Author Topic: Doomsday Lost Echoes - Released and now with Physical Edition  (Read 23304 times)

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Offline ||C|-|E||

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So... the summary is that we are making (or trying to make) a new text adventure for the CPC and I would like to share the progress of the game with you :) . I am designing the adventure and I will try to code it as well, at least the main part, using PAWS (although I do not know if I will need some help!). In the meantime, a great friend of mine is creating concepts and doing the pixel art for the locations, and we are both discussing the plot and the background of the game together. Later, we will polish the game with the help of MiguelSky, that has lots of knowledge and experience, and we will probably need some testers and people to proofread the text (the game is in English but I am not a native English speaker and I am sure that it will need lots of corrections). Everybody that likes text adventures is very welcome to help :) .

Here is the concept of the main character, the name is Mike.



And one of the first graphics. This is the original GIF.



And this is how the same image looks converted to SCR and loaded in Winape (I still could not see it in a real Amstrad)





We still do not have a tittle, by the way. Doomsday is the name of the spaceship! :D .







Offline robcfg

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Re: New text adventure! [WIP]
« Reply #1 on: 10:02, 31 July 15 »
It looks awesome!

Offline Trebmint

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Re: New text adventure! [WIP]
« Reply #2 on: 10:48, 31 July 15 »
Wow that looks really nice. I used to love text adventures, and wrote one or two. Shame we never got a system for creating graphic adventures a bit like Maniac Mansion

Offline MacDeath

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Re: New text adventure! [WIP]
« Reply #3 on: 11:14, 31 July 15 »
Nice CGA feeling.

Offline Joseman

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Re: New text adventure! [WIP]
« Reply #4 on: 12:04, 31 July 15 »
Wow that looks really nice. I used to love text adventures, and wrote one or two. Shame we never got a system for creating graphic adventures a bit like Maniac Mansion

But we can still get one!  ;)

and when we have this system, then we can think on porting some games that are all in our minds...

Offline ||C|-|E||

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Re: New text adventure! [WIP]
« Reply #5 on: 12:15, 31 July 15 »
Great you like it so far guys!

Let's see how it works. At the moment we are still fighting with the map and the overall script. It has quite a lot of locations (more than 35) and it is somehow difficult to make everything as consistent as we would like. When you think that everything is under control another possible weakness appears  :(

Offline TFM

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Re: New text adventure! [WIP]
« Reply #6 on: 00:12, 02 August 15 »
Very well! Glad to see your posting here!  :)  About that picture up there. You could use MODE 0, since in that pic all angels of line are rel. flat, so the pixel are wide. That would give you 16 colors and the resulution would be still good.  ;)
TFM of FutureSoft
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Offline MiguelSky

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Re: New text adventure! [WIP]
« Reply #7 on: 13:23, 02 August 15 »
The graphic patch of PAW requires mode 1 images :( But a good work could be done. Nheredia is made with this patch http://www.cpc-power.com/index.php?page=detail&num=6661
« Last Edit: 18:56, 08 August 15 by Gryzor »

Offline ||C|-|E||

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Re: New text adventure! [WIP]
« Reply #8 on: 14:20, 02 August 15 »
My friend was also saying that the preferred Mode 1 graphics to work if he had the choice. He told me that 4 colors is not actually a problem, but he would not like to work with even less resolution and not square pixels :D

Offline MiguelSky

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Re: New text adventure! [WIP]
« Reply #9 on: 16:54, 02 August 15 »
Perfect then !! For Nheredia I used conversions from the original PC game pictures.