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Author Topic: New Game: Oceano  (Read 10188 times)

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Offline EgoTrip

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Re: New Game: Oceano
« Reply #50 on: 14:02, 05 June 15 »
As for using keyboard. I have some code that is untested. The idea is that you load it. Call &34bc and it patches the input.
q,a,o,p,space for player 1, joystick 2 for player 2. (I can change that to joystick 1).

I'll take a closer look tomorrow lunch time.

It didn't work.
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Offline EgoTrip

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Re: New Game: Oceano
« Reply #51 on: 18:21, 05 June 15 »
Version 1.3: https://app.box.com/s/0n3rdkjyz63qn3o7cik5f22j5if054lv (also in OP)

Fixed the issue with the game cutting off bytes, and added some music to the title screen.
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Offline Devilmarkus

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Re: New Game: Oceano
« Reply #52 on: 20:25, 05 June 15 »
Found an issue: When you move your submarine, it's not able to shoot / shoot is not visible / has no effect (but decreases energy)

Also found: when a fish is @ right border, you can't shoot it (shot diappears and no hit effect)

In rest it's very playable ;)
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Offline EgoTrip

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Re: New Game: Oceano
« Reply #53 on: 23:01, 05 June 15 »
I give up.
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Offline Devilmarkus

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Offline arnoldemu

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Re: New Game: Oceano
« Reply #55 on: 11:15, 06 June 15 »
It didn't work.
sorry my fault I will fix it.
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Offline arnoldemu

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Re: New Game: Oceano
« Reply #56 on: 11:17, 06 June 15 »
I give up.
if I find time I will look at the disk you sent and work out how to fix them for you. Fixing bugs is definitely not a fun thing to do!
« Last Edit: 11:43, 06 June 15 by arnoldemu »
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Offline EgoTrip

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Re: New Game: Oceano
« Reply #57 on: 19:10, 06 June 15 »
if I find time I will look at the disk you sent and work out how to fix them for you. Fixing bugs is definitely not a fun thing to do!

It would help if the program I'm using didn't have more bugs in it than a biblical plague. Probably explains why nobody else appears to be using it to make games. I think I'm done with AGD now, I don't like Mode 0 anyway.
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