... And now for the full list of features!
- EGX (Extended GraphX): displays 16 colors in 320*200 instead of 4.
- EGX2: displays 4 colors in 640*200 instead of 2.
- First game on CPC to have digi-drums during the whole game.
- Sample during the loading of the game at FDC full speed.
- Introduction music using 3-channel Sample-SIDs, in stereo.
- More than 30 minutes of music.
So in case you people haven't noticed it if you're playing with an emulator, there is actually sample while loading the introduction! All this with a FDC running at full speed!
As for the introduction music, it's Sample-SIDs, hence the, I hope, original sounding music. I guess it's a bit like BSC did some times ago though I'm not sure. Basically, I can have a lot of different samples, mixed with "real" PSG waves. This is just a beginning. The main feat is that, for the first on CPC I believe, the sound is actually rendered on 3 channels, so you have stereo, plus the 4 bits of resolution for each sample ; classic Digitrack codes mix three tracks into one channel, because reaching for the three channels is too slow. Well...).
That's it!
Trg.Aks