Author Topic: KillerWatt C64 - Amstrad Concept  (Read 1986 times)

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Offline Puresox

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Re: KillerWatt C64 - Amstrad Concept
« Reply #10 on: 22:13, 26 May 16 »
Anarchy? I really can't see the similarity?
The game seems very short and doesn't excite me much tbh

Offline TFM

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Re: KillerWatt C64 - Amstrad Concept
« Reply #11 on: 22:14, 26 May 16 »
Well, it scrolls left and right, also it has many levels.  :)
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Offline Puresox

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Re: KillerWatt C64 - Amstrad Concept
« Reply #12 on: 23:24, 26 May 16 »
 :D

Offline invent

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Re: KillerWatt C64 - Amstrad Concept
« Reply #13 on: 02:02, 27 May 16 »
Thanks for showing interest in the thread and for the technical feedback :)
Below is a Title WIP. working with some dithering/transparency ideas.
I enjoyed playing the game back when my friend owned a C64. 


The idea of the thread was to have a bit of fun with CPC artwork/design :)


Anarchy game looks interesting.










« Last Edit: 02:04, 27 May 16 by invent »
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Offline Executioner

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Re: KillerWatt C64 - Amstrad Concept
« Reply #14 on: 02:17, 27 May 16 »
Reminds me more of Subterranean Stryker

Offline invent

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Re: KillerWatt C64 - Amstrad Concept
« Reply #15 on: 06:31, 27 May 16 »
Screenshot Concept :) 
16 Colours used at the top.


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Offline ||C|-|E||

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Re: KillerWatt C64 - Amstrad Concept
« Reply #16 on: 10:49, 27 May 16 »
Suddenly, it looks really great  :D

Offline TMR

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Re: KillerWatt C64 - Amstrad Concept
« Reply #17 on: 11:29, 27 May 16 »
Suddenly, it looks really great  :D

Actually, for it's age Killer Watt is... well, fun; there's no real variety and it just ramps the difficulty up on each stage but it's possible to get "into the zone" with it. But i'd probably choose either Trap or Phobia as my favourite games by the same coder, there's far more to be found in them.

Offline invent

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Re: KillerWatt C64 - Amstrad Concept
« Reply #18 on: 13:31, 27 May 16 »
Thankyou, Killerwatt reminded me of a variation of Defender type game.  I always thought the C64 game looked too simplistic (flat colours/lines) compared to the other games available, just wasn't sure if it used a different technique (eg drawing lines/vector shapes) over a tile based system.   

Suggesting other games that you might prefer on our CPC's is great already looked at Trap and Phobia (thanks ||C|-|E|| and TMR, might try see if there is a thread about that here or start a new one (please point me in the direction if there is one you know of).
While I work away on other projects for CPC (The Last UFO) for example I am really keen on knowing what people might like on our platform that never got published for whatever reason?
If anyone has a suggestion what a potential CPC game of another non CPC game would look like, I may be inclined to play around with some ideas.








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Offline TFM

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Re: KillerWatt C64 - Amstrad Concept
« Reply #19 on: 17:57, 27 May 16 »
Suddenly, it looks really great  :D


Just thought the same! What an improvement!  :)
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