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There would be no advantage in using vectors, Space Harrier is really only using them because doing 3D scaling on vectors is less intensive than scaling 2D sprites and since there is no scaling here you would gain nothing (if anything it probably gets harder to work with).
I'm guessing KillerWatt is using tiles.
Yeah, the main difficulty here is the variable speed smooth scrolling with inertia.The Plus can do it of course, but the CPC has so many scrolling limitations ... horizontally.
Looks abit like Anarchy to me.. with uglier gfx and different gameplay..
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