Author Topic: KillerWatt C64 - Amstrad Concept  (Read 1997 times)

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Offline invent

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Re: KillerWatt C64 - Amstrad Concept
« Reply #20 on: 11:08, 13 July 16 »
Hi Everyone,


Quick update, the title/spash page concept for Killerwatt.  I did delete some elements due to trying to cram too much into one image.
The attempt at the Alligator Logo (updated)


I've started working on the concept map (not screen) but might sit on it for a while and work on other projects :)




« Last Edit: 00:40, 14 July 16 by invent »
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Offline Devilmarkus

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Re: KillerWatt C64 - Amstrad Concept
« Reply #21 on: 14:20, 13 July 16 »
This looks cool so far ;)
My 2 cents:
Why don't you draw the Alligata logo in basic? :D
I slightly adapted it from "Who dares wins 2" ;)

Code: [Select]
10 SYMBOL 255,254,254,254,254,254,254,254
20 SYMBOL 254,1,3,7,15,31,63,127,0
30 MODE 1:INK 0,0:INK 1,21:INK 2,6:INK 3,26:BORDER 0:PRINT CHR$(23);CHR$(0)
40 FOR Y=224 TO 400 STEP 2:IF Y/16<>INT(Y/16) THEN MOVE 8,Y:DRAW 631,Y,1
50 NEXT
60 FOR L=1 TO 8:READ X1,X2:FOR X=X1 TO X2 STEP 16:MOVE X,224:DRAW X,400,0:NEXT:NEXT
70 Y=224:FOR X=8 TO 184 STEP 2:MOVE X,Y:DRAW X,400:Y=Y+2:NEXT:Y=224:FOR X=56 TO 200 STEP 2:MOVE X,224:DRAW X,Y:IF Y<352 THEN Y=Y+2
80 NEXT:FOR Y=224 TO 256 STEP 2:MOVE 416,Y:DRAW 640,Y:MOVE 232,Y:IF Y<240 THEN DRAW 336,Y ELSE DRAW 384,Y
90 NEXT:FOR Y=351 TO 400 STEP 2:MOVE 500,Y:IF Y<368 THEN DRAW 300,Y ELSE DRAW 334,Y
100 MOVE 640,Y:IF Y<384 THEN DRAW 550,Y ELSE DRAW 532,Y
110 NEXT:FOR Y=272 TO 304 STEP 2:MOVE 450,Y:DRAW 466,Y:MOVE 582,Y:DRAW 598,Y:NEXT
120 FOR Y=288 TO 352 STEP 2:MOVE 532,Y:DRAW 548,Y:IF Y<320 THEN MOVE 368,Y:DRAW 384,Y
130 NEXT:FOR Y=320 TO 336 STEP 2:MOVE 418,Y:DRAW 466,Y:MOVE 550,Y:DRAW 598,Y:NEXT
140 PLOT -2,-2,2:X=56:PRINT CHR$(23);CHR$(1):FOR Y=238 TO 350 STEP 16:MOVE X,Y:PRINT CHR$(5);CHR$(254):MOVE 184,Y:PRINT CHR$(5);CHR$(254):X=X+16:NEXT:PRINT CHR$(23);CHR$(0):MOVE 138,366:PRINT CHR$(5);CHR$(255)
150 M$="THE SOFTWARE WITH BITE":PEN 1:LOCATE 9,13:PRINT M$ :M$="presents":PEN 2:LOCATE 16,16:PEN 2:PRINT M$
160 M$=T$:PEN 3:LOCATE 20-(LEN(M$)/2),19:PRINT M$
170 GOTO 170
180 DATA 8,232,234,266,268,300,302,334,336,416,418,498,500,548,550,630

Also your Alligata logo has a wrong G character. So you can draw it without the nose cut:

« Last Edit: 14:33, 13 July 16 by Devilmarkus »
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Offline Carnivius

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Re: KillerWatt C64 - Amstrad Concept
« Reply #22 on: 14:42, 13 July 16 »
This looks cool so far ;)
My 2 cents:
Why don't you draw the Alligata logo in basic? :D
I slightly adapted it from "Who dares wins 2" ;)

Code: [Select]
10 SYMBOL 255,254,254,254,254,254,254,254
20 SYMBOL 254,1,3,7,15,31,63,127,0
30 MODE 1:INK 0,0:INK 1,21:INK 2,6:INK 3,26:BORDER 0:PRINT CHR$(23);CHR$(0)
40 FOR Y=224 TO 400 STEP 2:IF Y/16<>INT(Y/16) THEN MOVE 8,Y:DRAW 631,Y,1
50 NEXT
60 FOR L=1 TO 8:READ X1,X2:FOR X=X1 TO X2 STEP 16:MOVE X,224:DRAW X,400,0:NEXT:NEXT
70 Y=224:FOR X=8 TO 184 STEP 2:MOVE X,Y:DRAW X,400:Y=Y+2:NEXT:Y=224:FOR X=56 TO 200 STEP 2:MOVE X,224:DRAW X,Y:IF Y<352 THEN Y=Y+2
80 NEXT:FOR Y=224 TO 256 STEP 2:MOVE 416,Y:DRAW 640,Y:MOVE 232,Y:IF Y<240 THEN DRAW 336,Y ELSE DRAW 384,Y
90 NEXT:FOR Y=351 TO 400 STEP 2:MOVE 500,Y:IF Y<368 THEN DRAW 300,Y ELSE DRAW 334,Y
100 MOVE 640,Y:IF Y<384 THEN DRAW 550,Y ELSE DRAW 532,Y
110 NEXT:FOR Y=272 TO 304 STEP 2:MOVE 450,Y:DRAW 466,Y:MOVE 582,Y:DRAW 598,Y:NEXT
120 FOR Y=288 TO 352 STEP 2:MOVE 532,Y:DRAW 548,Y:IF Y<320 THEN MOVE 368,Y:DRAW 384,Y
130 NEXT:FOR Y=320 TO 336 STEP 2:MOVE 418,Y:DRAW 466,Y:MOVE 550,Y:DRAW 598,Y:NEXT
140 PLOT -2,-2,2:X=56:PRINT CHR$(23);CHR$(1):FOR Y=238 TO 350 STEP 16:MOVE X,Y:PRINT CHR$(5);CHR$(254):MOVE 184,Y:PRINT CHR$(5);CHR$(254):X=X+16:NEXT:PRINT CHR$(23);CHR$(0):MOVE 138,366:PRINT CHR$(5);CHR$(255)
150 M$="THE SOFTWARE WITH BITE":PEN 1:LOCATE 9,13:PRINT M$ :M$="presents":PEN 2:LOCATE 16,16:PEN 2:PRINT M$
160 M$=T$:PEN 3:LOCATE 20-(LEN(M$)/2),19:PRINT M$
170 GOTO 170
180 DATA 8,232,234,266,268,300,302,334,336,416,418,498,500,548,550,630


That was fun to copy/paste and watch it be drawn. :)
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Offline Devilmarkus

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Re: KillerWatt C64 - Amstrad Concept
« Reply #23 on: 16:51, 13 July 16 »

That was fun to copy/paste and watch it be drawn. :)


I used the original logo-code from the game "Who dares wins 2", I just added teeth and the eye...
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Offline invent

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Re: KillerWatt C64 - Amstrad Concept
« Reply #24 on: 02:27, 14 July 16 »
Hi Devilmarkus,


Thanks for pointing out the error, fits well now (updated image in post).
Nice adaption in basic was just viewing who dares wins 2 animation


Mode 1 version looks good Carnivius thanks for screenshot :)
I was curious of the animation using WinApe and recorded the animated gif version.


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Re: KillerWatt C64 - Amstrad Concept
« Reply #25 on: 03:30, 14 July 16 »


 :D