CPCWiki forum
General Category => Games => Topic started by: Joseman on 15:28, 17 September 16
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Hi
Batman Group (creators of Batman Forever Demo) returns this time with a game that (again) will break 8bit/CPC schemes/scenes!.
Sorry, the page is in spanish, i Just found it about 5 mins. No time to traslate!
Batman Group vuelve dispuesto a demostrar el verdadero potencial del Amstrad (http://retroinvaders.com/es/77067/batman-group-vuelve-dispuesto-a-demostrar-el-verdadero-potencial-del-amstrad-cpc)
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https://translate.google.de/translate?hl=de&sl=auto&tl=en&u=http%3A%2F%2Fretroinvaders.com%2Fes%2F77067%2Fbatman-group-vuelve-dispuesto-a-demostrar-el-verdadero-potencial-del-amstrad-cpc (https://translate.google.de/translate?hl=de&sl=auto&tl=en&u=http%3A%2F%2Fretroinvaders.com%2Fes%2F77067%2Fbatman-group-vuelve-dispuesto-a-demostrar-el-verdadero-potencial-del-amstrad-cpc)
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"Batman Group continues to insist on demonstrating that the machine was totally wasted during the commercial life of it. And we warn. "Although it will be the game technically advancing CPC to date, is still far from reaching the true potential of Amstrad According to our estimates, Pinball Dreams will use around 40% of the potential, Batman Forever will be around 60 % while the classic commercial software rarely exceeded 10%. "
Oh I hope that's true and we start to see software that backs up this claim.
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"Batman Group continues to insist on demonstrating that the machine was totally wasted during the commercial life of it. And we warn. "Although it will be the game technically advancing CPC to date, is still far from reaching the true potential of Amstrad According to our estimates, Pinball Dreams will use around 40% of the potential, Batman Forever will be around 60 % while the classic commercial software rarely exceeded 10%. "
Oh I hope that's true and we start to see software that backs up this claim.
Just for the record, a preview exist for C64, but they never finished it lol.
If the batman group gets a winner, mmhh yummy :) arh arh arh !
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"Batman Group continues to insist on demonstrating that the machine was totally wasted during the commercial life of it. And we warn. "Although it will be the game technically advancing CPC to date, is still far from reaching the true potential of Amstrad According to our estimates, Pinball Dreams will use around 40% of the potential, Batman Forever will be around 60 % while the classic commercial software rarely exceeded 10%. "
So does that mean a 64k 464 could potentially load a 42k program from Tape in 2 Secs?
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Is this being entered into the CPCretrodev contest?
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So does that mean a 64k 464 could potentially load a 42k program from Tape in 2 Secs?
I got proved that a 464 can load tapes recorded at 6500 bauds.
i tested that on my 464, Turrican 2 intro part played in 1mn05, and each level took 20 seconds to load :)
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Oh wow. I love Pinballs on the computer - just yesterday I downloaded the full, 13-table Epic Pinball version. How I wish this gets released!!!!
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So does that mean a 64k 464 could potentially load a 42k program from Tape in 2 Secs?
Batman Group likes to distort reality ;D
But if they release a pinball with their flipping mode to gainz some colors, in vertical fullscreen, maybe with a scrolling, it would be very, very nice!
I cant' wait to see the result!
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Converting a few loading screens is one thing, to convert the full game is quite another. Why not shots of the actual game?
Time will tell. But we're used to big promises, a few screen shots, and then nothing happening sadly.
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Converting a few loading screens is one thing, to convert the full game is quite another. Why not shots of the actual game?
Time will tell. But we're used to big promises, a few screen shots, and then nothing happening sadly.
For some people yes. When has Rhino talked about something and never delivered?
EDIT: Removed "promised" and put "talked about".
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Why not shots of the actual game?
Just maybe to keep the full surprise? Don't Know, but does it look clear ?
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Is this being entered into the CPCretrodev contest?
If the can make it following the restrictions of the contest (64K, one single load), that would be extra-impressive :D
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If the can make it following the restrictions of the contest (64K, one single load), that would be extra-impressive :D
Considering Rhino did patch the original firmware on the fly in Batman Demo to access more space on the disk my educated guess is it's not likely.
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Considering Rhino did patch the original firmware on the fly in Batman Demo to access more space on the disk my educated guess is it's not likely.
No. There was no patching of firmware.
The disc used a custom disc format with more sectors.
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Just for the record, a preview exist for C64, but they never finished it lol.
Somewhere I read that the Pinball Dreams project for C64 was because of a bet.
Well, after more than 10 years, I think that who believed he could do it on C64 should pay the bet.
Considering Rhino did patch the original firmware on the fly in Batman Demo to access more space on the disk my educated guess is it's not likely.
I did nothing with the disc in BF nor Pinball Dreams, it was Arnoldemu.
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Converting a few loading screens is one thing, to convert the full game is quite another. Why not shots of the actual game?
Time will tell. But we're used to big promises, a few screen shots, and then nothing happening sadly.
As it was said in before, we are talking about Rhino here :) I am really confident that he has something truly amazing to show us and it is not going to be vaporware!
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Somewhere I read that the Pinball Dreams project for C64 was because of a bet.
Well, after more than 10 years, I think that who believed he could do it on C64 should pay the bet.
I did nothing with the disc in BF nor Pinball Dreams, it was Arnoldemu.
I have one question : we've all seen the screens converted from the amiga in Perfect pix, but which mode will you use for the ingame ?
Will it be mode 0 or mode 1 with extended palette ?
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I have one question : we've all seen the screens converted from the amiga in Perfect pix, but which mode will you use for the ingame ?
Will it be mode 0 or mode 1 with extended palette ?
I also want to propose if needed to post the Pinball Dreams graphic assets from the Amiga version :)
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For some reason I doubt Rhino will share any details before the release; he likes to surprise :D
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For some reason I doubt Rhino will share any details before the release; he likes to surprise :D
And he is right ;)
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I have one question : we've all seen the screens converted from the amiga in Perfect pix, but which mode will you use for the ingame ?
Will it be mode 0 or mode 1 with extended palette ?
Many graphic techniques are involved, some of them have not been implemented in games before. But what I'm proud of, though it is a personal feeling, it is that after playing around with Pinball Dreams on CPC, the Amiga version seems less real.
Nothing else I can say.
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PDreams is the best pinball for me till today.
Can't wait to play it on my cpc :-X
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I personally prefer SlamTilt AGA on the a1200. But I too cannot wait for Pinball Dreams on the CPC.
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Many graphic techniques are involved, some of them have not been implemented in games before. But what I'm proud of, though it is a personal feeling, it is that after playing around with Pinball Dreams on CPC, the Amiga version seems less real.
Nothing else I can say.
Nice. You make it very easy to wait. :-\
(I loved playing Pinball Dreams on PC!)
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Yes indeed, REALLY looking forward to this one.
*Loved* PB back in the day on the Amiga, so seeing it on the CPC will be something truly special.
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The R-Type FDC does great things like auto-unpack and the sources are availables...
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I just remembered that @SuTeKH/Epyteor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=466) converted some Pinball Dreams tunes early this year...
Perhaps only a coincidence? ;)
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I just remembered that @SuTeKH/Epyteor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=466) converted some Pinball Dreams tunes early this year...
Perhaps only a coincidence? ;)
:laugh: :P
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The CPC lives
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Flynn lives!
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Would love it if someone converted Robocop 3 to the CPC...
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From the spectrum release ?
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I look forward to sticking this on my C4CPC :-) If it will fit in a 512KB cart space and run on a 64KB GX4000...
But it's not just the graphical work (I guess a board would be >80KB of graphics data on the CPC - a couple of screenfuls for the board (overscan?) plus the lit/unlit graphics), but things like how the pinball moves on the furniture (ramps, tracks, etc)... a big project indeed!
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I look forward to sticking this on my C4CPC :-) If it will fit in a 512KB cart space and run on a 64KB GX4000...
But it's not just the graphical work (I guess a board would be >80KB of graphics data on the CPC - a couple of screenfuls for the board (overscan?) plus the lit/unlit graphics), but things like how the pinball moves on the furniture (ramps, tracks, etc)... a big project indeed!
it has a custom disc loader so you can't put it onto c4cpc.
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it has a custom disc loader so you can't put it onto c4cpc.
Like many games back in the days :P
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From the spectrum release ?
Could the Amiga version be ported? In theory? But I was thinking of the Speccy - with CPC graphics of course
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The day before Christmas, waiting waiting and very excited :D :D
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Since quite a while I also think about a Pinball Simulator for the CPC, MacDeath already sent me some nice picks. I'm curious who this one looks compared to my ideas.
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Since quite a while I also think about a Pinball Simulator for the CPC, MacDeath already sent me some nice picks. I'm curious who this one looks compared to my ideas.
Would be great to see that too😊
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Since quite a while I also think about a Pinball Simulator for the CPC, MacDeath already sent me some nice picks. I'm curious who this one looks compared to my ideas.
It is a working in progress? or you can show something?
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I believe Time Scanner is the best pinball game so far on the CPC... But everything is about to change!
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I believe Time Scanner is the best pinball game so far on the CPC... But everything is about to change!
Ooooh, i miss this one! My favorite was Microball
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It is a working in progress? or you can show something?
Not now. IMHO your project is way advanced in time. :)
My idea is basically to use the first 64 KB fully as screen RAM. And display it for example as 16*32 (MODE 0). So the screen is four times more high than width.
This way you put GFX only once in the first 64 KB, the background. It stays there as long as you use this particular pin ball machine.
The big advantage is that you actually only have to scroll um and down, but don't need to write background GFX anylonger. All CPU time would be left to animations (Sound, math, etc.)
It doensn't have to be in that format you can make the screen more width too if you like.
But how so often, I kind of miss the time at the moment to realize it that way.
I'm really looking forward to Pinball Dreams from Rhino!!! :) :) :)
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Not now. IMHO your project is way advanced in time. :)
My idea is basically to use the first 64 KB fully as screen RAM. And display it for example as 16*32 (MODE 0). So the screen is four times more high than width.
This way you put GFX only once in the first 64 KB, the background. It stays there as long as you use this particular pin ball machine.
The big advantage is that you actually only have to scroll um and down, but don't need to write background GFX anylonger. All CPU time would be left to animations (Sound, math, etc.)
It doensn't have to be in that format you can make the screen more width too if you like.
But how so often, I kind of miss the time at the moment to realize it that way.
I'm really looking forward to Pinball Dreams from Rhino!!! :) :) :)
Sounds good! Usually boards are not more than 2 times high that width, or do you mean to have a double buffer for the board? and what you had thought for the scoreboard on the top of the screen?
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Well, you can design it of course in a way which fits taste and reality :) The idea is to omit horizontal scrolling and by this being able to load the background only once and "just" scroll up and down (which can be done pixel pricise and is very smooth, so being able to keep the ball in the center of the screen or where ever you like). Of course you can use a screen format as width as the CPC screen.
The great thing about a silver ball is that its speed can be everything from fast too slow, and Y-scrolling on the CPC is precise to the scan line. What a nice choreography. ;) :)
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Well, you can design it of course in a way which fits taste and reality :) The idea is to omit horizontal scrolling and by this being able to load the background only once and "just" scroll up and down (which can be done pixel pricise and is very smooth, so being able to keep the ball in the center of the screen or where ever you like). Of course you can use a screen format as width as the CPC screen.
The great thing about a silver ball is that its speed can be everything from fast too slow, and Y-scrolling on the CPC is precise to the scan line. What a nice choreography. ;) :)
You're right. Horizontal scroll destroys a pinball game, such as the SNES port of Pinball Dreams.
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Is there a time scale , that us CPC fans can look forward too?
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Is there a time scale , that us CPC fans can look forward too?
October 2016!!!?
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Is there a time scale , that us CPC fans can look forward too?
This month we will show a preview in RetroSevilla, and a little later we will release the preview.
The date for the final version not yet know, but possibly match an event / party.
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Oh, yes, great. Maybe you can post after RetroSeville some images for stimulation purpose? ;D
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Oh wow. I love Pinballs on the computer !!!!
And I love pinball everywhere
Sent from my Nexus 6P using Tapatalk
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The next retrogaming meeting I'll be having with my mates will be the first weekend in November. Would be awesome to show it off there. :)
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I remember picking up the two-disc Fairlight crack of Pinball Dreams from a Bamiga Sector-One & Kent Team party! I loved it and played it constantly on my 1mb A500! I'd even leave the menu running to listen to Blazier's amazing music!
My favourite table still is Nightmare (the music is mesmerising), but Beat Box was the one I played the most as I could get most of the jackpots and a huge score on each game!
I am really looking forward to seeing the CPC version of this amazing, and very famous, Amiga title! No pressure! ^_^
Looks like October 2016 will be a great month for CPC game releases and new CPC graphic modes!
Would love it if someone converted Robocop 3 to the CPC...
I've done the C64 title music (http://www.cpcwiki.eu/forum/demos/wip-now-that's-what-i-call-chip-tunes-(winape)/msg133703/#msg133703)... it's a start!
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Here some pics of Retrosevilla showing Pinball Dreams!
(http://i68.tinypic.com/2lucr3m.jpg)
(http://i66.tinypic.com/9a5qqc.jpg)
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A friend sent me a video of the game recorded with a phone and OMG the hype is over 9000.
Smoothest scroll i have ever seen on a CPC.
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Please share!
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Smoothest scroll i have ever seen on a CPC.
It is a standard 25Hz double buffer vertical scrolling with rupture. Nicelly done.
No magic, as Rhino said. The game was well chosen to look great on a CPC. (don't try to put cube into circle and all goes fine)
Pinball Dreams look really promissing! 8)
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This is a game you need to play on real hardware (connected to a loud stereo with a decent sub-woofer)... because any video will not do the game justice! It lives up to the hype and then more!
Shame the menu & in-game music is so shyte! ^_^
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(don't try to put cube into circle and all goes fine)
Spot on!
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Hi and thanks!
I would like to release the preview in a few days, and for that we are polishing some details. Is there a cat-art master who wants to participate?
It is a standard 25Hz double buffer vertical scrolling with rupture. Nicelly done.
TotO usually do right analysis, but I fear that this time is not the case: no 25hz, no double buffer, no standar rupture. :)
Regards!
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TotO usually do right analysis, but I fear that this time is not the case: no 25hz, no double buffer, no standar rupture. :)
Haha. I have expected that you are using fliped pictures to increase the ingame colours. Wrong speculation... :-\
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Shame the menu & in-game music is so shyte! ^_^
No New Orleans style? :o
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There's a big french retro-gaming meeting this week-end, should we have something to show ?
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There's a big french retro-gaming meeting this week-end, should we have something to show ?
See you at the RGC. ;)
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There's a big french retro-gaming meeting this week-end, should we have something to show?
I hope so, we are working out the details to publish the preview in a few days.
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I hope so, we are working out the details to publish the preview in a few days.
Oh oh oh oh XD
I guess some c64 fanboys are going to have their asses in fire lol
I would even kill to watch simply a short video of Pinball Dreams CPC :)
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I would like to release the preview in a few days, and for that we are polishing some details. Is there a cat-art master who wants to participate?
Have you contacted Supersly? He's pretty experienced at designing CAT'arts (http://cpc.sylvestre.org/projets/projets_cat.html).
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Have you contacted Supersly? He's pretty experienced at designing CAT'arts (http://cpc.sylvestre.org/projets/projets_cat.html).
Thanks!, I just asked him :)
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http://www.pouet.net/prod.php?which=68387 (http://www.pouet.net/prod.php?which=68387)
[youtube]https://youtu.be/HVv-oBN6AWA[/youtube]
* Note that the video does not show the 50 fps properly, so it should be tested on real CPC + monitor!
Regards!
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Great first preview ! I like it...
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Mucho apologies to Olof Gustafsson, McKlain and anyone with ears! ^_^
Many thanks to EgoTrip for finalising some of the instruments for me!
The full release will have much better music/sfx as McKlain will do it, rather than me! He's just a little busy right now!!!
(Congrats, fella!)
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It's very nice and of course the best pinball game ever released on CPC 8)
Is the ball management in final version?
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Looks very good; hope to see the fianl version asap :)
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Ok that's good for the pinball dreams cpc version !
Now you can adapt pinball fantaisies !
;)
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I do not know the original pinball game no the other CPC ones, but it seems very good.
I have not understand why it is a preview ; what is missing ? Only the drawing of the 4 tables ?
Anyway good job for the scrolling synchronization with the ball, I have not lots of reflexes, and I do not lose the ball from the eyes
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It's very nice and of course the best pinball game ever released on CPC 8)
Is the ball management in final version?
The ball physics are included in this preview. Press F1 to start playing.
The keys are:
* Control / shift left for left flipper
* Enter / backward slash for right flipper
* Cursor down to launch the ball
* Space to push the board
If you use an emulator, you may need to configure the keys.
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I do not know the original pinball game no the other CPC ones, but it seems very good.
I have not understand why it is a preview ; what is missing ? Only the drawing of the 4 tables ?
Anyway good job for the scrolling synchronization with the ball, I have not lots of reflexes, and I do not lose the ball from the eyes
Thanks!
Only one of the four boards is included, and the preview does not count scores/lives, etc... in short, what makes the game fun :)
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I would also like to publicly thank to SuTeKH for their hard work on music. Without him the preview had not been on time!
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Simply put: this is nothing short of amazing. :o
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I would also like to publicly thank to SuTeKH for their hard work on music. Without him the preview had not been on time!
Thank you, sir! You're too kind! But, I did under 1% of the work. All praise should be for you, Mac, arnoldemu and McKlain!
NOTE:
I class myself as a "professional" PINBALL DREAMS player (since 1992 on a 500+, 600 & 1200/060) and this is simply an astonishing version of that Amiga OCS/ECS classic on the humble Amstrad CPC!! I always dreamed of seeing it on my 8-bit machine... and here it is! DREAMS DO COME TRUE! ^_^ What's next? CarVup? Paradroid'90? Bill's Tomato Game?
Many people say PINBALL ILLUSIONS or SLAM TILT (not written by The Silents, by the way) is the best pinball simulator on Amiga... but to me, PINBALL DREAMS is the one that started it all and the one that's the best! Long live NIGHTMARE, BEAT BOX, IGNITION and that other one that was shyte! (Sorry, I always hated STEEL WHEEL! ^_^ And, it's even worse when you're converting the music for it!!!! TRUST ME!)
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October 2016 will be held in high regard as the month that introduced the CPC community to some of the best CPC games and some new, amazing graphics MODEs! Be it adventures, mah-Jong, pinball, or whatever... it's a great time to be an Amstrad fan! ^_^ -yay-
From what I've seen from the RetroDev compo too, it looks like the CPC is indeed the best 8-bit machine!
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Ok that's good for the pinball dreams cpc version !
Now you can adapt pinball fantaisies !
;)
Well, considering that this preview is a "stress test" with all the lights and scoreboard changing, and only consumes about 50% of the frame, I think Amstrad could do Pinball Dreams + Pinball Fantasies simultaneously in one frame :)
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I just tried it.
It's amazing, the same gameplay as the amiga.
So well done the batman group !
:)
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I think that this is as amazing as it gets, seriously. I am itching to try it at home because I´ve never seen a game of this kind as fast as responsive as this one seems to be in a CPC. I am seriously impressed :o
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Thank you very much!!!
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Wicked! I'll be playing this over the weekend, can't now as I'm injured :(
But here's a quicky http://www.indieretronews.com/2016/10/pinball-dreams-preview-fantastic-amiga.html
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For my eyes and ears this is a wonder! :o
Absolutely impressive!
Thank you so much.
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For my eyes and ears this is a wonder! :o
Absolutely impressive!
Thank you so much.
True my brother!
And the funny thing is that it needs only a Falcon to run on Atari ;D
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I can't even begin to understand how you have achieved this awesomeness! It looks and sounds amazing plus plays just like the Amiga original even to the point I can do the same tricks with the flippers and the ball reacts just as it did!
Amazing! Well done to all involved! Can't wait for the full game!
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This is what I call MAGIC !
My hearty and sincere RESPECT !
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I swore I would wait for the final version but... I couldn't resist :). Great stuff, very smooth. The physics are very well done (that's the kind of stuff I would hate to code :)). The graphics are, so far, very good and the introduction flipping screens are quite interesting too, I especially liked the fade colors. And the music are very nice too.
Great work!
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Hi
Let me think, as a macadam bumper lover, what could i say... Just stunning, impressive, awesome.
Graphics, colors, effects, scrolling... more than perfect. And music is... dope !
Thank you for all the hard work, to you Rhino and all those involved.
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I can't even begin to understand how you have achieved this awesomeness! It looks and sounds amazing plus plays just like the Amiga original even to the point I can do the same tricks with the flippers and the ball reacts just as it did!
Amazing! Well done to all involved! Can't wait for the full game!
Thanks!
Physics is still one of the points to be adjusted for the final version. The goal is to be as close to the original as possible.
I appreciate the feedback from experts of the original version!
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Wow, just tried it, and I still can't believe it !
Really awesome work !
Congratulation to the whole team (as every part of it is so well done)
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Thanks!
Physics is still one of the points to be adjusted for the final version. The goal is to be as close to the original as possible.
I appreciate the feedback from experts of the original version!
Congratulations, you did again an awesome job. I have already people from C64 or even Amiga which want to buy a CPC just to play it :)
but..... i hear them say "the sound is not as good as on c64" behhh XD
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Just played it on the real CPC
this is just a 16bit game inside a CPC, is just incredible.
I'll wait for the final version, with score and all the gameplay, but this will be fun... fuck the real live, i want to play this game several days in a row ;D
And I just hope for a fisical release... oh my god ???
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Congratulations, you did again an awesome job. I have already people from C64 or even Amiga which want to buy a CPC just to play it :)
but..... i hear them say "the sound is not as good as on c64" behhh XD
That's nothing this has blown away the Commodore Amiga Facebook group :D
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Physics is still one of the points to be adjusted for the final version. The goal is to be as close to the original as possible.
I appreciate the feedback from experts of the original version!
I guess the ball lose too much energy (friction too high?). It is particulary noticeable when the ball run the flipper lane.
I cannot make the ball go to the big ramp without using space to give extra energy, even when the ball was running the lane from the beginning (there must be conservation of momentum, added to the flipper move)
Hope this will help.
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[youtube]https://youtu.be/ls6pxVKttQ0[/youtube]
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Am stunned how good this is
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Apparently, it's not pushing the CPC that hard... Doesn't use CPC's full potential.
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I have been playing for quite some time in my modded 464 Plus with the original monitor and I am utterly amazed. What a great job! the scroll is extremely smooth, the game could not be more responsive and there is some great music while you play that changes according to what the ball is doing. Really awesome.
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Apparently, it's not pushing the CPC that hard... Doesn't use CPC's full potential.
It doesn't matter in my point of view. A Game fullfills more achievements than technical ones. Entertainement, fun, playability, good sound, AI, story and ... and.. .
Look what have been done the last month stunning games, applications, hardware for the CPC. Seems we are getting pampered. :). But, it's also understandable. Regarding the last achievements I'm also wondering what people from 1984/85 would have thought if they had seen such things. Do you think Alan Sugar woulde had been surprised, not by the hardware, but games?
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Apparently, it's not pushing the CPC that hard... Doesn't use CPC's full potential.
:picard:
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This... is.... wow. It just looks like it's running so effortlessly and smooth!!! Indeed I think friction may be on the high side but that's just parameters. What an awesome job!
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there is some great music while you play that changes according to what the ball is doing. Really awesome.
Yes, like the Amiga version.
Another thing that I saw is the "emulation" of the amiga's mod.
When you hit a bonus on the Amiga, the tracker restarts at the track number that it was left.
This is a very nice touch and sounds like the original.
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It doesn't matter in my point of view. A Game fullfills more achievements than technical ones. Entertainement, fun, playability, good sound, AI, story and ... and.. .
Look what have been done the last month stunning games, applications, hardware for the CPC. Seems we are getting pampered. :) . But, it's also understandable. Regarding the last achievements I'm also wondering what people from 1984/85 would have thought if they had seen such things. Do you think Alan Sugar woulde had been surprised, not by the hardware, but games?
Well this is a perfect example of what can be done if you don't have a strict time frame to complete it in and you don't have publishers or management pressuring you. Also when you have people who know the hardware and do it for the love of the machine, not some random person who claims they can do it and only does it for the cash.
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And a video from a real CPC captured by Aris of retrounboxers:
https://www.youtube.com/watch?v=-tcsxUtMj5I&feature=em-uploademail
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Wow that looks so good on an actual machine. ;D ;D
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Effectively, it's great on "real hadware" ;D
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And it is very addictive... I found myself playing in the Amstrad this morning while I was waiting for my girlfriend. It is just like in the old times, when I used to do it before going to school and my grandma was literally dragging me out of the house :D
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And a video from a real CPC captured by Aris of retrounboxers:
[youtube]https://www.youtube.com/watch?v=-tcsxUtMj5I[/youtube]&feature=em-uploademail
The amiga version looks great but can you show us the Amstrads? :laugh:
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The amiga version looks great but can you show us the Amstrads? :laugh:
HEY! That IS on an Ams... ... wait a minute! I see what you did there! ^_^
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Brillant conversion so far! Time & effort to be so close to the original, just wow.
Very smart choice: everyone knows Pinball Dreams. Thanks to bring CPC under the lights again.
Smart choice (bis) to achieve 50hz responsiveness and use our strengths: colorful gfx, splitscreen and HW-scroll.
Well, I'm not a player, but I can say: Batman Group did it again. Bravo.
Apparently, it's not pushing the CPC that hard... Doesn't use CPC's full potential.
:picard:
Hum. Feel free to boo me (I mean: I can live with it) --> I agree with ukmarkh.
From what I see and my own technical experience: PB-preview doesn't use CPC's full potential.
From what I read? 40% on Rhino's scale, 50% of cpu-time available on a frame --> not full potential.
Come on! we've just had "Imperial Mahjong" which is (undoubtly) a double- technical achievement: just watch and hear.
Also just look back at past releases: Orion Prime (damm! Arkos again...), R-Type... Big games with much effort (time, love, dedication, etc...) and also technical achievements.
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Care to explain?
:picard:
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Wow that looks so good on an actual machine. ;D ;D
Effectively, it's great on "real hadware" ;D
Believe me guys! it's more than words! ;D ;D
Thanks VincentGR!!! :D
...+ some pics on my actual machine
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I guess the ball lose too much energy (friction too high?). It is particulary noticeable when the ball run the flipper lane.
I cannot make the ball go to the big ramp without using space to give extra energy, even when the ball was running the lane from the beginning (there must be conservation of momentum, added to the flipper move)
Hope this will help.
Thanks for the feedback!
Friction, flippers force, etc.. are adjustable parameters, also I have to play a little more to the original to compare.
Yes, like the Amiga version.
Another thing that I saw is the "emulation" of the amiga's mod.
When you hit a bonus on the Amiga, the tracker restarts at the track number that it was left.
This is a very nice touch and sounds like the original.
Yes, It really is a very demanding game in sound, as it has many jingles and sfxs.
Brillant conversion so far! Time & effort to be so close to the original, just wow.
Very smart choice: everyone knows Pinball Dreams. Thanks to bring CPC under the lights again.
Smart choice (bis) to achieve 50hz responsiveness and use our strengths: colorful gfx, splitscreen and HW-scroll.
Well, I'm not a player, but I can say: Batman Group did it again. Bravo.
:picard:
Hum. Feel free to boo me (I mean: I can live with it) --> I agree with ukmarkh.
From what I see and my own technical experience: PB-preview doesn't use CPC's full potential.
From what I read? 40% on Rhino's scale, 50% of cpu-time available on a frame --> not full potential.
Come on! we've just had "Imperial Mahjong" which is (undoubtly) a double- technical achievement: just watch and hear.
Also just look back at past releases: Orion Prime (damm! Arkos again...), R-Type... Big games with much effort (time, love, dedication, etc...) and also technical achievements.
I think a demo always can better exploit all the capabilities, because you can do many different effects each taking advantage of some hardware peculiarity. But I find it interesting take demoscene common tricks in games. For example, the splitscreen + hardware scroll uses something like your RVI. I do not know if this have been used in games before.
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Congratulations, you did again an awesome job. I have already people from C64 or even Amiga which want to buy a CPC just to play it :)
but..... i hear them say "the sound is not as good as on c64" behhh XD
hehe, well, they always can say something... the important thing now is to finish it, so we can say that CPC has Pinball Dreams and they not :)
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The video sounded just amazing.
The time I fire up the demo on my cpc with its 10" cones .... yeh it'll be something to shout about!
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Care to explain?
The facepalm refers to the style of your comment in relation to the effort that some people put to bring the community something like PD on CPC.
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The facepalm refers to the style of your comment in relation to the effort that some people put to bring the community something like PD on CPC.
The way I understood it, the ukmarkh sentence was actually a joke reference to what Rhino said about Pinball Dreams "only" reaching 40% of the potential of the CPC. No one got it?
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(...) I find it interesting take demoscene common tricks in games. For example, the splitscreen + hardware scroll uses something like your RVI. I do not know if this have been used in games before.
:D My RVI is Public Domain for years now!
Also remember: I have not been able to code a sample when you asked a few years ago.
For those who may not get it:
the 2nd splitscreen (the main one with pinball table) requires some uncommon hardware trick,
in order to allow 1-pixel precise vertical scrolling & start at required pixel-line within character-line.
To achieve this: likely a few tiny-splits on a single scanline in the left-border before displaying at monitor,
but also (Rhino can confirm?) likely some code adjustment depending on the CRTC type.
To put in a nutshell: some high-end hardware trick.
Many can understand the trick, very few could code it.
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Is it different from the split (and r5 usage) used in mission genocide, warhawk, or axys ?
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Yes it is... this one is based on crtc reg0... all 7 lines are precalculed to give you the exact pixel Line to display... Rhino Would release soon an example source for those who wanted to know the trick...
For the other one, just have a look at #e1e, if i remember...
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Well can hardly say anything else , than it looks amazing. When I started watching the C64 version I was worried that the C64 version were going to top it , but it looks like the CPC has got another shining example of what sort of machine it can be . Really you guy's are producing stuff which makes a difference . Well in the weird and wonderful world of Retromania anyhow.
Cheers
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Great work guys. I fired this up on my 6128 last night for a quick play.
Intro pics are very nice. [size=78%]Super smooth scrolling and very colourful.[/size]
Me and the wife were big Pinball Dreams/Fantasies fans back in the day, and her family had a 464 before an Amiga (sorry I had a Speccy!).
I did think it might be easier to recover the ball once it had passed the flippers compared to the Amiga version, but maybe that was more my wife's skill!
I will try and get a longer play over the weekend in between house jobs and looking after the baby! My Amiga is setup in the same room, so hopefully I can do a back to back test.
Thumbs up ;)
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My RVI is Public Domain for years now!
Also remember: I have not been able to code a sample when you asked a few years ago.
For those who may not get it:
the 2nd splitscreen (the main one with pinball table) requires some uncommon hardware trick,
in order to allow 1-pixel precise vertical scrolling & start at required pixel-line within character-line.
To achieve this: likely a few tiny-splits on a single scanline in the left-border before displaying at monitor,
but also (Rhino can confirm?) likely some code adjustment depending on the CRTC type.
To put in a nutshell: some high-end hardware trick.
Many can understand the trick, very few could code it.
Yes it is... this one is based on crtc reg0... all 7 lines are precalculed to give you the exact pixel Line to display... Rhino Would release soon an example source for those who wanted to know the trick...
For the other one, just have a look at #e1e, if i remember...
Here's the source code of the trick for WinAPE Assembler!
Great work guys. I fired this up on my 6128 last night for a quick play.
Intro pics are very nice. [size=78%]Super smooth scrolling and very colourful.[/size]
Me and the wife were big Pinball Dreams/Fantasies fans back in the day, and her family had a 464 before an Amiga (sorry I had a Speccy!).
I did think it might be easier to recover the ball once it had passed the flippers compared to the Amiga version, but maybe that was more my wife's skill!
I will try and get a longer play over the weekend in between house jobs and looking after the baby! My Amiga is setup in the same room, so hopefully I can do a back to back test.
Thumbs up ;)
Thanks for the feedback!
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Well can hardly say anything else , than it looks amazing. When I started watching the C64 version I was worried that the C64 version were going to top it , but it looks like the CPC has got another shining example of what sort of machine it can be . Really you guy's are producing stuff which makes a difference . Well in the weird and wonderful world of Retromania anyhow.
Cheers
One can see so little of the flipper table on the C64 unfinished version. It must make it harder to play
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One can see so little of the flipper table on the C64 unfinished version. It must make it harder to play
Yes the screen allocation and size is really not set up for a decent version of the game ,really surprised at how they considered that as a good system.
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After only an hour of "testing" I love it.
I was expecting some pong moments where the ball may get stuck in a repetitive pattern but that never happened.
Graphics etc all good with a converter and lcd panel.
Plenty of time to practice before the next version is released!
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I played this last night, I'm not sure what to think or say at this point, but the graphics, music and smoothness of play appear to have been nailed.
I might have imagined it, but when the ball reached the end of my right flipper, it was almost as if it passed through the tip and into the void, but who knows.
This is a great project, even my wife found it entertaining and she hates anything retro.
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Nothing to add really...
Makes me wonder what the actuall f*ck devs were doing all these years and they didn't even get close to the stuff we see the last few years...
The scrolling and the amount of stuff going on the screen are hardly believable.
I was actually thrown off my chair by the sound! Never before heard something like that on the entire 8bit platform. And this includes the game consoles as well.
I couldn't believe my ears that z80 could push sound with so much complexity, tightly tied to the gameplay.
Combine this with the graphics, gameplay and that the fact that the cpc is only about 50% busy... No words!
You guys are awesome, thank you ;)
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I have expected more, but the preview version is nice done! :)
Here a video from the RGC event... You can see Pinball Dreams at 6:40.
[youtube]https://youtu.be/WXALayEy9IE?t=400[/youtube]
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Looks better than the the poor SNES conversion.
And the Beatbox table was missing from both the Gameboy and Game Gear versions, so I suspect this is an 8-bit first!
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I was actually thrown off my chair by the sound! Never before heard something like that on the entire 8bit platform. And this includes the game consoles as well.
HA HA ! Maybe you never heard about Orion Prime or Imperial MahJong.
And you probably don't know what is a C64 with a fabulous SID... :)
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HA HA ! Maybe you never heard about Orion Prime or Imperial MahJong.
And you probably don't know what is a C64 with a fabulous SID... :)
Last time I checked, this wasn't a thread about Orion Prime, Imperial Mahjong or C64 stuff ;)
I'm reffering the accomplishment of the specific game to deliver dynamic audio content regarding of what's goining on the screen.
The (brilliant) games you are refering to, have amazing music, as all Targhan prods :D
Could you tell me please where the c64 fits in here?
If that's the case, I can add the following:
HA HA HA, you have no idea what a an amiga with a Paula, a 486 with Gravis Ultrasound or an i7 with an SB X-Fi is :)
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I was actually thrown off my chair by the sound! Never before heard something like that on the entire 8bit platform. And this includes the game consoles as well.
As said, the sound will be updated on the final version to be better...
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I was actually thrown off my chair by the sound! Never before heard something like that on the entire 8bit platform. And this includes the game consoles as well.
You talk about "entire 8bit platform" so...
That's why I laugh and talk about Targhan games. (what is the problem if these games are Arkos ones ??? Have you a problem with that ?)
Because they sound a way better...
Music adaptation from Blaizer are great. You can stay on your chair. :)
I think your comment lacking in objectivity.
If you want to see hi end C64 game with music you can watch "Mayhem in monsterland." another 8bit computer.
Talking about I7 / Soundblaster XFi and Amiga is nonsens... they are not 8bits at all.
cheers.
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@Lazy dude, ukmarkh
Thanks for the feedback!
Of course, the preview may have bugs and I appreciate reports to fix them for the final version.
@TotO (http://www.cpcwiki.eu/forum/index.php?action=profile;u=290)
Thanks for the video.
It is also possible to learn from this preview to improve the final version (or Pinball Fantasies), so any ideas about improvements is welcome.
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You talk about "entire 8bit platform" so...
That's why I laugh and talk about Targhan games. (what is the problem if these games are Arkos ones ??? Have you a problem with that ?)
Because they sound a way better...
Music adaptation from Blaizer are great. You can stay on your chair. :)
I think your comment lacking in objectivity.
If you want to see hi end C64 game with music you can watch "Mayhem in monsterland." another 8bit computer.
Talking about I7 / Soundblaster XFi and Amiga is nonsens... they are not 8bits at all.
cheers.
I already seen mayhem in monsterland. So? Why should I like things you do?
When I said the entire 8bit platform, I was expressing my opinion.
You started talking shit like "HA HA ! Maybe you never heard about Orion Prime or Imperial MahJong.And you probably don't know what is a C64 with a fabulous SID... "
Yes, I was waiting for you to teach me about Arkos prods and the SID. Thank you sir, you have opened my eyes :picard2:
Your reply is lacking objectivity, is kinda trollish and rather insulting.
I have nothing at all with Arkos prods, the exact opposite.
In this case, the dynamic sound content is missing from Arkos. But that's absolutely fine, I don't have any issues with that.
You on the other hand, as a good ol' troll, started taking the piss and also threw the c64 in!
Genuine reaction of the c64 fanboy: Oh the sid, oh the sprites, oh the vic2 (in "which way did he go George" voice!)
So, yeah, feel free and go pay your respects to the sid gods.
BTW paula IS 8bit...
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@Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174)
It plays very well indeed, and I've put in a lot of hours (and pounds) into pinball tables (both digital and physical) over the years.
It's been a while since I've played Pinball Dreams on the Amiga but from memory this feels very close. Are the ball physics modelled on those of Pinball Dreams or are they trying to be more accurate? From memory they improved the physics slightly in Fantasies.
Regarding Fantasies, I believe the tables are a screen taller and with a little more going on. Perhaps you'll need to dig in to some of the remaining 60% of the CPC's capabilities for that one :P
Anyway, well done! It's a fantastic accomplishment so far!
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Last week end were the french party retro Gaming Connexion 2016 in Meaux (near Paris). Pinball Dreams preview was a great success. Many people came to play on my CPC until the CTM screen crashes at night.
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Thanks for the video.
It is also possible to learn from this preview to improve the final version (or Pinball Fantasies), so any ideas about improvements is welcome.
I can understand that should be into the pipe, but here what I have seen:
- The ball can be launched only at the maximum speed. (so, you can't target an area when you start)
- In the same way, the ball physic look to lost too much speed on ramps.
- It is hard to play without problem related to the table collisions. May be not enough permissive?
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Last week end were the french party retro Gaming Connexion 2016 in Meaux (near Paris). Pinball Dreams preview was a great success. Many people came to play on my CPC until the CTM screen crashes at night.
One shouldn't use a CTM to play Pinball Dreams? Is it save to use other recently released productions like Imperial Mahjong? Do I have to connect my GT65 for this games? ;D
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While you can use a full CPC (keyboard unit + monitor), better to do it! 8)
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I can't test it on a real machine cause I work far away from home. I will be here for a couple of months. I wish I could contribute too but emulators are more like tools to me than for gaming.
After this release I will not be surprised if one day I'll see slam tilt, another world or something else on my CPC ;D
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@Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174)
It plays very well indeed, and I've put in a lot of hours (and pounds) into pinball tables (both digital and physical) over the years.
It's been a while since I've played Pinball Dreams on the Amiga but from memory this feels very close. Are the ball physics modelled on those of Pinball Dreams or are they trying to be more accurate? From memory they improved the physics slightly in Fantasies.
Regarding Fantasies, I believe the tables are a screen taller and with a little more going on. Perhaps you'll need to dig in to some of the remaining 60% of the CPC's capabilities for that one :P
Anyway, well done! It's a fantastic accomplishment so far!
The idea is that the gameplay will be similar to the original, there is a dependence on the shapes of the boards and physics to achieve it. But there are still many things to adjust, for example, the ball in CPC is proportionally bigger than in Amiga, which makes it more difficult to bring it through the ramps, tunnels, etc... This must be compensated in other ways, since the ratio between the ball and the rest of the board is more real in CPC than Amiga and I would not like to change it.
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Last week end were the french party retro Gaming Connexion 2016 in Meaux (near Paris). Pinball Dreams preview was a great success. Many people came to play on my CPC until the CTM screen crashes at night.
Thanks !, I hope the monitor damage was not caused by the game!
The game keeps a 50hz screen at all time, btw.
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I can understand that should be into the pipe, but here what I have seen:
- The ball can be launched only at the maximum speed. (so, you can't target an area when you start)
- In the same way, the ball physic look to lost too much speed on ramps.
- It is hard to play without problem related to the table collisions. May be not enough permissive?
Thanks for the feedback!
I think the last point is caused by what I mentioned in a message above.
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This must be compensated in other ways, since the ratio between the ball and the rest of the board is more real in CPC than Amiga and I would not like to change it.
May be the ball collision mask should be a bit smaller than its visual.
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Great game, congratulations!!
The scroll is gorgeous
Go for it and finish it, but take the time you need
My only complain is with the score board , that is not very readable, the foreground and background colors are very similar, im using the winape emulator for reference.
And it would be cool if you could put the game link in the first post
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Pinball Dreams on a real GT65 monitor:
(http://i64.tinypic.com/14ac02t.jpg)
(http://i64.tinypic.com/294i4xk.jpg)
(http://i66.tinypic.com/rr00ih.jpg)
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:'( :-\ :'( :-[ ??? The pain... The pain...
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is it just me or are there that many Videos concerning this "preview demo version" ?
https://www.youtube.com/watch?v=6IGYejTZyNA
https://www.youtube.com/watch?v=jtgnPRGAPIM
https://www.youtube.com/watch?v=jAIPoPGfZ_4
https://www.youtube.com/watch?v=HVv-oBN6AWA
https://www.youtube.com/watch?v=B3eoGVLS5mA
https://www.youtube.com/watch?v=AUnwb-Ujzh8
https://www.youtube.com/watch?v=cZFEi0V4j7I
https://www.youtube.com/watch?v=-tcsxUtMj5I
Warning : "oh 240p I meet you again... my eyes are now bleeding"
https://www.youtube.com/watch?v=lQHKDeUBRqc
https://www.youtube.com/watch?v=z-4UZOZEUao
https://www.youtube.com/watch?v=mSdhgsTm4CU
https://www.youtube.com/watch?v=0Hn_8_Vjz80
I don't think i have seen that many videos for an Amstrad Preview/demo game ever...
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Good news as far as CPC can be concerned
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May be the ball collision mask should be a bit smaller than its visual.
Yes, I think it's can be fixed by adjusting the board collision mask.
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Great game, congratulations!!
The scroll is gorgeous
Go for it and finish it, but take the time you need
My only complain is with the score board , that is not very readable, the foreground and background colors are very similar, im using the winape emulator for reference.
And it would be cool if you could put the game link in the first post
Thanks for the feedback!
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Last week end were the french party retro Gaming Connexion 2016 in Meaux (near Paris). Pinball Dreams preview was a great success. Many people came to play on my CPC until the CTM screen crashes at night.
Before the monitor died, some guys have made remarks playing the game :
me :-). Il have never been fan of flickering screens (even if it allows to see more colours), I think the intro screens would be better with standard display (maybe with rasters for mode 1 screens). Fortunatly, the main game doesn't use this technic and is just amazing !
Atlantis was uneasy with flashing colours in the lower part of the flipper board (some other guys were not). Looking at the Amiga version of the game, it seems there are less things that change colours periodically (B letter of the logo, bonuses).
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I have never been fan of flickering screens (even if it allows to see more colours), I think the intro screens would be better with standard display (maybe with rasters for mode 1 screens). Fortunatly, the main game doesn't use this technic and is just amazing !
Hooo !!! I'm shocked !! I felt from my chair :)
I'm a bit agree with you Hervé for the flickering stuff. But the game is really great.
@Rhino (http://www.cpcwiki.eu/forum/index.php?action=profile;u=174): Have you worked on the subpixel ball since last time ? ;)
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One of the thing I think may be the most triky : all the colour cyclings everywhere...
(it's a freaking flipper/pinball)
actually few real "masked sprites" (balls) but really too many tiles with cycling colours per lines to be done simply via ink cycling of a sacrified ink... (CPC doesn't have 32 inks per line)
this means quite more background tiles have to be "refreshed" than expected.
I guess some level design may get more CPU/process/RAM intense than others if really many things have to have cycling colours/lighting/lite effects.
Does it handles well the multiball ?
flickering/Flashouille screen :
thats a thing from amiga, I do remember shadow of the beast's intro page with epyleptic trauma induced flickers...
Well why not, it's just a gimmick for the intro pages that somewhat make believe CPC is almost a ST.
;)
should try 60hz flickers instead... some says it is do-able on CPC.
This gme is what magic pinball on GX4000 should have been.
CPC has a huge potential for great pinball games.
Devil's Crush anyone ?
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Regarding the flickering in the intro screens, I must say that with a real CRT it is almost not noticeable, at least to my eyes. As you know, the images in the phosphorescent screen do not disappear very fast and this compensates for the flickering a lot :)
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This can be a subjective matter, but there are several reasons to use these screens modes for me. The first is that I was not happy with the result of the first attempts we made to convert them to standard modes. Also, I think there are enough games with splash screens in standard modes. Moreover, the first thing you see is always important, if you start seeing something unusual, the rest of the game will be watched with more attention and wonder. By last, I believe that many had noticed my influence from Amiga and many Amiga games uses splash screens or logos in interlace with flickering, for example, Pinball Fantasies :)
Anyway, I do not rule out improving existing screens for the final version since it is possible to reduce the flickering by retouching manually.
I also noticed that different types of screens give different results and generally the flickering is more noticeable when you have the monitor brightness to the maximum, and is greatly reduced with moderate brightness.
Regards!
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By the way, It seens that the creators of the c64 version have announced the project resumes after so many years ... :)
http://csdb.dk/forums/?roomid=12&topicid=49146&showallposts=1
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That C64 Forum seems pretty cool tbh , and not your usual approach . I was amused by the CPC inferior complex being noted and how it is irrelevent 30 years on. Which is fair point , but as I always say , we(or at least I am a Retro fan) So whenever you see unfair comments about the system , and generally people seem to go out of there way to be arsy about the machine , when it is unwarranted. Anyway ,I won't take things of subject.
The game is a great piece of work and I am glad it is being discussed with high regard . I hope the developers can make use of the positive critisism.
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They say we are always bashing C64? Because of our Inferiority Complex? Really don't see that.
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By the way, It seens that the creators of the c64 version have announced the project resumes after so many years ... :)
http://csdb.dk/forums/?roomid=12&topicid=49146&showallposts=1 (http://csdb.dk/forums/?roomid=12&topicid=49146&showallposts=1)
Some people will lose their sleep there ;D ;D ;D
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They say we are always bashing C64? Because of our Inferiority Complex? Really don't see that.
ONE people says that ONE demo says, there is a little difference :)
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Lol oxymoron One People ,
There is more than one person on that point anyhow? What's your point?
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By the way, It seens that the creators of the c64 version have announced the project resumes after so many years ...
Another great victory for you and an humiliating debacle for the overtly overstated and despicable talentless C64 scene*.
:laugh:
well, actually would have been great to have it on c64 too.
:(
*don't worry, was kidding... a bit. ;)
Very interesting reading, that CPC forum thread. Everyone there seems to suffer from some kind of inferiority complex regarding the C64, feeling the need to constantly bash it and its users as they do. I mean, what does it fucking matter which 30+ year old platform you prefer to use? Just use the one you like best and be happy about it.
its like speccy ppl. inferior - without the complex.
a few banters are always fun and relevant, lol.
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Never been a fan of the flicker screens either - but I hope people aren't judging based on the video they watch on their PC - or from the picture they're getting when using an LCD TV as a monitor with a plain SCART cable.
I know most readers already know this, but I feel it should be mentioned in this thread anyway:
Only judge the flicker on either a real Amstrad monitor, or a European CRT TV that runs 50 hz. That's the only place it'll be displayed correctly without any further fiddling.
If you want a correct result on a LCD monitor or TV, you need to make sure it displays 50 hz rather than the typical 60 hz. In my experience most can't be changed manually.
If you insist on using LCD for your Amstrad CPC, I highly recommend the X-RGB Mini Framemeister, as it converts the 50,08 hz RGB signal into a 50 fps HDMI stream which will result in actual 50 fps being shown. This isn't happening when using plain SCART with an LCD.
You can't trust 50 fps videos on YouTube either, when the refresh-rate of your monitor is 60 hz (and most are).
In short: Always download and watch on your real CPC with a CRT monitor for best result.
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another video :
https://www.youtube.com/watch?v=v6CVDfFqsCk
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another video :
[youtube]https://www.youtube.com/watch?v=v6CVDfFqsCk[/youtube]
That LCD has some serious problem keeping up with the scrolling, at least it seems so watching the captured video converted throygh YouTube showing on my LCD pad
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That LCD has some serious problem keeping up with the scrolling, at least it seems so watching the captured video converted throygh YouTube showing on my LCD pad
Well, would be interesting to know what he uses to plug the CPC on this monitor ?
At least he uses a 5/4 sized monitor, I think. or not ?
Still same issue as usual : is the camera well synched with the monitor ? is the camera into a huge frequency ?
Seems you would use 100hz or 200hz caemeras at least... lol.
Still I never saw a preview game spawning that many videos from previously not CPC-friendly/regulars sources...
And I guess more videos are to come as well.
Here we have 8bitscene and Demoscene and Amigascene putting the projector on this.
CPC was unknown to Poland few years ago, until some Joker-themed-award-raping Demo showed those speccy-C64-Amigaists that CPC is more than just a bad Speccyclone but more like an upgraded AtariST clone with only 8bit CPU.
:laugh:
Anyway this Turek retromaniak seems to have a nice collection and actually posts quite a few videos for CPC.
turek = turkey?
But I guess he is Polish according to the writtings ?
The Polish retroscene and computer scene is supposedly very dinamic so that's a good thing they get interested in a "new" format that may have some interesting features compaired to the usual Sovietic Speccy clones.
After all they already know Z80 and AY soundchip anyway.
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I haven't read through this whole thread, so I apologise if this has already been asked.
Isn't it supposed to run on a CPC plus?
I tried yesterday (at the annual local retro-gaming meeting), and all I got was a black screen.
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I haven't read through this whole thread, so I apologise if this has already been asked.
Isn't it supposed to run on a CPC plus?
I tried yesterday (at the annual local retro-gaming meeting), and all I got was a black screen.
Looking at the quality of the game I am not surprised it is to much for a late 8-bit..
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I haven't read through this whole thread, so I apologise if this has already been asked.
Isn't it supposed to run on a CPC plus?
I tried yesterday (at the annual local retro-gaming meeting), and all I got was a black screen.
It works on the plus. The only requirements are 128 kb and floppy drive.
Maybe it was a disk or drive issue? A 10 sectors per track special format designed by Arnoldemu is used, and maybe it is more sensitive to minor damages in disc that are not noticeable in standard format.
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@mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96) : Please describe to me your plus configuration.
Are you running it from hxc or gotek or real drive?
3.5" or 3"?
I will try and discover why it's not working for you.
Thank you.
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It works on the plus. The only requirements are 128 kb and floppy drive.
Maybe it was a disk or drive issue? A 10 sectors per track special format designed by Arnoldemu is used, and maybe it is more sensitive to minor damages in disc that are not noticeable in standard format.
I am writing just to confirm that it certainly works fine on the Plus :)
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XeNoMoRPH in amstrad.es forum had the same issue and he solved it by simply saving the disk again:
https://translate.google.com/translate?sl=es&tl=en&js=y&prev=_t&hl=es&ie=UTF-8&u=http%3A%2F%2Fwww.amstrad.es%2Fforum%2Fviewtopic.php%3Ff%3D19%26t%3D4525&edit-text=
Btw, the Oliver Twins verifying that it works on plus :)
(http://www.joycogames.com/download/pinball/otpd.jpg)
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turek = turkey?
But I guess he is Polish according to the writtings ?
http://www.ancestry.com/name-origin?surname=turek
A polish guy with croatian or serbian ancestry, most probably.
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One of the thing I think may be the most triky : all the colour cyclings everywhere...
(it's a freaking flipper/pinball)
Indeed, but luckily the lights on the board (which seem to be set for the worst case scenario in the preview, they don't seem to be linked to the things that perma-light them up) flicker at around 0.5Hz, so that's 25 frames to update them (a few per frame).
It looks great though!
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@mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96) : Please describe to me your plus configuration.
Are you running it from hxc or gotek or real drive?
3.5" or 3"?
464 plus with 128k ram, HxC, Megaflash...
I suspect it's the Megaflash causing trouble, because of memory issues. I think I've experienced this before. My best guess is that the Megaflash uses up too much memory preventing certain games to run.
It'll be a while before I get a chance to check. I'm thinking about completely removing the Megaflash.
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Btw, the Oliver Twins verifying that it works on plus
Always nice to see them around. They really are legends for us.
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Always nice to see them around. They really are legends for us.
Did they release anything on the CPC to deserve that status? In my opinion their best games were early games like Killipede which was Amstrad only. Dizzy? No..
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GhostBuster 2 ?
Basically they released a lot of games and were the typical exemple of "from Bedroom to job in video games".
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Here we have 8bitscene and Demoscene and Amigascene putting the projector on this.
CPC was unknown to Poland few years ago, until some Joker-themed-award-raping Demo showed those speccy-C64-Amigaists that CPC is more than just a bad Speccyclone but more like an upgraded AtariST clone with only 8bit CPU.
I can assure you that Batman demo did not enlighten us in Poland :). Cpc was known in Poland for ages - I got mine (464) in 1985 and I knew many people who owned them at that time. Cpcs were highly appraised by computer magazines in Poland for its bundled monitor, its high resolution and high quality basic. 6128 was also very popular as cheap cp/m machine - many companies used it before switching to pcs. Of course, zx spectrum and Atari xl ruled in 8bits, followed by commodore (c64 and later amigas). Cpc was a minority platform, so it did not have a chance to get locally developed games, but the cracking scene in Poland was pretty strong - most titles were cracked locally from tape or disk copies of originals. There were also some small tools or games developed, I personally even did a small music disk for cpc with music ripped from various games :)
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Ok so I was wrong... thx to rectify this then and teach us a piece of history.
;D
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I can assure you that Batman demo did not enlighten us in Poland :) . Cpc was known in Poland for ages - I got mine (464) in 1985 and I knew many people who owned them at that time. Cpcs were highly appraised by computer magazines in Poland for its bundled monitor, its high resolution and high quality basic. 6128 was also very popular as cheap cp/m machine - many companies used it before switching to pcs. Of course, zx spectrum and Atari xl ruled in 8bits, followed by commodore (c64 and later amigas). Cpc was a minority platform, so it did not have a chance to get locally developed games, but the cracking scene in Poland was pretty strong - most titles were cracked locally from tape or disk copies of originals. There were also some small tools or games developed, I personally even did a small music disk for cpc with music ripped from various games :)
To backen this up I can also add that CPCs were provided to Polish political opposition "Solidarność" for editing texts in the 80s. Some people also grey imported them, but there was no official distribution due to COCOM cold war embargo. The Polish well known computer magazine of it's time called Bajtek (literally meaning tiny byte) did cover Games and program listing to be typed in for CPCs.
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464 plus with 128k ram, HxC, Megaflash...
I suspect it's the Megaflash causing trouble, because of memory issues. I think I've experienced this before. My best guess is that the Megaflash uses up too much memory preventing certain games to run.
It'll be a while before I get a chance to check. I'm thinking about completely removing the Megaflash.
The preview uses the page 0 of extra mem (#c1-#c7 values). Maybe some memory extension does not map the extra mem in that page?
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Just in case it helps, I am running the game using an upgraded 464 Plus (basically now is a 6128 Plus with a few more things). The computer has a C4CPC and I also have connected a MX4 with a X-MEM, X-MASS, Albireo... everything works fine loading it from my HxC :).
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@mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96) :
Is it a ram expansion or is it modified by Bryce to 128KB?
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The good recognition this is bringing to the CPC is unbelievable . Seriously you guys have big respect for this work
http://www.youtube.com/watch?v=GIdAJuLidsc
You Tube link didn't work Mod so just put a link
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seriously, how many videos are tehre now ? not that they do millions of views but still the number of youtube channels covering this preview is quite a first for our community.
Now you really have to finish this game and deliver what we all expect !!!
:laugh:
also is it me or is 2016 some sort of record breaking year concerning number of releases (whatever sort) ?
CPCpowers :
(may not be complete actually)
ten years ago, the number of "releases" averaged around 40 per years, be it full games, Demos or just a screen or sound-disks or applications....
2008 : 41 refs.
2009 : 41 refs
2010 : 50 refs
2011 : 52 refs
2012 : 65 refs
2013 : 72 refs
2014 : 78 refs
2015 : 103 refs
2016 : 91 refs
and still counting, I guess they still haven't entered the many games from this years Retrodev contest, and the many games that seem to be released right now is outstanding.
Post Edit :
now there are 131 entrie for 2016 at CPCpower, and still counting.
(Kukulcan implemented results from CPCretrodevs and all the recent releases/previews)
This marks a record as we are back to even more than the number of references from between 1995 and 1996, still less than 1995.
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@mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96) :
Is it a ram expansion or is it modified by Bryce to 128KB?
Internally mounted, all done by Bryce yes.
But I've had issues with certain games before, that worked after freeing some slots in the Megaflash.
So I'm gonna try that when I have some time again. As usual I'm way booked with too many projects right now.
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The preview uses the page 0 of extra mem (#c1-#c7 values). Maybe some memory extension does not map the extra mem in that page?
Too technical for me. I have no clue. :)
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Did they release anything on the CPC to deserve that status? In my opinion their best games were early games like Killipede which was Amstrad only. Dizzy? No..
Sacrilege! I love Dizzy :)
I mean sure, not all of the Twins games are 10/10 material but they've probably sold more games on the CPC than any other programmers and they were just teenagers at the time! Their throughput used to be incredible, wasn't it them who shared a CPC and took it in turns to code whilst the other one slept?
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Btw, the Oliver Twins verifying that it works on plus :)
The Oliver Twins' faces when they were watching Batman Forever
(https://dl.dropboxusercontent.com/u/1085238/IMG_6869.JPG)
They could not believe what they were seing ;)
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The Oliver Twins' faces when they were watching Batman Forever
They could not believe what they were seing ;)
I'd love an (mini) interview of the Twins commenting of the stuff the CPC is capable of and why we didn't see even a fraction of it during its lifecycle.
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I'd love an (mini) interview of the Twins commenting of the stuff the CPC is capable of and why we didn't see even a fraction of it during its lifecycle.
We had an informal chat with them about this kind of topics. They told us that they were more focussed on actually doing games that they were fun of playing and that it didn´t take too long to develop.
But they had in mind the demoescene when hiring workers for their studio after the Codemasters years.
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The tools were not so good back in those days and many people was coding and compiling in the Amstrad itself; the knowledge of the machine was not perfect either, there were tight deadlines, the games had to be released for many systems at the same time... I reckon that all this made a huge difference.
For example, in the particular case of our little adventure it would have been impossible to produce the game if I was not compiling it in Winape and writing the source code in the PC. The source is more than 350KB... imagine to write that in the Amstrad using a CP/M Plus text editor and without the mouse, it would not even fit in the RAM before compression :) . Then, compilation itself would take ages and this would make testing a bloody nightmare. Creating the graphics would have been crazy too. There were geniuses, of course, La Abadia del Crimen was entirely developed using a couple of 6128, but Paco Menéndez was a truly awesome programmer.
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The tools were not so good back in those days and many people was coding and compiling in the Amstrad itself; the knowledge of the machine was not perfect either, there were tight deadlines, the games had to be released for many systems at the same time... I reckon that all this made a huge difference.
For example, in the particular case of our little adventure it would have been impossible to produce the game if I was not compiling it in Winape and writing the source code in the PC. The source is more than 350KB... imagine to write it with in the Amstrad using a CP/M Plus text editor and without the mouse, it would not even fit in the RAM before compression :) . Then, compilation itself would take ages and this would make testing a bloody nightmare. Creating the graphics would have been crazy too. There were geniuses, of course, La Abadia del Crimen was entirely developed using a couple of 6128, but Paco Menéndez was a truly awesome programmer.
You are right of course about knowledge and advanced tools.
But dev kits existed back in the day. I remember reading a long time ago about two kits, one based on the Atari St and the other on x86 PC.
My best guess will be that the main culprits were all these different platforms (zx, c64 etc) and the presure from the deadlines.
Although I'd love to hear the opinion from an insider :)
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Yes, I know that some of the Spanish companies (like Opera) where using a PC (I think it was a PC) to cross-compile for many 8 bit systems. However, this was in the final years of 8 bit development and the problem was that the kit, as far as I know, did not take advantage of the particular characteristics each the machine. I remember reading that the deadlines, and therefore the recycling of the code, were one of the main issues back in the day. The companies used to give programmers very little time to develop the games and they reached the market even with bugs in some cases. You can read more from a real insider here:
http://www.cpcwiki.eu/forum/games/rastan-coder/ (http://www.cpcwiki.eu/forum/games/rastan-coder/)
In that regard, La Abadia del Crimen was an exception. Paco developed the game he wanted to create and only when it was finished it was offered to Opera for the distribution (I hope my memory is not failing me). This made a huge difference.
:)
P.D: I also forgot to mention that only a few games of the old times take advantage of the extra RAM in the 6128. This did not help either, but from a commercial point of view the games had to be as compatible as possible. I remember to hear that in some cases it was necessary to employ compression techniques that were killing a full 1 Mhz, or more, in the Z80.
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Yes, I know that some of the Spanish companies (like Opera) where using a PC (I think it was a PC) to cross-compile for many 8 bit systems. However, this was in the final years of 8 bit development and the problem was that the kit, as far as I know, did not take advantage of the particular characteristics each the machine. I remember reading that the deadlines, and therefore the recycling of the code, were one of the main issues back in the day. The companies used to give programmers very little time to develop the games and they reached the market even with bugs in some cases. You can read more from a real insider here:
http://www.cpcwiki.eu/forum/games/rastan-coder/ (http://www.cpcwiki.eu/forum/games/rastan-coder/)
In that regard, La Abadia del Crimen was an exception. Paco developed the game he wanted to create and only when it was finished it was offered to Opera for the distribution (I hope my memory is not failing me). This made a huge difference.
:)
P.D: I also forgot to mention that only a few games of the old times take advantage of the extra RAM in the 6128. This did not help either, but from a commercial point of view the games had to be as compatible as possible. I remember to hear that in some cases it was necessary to employ compression techniques that were killing a full 1 Mhz, or more, in the Z80.
Operasoft was using hardware emulators able to churn out a game on many plateform at the same time.
You should ask Syx about this matter, you'd be mad at the technics used.
However, we've seen too often that the C64 and ZX versions were done by the teams 3/4 of the deadline time, and the 2 last weeks were used to make the CPC version.
This because the CPC was seen as a crap and souless machine in UK. A fact that of course as a french guy i just can't agree with.
The CPC was better than those 2 since it was the last 8 bits coming on the market.
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Can't wait to try this. About this time last year I upgraded my 464 with an X-MEM and DDI-1 clone and saw Batman Forever for this first time. I expect this will be a similar experience ;D
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Is there a tiny bit of Irony ,in the fact that Pinball Dreams was originally published by 21st Century Entertainment , which company was made up of Ex Hewson(I have just learned). And wasn't it Mr Hewson who recently made the comments about the CPC being Soul-less.
Batman Group have shown what Soul the CPC has. And the serendipity of it being with the Production of Pinball Dreams is awesome. ;D
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Is there a tiny bit of Irony ,in the fact that Pinball Dreams was originally published by 21st Century Entertainment , which company was made up of Ex Hewson(I have just learned). And wasn't it Mr Hewson who recently made the comments about the CPC being Soul-less.
Batman Group have shown what Soul the CPC has. And the serendipity of it being with the Production of Pinball Dreams is awesome. ;D
Mr Hewson was a Spectrum man by heart
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He produced some great titles for the CPC . Definitely one of my fav Companies . Top titles that most were converted well for our machine , and occasionally surpassed .
I did find it odd that he said it tbh. Because he was very professional in converting his titles . I struggle to think of a truly bad title?
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I don't think that Raphaelle Cecco do have the same opinion. And Hewson without Cecco's games had basically a poor catalog.
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Opinions are like arseholes...and all that.
The games were decently ported. Whether you like the games or not is up to you
Compare System 3, or US Gold Ports .
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Is there a tiny bit of Irony ,in the fact that Pinball Dreams was originally published by 21st Century Entertainment , which company was made up of Ex Hewson(I have just learned). And wasn't it Mr Hewson who recently made the comments about the CPC being Soul-less.
Batman Group have shown what Soul the CPC has. And the serendipity of it being with the Production of Pinball Dreams is awesome. ;D
Maybe Hewson did not see the true CPC soul :)
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Maybe Hewson did not see the true CPC soul :)
Well, Hewson were responsible for a lot of good games on the CPC, so for that I'm thankful.
One person's opinion however, counts for nothing, three million and more CPC users disagree!
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Well, Hewson were responsible for a lot of good games on the CPC, so for that I'm thankful.
One person's opinion however, counts for nothing, three million and more CPC users disagree!
Do we disagree with this? "Excluding the games made by Raphaele Cecco, the majority of Hewsons full price games for the Amstrad was quick Spectrum ports where little effort were made to use the machines potential."
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Is it me or are the fade-outs remarkably close to the mega drive ones?
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You Tube link didn't work Mod so just put a link
Always work - either remove https (only works with http automatically) or use the YT button :)
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That was Hewson's personal opinion, but had no bearing in how he ran the company. Everyone's entitled to their opinion and, certainly, after struggling with the poor ZX for years on end I can understand why he would feel like that about a more complete machine. So what, give him a break :)
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That was Hewson's personal opinion, but had no bearing in how he ran the company. Everyone's entitled to their opinion and, certainly, after struggling with the poor ZX for years on end I can understand why he would feel like that about a more complete machine. So what, give him a break :)
Give me break ,
It was just an interesting, serendipitous ironic link so I'm going to say something about it . Nothing more It wasn't just a random attack on the guy . And my comments further on in the thread , were praising the company . Why you feel the need to make a point of this about a month after this comment was made who knows. ???
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Give me break ,
It was just an interesting, serendipitous ironic link so I'm going to say something about it . Nothing more It wasn't just a random attack on the guy . And my comments further on in the thread , were praising the company . Why you feel the need to make a point of this about a month after this comment was made who knows. ???
Dude, chill, as our over-the-pond cousins would say. Are you serious? I wasn't even replying to you, it was a whole side-discussion, and if you think you can dictate me or anyone else the time frame within which they may express their opinion, then you got it all wrong.
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Finally got a chance to try this on my expanded 464, it rocks! Well done
(http://i.imgur.com/Pn8CE4Yl.jpg) (http://imgur.com/Pn8CE4Y)
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Waooo! 22 posts for a preview ! :laugh:
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Well, probably well worth it :D
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Waooo! 23 pages for a preview ! :laugh:
Fixed. May be because, to much other games give less in their final versions? :-\
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HOT NEWS
http://www.indieretronews.com/2017/03/pinball-dreams-preview-2-fantastic.html
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Woot woot!!!!
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Great!!! :D I see myself playing a lot when it is released!
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Where can I buy the machine? :)
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Looks great.
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Yeah, definitly. Great grafix! Looks promising.
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Thanks!
The current two tables gfxs:
(http://www.joycogames.com/download/pinball/two_tables.jpg)
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Yum yum.
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Superb! :)
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The first demo was already a bit addictive, oh man this is one decent looking game.
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Decent???? Pardon my french but this is not merely a decent game, it's f****** amazing game.
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It's a bit more than a "decent game".
I'm just wondering , and maybe Rhino can answer me...
If this game use only 50% of cpc capacities (as he said) I really want to know how much of percent it use on the original amiga500.
Because as far as I know it was coded by demomaker from Silents...
... Maybe demomakers on amiga are a bit overrated ? :)
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Once again, that's such an awesome job done by the batman group, take this c64 !! loool
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I was hoping we hadn't seen the last of this, the preview left me wanting much more!
Has work continued on the previous table as well? From memory the table scoring mechanics weren't yet complete....
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@beb (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1105)
I have not looked in, but Amiga have enough power for Pinball Dreams and much more: hardware scroll + hard sprites + blitter for lights + 68000 for maths + 1mb of RAM... they even used extra half-brite mode (64 colors) that very few games use.
@Skunkfish (http://www.cpcwiki.eu/forum/index.php?action=profile;u=348)
The work continues, but we will not release preview updates but the full version when finished. This does not mean that advances in gfxs and other things can be published during progress.
Regards!
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I think it's rather silly to look at a one-level demo and worry about things being incomplete or not working 100% :D
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Decent? ??? Pardon my french but this is not merely a decent game, it's f****** amazing game.
The British do have a way of understating things!
Until we are drunk.
I agree with @gryzor with demos, theres still plenty of good things to look forward to.
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And "Nightmare":
(http://www.joycogames.com/download/pinball/nightmare.png)
I was afraid that the CPC palette could not give a result so faithful to the original. But finally, I am very happy with the Mac work on the last 2 tables.
Regards!
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You are doing a good and fast progress. And that's a great conversion. Excellent work.
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A true masterpiece!!!
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Awesome!
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Absolutely stunning! Can't wait for the final game!
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Featured! - http://www.indieretronews.com/2017/04/pinball-dreams-cpc-fantastic-amiga.html
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Thanks for the support!
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Hi!
Maybe somebody can help me... To finish Beat Box I only need to implement the "Mega Hit", but I do not remember exactly what it was. I know how to get it to turn on (flashing) and it only lasts for a few seconds, but I do not know what it does, the score it gives, bonus, etc ... Does anyone know? I have been playing and it seems to be difficult to get...
(http://www.joycogames.com/download/pinball/bb_mh.png)
Thanks in advance!
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Can't really remember as my big score was two decades ago.
Meanwhile the manual said :picard:
(https://s26.postimg.org/s9i1vg1eh/Capture.jpg)
I don't get it.
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Maybe somebody can help me... To finish Beat Box I only need to implement the "Mega Hit", but I do not remember exactly what it was. I know how to get it to turn on (flashing) and it only lasts for a few seconds, but I do not know what it does, the score it gives, bonus, etc ... Does anyone know? I have been playing and it seems to be difficult to get...
Thanks in advance!
Even the Amiga Longplay video doesn't show what happens! Sorry!
[youtube]https://youtu.be/6UNGMiPETXo?t=3912 (https://youtu.be/6UNGMiPETXo?t=3912)
[/youtube]
EDIT: Using the YOOTOOB bbcode breaks the timecode. The MEGAHIT section starts from about 1:05:30
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Can't really remember as my big score was two decades ago.
Meanwhile the manual said :picard:
(https://s26.postimg.org/s9i1vg1eh/Capture.jpg)
I don't get it.
Thank you!
From what version is that manual? I have the original Amiga game (first edition) which include less info.
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Even the Amiga Longplay video doesn't show what happens! Sorry!
[youtube]https://youtu.be/6UNGMiPETXo?t=3912 (https://youtu.be/6UNGMiPETXo?t=3912)
[/youtube]
EDIT: Using the YOOTOOB bbcode breaks the timecode. The MEGAHIT section starts from about 1:05:30
Thank you!
Yes, unfortunately it does not get it. For now I know the following: It remains flashing for 20 seconds, the score shows "COUNTING" + an increasing score from approximately 500,000 to 13,000,000.
I guess when you get it up, you will be given the score that appear at that moment in the scoreboard. But I find it strange that the counting score is increasing instead of decrementing since it does not encourage you to get it fast and in the end it is all or nothing. It would make more sense to start with a high counter and decrease it, so that the sooner you get the more points you get.
What I do not know is if those points go to the score directly, or to the bonus, and the scoreboard fx when you get it + jingle to play.
Regards!
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In this one, he gets it immediately (around 07:50) and misses (around 28:00) the second time.
[youtube]https://www.youtube.com/watch?v=HWqskfn6jSk[/youtube]
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What about a cpr edition to try it out on the c4cpc.It certenaly looks amazing.
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In this one, he gets it immediately (around 07:50) and misses (around 28:00) the second time.
[youtube]https://www.youtube.com/watch?v=HWqskfn6jSk[/youtube]
Thanks!, that new video clarified my doubts.
@amijim (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1950)
It would be possible!, but it requires 128kb of RAM, so GX4000 would not be compatible.
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Thank you!
From what version is that manual? I have the original Amiga game (first edition) which include less info.
Here you go
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Thanks!, that new video clarified my doubts.
@amijim (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1950)
It would be possible!, but it requires 128kb of RAM, so GX4000 would not be compatible.
Still totally worth it!
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Hello there, i guess the majorety of c4cpc modules are used with amstrad 6128+ as 6128+ was the most successfull model of the plus range and it would be beneficial to make cpr file editions of the newly created software.I do not know neither have the skills to make such a cpr cartridge file edition of pinball dreams but if there somebody out there who has such skills , i would really appreciate to make the cartridge conversion.By the way c4cpc module is really great!thank you Gerarld!
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Hello there, i guess the majorety of c4cpc modules are used with amstrad 6128+ as 6128+ was the most successfull model of the plus range and it would be beneficial to make cpr file editions of the newly created software.I do not know neither have the skills to make such a cpr cartridge file edition of pinball dreams but if there somebody out there who has such skills , i would really appreciate to make the cartridge conversion.By the way c4cpc module is really great!thank you Gerarld!
Not so sure about that. I am not alone in buying a NOS gx4000 once the c4cpc was released. I actually have 2 one in my plus and one in the gx.
Sent from my ONEPLUS 3t using Tapatalk
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From my numbers, there is an even spread between GX4000 and Plus.
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Here you go
Thanks! These instructions look like the PC version, some elements of Beat Box are slightly changed in the screenshot, but contains more info than the Amiga manual I have.
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Hello there, i guess the majorety of c4cpc modules are used with amstrad 6128+ as 6128+ was the most successfull model of the plus range and it would be beneficial to make cpr file editions of the newly created software.I do not know neither have the skills to make such a cpr cartridge file edition of pinball dreams but if there somebody out there who has such skills , i would really appreciate to make the cartridge conversion.By the way c4cpc module is really great!thank you Gerarld!
Problem is that 6128+ systems are horribly expensive, but GX4000s are relatively cheap. I certainly use my C4CPC with a GX4000.
However I have no problem with 128K games being cart-ised. Maybe someone will come up with a 64KB expansion hack for the GX4000...
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Does it actually need more than 64K ram, or is it something that, with some effort, might be possible to rearrange into cart ROM?
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Maybe someone will come up with a 64KB expansion hack for the GX4000...
I for one would love to get a GX4000 with 128KB ;D
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I for one would love to get a GX4000 with 128KB
then just get yourself a 6128PLUS or an upgraded 464PLUS...
:picard:
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then just get yourself a 6128PLUS or an upgraded 464PLUS...
:picard:
I've already got a 6128 PLUS ;D
I would like a console with 128k for it's small form factor, the extra memory would help with getting more software running on it. ;)
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Seems like someone has to make a ram mod ;D
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then just get yourself a 6128PLUS or an upgraded 464PLUS...
:picard:
Yeah, these systems are getting pretty expensive these days.
I don't know if it's possible to design a 'ram expansion' cartridge that could live between the GX4000 and the game carts. I suspect that not enough signals are exposed on the cart slot. IIRC Piotr managed to fully CPC-ize a GX4000 motherboard with a lot of effort.
However it may be possible, with some effort, to snapshot the upper-64KB of a 128KB game once it's loaded, stick that into cart ROM, and then update the game code to skip the loading of this data, and change how it's paged in. A lot of work for old games, but maybe doable for in-development games.
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...when you don't use self-modifying code. But it should be possible to put all the static stuff into the cartridge-memory...
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I see there are two LM33464G 64k-word x 4-bit ram chips on the GX4000, and also the Amstrad 40464, which is a 3x4-bit DAC.
As the ASIC is the same as in the 6128+, would it be possible to wire another two chips anywhere or change them for bigger ones?
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I don't know enough about the hard of the console but I think that it should be possible, at least, to wire a couple of extra chips, yes. I do not think that it would be possible to install bigger capacity ones, though... I am sure that somebody here will be able to confirm or refute this :)
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Yes! a Piggy-backing approach could do the job.
Maybe a guru guy here has more details about that.
I think you should start a new topic ;D
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IIRC Piotr managed to fully CPC-ize a GX4000 motherboard with a lot of effort.
That's exactly what Cranium already did in the early 90s. There should be an article in the german CPCAI.
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!!!BACK ON TOPIC!!!
A few famous musicianist peoples are now converting the musics for each table... and... I have been informed that the NIGHTMARE musics have now been completed! So that's 50% of the ingame musics have been done! ^_^ Can't wait to see the completed product!
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Forgive the double post, but I wanted to let people know that the BEAT BOX musics have been redone by a proper musician and the testing of the "table functionality" and scoring will commence very soon!
Also, Epyteor have completed the crack for the "unofficial" release (which we will spread before the official release! ^_^)
(NOTE: You need to be a fan of the original to understand this joke!)
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I love the "supplied and cracked" part :D
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Too bad Hewson doesn't believe in the power of the CPC. He could have had my money from a proper release
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Well, if he only had such developers back then...?
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Well, if he only had such developers back then...?
The better developers that have worked for Hewson on Amstrad games
Dave Rogers
Raffaele Gecco
John Phillips
Dominic Robinson
I think what this is all about is that Andrew Hewson really was a speccycoder
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This is now going off topic but I always thought Hewson games were good.
Hewson, Ocean,Elite and Gremlin were consistently good.
The others had a mix of quality.
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This is now going off topic but I always thought Hewson games were good.
Hewson, Ocean,Elite and Gremlin were consistently good.
The others had a mix of quality.
I disagree, they all had variable quality. Elite was probably most consistent of these four. Check the releases of the individual companies using this link and enter the name of the company in the search box : http://www.cpc-power.com/index.php?page=staff
(http://www.cpc-power.com/index.php?page=staff)
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Hi! Where can I buy the game or download it? Sorry for asking, but can't find it in the topic's posts. :)
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This game has not yet been published. Only a demo is available with one of the boards.
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Hi! Where can I buy the game or download it? Sorry for asking, but can't find it in the topic's posts. :)
Game is not finished ...oopps .. I have not seen the up-post
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Thanks. Will be a gem for sure. :)
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Hi everyone ;D is there a release date or something of this game? I hope is finished before new year :)
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Hi everyone ;D is there a release date or something of this game? I hope is finished before new year :)
Hi!
There is no release date yet (and before new year seems too soon), but we continue working to meet the expectations :)
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Hi!
There is no release date yet (and before new year seems too soon), but we continue working to meet the expectations :)
cool! thanks for you Answer
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Xmas presents? :)
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Hi!
There is no release date yet (and before new year seems too soon), but we continue working to meet the expectations :)
The expectations are more than meet with the demo!!
of course this game will be a milestone on cpc games and shut up a lot of mouths (from other scenes)
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Well if we are lucky, will fill our socks with disks under the tree ;D
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We are also trying to contact the current owners of the game rights, in order to not have issues and be able to publish it.
We contacted Hewson Consultants (parents of 21 Century), which redirected us to Rebellion, which have not responded to us for now.
But on the other hand, we are not sure that Rebellion are the current owners of the rights. Does anyone know anything else?
Thanks!
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We are also trying to contact the current owners of the game rights, in order to not have issues and be able to publish it.
We contacted Hewson Consultants (parents of 21 Century), which redirected us to Rebellion, which have not responded to us for now.
But on the other hand, we are not sure that Rebellion are the current owners of the rights. Does anyone know anything else?
Thanks!
You should ask to the demoscene facebook group -> https://www.facebook.com/groups/2449451940/ (https://www.facebook.com/groups/2449451940/)
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We are also trying to contact the current owners of the game rights, in order to not have issues and be able to publish it.
We contacted Hewson Consultants (parents of 21 Century), which redirected us to Rebellion, which have not responded to us for now.
But on the other hand, we are not sure that Rebellion are the current owners of the rights. Does anyone know anything else?
Have you tried DiCE direct? http://www.dice.se/about/
Maybe they have an idea about who still owns copyright.
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http://www.dice.se/games/pinball-dreams/ (http://www.dice.se/games/pinball-dreams/)
Try here, really don't know if is somebody else :-X
EDIT:
Damn didn't see that DICE post was already...
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If Hewson suggest Rebellion have the rights then I would think that may be the case.
21st Century released Pinball Dreams 2 developed by Spidersoft rather the DICE, so I suspect the rights to the name sat with them.
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Thanks! I will ask DICE (nothing is lost by asking)
I also thought about asking the developers of the C64 version, since I read somewhere that they had obtained the permissions.
As far as I know, 21 Century sold the rights to Rebellion, but I do not know if they keep them. What I know is that it is hard to contact with Rebellion, I've tried it through several routes, web, Facebook, ... and they have not answer. That "lack of interest" could mean that they no longer have the rights ...
On the other hand, Cowboy Rodeo released iOS versions in 2011, but I have not found a trace of them to be able to ask.
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Thanks! I will ask DICE (nothing is lost by asking)
I also thought about asking the developers of the C64 version, since I read somewhere that they had obtained the permissions.
As far as I know, 21 Century sold the rights to Rebellion, but I do not know if they keep them. What I know is that it is hard to contact with Rebellion, I've tried it through several routes, web, Facebook, ... and they have not answer. That "lack of interest" could mean that they no longer have the rights ...
On the other hand, Cowboy Rodeo released iOS versions in 2011, but I have not found a trace of them to be able to ask.
Credit due for atleast making the effort to make contact. Lets hope it's not a stumbling block.
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On the other hand, Cowboy Rodeo released iOS versions in 2011, but I have not found a trace of them to be able to ask.
They seem to have disappeared, but I found an article stating that they licensed the IP from Rebellion:
http://www.develop-online.net/press-releases/cowboy-rodeo-puts-the-classic-pinball-back-to-the-apple-iphone/0135065
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Regarding contacting Rebellion, my normal tactic for these matters is to start from the top.
Jason Kingsley, OBE is the CEO and his Twitter handle is @RebellionJason
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...and now, the four tables of the game :
[attachimg=1]
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So pretty
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Lovely... just lovely.
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TAKE MY MONEY!!!
;D ;D ;D
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Super work! 8) 8) 8)
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Wow ! That's a great job !
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Impressive!
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Superb works of art! :)
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...and now, the four tables of the game :
[attachimg=1]
You should see them animated! ^_^
Even though it's still very early in the project (and a lot of CBM fanboys would kill me on sight), I have to say that I prefer the CPC version to the Amiga! Rhino is, without a shadow of a doubt, the "Coding God" of the Amstrad!
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I got proved that a 464 can load tapes recorded at 6500 bauds.
i tested that on my 464, Turrican 2 intro part played in 1mn05, and each level took 20 seconds to load :)
I'm interested. Can you elaborate? Provide links to tools and documentation?
Back to topic, the pinball screens are... gorgeous? Given the platform limitations, there's no word strong enough!
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Really a master piece.
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Hey Rhino,
I'm amazed at this preview. I have a few questions, if the CPU use is only about 50% does this leave the possibility to have the songs using samples for 1 of 2 of the channels, perhaps using Arkos Tracker v2? I love the AY for some sounds (bass, drums etc) but sometimes the square wave is annoying for main melody channels! I was curious if any of the channels might have sampled sound?
Also I'm assuming this game will be a paid one, or at the very least you should setup a donation account for all the hard work gone into it?
Thanks,
Sice