Author Topic: New Game: Lab Escape  (Read 5053 times)

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Offline EgoTrip

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New Game: Lab Escape
« on: 23:38, 06 August 13 »
As far as I am aware, this is the first CPC game created with AGD.


Its a mini-adventure. Basically you need to escape from the lab which exploded, and there are various hazards like fires, acid pools and mutated bubbles, collecting the money that got scattered around the lab. Controls are joystick only (AGD limitation).


Please report any bugs, and any constructive feedback will be appreciated.


Download: [size=78%]* LabEscape.dsk (190.25 kB - downloaded 291 times.)[/size]








Offline sigh

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Re: New Game: Lab Escape
« Reply #1 on: 00:49, 07 August 13 »
I'm really interested in hearing your experiences using AGD.
I need to source a joystick as I dont have one....

Offline EgoTrip

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Re: New Game: Lab Escape
« Reply #2 on: 01:05, 07 August 13 »
Its not hard to use AGD, but I kept running into silly bugs. I had to work around these in creating this game, and some of them are noticeable when playing (such as sprites on the far right edge getting garbled - I suspect this has something to do with the 9x16 sprite size).


I had some object issues where they disappear when another one is picked up. The sound feature is really annoying to use so I didn't bother and just used music. I will figure out how to have it switchable on/off for the next game.



It really does need to have controls other than joystick too, I've already requested this.


But on the whole its a good piece of software, and once all the bugs are ironed out it should be able to create some half decent games.

Offline TFM

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Re: New Game: Lab Escape
« Reply #3 on: 02:15, 07 August 13 »
I'm really interested in hearing your experiences using AGD.
I need to source a joystick as I dont have one....

You need to be pixel precise to enter passages or similar. That doesn't make it more easy.
 
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Offline Misel982001

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Re: New Game: Lab Escape
« Reply #4 on: 09:11, 07 August 13 »
Great try mate!!!!I am working a review for this great stuff!!!!thanx for creating it! I have an idea by the way; can we all work to create a SFII clone for the CPC?

Offline arnoldemu

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Re: New Game: Lab Escape
« Reply #5 on: 10:55, 07 August 13 »
really good to see a game created with AGD and good to see you can realise your game ideas using this tool.

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Offline arnoldemu

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Re: New Game: Lab Escape
« Reply #6 on: 10:57, 07 August 13 »

You need to be pixel precise to enter passages or similar. That doesn't make it more easy.

@EgoTrip: I haven't tried this myself, but yes being pixel precise to enter passages can make it more frustrating to play. Concerning this you could do what Pacman arcade does: When you press down near a passage way it slides into the correct position and enters the passage. So I am sure with your next game you'll solve this.

I would say though for a first try with AGD this is good.

I like the way that AGD can open it up to those who want to realise their game ideas but who are not programmers, but who are clearly more experienced in other game roles (graphics, design etc).
« Last Edit: 10:59, 07 August 13 by arnoldemu »
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Offline SuTeKH/Epyteor

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Re: New Game: Lab Escape
« Reply #7 on: 12:57, 07 August 13 »
Please report any bugs, and any constructive feedback will be appreciated.
Very nice game... short, but very playable especially for the FIRST EVER AGD game!

Some bits;
1. The BASIC program looks like it is trying to load the title-screen after every game, but AGD insists on looping the game no matter what. If you change #34F6 to #C9 and #34F7 to #00 (and change the screen dimensions back to #BC01/40 and #BC02/46) the game will return to BASIC and you can display the title screen again... the only problem with this is that the music is interrupt driven, so it continues to play. I haven't looked too deeply to see where that is initialised as I haven't had time to look... but it doesn't hurt having music in a title screen!

2. Because of the file-structure, there's no reason why you cannot make the whole thing RUN in assembly; each file fits in its own area of memory and can be CALLed up at will. Also (for the same reason) the game can be packed with Exomiser/BITBuster with ease (I made it 12K packed)

3. Nice music, as always.

4. You gotta love a game with secret rooms and I like the secret room in this one... lots of free points! ^_^

5. It would be interesting to push the AGD to its limits and see how big a game it can handle.

6. Is there a reason why the BLUE KEY room plays so slowly in comparison to all the other rooms?

Offline EgoTrip

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Re: New Game: Lab Escape
« Reply #8 on: 13:05, 07 August 13 »
@EgoTrip: I haven't tried this myself, but yes being pixel precise to enter passages can make it more frustrating to play. Concerning this you could do what Pacman arcade does: When you press down near a passage way it slides into the correct position and enters the passage. So I am sure with your next game you'll solve this.


Thanks for the feedback. I will see if I can figure out how to do that.

Offline EgoTrip

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Re: New Game: Lab Escape
« Reply #9 on: 13:11, 07 August 13 »
Very nice game... short, but very playable especially for the FIRST EVER AGD game!

Some bits;
1. The BASIC program looks like it is trying to load the title-screen after every game, but AGD insists on looping the game no matter what. If you change #34F6 to #C9 and #34F7 to #00 (and change the screen dimensions back to #BC01/40 and #BC02/46) the game will return to BASIC and you can display the title screen again... the only problem with this is that the music is interrupt driven, so it continues to play. I haven't looked too deeply to see where that is initialised as I haven't had time to look... but it doesn't hurt having music in a title screen!


Yeah, I couldn't figure out how to get it to exit to BASIC so I just gave up on it.

Quote
2. Because of the file-structure, there's no reason why you cannot make the whole thing RUN in assembly; each file fits in its own area of memory and can be CALLed up at will. Also (for the same reason) the game can be packed with Exomiser/BITBuster with ease (I made it 12K packed)


You know I did intend on doing all that for the 16k competition, but for various reasons I never got the game finished in time. The main reason being v1.1 had some critical bugs and I had to re-do the game from scratch in v1.2.


Quote
3. Nice music, as always.


Thanks

Quote
]4. You gotta love a game with secret rooms and I like the secret room in this one... lots of free points! ^_^


Yep, secrets are an essential part of games IMO.

Quote
5. It would be interesting to push the AGD to its limits and see how big a game it can handle.


Not sure If I am the ideal person to attempt that, but I agree. This first game was just a tester really, to get something playable done in AGD. My next game will definitely be bigger.

Quote
6. Is there a reason why the BLUE KEY room plays so slowly in comparison to all the other rooms?


Perhaps because there is more going on, there are lots of fires, and the acid spill is there.


Thanks for the feedback.