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avatar_XeNoMoRPH

Vespertino - new game from BG Games

Started by XeNoMoRPH, 15:17, 05 May 19

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ukmarkh

Quote from: Rhino on 18:56, 06 May 19
We don't have a release date yet, but we'd rather do it right than fast, so it won't be very soon.

Thanks for responding, will it run on the GX4000 as well?

Thx


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dirtybb

#51
.

Prodatron

Quote from: dirtybb on 00:50, 07 May 19
Yeah, that killed me last year :)
Even already 2 years ago. Time is passing away so fast  :D

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

XeNoMoRPH

Quote from: felow on 19:08, 06 May 19
Actually it looks astonishing. Can't wait to see the complete game! :o  Previous to this, is Pinball Dreams the only game fully released by Batman Group? What about Super Mario Bros.? It was then released?
Pinball dreams is his first game but it has not been published yet , super mario bros was just a technical demo , But it would be impossible to publish something like this in amstrad, because nintendo blocks any game that uses its characters
your amstrad news source in spanish language : https://auamstrad.es

roudoudou

Quote from: XeNoMoRPH on 05:41, 07 May 19But it would be impossible to publish something like this in amstrad
Nothing is impossible  :P
My pronouns are RASM and ACE

zeropolis79

Quote from: XeNoMoRPH on 05:41, 07 May 19
Pinball dreams is his first game but it has not been published yet , super mario bros was just a technical demo , But it would be impossible to publish something like this in amstrad, because nintendo blocks any game that uses its characters
Who said Nintendo will block this racing game?

Gryzor


XeNoMoRPH

Quote from: zeropolis79 on 07:23, 07 May 19
Who said Nintendo will block this racing game?
No No !!!! ... maybe, you have read me wrong , the comment was about a possible game of super mario bros  :-X
your amstrad news source in spanish language : https://auamstrad.es

TotO

May be "Mario" was a sandbox to do some tests...
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

ukmarkh

I worry that pinball dreams will never see a release, very concerned [emoji45]


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keith56

My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else
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ukmarkh

Quote from: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else

Agree with everything you've said, but what they will hopefully leave is a legacy and a roadmap for everyone interested in programming games for the CPC to follow. Nothing wrong with raising the bar, you've raised a few yourself, just as long as you share how you did it [emoji1303]


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Rhino

Quote from: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else
Thank you for your words!

I think there has been some confusion when in the teaser we say that all CPC models are supported, I think many people have understood that the game will be for 464 with 64kb of RAM. It is still at an early stage of development so we still can't give exact info, but the goal is to launch it in 2 versions: disk(s) and cartridge. Disk version will be a lite version and will not support 464 without memory expansion, cartridge version will run on any CPC and this is why we say that it will be compatible with all CPC models.

I believe that in Spain there is a recent trend to develop for cartridge (for example, see the recent "Repoker de Ases" by 4MHz) but elsewhere it seems that it is not so, and I think this has contributed to the confusion. Then I think it's necessary to clarify that this is mainly a cartridge project, whose storage capacity will allow us to provide all the content, variety of cars and scenarios, game modes and other features that we want to include to make a great game!
I understand perfectly all those who when they saw the Teaser thought that it is impossible for all that to fit in 64kb, because in fact, it needs more memory!

ComSoft6128


vasilisk

So for the CPC6128, we will also have the "lite" version?

Gryzor

Could be the single greatest reason to own a ROMboard :D


Any idea/target about how big the final product will be?

AHack

Quote from: keith56 on 13:38, 07 May 19
My head is hurting just trying to imagine the tricks that they must be pulling to achieve that 3d road, and with a 'fixed sprite' in the middle - all player controlled, a totally different matter to a 'rolling demo'

BG's programming skills are literally draw dropping... it's amusing me how many people I'm seeing claim the video is 'fake' or going to use specialist hardware of some kind - when considering what BG achieved 8 years ago with the 'Batman Forever' demo - which was at the time unprecedented - and after they've spent 8 more years working on the CPC and developing more advanced techniques - I see no reason that this wouldn't be real.

My only hope is that this doesn't put off people from trying CPC programming themselves, as a production of this standard, with this level of skill and understanding of the CPC hardware on show, is setting the bar astronomically high for everyone else


I agree with this totally but I would like to add another thought to those points.


First off Pinball Dreams and Vespertino are 128k games which puts them in a different ballpark and all new 128KB games should be judged against them. Any new games that are 64KB should not be judged against them for the reason that extra memory certainly gives a programmer more choice. A 64KB game has to consider memory constraints and CPU speed tradeoffs to get the best from the machine.


I thought long and hard today, after seeing the preview video of Vespertino, about my own project that will only use 64KB and what I want to achieve in those constraints... I came to the conclusion that my own project, which is based on Dropzone/Defender is miles better than what a C64 or Atari 800 could achieve. And that is good enough for me. I was so tempted to just say lets use 128KB and really add more effects and such. But my goals from the start was to make one of the best 64KB games ever, overcoming memory contrainst as a challenge and I think I'm reaching those goals.


My conclusion is we could all jump at the chance of using extra memory but that would be at the cost of never pushing the boundries of what can be achieved on a 64KB game and 64KB games should never be judged against a 128KB games because that would be unfair.

Gryzor


Well, you say something that really nails it:


Quote from: AHack on 15:23, 07 May 19
But my goals from the start was to make one of the best 64KB games ever, overcoming memory contrainst as a challenge and I think I'm reaching those goals.


...and that's it, basically. If your target is to make the best of 64KB, cool. If your target is 4K, cool. If your target is ten lines of BASIC, so be it, those are different things offering different rewards to different people.

AHack

Quote from: Gryzor on 15:34, 07 May 19
Well, you say something that really nails it:



...and that's it, basically. If your target is to make the best of 64KB, cool. If your target is 4K, cool. If your target is ten lines of BASIC, so be it, those are different things offering different rewards to different people.


I bet a lot of homebrew Amstard programmers have had a major rethink about their own projects after that video :D


I think Vestertino should inspire programmers to reach a bit higher within their own goals and constraints!

Gryzor

The way I see it, as a non-programmer (well, I just set up an Excel macro!), if you're close enough to that to be tempted to achive such results, all the better. But somehow I doubt that peoplre are going to be disheartened by something good... People do it for fun first and foremost.

roudoudou

Quote from: Rhino on 14:55, 07 May 19
I believe that in Spain there is a recent trend to develop for cartridge (for example, see the recent "Repoker de Ases" by 4MHz) but elsewhere it seems that it is not so, and I think this has contributed to the confusion. Then I think it's necessary to clarify that this is mainly a cartridge project, whose storage capacity will allow us to provide all the content, variety of cars and scenarios, game modes and other features that we want to include to make a great game!
I understand perfectly all those who when they saw the Teaser thought that it is impossible for all that to fit in 64kb, because in fact, it needs more memory!
I'm glad to read that your game is designed as a native cartridge project! (it explains also cars animations in the menu  ;D )
What would be really cool is to create a kind of standard in ROM usage (maybe with a new reusable hardware solution)




My pronouns are RASM and ACE

Rhino

Quote from: vasilisk on 15:14, 07 May 19
So for the CPC6128, we will also have the "lite" version?
Quote from: ComSoft6128 on 15:05, 07 May 19
3.5" disk version?
I think so, but as I say it's too early to give more details.

TotO

Quote from: roudoudou on 16:12, 07 May 19
What would be really cool is to create a kind of standard in ROM usage (maybe with a new reusable hardware solution)
Since 5 years, it is possible to release bootable ROM games on CPC using 512K ROM/RAM with the X-MEM.  :-\
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

roudoudou

Quote from: TotO on 16:29, 07 May 19
Since 5 years, it is possible to release bootable ROM games on CPC using 512K ROM/RAM with the X-MEM.  :-\
This is great, but maybe this game will need moar ROM  ;D
My pronouns are RASM and ACE

TotO

Quote from: Rhino on 16:12, 07 May 19
I think so, but as I say it's too early to give more details.
Vespertino Prologue!  ;D
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

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