Author Topic: Mario on the CPC Demo  (Read 3786 times)

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Offline seanb

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Mario on the CPC Demo
« on: 17:36, 30 September 15 »
Cool looking demo.

[youtube]https://www.youtube.com/watch?v=0qNRPzKAd_w[/youtube]




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Offline EgoTrip

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Re: Mario on the CPC Demo
« Reply #1 on: 17:39, 30 September 15 »
I hope this becomes an actual game
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Offline seanb

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Re: Mario on the CPC Demo
« Reply #2 on: 17:41, 30 September 15 »
The author says he's a software engineer and has been a dream to make Mario on the 464 since he was a child.
I hope that's enough motivation to finish this
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Offline TFM

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Re: Mario on the CPC Demo
« Reply #3 on: 17:42, 30 September 15 »
That is 20% of a game! Keep it going! :)
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Offline VincentGR

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Re: Mario on the CPC Demo
« Reply #4 on: 17:47, 30 September 15 »
Dear Lord!!!
Amazing.

Offline Ast

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Re: Mario on the CPC Demo
« Reply #5 on: 19:25, 01 October 15 »
This is only 1 percent of the game. Wait for iMPaCT's Mario+ featuring fullscreen, parallax scrollers, dma song, and so on....
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Offline Joseman

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Re: Mario on the CPC Demo
« Reply #6 on: 19:58, 01 October 15 »
if Mario+ is only for cpc+ i'm not interested.

this mario for cpc classic gets my attention!

will the programmer post here?
« Last Edit: 00:21, 02 October 15 by Joseman »

Offline ||C|-|E||

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Re: Mario on the CPC Demo
« Reply #7 on: 20:11, 01 October 15 »
This is only 1 percent of the game. Wait for iMPaCT's Mario+ featuring fullscreen, parallax scrollers, dma song, and so on....

Cannot wait to see this!

Offline andycadley

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Re: Mario on the CPC Demo
« Reply #8 on: 20:28, 01 October 15 »
Looks like its using hardware character scrolling, which would be too fast for Mario. One of the problems with trying to do SMB on the CPC is that you not only need very responsive scrolling, but it also needs to be variable speed and that's a lot trickier without pixel perfect hardware scrolling.

A Plus machine could do it easily of course.

Offline TFM

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Re: Mario on the CPC Demo
« Reply #9 on: 21:11, 01 October 15 »
Looks like its using hardware character scrolling, which would be too fast for Mario. One of the problems with trying to do SMB on the CPC is that you not only need very responsive scrolling, but it also needs to be variable speed and that's a lot trickier without pixel perfect hardware scrolling.

A Plus machine could do it easily of course.


Every CPC can do that too. I do it with my Giana clone, it's hardware scrolling - and overscan (not speccy screen size). Download it from my homepage and enjoy smooth scrolling [nb]However there are some jerks seldomly when cpu time runs out, because soundtrakker player needs too much scanlines. This will be fine in the final version imho.[/nb]
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Offline arnoldemu

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Re: Mario on the CPC Demo
« Reply #10 on: 21:19, 01 October 15 »
Watch out, copyright holder will not be pleased!
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Offline Lazy Dude

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Re: Mario on the CPC Demo
« Reply #11 on: 21:34, 01 October 15 »
Watch out, copyright holder will not be pleased!

Yeh that's gonna be a bummer to the plan  :-[

Offline Neil79

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Re: Mario on the CPC Demo
« Reply #12 on: 21:52, 01 October 15 »
Yeh that's gonna be a bummer to the plan  :-[


Super Mario Bros. X - Home


That's been up since 2014
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Offline Ast

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Re: Mario on the CPC Demo
« Reply #13 on: 22:08, 01 October 15 »
if Mario+ is only for cpc+ i'm not interested.

this mario for cpc classic gets my attention!

will the programmer post here?

Enviado desde mi GT-N7100 mediante Tapatalk
Of course Mario+ will only be developped on Cpc+ Platform. Sorry if you're concerned by cpc+, but, it's my only cpc computer.
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Offline Dubliner

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Re: Mario on the CPC Demo
« Reply #14 on: 22:55, 01 October 15 »
this mario for cpc classic gets my attention!

will the programmer post here?

I spoke today with him

RetroManiac | Revista de videojuegos retro |Videogames Magazine | Indie | Games

I kept the english question & answers in english at the buttom for the non spanish speakers :)

Offline Lazy Dude

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Re: Mario on the CPC Demo
« Reply #15 on: 00:37, 02 October 15 »
We need a top gear cool wall on here for games in the making!
This one is cool, and I wish its creator well.

Offline Dizrythmia

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Re: Mario on the CPC Demo
« Reply #16 on: 02:58, 02 October 15 »
Watch out, copyright holder will not be pleased!
Yeah, advertising these sorts of projects prior to release will get the attention of the legal eagles at the Big N. Better to develop it quietly & then spring it on the world. That way if they shut it down, the game is still out there.

I remember Ocarina of Time 2D & many other projects that suffered this fate. Surprised that Mario Bros X is still up actually...

Offline arnoldemu

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Re: Mario on the CPC Demo
« Reply #17 on: 11:24, 02 October 15 »

Super Mario Bros. X - Home


That's been up since 2014
I am suprised it's not been told to shut down.

You can't say it's ok to make a version just because somebody else has (so-far) got away with it.
It's a protected franchise that is actively in use.

Of course, you can do something with a similar style as long as it's not too close.

There was a well known remake back in the day that got in trouble.

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Offline Lazy Dude

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Re: Mario on the CPC Demo
« Reply #18 on: 13:05, 02 October 15 »
maybe if it's fan based, free to download, no money involved then it's ok??

Offline Carnivius

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Re: Mario on the CPC Demo
« Reply #19 on: 13:19, 02 October 15 »
I wouldn't risk doing anything to infringe Nintendo copyright personally.   They have shut down many fan-games and then there's all that stuff about going after player's youtube videos of Nintendo games.   

Perhaps it can be Super Roland Bros starring a very Mario-esque moustached incarnation of Roland. :P 
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Offline seanb

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Re: Mario on the CPC Demo
« Reply #20 on: 13:23, 02 October 15 »
I like the sound of Super Roland Bros.
What a twist that Roland has a brother.

Personally I'd carry on.
As much as nintendo are dicks I'd wait and see if they care or notice this.
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Offline Naraldur

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Re: Mario on the CPC Demo
« Reply #21 on: 13:26, 02 October 15 »
This is the kind of thing that will get the younger generation looking at the older machines and wanting to tinker with them. My 9-year-old son is a big fan of Mario, he also loves all things retro and has been tinkering with my CPC6128 and his dad's Speccy. If seeing this stuff makes him even more eager to play with all kinds of programming languages because he can see that whatever he wants to do can be done if only you put in a bit of time and effort them I am a happy person.

Offline Lazy Dude

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Re: Mario on the CPC Demo
« Reply #22 on: 13:34, 02 October 15 »
which is of course what you can' t do with a Playstation or Xbox etc...
Get an Amstrad, get learning to program, it's the future....!

Offline VincentGR

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Re: Mario on the CPC Demo
« Reply #23 on: 13:35, 02 October 15 »
Remember that amiga smurf game a while ago?

Offline GOB

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Re: Mario on the CPC Demo
« Reply #24 on: 13:42, 02 October 15 »
But why using mode 1 ???
See the Divine megademo menu. Used mode 0 gfx and it's really better