Author Topic: Imperial Mahjong: CargoSoft new game.  (Read 5268 times)

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Offline ||C|-|E||

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #60 on: 01:35, 12 October 16 »
Well, after 4 attempts, my girl-"Mahjong Master"-friend finished your "silk" level! "Not easy" indeed, but doable!
She issues a challenge: use the last layout (the kind of "animal"), and use the sentence "tu pu" (don't ask... :) ). This one is really tough :) .

Trg.Aks



Good work!! I will definitely tell her tomorrow and we will have a look!  :D :D

Offline TotO

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #61 on: 08:34, 12 October 16 »
 :laugh:
Unregistered from CPCwiki forum.

Offline CraigsBar

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #62 on: 00:31, 13 October 16 »
Amazing! Just amazing. It looks and plays amazingly on a plus machine. A bit late I know but any chance of albireo mouse support!

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #63 on: 00:39, 13 October 16 »
Good news is that it actually works well with the AMX mouse and Bryce┬┤s mouse adapter!!  :D

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #64 on: 22:03, 13 October 16 »

... And now for the full list of features!
  • EGX (Extended GraphX): displays 16 colors in 320*200 instead of 4.
  • EGX2: displays 4 colors in 640*200 instead of 2.
  • First game on CPC to have digi-drums during the whole game.
  • Sample during the loading of the game at FDC full speed.
  • Introduction music using 3-channel Sample-SIDs, in stereo.
  • More than 30 minutes of music.


So in case you people haven't noticed it if you're playing with an emulator, there is actually sample while loading the introduction! All this with a FDC running at full speed!


As for the introduction music, it's Sample-SIDs, hence the, I hope, original sounding music. I guess it's a bit like BSC did some times ago though I'm not sure. Basically, I can have a lot of different samples, mixed with "real" PSG waves. This is just a beginning. The main feat is that, for the first on CPC I believe, the sound is actually rendered on 3 channels, so you have stereo, plus the 4 bits of resolution for each sample ; classic Digitrack codes mix three tracks into one channel, because reaching for the three channels is too slow. Well...).


That's it!


Trg.Aks

Offline Puresox

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #65 on: 22:22, 13 October 16 »
It's a great production , I look forward to seeing all what this game has to offer .

Offline HAL 6128

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #66 on: 22:32, 13 October 16 »
What? A CPC? And I thought all the time I had an Atari ST in front of me. (...because of all the Features :))

Offline SRS

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #67 on: 23:03, 13 October 16 »
What? A CPC? And I thought all the time I had an Atari ST in front of me. (...because of all the Features :) )

Funny :) Like me always saying "What ? An Atari ST ? I thought it's a CPC" ;)

Offline BSC

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #68 on: 21:19, 14 October 16 »
As for the introduction music, it's Sample-SIDs, hence the, I hope, original sounding music. I guess it's a bit like BSC did some times ago though I'm not sure. Basically, I can have a lot of different samples, mixed with "real" PSG waves. This is just a beginning. The main feat is that, for the first on CPC I believe, the sound is actually rendered on 3 channels, so you have stereo, plus the 4 bits of resolution for each sample ; classic Digitrack codes mix three tracks into one channel, because reaching for the three channels is too slow. Well...).

Thargan, that was very interesting music. And a very memory hungry way to play/mix sampled music with 2 AY channels (not all 3, right?) ;-)

Congratulations to the technical achievement. The graphics are impressive!
10 print"This is no signature.": goto 10

and I don't want to be a 664 anymore! :_(

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #69 on: 11:57, 15 October 16 »
No, I really meant 3 AY channels. Left/middle/right :). Plug your stereo amp and check if you don't believe me.


Yes, memory hungry. I allowed 64kb for the samples, they are all generated during the "low" sound after the introduction screen appears.


Trg.Aks