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Author Topic: Super mario bros on CPC 464, still alive!  (Read 12519 times)

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Offline robcfg

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Re: Super mario bros on CPC 464, still alive!
« Reply #100 on: 18:32, 11 December 16 »
I think it looks absolutely fantastic with the dither, keep up the good work!

Offline Neil79

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Re: Super mario bros on CPC 464, still alive!
« Reply #101 on: 23:41, 11 December 16 »
 8) 8) 8)
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Offline Skunkfish

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Re: Super mario bros on CPC 464, still alive!
« Reply #102 on: 23:44, 11 December 16 »
Looks amazing and impressively close to the genuine article.

The dithering is good, although to me it makes the pipes look a bit like part of the background... Not sure if the colours could be adjusted to minimize that.

I would love it if this developed into a full Super Mario Bros. remake for the CPC.

JohnNoels

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Re: Super mario bros on CPC 464, still alive!
« Reply #103 on: 10:48, 09 January 17 »
Hello Everyone! I am not a professional coder. But according to me Mario can run on CPC Plus without any difficulty.

Offline Gryzor

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Re: Super mario bros on CPC 464, still alive!
« Reply #104 on: 12:53, 09 January 17 »
Hello Everyone! I am not a professional coder. But according to me Mario can run on CPC Plus without any difficulty.


Yup! You also seem like a spammer, so unless you reply soon the account will be deleted...

Offline Gryzor

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Re: Super mario bros on CPC 464, still alive!
« Reply #105 on: 12:54, 09 January 17 »
@JohnNoels already changed your spammy signature, please reply if you're not a spammer.

JohnNoels

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Re: Super mario bros on CPC 464, still alive!
« Reply #106 on: 08:28, 11 January 17 »
Hello GryZor

Offline Gryzor

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Re: Super mario bros on CPC 464, still alive!
« Reply #107 on: 13:19, 11 January 17 »
Thanks then!

Offline workstation

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Re: Super mario bros on CPC 464, still alive!
« Reply #108 on: 21:57, 05 May 17 »
Great work!


It looks really good in mode 1! It really looks very green in places, even though it obviously isn't.


Would there be an opportunity for a palette switch for the floor? Maybe it would have to be too compressed vertically.


Looking at the demo on Youtube, it looks like the game physics pauses when it scrolls? Can you make it continue? I see Ghouls and Ghosts doesn't seem to have that issue.


Could the sprite for Mario be masked somehow? Compiled sprites maybe?


If it's too hard to fit in into a 464, I wouldn't worry about getting it into a 6128. It would still be a big achievement.




Offline jesusdelmas

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Re: Super mario bros on CPC 464, still alive!
« Reply #109 on: 08:16, 21 October 18 »
I was busy with my job, only today i found the time to continue the project. I decided to implement the suggestion of @NiNxPe , the final result is pretty decent so I decided to adopt it (thanks again to NiNxPe!).


https://www.youtube.com/watch?v=jtlgLAnXf6s


Thanks to 1 pixel accuracy too, now the title looks more and more similar to the NES one. Enjoy!


Hi! How is going this project? I hope it keeps going :)


It was an amazing job so i wish it is finished one day.


Kind regards!