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Blues Brothers

Started by polomint, 21:16, 09 June 14

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SyX

Quote from: polomint on 18:41, 22 June 14
I'm working on the map/tile editor for the ZX version at the moment, and have written a little Z80 for testing some ideas for how I want to update screen etc.  Once I am happy with the editor I will probably put in a mode select for ZX/CPC/C64 so that I can create the maps for other computers.  I will have to learn a bit about the CPC, but I hope to port this back to the CPC and, fingers crossed, make a better version of BB than the CPC currently has, :)
Sounds really great polomint :)

The map editor that i use those days is Tiled (i make the spanish translations and minor help with bug fixing), although at the beginning is a little complex, the time used pays well.

Take a look to it, because it can give you great ideas for yours and a less complex and more 8 bits oriented mapeditor is always a fantastic thing for everybody.

For example, i love defining layers, i put the map in one layer, in other put the enemy sprites, in other the collision map, in other objects and you are free for adding your own attributes associated to those "objects", for example for the enemies i define type of enemy, speed, ... what you like and then i export everything in an XML and with a few python scripts you can extract/convert all the information that you are interested for your game.

polomint

Wow, 2 years already!?!?  I finally decided to get back to it and attempt to get this done, :)

I restarted on this from scratch 2 days ago and seem to be getting along pretty well.


It is for the ZX Spectrum 128K, using the AY and shadow screen etc.  I am hoping to eventually port it to CPC and other systems (for the fun of it heh)


The link to the .tap is here


One question: Can anyone advise if there is a way to get hold of the CPC tunes? And also which format they are?  I am currently using PT3 files for my tunes.  I have a load of midi files of BB tunes, but cannot seem to find a way that they can be converted. :/  Any information or guidance is very much appreciated, :)































Joseman

Quote from: polomint on 12:40, 19 June 16
I am hoping to eventually port it to CPC and other systems (for the fun of it heh)

Hi

I saw your posts on some speccy forum about 1-2 years about the cpc blues brothers and the concept to port it to the speccy.

I followed the thread but there were no news and i thought that the project was abandoned.

I must admit that i don't like the cpc version of blues brothers, first i have it on PC, last on Amiga (ended the game here) but when i saw the CPC version... well for me it's ugly, ugly colors, cut everywhere, even boring compared with amiga or pc versions. The CPC can do this game much much better as the game is simple enough.

I'm very interested on your project as Blues Brothers is a game that i have some affection. If you tell that your project is make a CPC version too, for me its perfect!.

Here are a lot of people with big knowledge about CPC graphics, music and coding that can help.

I will follow this project closely!











dlfrsilver

Hello,


The difficulty with blues brothers CPC is that it uses a double map system. This system assembles small tiles in big ones, big ones that once assembled make the BIG maps of the game.


I did the maps for this game with an amiga friend, Codetapper. And boy it's a game using a not easy to apprehend mapping system.


As Syx said, using Tiled is a good idea, and you'll have to make your own mapdata (easier).

polomint

Quote from: dlfrsilver on 21:04, 22 June 16
Hello,


The difficulty with blues brothers CPC is that it uses a double map system. This system assembles small tiles in big ones, big ones that once assembled make the BIG maps of the game.


I did the maps for this game with an amiga friend, Codetapper. And boy it's a game using a not easy to apprehend mapping system.


As Syx said, using Tiled is a good idea, and you'll have to make your own mapdata (easier).

The actual system for creating the maps etc is done.  I created that editor just for creating BB maps, :)

It's the audio that I am having trouble with, I have located MIDI versions of the tunes, but cannot find a way to convert to a format that I can use.  I'm currently using PT3 format running on the interrupt.

Sokurah

Quote from: polomint on 10:55, 23 June 16
It's the audio that I am having trouble with, I have located MIDI versions of the tunes, but cannot find a way to convert to a format that I can use.  I'm currently using PT3 format running on the interrupt.


In my opinion you shouldn't think too much about the music right now. Just get the game working first and then worry about the music later. Chances are that if you have a fully working game then you'd have a good chance attracting a musician to do the music, or conversion of it, for you.
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Tardis Remakes => Mostly remakes of Arcade and Spectrum games - including Dingo for the Speccy.
Twitter => Sokurah
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ivarf

Quote from: MacDeath on 22:03, 18 June 14
:D

still gotta admit Titus managed to get graphics always imrprouved with the GX4000...
As I told they had good graphics.

CPC

PLUS/GX4000


but yeah, the easiest and shitiest game ever...
Just rush on the right then kill the boss.
Play games in shades other than brown! Woo-hoo!  😉

TFM

Quote from: Sokurah on 00:18, 07 July 16
In my opinion you shouldn't think too much about the music right now. Just get the game working first and then worry about the music later. Chances are that if you have a fully working game then you'd have a good chance attracting a musician to do the music, or conversion of it, for you.


And the music can be made in a way to fit with what's shown in the game.  ;)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

NiNxPe

#33
...for an idea : One of the 6 levels of the game :

[attach=3]

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That looks awesome!

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