Author Topic: Game concepts for Amstrad  (Read 1336 times)

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Offline invent

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Re: Game concepts for Amstrad
« Reply #10 on: 14:56, 09 June 16 »
I have had another look at Choplifter, it's on quite a few platforms including arcade.
Noticed a forum here talking about conversions, I'll look into your other suggestions Gryzor :)



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Offline Gryzor

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Re: Game concepts for Amstrad
« Reply #11 on: 17:08, 09 June 16 »
Canabalt has been discussed before here somewhere, and of course there's a great c64 version:





I remember playing Choplifter (along with Green Beret and a Strip Poker) on my mate's MSX... Have loved that game ever since.

Offline Skunkfish

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Re: Game concepts for Amstrad
« Reply #12 on: 12:28, 14 July 16 »
Can't believe how fast Canabalt is on the C64, is that running on a standard machine?! I can't see the CPC pulling that off (and it would end up more.... blue)

I don't know if anyone here has played the Phoenix Wright/Ace Attorney games on the GBA/DS/3DS? Probably my favourite game series of all time...

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CPC Mode 0/1 split

Offline Skunkfish

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Re: Game concepts for Amstrad
« Reply #13 on: 13:40, 14 July 16 »
Hmmm... Phoenix Wright on the CPC could look really nice actually.


Offline sigh

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Re: Game concepts for Amstrad
« Reply #14 on: 01:00, 15 July 16 »
I absolutely love Pheonix Wright.

I would like to see a music game. Something like Space Channel 5 or the very first Rhythm Tengoku on the Gameboy.





Offline invent

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Re: Game concepts for Amstrad
« Reply #15 on: 01:20, 15 July 16 »
Hi Skunkfish,


Was curious about Phoenix Wright game and started looking up for some screenshots/sprites.  Nice concepts you have put together.


Tried out Mode 1 and 0 version (text would need customising in mode 0)
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Offline Skunkfish

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Re: Game concepts for Amstrad
« Reply #16 on: 13:24, 15 July 16 »
The sharpness of Mode 1 is nice!

For fun, I just converted one of the courtroom tunes with MIDI2AY.

It worked quite well, although there are some odd pauses here and there! And it's huge in size, I guess because there's lots of repetition which isn't trimmed.

Offline Skunkfish

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Re: Game concepts for Amstrad
« Reply #17 on: 17:07, 15 July 16 »
I wonder how an 'Objection!' sample would sound through the CPC speaker?  :laugh: