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avatar_EgoTrip

New Game: Lab Escape

Started by EgoTrip, 21:38, 06 August 13

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EgoTrip

As far as I am aware, this is the first CPC game created with AGD.


Its a mini-adventure. Basically you need to escape from the lab which exploded, and there are various hazards like fires, acid pools and mutated bubbles, collecting the money that got scattered around the lab. Controls are joystick only (AGD limitation).


Please report any bugs, and any constructive feedback will be appreciated.


Download: [size=78%][attachurl=2][/size]








sigh

I'm really interested in hearing your experiences using AGD.
I need to source a joystick as I dont have one....

EgoTrip

Its not hard to use AGD, but I kept running into silly bugs. I had to work around these in creating this game, and some of them are noticeable when playing (such as sprites on the far right edge getting garbled - I suspect this has something to do with the 9x16 sprite size).


I had some object issues where they disappear when another one is picked up. The sound feature is really annoying to use so I didn't bother and just used music. I will figure out how to have it switchable on/off for the next game.



It really does need to have controls other than joystick too, I've already requested this.


But on the whole its a good piece of software, and once all the bugs are ironed out it should be able to create some half decent games.

TFM

Quote from: sigh on 22:49, 06 August 13
I'm really interested in hearing your experiences using AGD.
I need to source a joystick as I dont have one....

You need to be pixel precise to enter passages or similar. That doesn't make it more easy.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Misel982001

Great try mate!!!!I am working a review for this great stuff!!!!thanx for creating it! I have an idea by the way; can we all work to create a SFII clone for the CPC?

arnoldemu

really good to see a game created with AGD and good to see you can realise your game ideas using this tool.

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

arnoldemu

#6
Quote from: TFM on 00:15, 07 August 13

You need to be pixel precise to enter passages or similar. That doesn't make it more easy.

@EgoTrip: I haven't tried this myself, but yes being pixel precise to enter passages can make it more frustrating to play. Concerning this you could do what Pacman arcade does: When you press down near a passage way it slides into the correct position and enters the passage. So I am sure with your next game you'll solve this.

I would say though for a first try with AGD this is good.

I like the way that AGD can open it up to those who want to realise their game ideas but who are not programmers, but who are clearly more experienced in other game roles (graphics, design etc).
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

tastefulmrship

Quote from: EgoTrip on 21:38, 06 August 13
Please report any bugs, and any constructive feedback will be appreciated.
Very nice game... short, but very playable especially for the FIRST EVER AGD game!

Some bits;
1. The BASIC program looks like it is trying to load the title-screen after every game, but AGD insists on looping the game no matter what. If you change #34F6 to #C9 and #34F7 to #00 (and change the screen dimensions back to #BC01/40 and #BC02/46) the game will return to BASIC and you can display the title screen again... the only problem with this is that the music is interrupt driven, so it continues to play. I haven't looked too deeply to see where that is initialised as I haven't had time to look... but it doesn't hurt having music in a title screen!

2. Because of the file-structure, there's no reason why you cannot make the whole thing RUN in assembly; each file fits in its own area of memory and can be CALLed up at will. Also (for the same reason) the game can be packed with Exomiser/BITBuster with ease (I made it 12K packed)

3. Nice music, as always.

4. You gotta love a game with secret rooms and I like the secret room in this one... lots of free points! ^_^

5. It would be interesting to push the AGD to its limits and see how big a game it can handle.

6. Is there a reason why the BLUE KEY room plays so slowly in comparison to all the other rooms?

EgoTrip

Quote from: arnoldemu on 08:57, 07 August 13
@EgoTrip: I haven't tried this myself, but yes being pixel precise to enter passages can make it more frustrating to play. Concerning this you could do what Pacman arcade does: When you press down near a passage way it slides into the correct position and enters the passage. So I am sure with your next game you'll solve this.


Thanks for the feedback. I will see if I can figure out how to do that.

EgoTrip

Quote from: tastefulmrship on 10:57, 07 August 13
Very nice game... short, but very playable especially for the FIRST EVER AGD game!

Some bits;
1. The BASIC program looks like it is trying to load the title-screen after every game, but AGD insists on looping the game no matter what. If you change #34F6 to #C9 and #34F7 to #00 (and change the screen dimensions back to #BC01/40 and #BC02/46) the game will return to BASIC and you can display the title screen again... the only problem with this is that the music is interrupt driven, so it continues to play. I haven't looked too deeply to see where that is initialised as I haven't had time to look... but it doesn't hurt having music in a title screen!


Yeah, I couldn't figure out how to get it to exit to BASIC so I just gave up on it.

Quote2. Because of the file-structure, there's no reason why you cannot make the whole thing RUN in assembly; each file fits in its own area of memory and can be CALLed up at will. Also (for the same reason) the game can be packed with Exomiser/BITBuster with ease (I made it 12K packed)


You know I did intend on doing all that for the 16k competition, but for various reasons I never got the game finished in time. The main reason being v1.1 had some critical bugs and I had to re-do the game from scratch in v1.2.


Quote3. Nice music, as always.


Thanks

Quote]4. You gotta love a game with secret rooms and I like the secret room in this one... lots of free points! ^_^


Yep, secrets are an essential part of games IMO.

Quote5. It would be interesting to push the AGD to its limits and see how big a game it can handle.


Not sure If I am the ideal person to attempt that, but I agree. This first game was just a tester really, to get something playable done in AGD. My next game will definitely be bigger.

Quote6. Is there a reason why the BLUE KEY room plays so slowly in comparison to all the other rooms?


Perhaps because there is more going on, there are lots of fires, and the acid spill is there.


Thanks for the feedback.

redbox

Quote from: EgoTrip on 21:38, 06 August 13
As far as I am aware, this is the first CPC game created with AGD.

That is so cool.

You don't need a programmer anymore then  ;)

Retrogames Revival

Quote from: EgoTrip on 21:38, 06 August 13
Please report any bugs, and any constructive feedback will be appreciated.

Congratulations for great work!
Pretty game & music.
I´m making a Rapid Review for Retro Games Revival.

Some bits:
There´s a clash on entering slowly by the leftside room to the next room rightside (first vertical line).

We can passing by the fires witn no damage?

The room of blue key couldn t' less fires for gain dynamism?Thank you for the game.

EgoTrip

Quote from: Retrogames Revival on 18:18, 11 August 13
Congratulations for great work!
Pretty game & music.
I´m making a Rapid Review for Retro Games Revival.

Some bits:
There´s a clash on entering slowly by the leftside room to the next room rightside (first vertical line).

We can passing by the fires witn no damage?

The room of blue key couldn t' less fires for gain dynamism?Thank you for the game.


Thanks for the feedback and review


The fire indeed is passable, once you have collected a certain item. Before that however it will kill you.


That clash is a problem with the AGD sprite routine, nothing I can do about that. I've informed the programmer though.

Retrogames Revival

Quote from: EgoTrip on 20:33, 11 August 13

Thanks for the feedback and review


The fire indeed is passable, once you have collected a certain item. Before that however it will kill you.


That clash is a problem with the AGD sprite routine, nothing I can do about that. I've informed the programmer though.

Uwol. So i got a item on 3rd Room on leftside. Its protect me. :)
Now I understand.:)

So AGD CPC version have problems as the speccy version... Well, we stay waiting for the fix.:)

Now I see that you made the cool Subterapuzlo.
I played sometimes (rapid) and I like it so much.
It´s on my list for a review too.

Thank you for Subterapuzlo too.

velus

There are bugs between two screens. Go Down. Left and right a few times

Retrogames Revival

Quote from: velus on 14:08, 15 August 13
There are bugs between two screens. Go Down. Left and right a few times

I report it with other words (See my old msgs). It´s a bug of AGD CPC.

The Rapid Reivew is done!
Retro Games Revival: Lab Escape CPC
(Google Translate on rightside bar)

Some update will be release? Or the project is finishid?

Subtera Puzlo Rapid Review is done too.
Retro Games Revival: Subtera Puzlo

EgoTrip

Thanks for the reviews. I wont be updating the game, but I will be releasing a new, larger game. No idea when though.


The bugs are AGD's fault, I cannot fix them unfortunately.

redbox


EgoTrip

Im hoping SP will get a retro gamer review. I know they ran a short piece promoting the contest so I reckon they should give the games a once over for the mag.

Retrogames Revival

Quote from: EgoTrip on 22:38, 15 August 13
Thanks for the reviews. I wont be updating the game, but I will be releasing a new, larger game. No idea when though.


Cool. :)

Quote from: EgoTrip on 22:38, 15 August 13
The bugs are AGD's fault, I cannot fix them unfortunately.

I Understand.
I thought that even with the AGD's bugs, some others differents stages could be in the plans.

Well, we will wait for the new game. :)

TFM

I'm afraid we will get now a lot of games with the following features:
- underscan
- ugly colors
- simple gfx (70ies like)
- few sprites
- hard to walk in mazes (due to pixel precision)
- and a lot of bugs...


Taken all together... SPECCY PORTs!!!




The AGD may be a great idea for people who can't learn program or don't want to. And it also may motivate people to learn programming  ;)  But I don't expect it to bring only one great game to the CPC.

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

EgoTrip

Quote from: TFM on 20:24, 16 August 13
I'm afraid we will get now a lot of games with the following features:
- underscan
- ugly colors
- simple gfx (70ies like)
- few sprites
- hard to walk in mazes (due to pixel precision)
- and a lot of bugs...


Taken all together... SPECCY PORTs!!!




The AGD may be a great idea for people who can't learn program or don't want to. And it also may motivate people to learn programming  ;)  But I don't expect it to bring only one great game to the CPC.


And so what?. Its better to have scene activity and stuff being produced, even if its not up to the super-high standards as Cyber Huhn. Think of AGD as more of a sketch pad for ideas than a fully-fledged production environment. And I do intend on making as close to a great game as possible within the confines of AGD. If only to prove you wrong.

Devilmarkus

I like more playing underscan, ugly coloured, few sprites games sometimes, than playing nothing or wait ages until a new game with 3x overscan, 512 sprites, realtime rendered super hyper multicolor rasters has been released and is soooooooooo slow, that I can drink a can of coffee between 2 steps in this game :D
When you put your ear on a hot stove, you can smell how stupid you are ...

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Devilmarkus

Oh... btw...:

Played it today, it's a funny game and I enjoy playing it much.

Nice work, EgoTrip!

Added it on my website:


http://cpc.devilmarkus.de/game.php?id=-L-&title=labescape
When you put your ear on a hot stove, you can smell how stupid you are ...

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