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General Category => Games => Topic started by: seanb on 15:36, 30 September 15

Title: Mario on the CPC Demo
Post by: seanb on 15:36, 30 September 15
Cool looking demo.






Title: Re: Mario on the CPC Demo
Post by: EgoTrip on 15:39, 30 September 15
I hope this becomes an actual game
Title: Re: Mario on the CPC Demo
Post by: seanb on 15:41, 30 September 15
The author says he's a software engineer and has been a dream to make Mario on the 464 since he was a child.
I hope that's enough motivation to finish this
Title: Re: Mario on the CPC Demo
Post by: TFM on 15:42, 30 September 15
That is 20% of a game! Keep it going! :)
Title: Re: Mario on the CPC Demo
Post by: VincentGR on 15:47, 30 September 15
Dear Lord!!!
Amazing.
Title: Re: Mario on the CPC Demo
Post by: Ast on 17:25, 01 October 15
This is only 1 percent of the game. Wait for iMPaCT's Mario+ featuring fullscreen, parallax scrollers, dma song, and so on....
Title: Re: Mario on the CPC Demo
Post by: Joseman on 17:58, 01 October 15
if Mario+ is only for cpc+ i'm not interested.

this mario for cpc classic gets my attention!

will the programmer post here?
Title: Re: Mario on the CPC Demo
Post by: ||C|-|E|| on 18:11, 01 October 15
Quote from: Ast on 17:25, 01 October 15
This is only 1 percent of the game. Wait for iMPaCT's Mario+ featuring fullscreen, parallax scrollers, dma song, and so on....

Cannot wait to see this!
Title: Re: Mario on the CPC Demo
Post by: andycadley on 18:28, 01 October 15
Looks like its using hardware character scrolling, which would be too fast for Mario. One of the problems with trying to do SMB on the CPC is that you not only need very responsive scrolling, but it also needs to be variable speed and that's a lot trickier without pixel perfect hardware scrolling.

A Plus machine could do it easily of course.
Title: Re: Mario on the CPC Demo
Post by: TFM on 19:11, 01 October 15
Quote from: andycadley on 18:28, 01 October 15
Looks like its using hardware character scrolling, which would be too fast for Mario. One of the problems with trying to do SMB on the CPC is that you not only need very responsive scrolling, but it also needs to be variable speed and that's a lot trickier without pixel perfect hardware scrolling.

A Plus machine could do it easily of course.


Every CPC can do that too. I do it with my Giana clone, it's hardware scrolling - and overscan (not speccy screen size). Download it from my homepage and enjoy smooth scrolling [nb]However there are some jerks seldomly when cpu time runs out, because soundtrakker player needs too much scanlines. This will be fine in the final version imho.[/nb]
Title: Re: Mario on the CPC Demo
Post by: arnoldemu on 19:19, 01 October 15
Watch out, copyright holder will not be pleased!
Title: Re: Mario on the CPC Demo
Post by: Lazy Dude on 19:34, 01 October 15
Quote from: arnoldemu on 19:19, 01 October 15
Watch out, copyright holder will not be pleased!

Yeh that's gonna be a bummer to the plan  :-[
Title: Re: Mario on the CPC Demo
Post by: Neil79 on 19:52, 01 October 15
Quote from: Lazy Dude on 19:34, 01 October 15
Yeh that's gonna be a bummer to the plan  :-[


Super Mario Bros. X - Home (http://www.supermariobrosx.org/)


That's been up since 2014
Title: Re: Mario on the CPC Demo
Post by: Ast on 20:08, 01 October 15
Quote from: Joseman on 17:58, 01 October 15
if Mario+ is only for cpc+ i'm not interested.

this mario for cpc classic gets my attention!

will the programmer post here?

Enviado desde mi GT-N7100 mediante Tapatalk
Of course Mario+ will only be developped on Cpc+ Platform. Sorry if you're concerned by cpc+, but, it's my only cpc computer.
Title: Re: Mario on the CPC Demo
Post by: Dubliner on 20:55, 01 October 15
Quote from: Joseman on 17:58, 01 October 15
this mario for cpc classic gets my attention!

will the programmer post here?

I spoke today with him

RetroManiac | Revista de videojuegos retro |Videogames Magazine | Indie | Games (http://retromaniacmagazine.blogspot.com/2015/10/la-impresionante-demo-de-super-mario.html)

I kept the english question & answers in english at the buttom for the non spanish speakers :)
Title: Re: Mario on the CPC Demo
Post by: Lazy Dude on 22:37, 01 October 15
We need a top gear cool wall on here for games in the making!
This one is cool, and I wish its creator well.
Title: Re: Mario on the CPC Demo
Post by: Dizrythmia on 00:58, 02 October 15
Quote from: arnoldemu on 19:19, 01 October 15
Watch out, copyright holder will not be pleased!
Yeah, advertising these sorts of projects prior to release will get the attention of the legal eagles at the Big N. Better to develop it quietly & then spring it on the world. That way if they shut it down, the game is still out there.

I remember Ocarina of Time 2D & many other projects that suffered this fate. Surprised that Mario Bros X is still up actually...
Title: Re: Mario on the CPC Demo
Post by: arnoldemu on 09:24, 02 October 15
Quote from: Neil79 on 19:52, 01 October 15

Super Mario Bros. X - Home (http://www.supermariobrosx.org/)


That's been up since 2014
I am suprised it's not been told to shut down.

You can't say it's ok to make a version just because somebody else has (so-far) got away with it.
It's a protected franchise that is actively in use.

Of course, you can do something with a similar style as long as it's not too close.

There was a well known remake back in the day that got in trouble.

Title: Re: Mario on the CPC Demo
Post by: Lazy Dude on 11:05, 02 October 15
maybe if it's fan based, free to download, no money involved then it's ok??
Title: Re: Mario on the CPC Demo
Post by: Carnivius on 11:19, 02 October 15
I wouldn't risk doing anything to infringe Nintendo copyright personally.   They have shut down many fan-games and then there's all that stuff about going after player's youtube videos of Nintendo games.   

Perhaps it can be Super Roland Bros starring a very Mario-esque moustached incarnation of Roland. :P 
Title: Re: Mario on the CPC Demo
Post by: seanb on 11:23, 02 October 15
I like the sound of Super Roland Bros.
What a twist that Roland has a brother.

Personally I'd carry on.
As much as nintendo are dicks I'd wait and see if they care or notice this.
Title: Re: Mario on the CPC Demo
Post by: Naraldur on 11:26, 02 October 15
This is the kind of thing that will get the younger generation looking at the older machines and wanting to tinker with them. My 9-year-old son is a big fan of Mario, he also loves all things retro and has been tinkering with my CPC6128 and his dad's Speccy. If seeing this stuff makes him even more eager to play with all kinds of programming languages because he can see that whatever he wants to do can be done if only you put in a bit of time and effort them I am a happy person.
Title: Re: Mario on the CPC Demo
Post by: Lazy Dude on 11:34, 02 October 15
which is of course what you can' t do with a Playstation or Xbox etc...
Get an Amstrad, get learning to program, it's the future....!
Title: Re: Mario on the CPC Demo
Post by: VincentGR on 11:35, 02 October 15
Remember that amiga smurf game a while ago?
Title: Re: Mario on the CPC Demo
Post by: GOB on 11:42, 02 October 15
But why using mode 1 ???
See the Divine megademo menu. Used mode 0 gfx and it's really better
(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=8625&slot=2&part=A&type=.png)
Title: Re: Mario on the CPC Demo
Post by: Joseman on 12:16, 02 October 15
Quote from: GOB on 11:42, 02 October 15
But why using mode 1 ???
See the Divine megademo menu. Used mode 0 gfx and it's really better

I knew that someone would cry for graphics on mode 0!!

it is a matter of time that anybody will start asking things to a game programmer!

He told in the interview that plans to have all the 32 levels! music, sprites... this is a HUGE work.

If he wants to do it in mode 1, let him do it in mode 1, is better this than nothing (like we have now)

To me is not important mode 0, mode 1 or even mode 2!!

we are talking about Mario bros on CPC, leave the programmer alone and pray that the project will be finished!!



Title: Re: Mario on the CPC Demo
Post by: dragon on 12:25, 02 October 15
Quote from: arnoldemu on 09:24, 02 October 15
I am suprised it's not been told to shut down.

You can't say it's ok to make a version just because somebody else has (so-far) got away with it.
It's a protected franchise that is actively in use.

Of course, you can do something with a similar style as long as it's not too close.

There was a well known remake back in the day that got in trouble.

Yeah nintendo are bad bad people, inclusive they filled agains  amstrad resource time ago to drop donkey kong

T.A.C.G.R. - Donkey Kong (http://tacgr.emuunlim.com/downloads/filedetail.php?recid=254)
Title: Re: Mario on the CPC Demo
Post by: Dizrythmia on 13:01, 02 October 15
Quote from: dragon on 12:25, 02 October 15
Yeah nintendo are bad bad people, inclusive they filled agains  amstrad resource time ago to drop donkey kong

T.A.C.G.R. - Donkey Kong (http://tacgr.emuunlim.com/downloads/filedetail.php?recid=254)
Same too with Mario Bros

T.A.C.G.R. - Mario Bros (http://tacgr.emuunlim.com/downloads/filedetail.php?recid=1748)
Title: Re: Mario on the CPC Demo
Post by: TotO on 13:16, 02 October 15
The MODE 1 advantage is to be able to reuse directly the original sprites and tiles.
I like the idea to be in black & white (like Gameboy) with a coloured background contrast.
That allow to be focussed on the gameplay code when you work alone.
Title: Re: Mario on the CPC Demo
Post by: ||C|-|E|| on 14:00, 02 October 15
I usually prefer resolution over color... and I think that the B&W is nice here :). Don't get me wrong, the Mode 0 graphics of the demo are really great but I see the point of re-using the original sprites.


Title: Re: Mario on the CPC Demo
Post by: TFM on 15:28, 02 October 15
Quote from: seanb on 11:23, 02 October 15
I like the sound of Super Roland Bros.
What a twist that Roland has a brother.

Personally I'd carry on.
As much as nintendo are dicks I'd wait and see if they care or notice this.

Please yes, do agree Sir!  :) :) :)

Even if they got a problem, just upload the finished game to the well know FTPs and keep real names out of the code, use your nick or pseudo.

But honestly, we're talking CPC here - sorry, but imho that's miles under the radar.

Of course if somebody would be that _not-so-smart_ and directly ask them, then this would draw their attention to us. But as long as you don't ask, nobody can say no.  ;) :)
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