Author Topic: Presenting myself and New fighting game for 6128 requires coder.  (Read 951 times)

0 Members and 1 Guest are viewing this topic.

Offline ToniGalvez

  • CPC464
  • **
  • Posts: 4
  • Country: gb
    • Las Cosas de Toni Galvez
  • Liked: 24
  • Likes Given: 0
Hi Folks,


I am a graphic artist, I started my first videogame in 1994, I worked for Infogrames and Acclaim (Gameboy Colour) and later, PC, PSP and Mobile games. And some 8 and 16bit titles.


I am part of the Batman Group, I draw the Ignition Pinball stage and the ending picture of the Batman Forever demo.


I started working on a fighting game last year, I love the 80s, so, I decide to include lots of references over the level. The tiles are 10x40 size if I remember well. Standard Mode0 graphics for CPC 6128. 

Offline ToniGalvez

  • CPC464
  • **
  • Posts: 4
  • Country: gb
    • Las Cosas de Toni Galvez
  • Liked: 24
  • Likes Given: 0
The main character, I got to work on the other main character for the second player. The sprite is the same size than the Renegade game.







Offline ToniGalvez

  • CPC464
  • **
  • Posts: 4
  • Country: gb
    • Las Cosas de Toni Galvez
  • Liked: 24
  • Likes Given: 0
First Enemy, every enemy got 3 colour variations with sightly different values of stamina, energy and attack.



Offline menegator

  • CPC464
  • **
  • Posts: 18
  • Country: gr
    • index.php?action=treasury
  • Liked: 10
  • Likes Given: 274
This is great!!!!


It will be certainly a happy new year  :D

Offline kawickboy

  • CPC6128
  • ****
  • Posts: 185
  • Country: fr
  • Liked: 97
  • Likes Given: 13
Welcome. Do you consider 2 players mode ?

Offline ukmarkh

  • 6128 Plus
  • ******
  • Posts: 1.417
  • Country: england
    • Classic Replay
  • Liked: 309
  • Likes Given: 75
Well, this is certainly a sight for sore eyes. You’ve definitely got my attention. When are you planning on releasing this and how much memory will it use?

Will it be ported to any other systems?

Great work and even better history [emoji6]


Sent from my iPhone using Tapatalk

Offline ToniGalvez

  • CPC464
  • **
  • Posts: 4
  • Country: gb
    • Las Cosas de Toni Galvez
  • Liked: 24
  • Likes Given: 0
Now the project is on hold. It will need just a 128k CPC, must likely we will use some kind of cartridge.


There is no plan to convert it on other platforms.


I hope I can find a coder in the future and continue the development.

Offline asertus

  • CPC664
  • ***
  • Posts: 63
  • Country: es
  • Liked: 56
  • Likes Given: 192
Now the project is on hold. It will need just a 128k CPC, must likely we will use some kind of cartridge.

You can do the same as Repoker de Ases, a cartridge with some extra memory in order tu run in 64k machines. Good luck with the dev...

Offline tjohnson

  • Supporter
  • 6128 Plus
  • *
  • Posts: 674
  • Country: gb
    • index.php?action=treasury
  • Liked: 219
  • Likes Given: 134
This looks good, the style reminds me a bit of double dragon with the car in the garage, I spent many an hour and lots of 20p in my local video shop playing that game as a kid.

Online XeNoMoRPH

  • 464 Plus
  • *****
  • Posts: 461
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 926
  • Likes Given: 802
Now the project is on hold. It will need just a 128k CPC, must likely we will use some kind of cartridge.


There is no plan to convert it on other platforms.


I hope I can find a coder in the future and continue the development.
I hope you find some programmer , I think the game deserves to be finished

Offline VincentGR

  • 6128 Plus
  • ******
  • Posts: 1.051
  • Country: gr
    • Parts from the past.
  • Liked: 524
  • Likes Given: 1462
Simply fantastic!
To blit, or not to blit?
Amiga 1200 Black Project