Author Topic: Imperial Mahjong: CargoSoft new game.  (Read 16380 times)

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Offline fgbrain

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #50 on: 12:04, 11 October 16 »
Although not my type of games...

It is extremely polished and AWESOME !


This what I got when played first time: :doh:
Totally unfair!!! >:(
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Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #51 on: 12:13, 11 October 16 »
Bad luck :).
The algorithm attempts to create "finishable" levels.In some rare cases, it is possible that it builds "unfair" levels, but from experience, when you fail a first time, try the same level playing a different way, taking in account the tiles that stuck you before. So far we haven't found any "unfinishable" level.

@Toto: yes, I wanted to do that, but for some technical reason, couldn't :(. Oh well, it's a Zen game, you're not supposed to play very fast :).
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Offline Prodatron

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #52 on: 12:41, 11 October 16 »
Finally I made it  :D
 [ Invalid Attachment ]
I really have to take care not too waste my whole time with this game  ;D

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Offline Overflow

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #53 on: 13:18, 11 October 16 »
Technical achievement. Painful code (to out at contant/given times for mode and sound), painful gfx also (what a mode!). Result is impressive (see&hear).
Not my kind of game, but as a demo I enjoy it very much! :)
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Offline iXien

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #54 on: 14:56, 11 October 16 »
Just stunning, as usual. I'm really fond of mah-jong and it's a real pleasure to play it again and again, looking for these colorful graphics and beautiful musics. I really like soundfx too ! But beyond the technical smash, such a huge content should be welcomed too. Very polished production. Play it on your real CPC, it's a totally different experience!


And indeed, I was just starting to get tired of Ishido, thank you guys 8)


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Offline Kris

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #55 on: 16:14, 11 October 16 »
Not my favorite type of game, but i have to recognize the great achievment that it represents: code & gfx are simply amazing.


Congrats to Targhan & Sly for this high quality prod.


Offline Joseman

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #56 on: 16:22, 11 October 16 »
Hi

Yesterday night, my girlfriend and i were playing several levels until we get stuck on the piramid level, think was about 2:00 AM.

We will play the game until we end it, we are addicted to the game now!!

Offline Xifos

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #57 on: 20:22, 11 October 16 »
It's really amazing !!!
Great work !

And i liked mahjong games when i was young, spend a lot of time on them at the army !
 :)

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #58 on: 00:03, 12 October 16 »
Quote
My girlfriend, that has been playing for a while, noticed!  By the way, she typed "silk" and she could not pass the level, although she tried a couple of times 

Well, after 4 attempts, my girl-"Mahjong Master"-friend finished your "silk" level! "Not easy" indeed, but doable!
She issues a challenge: use the last layout (the kind of "animal"), and use the sentence "tu pu" (don't ask... :) ). This one is really tough :) .

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Offline Sykobee (Briggsy)

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #59 on: 00:34, 12 October 16 »
Finally I made it  :D
 [ Invalid Attachment ]
I really have to take care not too waste my whole time with this game  ;D


Amazing graphics there - the alternative modes really work out well (and I see that mode 2 bar in the middle there!).
So unless some unknown hardware trick to switch modes every scanline was discovered, then I guess there is that timing of the mode changes to take into consideration.


Imagine this combined with mode 1 palette changes, where appropriate!

Offline ||C|-|E||

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #60 on: 01:35, 12 October 16 »
Well, after 4 attempts, my girl-"Mahjong Master"-friend finished your "silk" level! "Not easy" indeed, but doable!
She issues a challenge: use the last layout (the kind of "animal"), and use the sentence "tu pu" (don't ask... :) ). This one is really tough :) .

Trg.Aks



Good work!! I will definitely tell her tomorrow and we will have a look!  :D :D

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #61 on: 08:34, 12 October 16 »
 :laugh:
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Offline CraigsBar

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #62 on: 00:31, 13 October 16 »
Amazing! Just amazing. It looks and plays amazingly on a plus machine. A bit late I know but any chance of albireo mouse support!
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Offline ||C|-|E||

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #63 on: 00:39, 13 October 16 »
Good news is that it actually works well with the AMX mouse and Bryce┬┤s mouse adapter!!  :D

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #64 on: 22:03, 13 October 16 »

... And now for the full list of features!
  • EGX (Extended GraphX): displays 16 colors in 320*200 instead of 4.
  • EGX2: displays 4 colors in 640*200 instead of 2.
  • First game on CPC to have digi-drums during the whole game.
  • Sample during the loading of the game at FDC full speed.
  • Introduction music using 3-channel Sample-SIDs, in stereo.
  • More than 30 minutes of music.


So in case you people haven't noticed it if you're playing with an emulator, there is actually sample while loading the introduction! All this with a FDC running at full speed!


As for the introduction music, it's Sample-SIDs, hence the, I hope, original sounding music. I guess it's a bit like BSC did some times ago though I'm not sure. Basically, I can have a lot of different samples, mixed with "real" PSG waves. This is just a beginning. The main feat is that, for the first on CPC I believe, the sound is actually rendered on 3 channels, so you have stereo, plus the 4 bits of resolution for each sample ; classic Digitrack codes mix three tracks into one channel, because reaching for the three channels is too slow. Well...).


That's it!


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Offline Puresox

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #65 on: 22:22, 13 October 16 »
It's a great production , I look forward to seeing all what this game has to offer .

Offline HAL 6128

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #66 on: 22:32, 13 October 16 »
What? A CPC? And I thought all the time I had an Atari ST in front of me. (...because of all the Features :))
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Offline SRS

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #67 on: 23:03, 13 October 16 »
What? A CPC? And I thought all the time I had an Atari ST in front of me. (...because of all the Features :) )

Funny :) Like me always saying "What ? An Atari ST ? I thought it's a CPC" ;)

Offline BSC

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #68 on: 21:19, 14 October 16 »
As for the introduction music, it's Sample-SIDs, hence the, I hope, original sounding music. I guess it's a bit like BSC did some times ago though I'm not sure. Basically, I can have a lot of different samples, mixed with "real" PSG waves. This is just a beginning. The main feat is that, for the first on CPC I believe, the sound is actually rendered on 3 channels, so you have stereo, plus the 4 bits of resolution for each sample ; classic Digitrack codes mix three tracks into one channel, because reaching for the three channels is too slow. Well...).

Thargan, that was very interesting music. And a very memory hungry way to play/mix sampled music with 2 AY channels (not all 3, right?) ;-)

Congratulations to the technical achievement. The graphics are impressive!

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #69 on: 11:57, 15 October 16 »
No, I really meant 3 AY channels. Left/middle/right :). Plug your stereo amp and check if you don't believe me.


Yes, memory hungry. I allowed 64kb for the samples, they are all generated during the "low" sound after the introduction screen appears.


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Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #70 on: 12:42, 15 October 16 »
Pouet entry added. Feel free to leave a comment if you like :).
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Offline Maniac

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Imperial Mahjong: CargoSoft new game.
« Reply #71 on: 16:19, 15 October 16 »
Finally managed to complete a game! Presentation and game are excellently done!

However I think my CM14 needs a good service as it looks a bit blurred at times!

Offline Geo Anas

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #72 on: 08:47, 16 October 16 »
....Feel free to leave a comment if you like :) .

Amazing ! Outstanding ! Jaw Dropper! .... Need to say more ?  :D

Offline remax

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #73 on: 15:19, 16 October 16 »
Quote from: Haze
interesting technique there, alternating the higher resolution 4 colour mode with the lower resolution 16 colour mode every scanline to give a weird illusion of both colours and resolutions..  for that type of graphics it kinda works.

presumably needs exact timings.
 

http://forums.bannister.org/ubbthreads.php?ubb=newreply&Board=1&Number=107650&what=showflat&fpart=1&q=1

Offline Targhan

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Re: Imperial Mahjong: CargoSoft new game.
« Reply #74 on: 15:46, 16 October 16 »
@Remax: can't access to the forum, it seems restricted.
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