Author Topic: Preview Barjack's Gfx  (Read 8482 times)

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Offline Heckel

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Preview Barjack's Gfx
« on: 19:12, 29 March 16 »
Hello,

Just a few screens of preview ... it's much more advanced, I would show more things after the ReSet Party ;)

Offline Trebmint

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Re: Preview Barjack's Gfx
« Reply #1 on: 20:11, 29 March 16 »
This looks lovely. Is it a full game, or just a graphic set?

Offline Heckel

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Re: Preview Barjack's Gfx
« Reply #2 on: 20:14, 29 March 16 »
It is scheduled for a real game ... More details after the Reset Party;)

Offline villain

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Re: Preview Barjack's Gfx
« Reply #3 on: 20:30, 29 March 16 »
Bof, a new Atari ST-game... :-)




It just looks incredible!

Offline arnoldemu

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Re: Preview Barjack's Gfx
« Reply #4 on: 21:33, 29 March 16 »
Hello,

Just a few screens of preview ... it's much more advanced, I would show more things after the ReSet Party ;)
Nice.

I see hints of acheivements and trophies and potentially speed-run play.

Is it a copy of Gryzor or a new game which uses the same characters and theme but different level layouts?

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Offline MacDeath

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Re: Preview Barjack's Gfx
« Reply #5 on: 22:26, 29 March 16 »
fais attention ou le con t'aura...
 :P


Mwaip... c'est assez impressionnant... ça manque un peu de gris (haha) mais le violet reste sympa et le pixel art est impeccable..

Après je sais que je pisse dans un violon en demandant ça mais si vous pouviez aussi penser à faire un set alternative pour Amstrad PLUS... :)
« Last Edit: 22:28, 29 March 16 by MacDeath »

Offline Heckel

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Re: Preview Barjack's Gfx
« Reply #6 on: 05:24, 30 March 16 »
in the scenario of history are conducted in the same time that our original Gryzor, but with other heroes who come to the rescue Lance and Bill, after having read that they are going to trap.

So they visit the original decors, but also new.

Gryzor = 3 lvl.
Gryzor Rescue = 9 lvl.

Here I not say more, after the reset has this party;)

P.S : Non pas de version CPC+ de prévu... Aucun interet, si c'est juste pour changer la palette sans profiter des specs du +, et en profiter reviendrait a refaire le jeu... ;) 
« Last Edit: 05:30, 30 March 16 by Heckel »

Offline arnoldemu

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Re: Preview Barjack's Gfx
« Reply #7 on: 10:38, 30 March 16 »
Nice idea! :)
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Offline Gryzor

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Re: Preview Barjack's Gfx
« Reply #8 on: 10:57, 30 March 16 »
Ooh you're running the risk of sacrilege here, but it does look really lovely!!!! Can I get a beta? :D

Offline ||C|-|E||

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Re: Preview Barjack's Gfx
« Reply #9 on: 11:06, 30 March 16 »
It looks amazing!

Offline Kris

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Re: Preview Barjack's Gfx
« Reply #10 on: 11:16, 30 March 16 »
Simply great job !!

Offline invent

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Re: Preview Barjack's Gfx
« Reply #11 on: 12:24, 30 March 16 »
Very nice work,  must push a few more amstrad pixels soon.
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Offline GOB

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Re: Preview Barjack's Gfx
« Reply #12 on: 15:01, 30 March 16 »
Real good gfx !!!

Who make the code ?

Hope that's will for 128Ko CPC !!!

Offline Joseman

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Re: Preview Barjack's Gfx
« Reply #13 on: 15:23, 30 March 16 »
Amazing, i'm really impressed

Contra is one of my girlfrend's favourite game, and she likes the cpc gryzor too

but this... is gonna blow away the 2 of us!!


Offline MacDeath

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Re: Preview Barjack's Gfx
« Reply #14 on: 20:48, 30 March 16 »
Quote
P.S : Non pas de version CPC+ de prévu... Aucun interet, si c'est juste pour changer la palette sans profiter des specs du +, et en profiter reviendrait a refaire le jeu..
Je ne pense pas que cela aurait un intéret "zéro"...
Cela peut permettre de bénéficier d'une autre ambiance de palette et de montrer le côté Atari STe que peut avoir un Amstrad niveau graphismes.
Mais c'est aussi du travail en plus pour le graphiste puisque un simple changement des encres ne suffit en général pas, il faut réassigner certaines zones  et pixels idéalement en fonction de la palette disponible.

Offline khaz

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Re: Preview Barjack's Gfx
« Reply #15 on: 00:16, 31 March 16 »
Hopefully playability will be improved upon the original Gryzor.
Using two buttons will already make it miles better.

Offline Heckel

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Re: Preview Barjack's Gfx
« Reply #16 on: 06:39, 31 March 16 »
Thank you all for the encouragement ;)

Pour répondre sur une éventuelle version CPC+, il n'y en aura pas. Il y a un gros boulot au niveau des graphismes avec des changements d'encres pendant les lvl, les palettes choisis l'ont été en rapport avec les sprites et les décors, cela reviendrait a retomber sur les mêmes couleurs.

Si il fallait regrapher le jeu pour CPC+ et faire honneur a la machine, il faudrait tout repenser, tant qu'a faire exploité les sprites hard... De la ca vaut aussi pour tout le reste : ca revient a refaire le jeu.

Le CPC et le CPC+ sont deux machines différentes avec certes des similitudes, mais aussi des caracteristiques nombreuses qui leur sont propres, notre jeu est concu et pensé pour exploité les capacités du CPC old. Nous n'avons pas l'intention de faire un portage quel qu'il soit a l'arrache comme on en connait de spectrum a cpc.

C'est un chantier deja bien assez important d'amener ce projet a terme sur CPC Old,  notre came et notre motivation c'est sur cette machine pas une autre, désolé ;)

Offline Heckel

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Re: Preview Barjack's Gfx
« Reply #17 on: 06:46, 31 March 16 »
Everyone deplores the lack of scrolling in the original CPC version of Gryzor ... But even without scrolling, I find the excellent playability of the original. It is fluid, reactive, dynamic, without false notes, can be a bit too easy;).

Perhaps it could be faulted for not having a second button to jump, as almost all games on cpc ...

That said, we hope of course to surpass the original version all levels ;)
« Last Edit: 06:53, 31 March 16 by Heckel »

Offline andycadley

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Re: Preview Barjack's Gfx
« Reply #18 on: 10:47, 31 March 16 »
Looks good. And for what it's worth, I totally agree on the CPC+ issue. Trying to bolt on Plus features after the fact doesn't work well and tends to mean compromising the look of one of the versions unless you completely redo all the assets.

Not that a Plus version of Gryzor wouldn't be extremely cool....

Offline TotO

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Re: Preview Barjack's Gfx
« Reply #19 on: 10:54, 31 March 16 »
Nice work in progress that will require a hard work to be acheived.
I think the "praline font" (temporary?) is not adapted for this game.
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Offline Gryzor

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Re: Preview Barjack's Gfx
« Reply #20 on: 10:12, 01 April 16 »
Flip screen never bothered me either; maybe scrolling would make it better, but with careful enemy placement a flip screen game can be just as enjoyable (and offers opportunities for traps etc). Anyhow, really looking forward to it :)

Offline khaz

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Re: Preview Barjack's Gfx
« Reply #21 on: 13:33, 01 April 16 »
Everyone deplores the lack of scrolling in the original CPC version of Gryzor ... But even without scrolling, I find the excellent playability of the original. It is fluid, reactive, dynamic, without false notes, can be a bit too easy;).

Perhaps it could be faulted for not having a second button to jump, as almost all games on cpc ...

That said, we hope of course to surpass the original version all levels ;)

I can't agree with that, man. The gameplay is just awkward, the whole stance system with two different sets of directional controls depending on if the fire button is pressed just doesn't work. You can't jump while shooting, don't crouch if you aren't, else you just fall from the platform... It just doesn't make sense on a system with two buttons on the controller by default. It barely makes sense with a single button, and you only got good with it because you were a kid who had nothing else to play and had to get around the controls. They are inexcusable for a game that came out three years after the NES.

Offline Kris

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Re: Preview Barjack's Gfx
« Reply #22 on: 15:05, 01 April 16 »
Nice work in progress that will require a hard work to be acheived.
I think the "praline font" (temporary?) is not adapted for this game.


Agree with Toto about the font: looks like a font for a demo, not for such a game like Gryzor can be.....

Offline MacDeath

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Re: Preview Barjack's Gfx
« Reply #23 on: 15:35, 01 April 16 »
flip screen wqas just another sort of gameplay, each screen being its own sub-level... you mostly have to anticipate each time you go through to next screen and fire before just in case.

The lack of scrolling was mostly reported on the horizontal levels , all other may not need it.


Concerning gameplay :
 may be usefull to handle second button I guess, or if the game doesn't allow co-op 2P game, may even use dual joystick/pads to have directional fires.
« Last Edit: 15:37, 01 April 16 by MacDeath »

Offline Heckel

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Re: Preview Barjack's Gfx
« Reply #24 on: 16:02, 01 April 16 »
The game is based on two versions, version Gryzor as we know it, and contra 4 on Nintendo DS.

- There environments 9 and 9 Boss
- Levels horizontal / vertical / tunnel.
- 100 trophies.
- 2 buttons (shooting and jumping).
- 1 Player.
- Several end.
- And many surprises;)

This episode follows a Gryzor and place in time a few hours after the departure of lance and Bill. This is not a remake but a sequel. You will cross the levels seen the first episode, but also many others.

For the rest you can talk if you want, we read you, but we do not comment on. Now we will release more information other before the devellopement walk well, wait and see ;)