHT series, we have KNIGHT TYME and STORMBRINGER... both, again, fit on 2 ROMs and have a retouched Speccy loading screen. |KTYME and |SBRINGER load up these graphical masterpieces.

As a slight departure from adventuring, we have |1942 on 2 ROMs.

And, to finish off, there's the smooth as silk scrolling wonderment of MISSION GENOCIDE on 2 ROMs with a recoloured loading screen. |ZTB runs the vertical scroll heaven!





THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline SuTeKH/Epyteor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #481 on: 00:36, 10 September 14 »
Ok, this batch has been a good few weeks in the making! And for that, one of you knows who's to blame! ^_^
Anyway, here is a little batch of 3D games; from masterpieces to monsters to turkeys! All of them classics on CPC!

First up, 3D STARSTRIKE and 3D STARSTRIIKE 2 by Realtime Software. |3DSS loads up a pretty decent STAR WARS clone and |3DSS2 loads up an amazingly fast filled 3D masterpiece!

Next up, the amazing |STARION... a very fast wire-frame monster of a game!

And, here's the one game I just couldn't rip! There's a strange error in WinAPE where it just fails to load any TAPE game that uses BleepLoad protection. CPCE, JavaCPC and Caprice all load BleepLoad fine, but WinAPE just doesn't work! So, I've had to rebuild the .dsk rip from CPC-Power and now it's finally completed! |STARGLIDER on 3 ROMs... for my friend! ^_^

Finally; the biggest, bestest and most impressive 3D game on CPC! The behemoth that is |STARCOMMANDO. You are all welcome!




« Last Edit: 00:43, 10 September 14 by Jonah (Tasteful Mr) Ship »
THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #482 on: 16:12, 09 October 14 »
I've made some tests converting BASIC games to ROM. Here's the german game "Fussball Manager" - seems to be a type-in from a magazine. Compressed with exomizer - so it fits into one ROM. I'm not sure if this ROM is completely bug-free, so please leave me a message, if it doesn't run on your system.

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Offline Bryce

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #483 on: 22:42, 09 October 14 »
Can you give Steve Davis Snooker a go? It's completely written in BASIC too as far as I can remember.

Bryce.

Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #484 on: 11:21, 10 October 14 »
Can you give Steve Davis Snooker a go? It's completely written in BASIC too as far as I can remember.

I'll try that in the afternoon...

Edit: Done! This one was a litte bit more complicated than usual, because it's mixed BASIC/machine language. Start with |SNOOKER
« Last Edit: 18:04, 10 October 14 by Nilquader »
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Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #485 on: 19:47, 23 October 14 »
To the other ROM-experts: Any idea on how to uncompress screens directly from ROM (using exomizer or any other compressor)? I always have to uncompress them to another memory location and then move it to screen memory. (Exomizer probably needs to read from destination, whis can't be done while the ROM is enabled and at the same address as the screen - &C000)  My current code is like this:

Code: [Select]
; display screen
  ld hl, screen
  ld de, $4000
  call deexo ; decompress title screen

  ld b, 66
  ld hl, inks
  call printn ; set inks

  ld hl, $4000
  ld de, $c000
  ld bc, $4000
  ldir ; display title screen

I now work on a game that uses almost the complete memory while loading a screen. So I cannot use the memory area at &4000. Any ideas? Are there other crunchers which don't need to read the uncompressed binary?
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Offline arnoldemu

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #486 on: 19:52, 23 October 14 »
You may be able to use a modified exomizer which uses one of the lower kernel functions to read the ram under the rom and restore the rom again.
One of the KL RAM functions will do it I think.
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Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #487 on: 20:24, 23 October 14 »
You may be able to use a modified exomizer which uses one of the lower kernel functions to read the ram under the rom and restore the rom again.
One of the KL RAM functions will do it I think.
Oh, that would be extremely slow... If i can't find a better solution, I would write s simple RLE-based compression algorithm which doesen't need to read from RAM. Thst shold work at least for simple images...
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Offline TFM

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #488 on: 22:00, 23 October 14 »
Oh, that would be extremely slow... If i can't find a better solution, I would write s simple RLE-based compression algorithm which doesen't need to read from RAM. Thst shold work at least for simple images...


RLE  :o  Then better take MadRAMs CPC Turbo Cruncher, best results with a CPC ever. Compare here:

http     ://cpc-live.com/forum/index.php/topic,171.msg867.html#msg867

(Please Copy & Paste the link, this forum doesn't like comma).
« Last Edit: 22:06, 23 October 14 by TFM »
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Offline SuTeKH/Epyteor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #489 on: 15:45, 31 October 14 »
I have a few ROM games lurking in my ROM directory of WinAPE... I can't be arsed doing any more, so here are my final ROM games.
All of them GARGOYLE GAMES games. I wanted to do them all, but I've simply run out of motivation.

|SWEEVO'S WORLD, |DUNDARACH and the existing trained one-file of HEAVY ON THE |MAGICK.




THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline CraigsBar

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #490 on: 15:52, 31 October 14 »
I have a few ROM games lurking in my ROM directory of WinAPE... I can't be arsed doing any more, so here are my final ROM games.
All of them GARGOYLE GAMES games. I wanted to do them all, but I've simply run out of motivation.

|SWEEVO'S WORLD, |DUNDARACH and the existing trained one-file of HEAVY ON THE |MAGICK.
many many thanks for all your work on these. That provide an amazing gift to all x-mem / symbiface / romboard owners. Sweevos world is a great one to go out on. The is again.

Craig
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Offline CraigsBar

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #491 on: 15:53, 31 October 14 »
many many thanks for all your work on these. They provide an amazing gift to all x-mem / symbiface / romboard owners. Sweevos world is a great one to go out on. Thanks again.

Craig
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Offline SuTeKH/Epyteor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #492 on: 21:20, 10 December 14 »
many many thanks for all your work on these.
No problems. I was bored and converting games is easy... just like converting TERRA |COGNITA for example, on one ROM, with a new loading screen (ie not MODE 2) just for the sheer fun of it.


THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline SuTeKH/Epyteor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #493 on: 13:56, 12 December 14 »
Actually, I just found this floating in a dodgy directory on my HD... and, I'm very surprised that this title hasn't been converted, yet!
It is, of course, the mighty |COMMANDO on 2 ROMs with STE's C64 rework title-screen.

THESE DAYS, most shops have wheelchair access, but once inside the shop, the needs of the disabled are all but forgotten. Whilst in my newsagents the other day, I realised how difficult it must be for someone in a wheelchair to purchase a top shelf magazine. They would have to ask someone to pass it down which would cause great embarrassment... Wouldn't it be a good idea if newsagents had a pneumatic ramp by the magazines to lift wheelchairs up to the top shelf. It could be fitted with flashing lights and a klaxon to warn other customers to keep clear of the mechanism when in operation.
- Steve Dawson, e-mail

Offline CraigsBar

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #494 on: 14:48, 12 December 14 »
Welcome back. Commando and terra cognita will both be heading to my xmem tonight.
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Offline Nilquader

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #495 on: 22:11, 01 February 15 »
I've just came back from the Mittwintermeeting, a scene-party in Kirchen/Sieg, Germany, and made 3 game ROMs. I'm not sure if they're already converted, because we've had almost no Internet at this place.

Arkanoid 3 (Start with |ARKANOID3 or use the great "MegaFlash QuickStart")
Green Beret (Start with |BERET)
Bumpy (Start with |BUMPY)


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Offline Gryzor

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #496 on: 12:48, 21 June 15 »
Boy how time flies. I guess people have moved over to cartridge conversions!

Offline CraigsBar

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #497 on: 13:58, 21 June 15 »
Boy how time flies. I guess people have moved over to cartridge conversions!
Still room for both in my book.
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Offline McKlain

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #498 on: 16:54, 21 June 15 »
I wanna know how to convert roms to cartridges  :laugh:

Offline CraigsBar

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Re: Converting a game to ROM - and LOTS of ROM files inside!
« Reply #499 on: 17:19, 21 June 15 »
I wanna know how to convert roms to cartridges  [emoji23]
@arnoldemu is already on it. [emoji3]
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