Author Topic: New Platform Game - Jigsaw Rescue  (Read 6250 times)

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Offline Targhan

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Re: New Platform Game - Jigsaw Rescue
« Reply #10 on: 14:10, 01 November 13 »
I played the game on emulator (Winape), and also had the game crash after I used the first lift, and went to the room to the left.
Besides that, I noticed two bugs:
- There is something wrong with the music. The sound has a very strange stuttering, which does not appear while a room is being drawn. Are you doing something under interruption that would fiddle with the PSG registers after the music has been played? Winape emulation isn't perfect but I never experienced anything like that, so you must do something strange with your sound player.
- When on the lift, the character was automatically teleported on the higher platform, but ON it, not ON TOP OF it. So the character was stuck, and I had to jump to make it go on top of the platform.


On what platform did you develop it? Did you test it on a real CPC?


Trg.




Offline EgoTrip

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Re: New Platform Game - Jigsaw Rescue
« Reply #11 on: 23:50, 01 November 13 »
I created the game using AGD on WinAPE. I have not got a real CPC to test it on. AGD is pretty buggy and limited really. I have no idea what is causing the music to stutter. Did the Lab Escape music stutter? Hopefully it's something Jonathan (the AGD creator) might be able to figure out.
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Offline Grim

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Re: New Platform Game - Jigsaw Rescue
« Reply #12 on: 02:16, 02 November 13 »
I'm also experiencing systematic crashes (on a real machine) when I'm on a platform and jump out of the screen. (sometime it freezes "artistically", like on Morn's screenshot, or does a boring reset).

There's some kind of mute-all-sounds AY3 routine at &3801 which is called every two frames or so, causing all the stuttering. I've poked a RET (&C9) there and could finally enjoy the music (nice sounds with the envelope btw! :).

Edit:
Did the Lab Escape music stutter?
Yes, it did. Exactly for the same reason Jigsaw Rescue does. Here are two snapshots of Lab Escape. One is the original game, the other is a modified version (I poked RET at &3801 to disable that AY routine causing all the trouble with the music).
« Last Edit: 19:59, 03 November 13 by Grim »

Offline EgoTrip

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Re: New Platform Game - Jigsaw Rescue
« Reply #13 on: 21:13, 03 November 13 »
Thanks. I have no idea what the routine is for, thanks for the poke, its good to know in case its still in the next build of AGD (if the routine addresses are the same)
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Offline Executioner

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Re: New Platform Game - Jigsaw Rescue
« Reply #14 on: 04:11, 05 November 13 »
Do the sprite routines clip properly? Sounds like the sprite data is overwriting the code or stack when the player goes off the screen.

Offline Puresox

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Re: New Platform Game - Jigsaw Rescue
« Reply #15 on: 05:59, 05 November 13 »
Hey this is a nice little game, with a bit of spit and polish It will make it great. It reminds me of a BBC type of game or Tynesoft with the style of graphics. Enjoyable romp . look forward to the end result. Cheers

Offline SuTeKH/Epyteor

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Re: New Platform Game - Jigsaw Rescue
« Reply #16 on: 08:56, 06 November 13 »
Another great little game, and it shows a lot more what the engine can do; really nice. If you keep releasing games at this rate, you'll be making the CPC into a viable games machine once more! ^_^

One question, though; once you get all 30 pieces, where do you go to complete the game? I've tried everywhere (well, not everywhere obviously) but cannot seem to find anywhere to complete the game.

Offline EgoTrip

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Re: New Platform Game - Jigsaw Rescue
« Reply #17 on: 17:16, 06 November 13 »
Thanks for the comments.

To complete the game, theres a screen on the right of the map, which is the main entrance to the castle. You'll see a black door 1x2 blocks high, just touch that with all 30 pieces and you'll be taken to the final screen.

I dont know what causes the crash, I know one of the sprite bugs has been fixed, just waiting patiently for the new version before I do any more work on AGD as the current build has too many issues.
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Offline SuTeKH/Epyteor

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Re: New Platform Game - Jigsaw Rescue
« Reply #18 on: 21:53, 06 November 13 »
To complete the game, theres a screen on the right of the map, which is the main entrance to the castle. You'll see a black door 1x2 blocks high, just touch that with all 30 pieces and you'll be taken to the final screen.
Do you mean like this? (Also .sna file attached)

Offline TFM

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Re: New Platform Game - Jigsaw Rescue
« Reply #19 on: 22:39, 06 November 13 »
Snapshot crashed on WinCPC.

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