Author Topic: Doomsday Lost Echoes - Released and now with Physical Edition  (Read 25750 times)

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Offline Javy Fernandez

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #200 on: 06:38, 03 August 16 »
Spanish version? Yes please ????

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #201 on: 12:42, 03 August 16 »
Sadly, there won' t be a Spanish version  :( It is not possible to make it without sacrificing things because to fit the game into the RAM all the texts are compressed and they decompress in real time. This compression worked wonders for English language, saving us around 25KB (otherwise the game would require around 85-90KB of free RAM) but it would not be the same in Spanish, with longer sentences and different words. HOWEVER, I am really confident that anyone able to follow this forum will be more than able to go through the game. We have used quite a plain language during all the adventure to make it easy to understand, and the parser accepts lots of verbs and the wildcard "use" in case you do not know the proper word. The verb "use" can be employed every time you know that this thing needs to be used in combination with this other but you ignore the specific verb, and it allowed all the testers whose knowledge of english is not great to go through the adventure  :)

Offline robcfg

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #202 on: 12:47, 03 August 16 »
Are you using a dictionary for text compression?


If you feel like it, we can talk via pm on the subject.

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #203 on: 13:10, 03 August 16 »
I am, but PAWS is much less flexible than the DAAD in this regard :) It has an embedded dictionary that cannot be changed and that is actually the problem. On one side, it really works great with English, on the other, it works pretty badly for any other language. However, even if we could sort out the compression issue, we would still need to create new databases of verbs, adjectives and nouns. This would be very difficult because I have already exhausted them: we are using 255 nouns, 255 adjectives, and 512 messages. There is no room for almost anything besides bug correction  :picard2:

Offline MiguelSky

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #204 on: 13:25, 03 August 16 »
A shame! The compression dictionay in DAAD can be created in each adventure you make.

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #205 on: 13:55, 03 August 16 »
Yup! Maese Samudio told Tim Gilberts to implement it this way and it was a neat move  :D

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #206 on: 13:01, 09 August 16 »
Very short but important news for our little adventure! The Release Candidate 1 has been already sent for the final testing  :D It is great because we managed to put it together way sooner than expected!  :D

Offline Dubliner

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #207 on: 17:29, 09 August 16 »
Very short but important news for our little adventure! The Release Candidate 1 has been already sent for the final testing  :D It is great because we managed to put it together way sooner than expected!  :D

Very good news indeed! It was so fun to test the beta, i canĀ“t wait to get a physical release :)

Offline ldaneels

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #208 on: 17:05, 24 October 16 »
For those who didn't see the website: https://doomsdayproductions.org/
Yummy ! I can't wait to play the game.
Any news on a physical release ?
See you in 8 days !

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Re: Doomsday Lost Echoes (New text adventure [WIP])
« Reply #209 on: 19:03, 24 October 16 »
Oooh dear!  So yes, we were preparing everything yesterday evening and my idea was to do the announcement today, but you were faster than me and discovered the stuff on your own!  :D :D

But the summary is still the same: the game is ready to launch, you can enjoy the trailer right now and we expect to have everything ready to be downloaded the next Tuesday. Then, it will be your turn and you will be able to see if waiting for so long was worth it or not, hehe  ;D

Regarding the physical release, we actually do not plan it for the immediate future but, if there is enough interest, we can definitely think about it. Actually, we prepared the manual in a "ready to print" format just in case this physical edition becomes true. We would need to discuss what would be the best physical format, though. Remember that the game requires either a 3" and a 3.5" floppies or a couple of 3.5" floppies to run  :) .