Author Topic: Pinball Dreams, new game from Batman Group!!  (Read 55429 times)

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Offline ervin

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #25 on: 09:40, 19 September 16 »
Yes indeed, REALLY looking forward to this one.
*Loved* PB back in the day on the Amiga, so seeing it on the CPC will be something truly special.
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Offline TotO

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #26 on: 19:24, 19 September 16 »
The R-Type FDC does great things like auto-unpack and the sources are availables...
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Offline Joseman

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #27 on: 01:20, 20 September 16 »
I just remembered that @SuTeKH/Epyteor converted some Pinball Dreams tunes early this year...

Perhaps only a coincidence?  ;)

Offline dlfrsilver

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #28 on: 01:33, 20 September 16 »
I just remembered that @SuTeKH/Epyteor converted some Pinball Dreams tunes early this year...

Perhaps only a coincidence?  ;)


 :laugh:   :P

Offline Puresox

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #29 on: 07:30, 20 September 16 »
The CPC lives

Offline TFM

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #30 on: 17:44, 20 September 16 »
Flynn lives!
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Offline zeropolis79

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #31 on: 19:49, 23 September 16 »
Would love it if someone converted Robocop 3 to the CPC...
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Offline kawickboy

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #32 on: 09:49, 28 September 16 »
From the spectrum release ?

Offline Sykobee (Briggsy)

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #33 on: 14:14, 28 September 16 »
I look forward to sticking this on my C4CPC :-) If it will fit in a 512KB cart space and run on a 64KB GX4000...


But it's not just the graphical work (I guess a board would be >80KB of graphics data on the CPC - a couple of screenfuls for the board (overscan?) plus the lit/unlit graphics), but things like how the pinball moves on the furniture (ramps, tracks, etc)... a big project indeed!

Offline arnoldemu

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #34 on: 15:47, 28 September 16 »
I look forward to sticking this on my C4CPC :-) If it will fit in a 512KB cart space and run on a 64KB GX4000...


But it's not just the graphical work (I guess a board would be >80KB of graphics data on the CPC - a couple of screenfuls for the board (overscan?) plus the lit/unlit graphics), but things like how the pinball moves on the furniture (ramps, tracks, etc)... a big project indeed!
it has a custom disc loader so you can't put it onto c4cpc.

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Offline roudoudou

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #35 on: 17:14, 28 September 16 »
it has a custom disc loader so you can't put it onto c4cpc.


Like many games back in the days  :P
use RASM, the best assembler ever made :p

I will survive

Offline zeropolis79

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #36 on: 20:37, 28 September 16 »
From the spectrum release ?

Could the Amiga version be ported? In theory? But I was thinking of the Speccy - with CPC graphics of course
Patrick J Furlong

Offline ivarf

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #37 on: 18:40, 30 September 16 »
The day before Christmas, waiting waiting and very excited  :D :D

Offline TFM

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #38 on: 20:47, 30 September 16 »
Since quite a while I also think about a Pinball Simulator for the CPC, MacDeath already sent me some nice picks. I'm curious who this one looks compared to my ideas.
TFM of FutureSoft
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Offline ivarf

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #39 on: 08:57, 01 October 16 »
Since quite a while I also think about a Pinball Simulator for the CPC, MacDeath already sent me some nice picks. I'm curious who this one looks compared to my ideas.

Would be great to see that too😊

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #40 on: 16:17, 01 October 16 »
Since quite a while I also think about a Pinball Simulator for the CPC, MacDeath already sent me some nice picks. I'm curious who this one looks compared to my ideas.

It is a working in progress? or you can show something?

Offline ukmarkh

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #41 on: 16:57, 01 October 16 »
I believe Time Scanner is the best pinball game so far on the CPC... But everything is about to change!

Offline roudoudou

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #42 on: 17:42, 01 October 16 »
I believe Time Scanner is the best pinball game so far on the CPC... But everything is about to change!


Ooooh, i miss this one! My favorite was Microball
use RASM, the best assembler ever made :p

I will survive

Offline TFM

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #43 on: 23:17, 01 October 16 »

It is a working in progress? or you can show something?
Not now. IMHO your project is way advanced in time.  :)

My idea is basically to use the first 64 KB fully as screen RAM. And display it for example as 16*32 (MODE 0). So the screen is four times more high than width.
This way you put GFX only once in the first 64 KB, the background. It stays there as long as you use this particular pin ball machine.
The big advantage is that you actually only have to scroll um and down, but don't need to write background GFX anylonger. All CPU time would be left to animations (Sound, math, etc.)

It doensn't have to be in that format you can make the screen more width too if you like.

But how so often, I kind of miss the time at the moment to realize it that way.

I'm really looking forward to Pinball Dreams from Rhino!!!  :) :) :)
« Last Edit: 23:18, 01 October 16 by TFM »
TFM of FutureSoft
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Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #44 on: 19:09, 02 October 16 »
Not now. IMHO your project is way advanced in time.  :)

My idea is basically to use the first 64 KB fully as screen RAM. And display it for example as 16*32 (MODE 0). So the screen is four times more high than width.
This way you put GFX only once in the first 64 KB, the background. It stays there as long as you use this particular pin ball machine.
The big advantage is that you actually only have to scroll um and down, but don't need to write background GFX anylonger. All CPU time would be left to animations (Sound, math, etc.)

It doensn't have to be in that format you can make the screen more width too if you like.

But how so often, I kind of miss the time at the moment to realize it that way.

I'm really looking forward to Pinball Dreams from Rhino!!!  :) :) :)

Sounds good! Usually boards are not more than 2 times high that width, or do you mean to have a double buffer for the board? and what you had thought for the scoreboard on the top of the screen?

Offline TFM

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #45 on: 20:10, 02 October 16 »
Well, you can design it of course in a way which fits taste and reality :)  The idea is to omit horizontal scrolling and by this being able to load the background only once and "just" scroll up and down (which can be done pixel pricise and is very smooth, so being able to keep the ball in the center of the screen or where ever you like). Of course you can use a screen format as width as the CPC screen.


The great thing about a silver ball is that its speed can be everything from fast too slow, and Y-scrolling on the CPC is precise to the scan line. What a nice choreography.  ;) :)
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Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #46 on: 22:46, 02 October 16 »
Well, you can design it of course in a way which fits taste and reality :)  The idea is to omit horizontal scrolling and by this being able to load the background only once and "just" scroll up and down (which can be done pixel pricise and is very smooth, so being able to keep the ball in the center of the screen or where ever you like). Of course you can use a screen format as width as the CPC screen.


The great thing about a silver ball is that its speed can be everything from fast too slow, and Y-scrolling on the CPC is precise to the scan line. What a nice choreography.  ;) :)

You're right. Horizontal scroll destroys a pinball game, such as the SNES port of Pinball Dreams.


Offline Puresox

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #47 on: 18:46, 03 October 16 »
Is there a time scale , that us CPC fans can look forward too?

Offline ivarf

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #48 on: 08:32, 05 October 16 »
Is there a time scale , that us CPC fans can look forward too?


October 2016!!!?

Offline Rhino

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Re: Pinball Dreams, new game from Batman Group!!
« Reply #49 on: 11:52, 05 October 16 »
Is there a time scale , that us CPC fans can look forward too?

This month we will show a preview in RetroSevilla, and a little later we will release the preview.
The date for the final version not yet know, but possibly match an event / party.