Author Topic: Imperial Mahjong: CargoSoft new game.  (Read 9966 times)

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Offline Targhan

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Imperial Mahjong: CargoSoft new game.
« on: 08:46, 10 October 16 »

CargoSoft is very proud to present you its new game: Imperial Mahjong. It can be downloaded here.

Imperial Mahjong is a reflexion game based on the Chinese game called "Mahjong Solitaire", in which the player must make all the tiles disappear by selecting pairs that match.

The game features several technical achievements, including the use of two outstanding new graphic modes:
- the EGX (Extended GraphX) that displays 16 colors in 320*200 instead of 4.
- the EGX2 that displays 4 colors in 640*200 instead of 2.

A full list of these achievements will be published, but once again we don't want to spoil the surprise! For the same reason, we will not show any screen shot for now, for you to discover the game by yourself.

Please run the game on a real CPC! The graphics were designed to run on the real hardware. It is much, much, much more beautiful on a real CPC old.

We hope you will enjoy this game. Don't hesitate to give us your feedback!

Targhan and Super Sylvestre from CargoSoft.

Offline ervin

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #1 on: 09:06, 10 October 16 »
Wow, this is absolutely stunning!
I've only emulated it so far, but I'm looking forward to seeing the "real" effect on my cpc when I get a chance!

[EDIT] I just noticed that in the instructions (which are *beautifully* presented!), "flowers" and "seasons" seem to have their labels switched.
« Last Edit: 09:15, 10 October 16 by ervin »
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Offline SuTeKH/Epyteor

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #2 on: 09:23, 10 October 16 »
Simply stunning! Best look, sounding & playing game on CPC... EVER!

If only we had this back in the 1980s... ^_^

Offline reidrac

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #3 on: 09:56, 10 October 16 »
I gave it a go before coming to work, but I don't own a 128K model so I tried a couple of emulators and one of them seems to render properly.

It looks amazing (and nice tunes too); I'll be back to this one this evening.
Released The Return of Traxtor, Golden Tail and Magica for the CPC.

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #4 on: 10:15, 10 October 16 »
Thanks all for your (positive so far) comments.

Quote
I just noticed that in the instructions (which are *beautifully* presented!), "flowers" and "seasons" seem to have their labels switched.

Actually, no :). I thought that too but it's the way it "officially" is!

Trg.Aks

Offline HAL 6128

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #5 on: 10:49, 10 October 16 »

Incredible graphics and sounds. Really it is! I tried it on a real CPC but connected to a GPS > LED Monitor. No flickering, smooth and lots of colours. It seems that the game itself is in this extended Mode 1 and the description in Mode 2. Sooo many colours! Overscan.
Respect! Just a question: Digidrums means I can also use a Digiblaster?
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Offline ldaneels

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #6 on: 11:05, 10 October 16 »
Oh my ! That is great. Thank you for the awesome game (any Shanghai game is awesome by definition).
Is there any chance you will release a physical edition ? I am a complete sucker for these :)
As a sidenote, if you try the game on an emulator, use Winape, it will give the closest result to a real CPC (in this particular case, I personally prefer CPCE & Sugarbox otherwise), or at least it will be useable.
Thanks again for your superb work.

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #7 on: 11:12, 10 October 16 »
Quote
Digidrums means I can also use a Digiblaster?


Well, no. Digiblaster requires a special port to access it. Plus, our digidrums are only 4 bits instead of the 8 the digiblaster supports. So it would require a change in the code, in the resources, etc. Believe me, it is not so trivial as it may seem, the way the game is built.

Quote
Is there any chance you will release a physical edition ?

We wanted to, but... we won't. We can discuss this a bit later, but let's just say that this game was waaaay harder to code and took waaaay longer than expected. We want to move on to our next production.

Offline HAL 6128

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #8 on: 11:39, 10 October 16 »

We wanted to, but... we won't. We can discuss this a bit later, but let's just say that this game was waaaay harder to code and took waaaay longer than expected. We want to move on to our next production.
...because of the mathematics behind that game or grafix realisation?
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Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #9 on: 11:56, 10 October 16 »
Both, I guess.


Sometimes adding a feature seems "weightless", but really making it work requires three times more work than expected. I of course won't give any technical spoil for now, so let's just say that this game was a nightmare to code :) .
« Last Edit: 13:52, 10 October 16 by Targhan »

Offline villain

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #10 on: 12:05, 10 October 16 »
No screenshots? That's really hard after all the comments here when you have to wait till middle of the week. :-)

Thank you for still supporting the CPC.
« Last Edit: 12:17, 10 October 16 by villain »

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #11 on: 12:36, 10 October 16 »
Why do you need screenshots when you can download and play the game ? :)


They will be released in a few days, when "everyone" will have played it. I think our scene has the tendency to show too much before the people actually play the game, ruining a bit the surprise.

Offline villain

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #12 on: 12:46, 10 October 16 »
No, that's absolutely ok. It's only that we have neither CPCs nor emulators at work.  :D

Offline Ast

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #13 on: 13:14, 10 October 16 »
Only one word : "Bravo!"
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Offline Arnaud

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #14 on: 13:58, 10 October 16 »
I have a little comment, on my 6128+ a small part of the top of the screen is missing (three of four pixels according to winape emulation).
Maybe you can move a little to the bottom the display or add an option to calibrate the screen.

The rendering is really succesful and it's far better on real CPC than emulation.

Congrats !


Offline Maniac

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #15 on: 13:59, 10 October 16 »
Superb stuff! Always loved this sort of game on the Amiga - this looks on par with that!

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #16 on: 14:07, 10 October 16 »
Quote
I have a little comment, on my 6128+ a small part of the top of the screen is missing (three of four pixels according to winape emulation). Maybe you can move a little to the bottom the display or add an option to calibrate the screen.
Yeah, my monitor (CPC old) is also "too high", I miss a few lines. We wanted to add a calibration, but... I couldn't find a way to do it properly due to some technical considerations, I'm sorry.

Offline Arnaud

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #17 on: 14:15, 10 October 16 »
Yeah, my monitor (CPC old) is also "too high", I miss a few lines. We wanted to add a calibration, but... I couldn't find a way to do it properly due to some technical considerations, I'm sorry.
No problem, it's just a comment :D because it's totally enjoyable and playable.

Offline dragon

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #18 on: 15:28, 10 October 16 »
Nothing i found it. Now takes more sense, beautiful.

I lost in menu icons ultil i found t, great game!.
« Last Edit: 15:40, 10 October 16 by dragon »

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #19 on: 15:29, 10 October 16 »
You mean you need a manual? Press ESC during the game and select the option on the full right.

Offline Singaja

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #20 on: 15:55, 10 October 16 »
Can someone record a movie for those at work?  :P 

Offline arnoldemu

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #21 on: 15:56, 10 October 16 »
You mean you need a manual? Press ESC during the game and select the option on the full right.
@Targhan:
I need to see it on a real monitor.

I have looked at it on my emulator and I can see why:
1. you ask people to see it on a real CPC
2. what you are and are not doing to make the effect.

I only have a CM14 monitor which I connect my CPC6128 to.  Would the result be good on that?
What is the result on a Plus?

Very impressive.
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Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #22 on: 15:59, 10 October 16 »
Quote
I only have a CM14 monitor which I connect my CPC6128 to.  Would the result be good on that?What is the result on a Plus?



On a Plus, it's not as beautiful (Sylvestre would be much, much harsher about how it looks on a Plus :) . He would say it's worst than on emulator!). As for your CM14, I don't know, I only tested on the conventional hardware. It won't kill you to try :) .

Offline arnoldemu

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #23 on: 16:03, 10 October 16 »



On a Plus, it's not as beautiful (Sylvestre would be much, much harsher about how it looks on a Plus :) . He would say it's worst than on emulator!). As for your CM14, I don't know, I only tested on the conventional hardware. It won't kill you to try :) .

No problem. I will try tonight :)
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Re: Imperial Mahjong: CargoSoft new game.
« Reply #24 on: 16:04, 10 October 16 »
I've just take a quick look at lunch break, this is a nice color usage, congratulations, the board is beautiful!
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